コード例 #1
0
    def construct(self):
        glass = Region(lambda x, y : y < 0, color = BLUE_E)
        self.generate_start_and_end_points()
        straight = Line(self.start_point, self.end_point)
        slow = TextMobject("Slow")
        slow.rotate(np.arctan(straight.get_slope()))
        slow.shift(straight.points[int(0.7*straight.get_num_points())])
        slow.shift(0.5*DOWN)
        too_long = TextMobject("Too long")
        too_long.shift(UP)
        air = TextMobject("Air").shift(2*UP)
        water = TextMobject("Water").shift(2*DOWN)

        self.add(glass)
        self.play(GrowFromCenter(air))
        self.play(GrowFromCenter(water))
        self.wait()
        self.remove(air, water)
        ShowMultiplePathsScene.construct(self)
        self.play(
            Transform(self.path, straight)
        )
        self.wait()
        self.play(GrowFromCenter(slow))
        self.wait()
        self.remove(slow)
        self.leftmost.ingest_submobjects()
        self.play(Transform(self.path, self.leftmost, run_time = 3))
        self.wait()
        self.play(ShimmerIn(too_long))
        self.wait()
コード例 #2
0
ファイル: light.py プロジェクト: PythonJedi/manim
    def construct(self):
        glass = Region(lambda x, y : y < 0, color = BLUE_E)
        self.generate_start_and_end_points()
        straight = Line(self.start_point, self.end_point)
        slow = TextMobject("Slow")
        slow.rotate(np.arctan(straight.get_slope()))
        slow.shift(straight.points[int(0.7*straight.get_num_points())])
        slow.shift(0.5*DOWN)
        too_long = TextMobject("Too long")
        too_long.shift(UP)
        air = TextMobject("Air").shift(2*UP)
        water = TextMobject("Water").shift(2*DOWN)

        self.add(glass)
        self.play(GrowFromCenter(air))
        self.play(GrowFromCenter(water))
        self.dither()
        self.remove(air, water)
        ShowMultiplePathsScene.construct(self)
        self.play(
            Transform(self.path, straight)
        )
        self.dither()
        self.play(GrowFromCenter(slow))
        self.dither()
        self.remove(slow)
        self.leftmost.ingest_submobjects()
        self.play(Transform(self.path, self.leftmost, run_time = 3))
        self.dither()
        self.play(ShimmerIn(too_long))
        self.dither()