def init_colors(self): VMobject.init_colors(self) self.axes.set_stroke(self.axes_color, self.stroke_width) self.main_lines.set_stroke(self.color, self.stroke_width) self.secondary_lines.set_stroke(self.secondary_color, self.secondary_stroke_width) return self
def init_colors(self): VMobject.init_colors(self) self.axes.set_stroke(self.axes_color, self.stroke_width) self.main_lines.set_stroke(self.color, self.stroke_width) self.secondary_lines.set_stroke( self.secondary_color, self.secondary_stroke_width ) return self
def init_colors(self): VMobject.init_colors(self) internal_pis = [ pi for pi in self.get_family() if isinstance(pi, PiCreature) ] random.seed(self.random_seed) for pi in reversed(internal_pis): color = random.choice(self.colors) pi.set_color(color) pi.set_stroke(color, width=0)
def init_colors(self): VMobject.init_colors(self) internal_pis = [ pi for pi in self.submobject_family() if isinstance(pi, PiCreature) ] random.seed(self.random_seed) for pi in reversed(internal_pis): color = random.choice(self.colors) pi.set_color(color) pi.set_stroke(color, width=0)
def init_colors(self): VMobject.init_colors(self) self.set_color_by_gradient(*self.colors)
def init_colors(self): VMobject.init_colors(self) self.set_color_by_gradient(*self.colors) for order in sorted(self.order_to_stroke_width_map.keys()): if self.order >= order: self.set_stroke(width=self.order_to_stroke_width_map[order])