コード例 #1
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    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = Square(side_length=self.side_length)
            face.shift(self.side_length * OUT / 2.0)
            face.apply_function(lambda p: np.dot(p, z_to_vector(vect).T))

            self.add(face)
コード例 #2
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    def scroll_through_patrons(self):
        logo_box = Square(side_length=2.5)
        logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF)
        total_width = FRAME_X_RADIUS - logo_box.get_right()[0]

        black_rect = Rectangle(
            fill_color=BLACK,
            fill_opacity=1,
            stroke_width=0,
            width=FRAME_WIDTH,
            height=0.6 * FRAME_HEIGHT,
        )
        black_rect.to_edge(UP, buff=0)
        line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT)
        line.move_to(ORIGIN)
        self.add(line)

        thanks = TextMobject("Funded by the community, with special thanks to:")
        thanks.scale(0.9)
        thanks.next_to(black_rect.get_bottom(), UP, SMALL_BUFF)
        thanks.set_color(YELLOW)
        underline = Line(LEFT, RIGHT)
        underline.scale_to_fit_width(thanks.get_width() + MED_SMALL_BUFF)
        underline.next_to(thanks, DOWN, SMALL_BUFF)
        thanks.add(underline)
        self.add(thanks)

        patrons = VGroup(*map(TextMobject, self.specific_patrons))
        patrons.scale(self.patron_scale_val)
        for patron in patrons:
            if patron.get_width() > self.max_patron_width:
                patron.scale_to_fit_width(self.max_patron_width)
        columns = VGroup(*[
            VGroup(*patrons[i::self.n_patron_columns])
            for i in range(self.n_patron_columns)
        ])
        for column in columns:
            for n, name in enumerate(column):
                name.shift(n * self.name_y_spacing * DOWN)
        columns.arrange_submobjects(
            RIGHT, buff=LARGE_BUFF,
            aligned_edge=UP,
        )
        columns.scale_to_fit_width(total_width - 1)
        columns.next_to(black_rect, DOWN, 3 * LARGE_BUFF)
        columns.to_edge(RIGHT)

        thanks.align_to(columns, alignment_vect=RIGHT)

        self.play(
            columns.move_to, 2 * DOWN, DOWN,
            columns.to_edge, RIGHT,
            Animation(black_rect),
            Animation(line),
            Animation(thanks),
            rate_func=None,
            run_time=self.run_time,
        )
コード例 #3
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ファイル: three_dimensions.py プロジェクト: myhololens/manim
    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = Square(
                side_length=self.side_length,
                shade_in_3d=True,
            )
            face.make_jagged()
            face.flip()
            face.shift(self.side_length * OUT / 2.0)
            face.apply_matrix(z_to_vector(vect))

            self.add(face)
コード例 #4
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    def scroll_through_patrons(self):
        logo_box = Square(side_length=2.5)
        logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF)
        total_width = FRAME_X_RADIUS - logo_box.get_right()[0]

        black_rect = Rectangle(fill_color=BLACK,
                               fill_opacity=1,
                               stroke_width=0,
                               width=FRAME_WIDTH,
                               height=1.1 * FRAME_Y_RADIUS)
        black_rect.to_edge(UP, buff=0)
        line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT)
        line.move_to(black_rect, DOWN)
        line.shift(SMALL_BUFF * SMALL_BUFF * DOWN)
        self.add(line)

        patrons = VGroup(*map(TextMobject, self.specific_patrons))
        patrons.scale(self.patron_scale_val)
        for patron in patrons:
            if patron.get_width() > self.max_patron_width:
                patron.scale_to_fit_width(self.max_patron_width)
        columns = VGroup(*[
            VGroup(*patrons[i::self.n_patron_columns])
            for i in range(self.n_patron_columns)
        ])
        for column in columns:
            for n, name in enumerate(column):
                name.shift(n * self.name_y_spacing * DOWN)
        columns.arrange_submobjects(
            RIGHT,
            buff=LARGE_BUFF,
            aligned_edge=UP,
        )
        columns.scale_to_fit_width(total_width - 1)
        columns.next_to(black_rect, DOWN, 3 * LARGE_BUFF)
        columns.to_edge(RIGHT)

        self.play(
            columns.move_to,
            2 * DOWN,
            DOWN,
            columns.to_edge,
            RIGHT,
            Animation(black_rect),
            rate_func=None,
            run_time=self.run_time,
        )
コード例 #5
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ファイル: three_dimensions.py プロジェクト: neo-nie/manim
    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = ThreeDVMobject(Square(side_length=self.side_length))
            face.make_jagged()
            face.flip()
            face.shift(self.side_length * OUT / 2.0)
            face.apply_matrix(z_to_vector(vect))

            self.add(face)
コード例 #6
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ファイル: drawings.py プロジェクト: yetong170728/manim
    def generate_points(self):
        body = Cube(side_length=1)
        for dim, scale_factor in enumerate(self.body_dimensions):
            body.stretch(scale_factor, dim=dim)
        body.scale_to_fit_width(self.width)
        body.set_fill(self.shaded_body_color, opacity=1)
        body.sort_submobjects(lambda p: p[2])
        body[-1].set_fill(self.body_color)
        keyboard = VGroup(*[
            VGroup(*[
                Square(**self.key_color_kwargs)
                for x in range(12 - y % 2)
            ]).arrange_submobjects(RIGHT, buff=SMALL_BUFF)
            for y in range(4)
        ]).arrange_submobjects(DOWN, buff=MED_SMALL_BUFF)
        keyboard.stretch_to_fit_width(
            self.keyboard_width_to_body_width * body.get_width(),
        )
        keyboard.stretch_to_fit_height(
            self.keyboard_height_to_body_height * body.get_height(),
        )
        keyboard.next_to(body, OUT, buff=0.1 * SMALL_BUFF)
        keyboard.shift(MED_SMALL_BUFF * UP)
        body.add(keyboard)

        screen_plate = body.copy()
        screen_plate.stretch(self.screen_thickness /
                             self.body_dimensions[2], dim=2)
        screen = Rectangle(
            stroke_width=0,
            fill_color=BLACK,
            fill_opacity=1,
        )
        screen.replace(screen_plate, stretch=True)
        screen.scale_in_place(self.screen_width_to_screen_plate_width)
        screen.next_to(screen_plate, OUT, buff=0.1 * SMALL_BUFF)
        screen_plate.add(screen)
        screen_plate.next_to(body, UP, buff=0)
        screen_plate.rotate(
            self.open_angle, RIGHT,
            about_point=screen_plate.get_bottom()
        )
        self.screen_plate = screen_plate
        self.screen = screen

        axis = Line(
            body.get_corner(UP + LEFT + OUT),
            body.get_corner(UP + RIGHT + OUT),
            color=BLACK,
            stroke_width=2
        )
        self.axis = axis

        self.add(body, screen_plate, axis)
        self.rotate(5 * np.pi / 12, LEFT, about_point=ORIGIN)
        self.rotate(np.pi / 6, DOWN, about_point=ORIGIN)
コード例 #7
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    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = Square(side_length=self.side_length)
            face.shift(self.side_length * OUT / 2.0)
            face.apply_function(lambda p: np.dot(p, z_to_vector(vect).T))

            self.add(face)
コード例 #8
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 def add_unit_square(self, color=YELLOW, opacity=0.3, animate=False):
     square = Square(color=color, side_length=1)
     square.shift(-square.get_corner(DOWN + LEFT))
     if animate:
         added_anims = map(Animation, self.moving_vectors)
         self.play(ShowCreation(square), *added_anims)
         self.play(square.set_fill, color, opacity, *added_anims)
     else:
         square.set_fill(color, opacity)
     self.add_transformable_mobject(square)
     self.bring_to_front(*self.moving_vectors)
     self.square = square
     return self
コード例 #9
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ファイル: custom_mobjects.py プロジェクト: xjxjxj/demo-solara
 def generate_symbol(self):
     symbol = Square(stroke_width=0, fill_color=self.color, fill_opacity=1)
     symbol.set_height(self.inner_radius * 0.8)
     return symbol
コード例 #10
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ファイル: custom_mobjects.py プロジェクト: xjxjxj/demo-solara
 def generate_points(self):
     qed = Square(fill_color=self.color, fill_opacity=1, stroke_width=0)
     self.add(qed)
     self.set_height(self.height)