def createAsset( self, name, contextNode, assetType ): filename = name + _MATERIAL_EXT if contextNode.isType('folder'): nodepath = contextNode.getChildPath( filename ) else: nodepath = contextNode.getSiblingPath( filename ) fullpath = AssetLibrary.get().getAbsPath( nodepath ) _MOCK.createEmptySerialization( fullpath, 'mock.RenderMaterial' ) return nodepath
def createAsset( self, name, contextNode, assetType ): filename = name + _PBODYDEF_EXT if contextNode.isType('folder'): nodepath = contextNode.getChildPath( filename ) else: nodepath = contextNode.getSiblingPath( filename ) fullpath = AssetLibrary.get().getAbsPath( nodepath ) _MOCK.createEmptySerialization( fullpath, 'mock.PhysicsBodyDef' ) return nodepath
def createAsset(self, name, contextNode, assetType): filename = name + _MATERIAL_EXT if contextNode.isType("folder"): nodepath = contextNode.getChildPath(filename) else: nodepath = contextNode.getSiblingPath(filename) fullpath = AssetLibrary.get().getAbsPath(nodepath) _MOCK.createEmptySerialization(fullpath, "mock.RenderMaterial") return nodepath
def createAsset(self, name, contextNode, assetType): ext = '.deck2d' filename = name + ext if contextNode.isType('folder'): nodepath = contextNode.getChildPath(filename) else: nodepath = contextNode.getSiblingPath(filename) fullpath = AssetLibrary.get().getAbsPath(nodepath) _MOCK.createEmptySerialization(fullpath, 'mock.Deck2DPack') return nodepath
def createAsset( self, name, contextNode, assetType ): ext = '.deck2d' filename = name + ext if contextNode.isType('folder'): nodepath = contextNode.getChildPath( filename ) else: nodepath = contextNode.getSiblingPath( filename ) fullpath = AssetLibrary.get().getAbsPath( nodepath ) _MOCK.createEmptySerialization( fullpath, 'mock.Deck2DPack' ) return nodepath
def createAsset( self, name, contextNode, assetType ): ext = '.particle_simple' filename = name + ext if contextNode.isType('folder'): nodepath = contextNode.getChildPath( filename ) else: nodepath = contextNode.getSiblingPath( filename ) fullpath = AssetLibrary.get().getAbsPath( nodepath ) _MOCK.createEmptySerialization( fullpath, 'mock.SimpleParticleSystemConfig' ) return nodepath
def createAsset(self, name, contextNode, assetType): ext = '.particle_simple' filename = name + ext if contextNode.isType('folder'): nodepath = contextNode.getChildPath(filename) else: nodepath = contextNode.getSiblingPath(filename) fullpath = AssetLibrary.get().getAbsPath(nodepath) _MOCK.createEmptySerialization(fullpath, 'mock.SimpleParticleSystemConfig') return nodepath
def createAsset(self, name, contextNode, assetType): ext = '.animator_data' filename = name + ext if contextNode.isType('folder'): nodepath = contextNode.getChildPath(filename) else: nodepath = contextNode.getSiblingPath(filename) fullpath = AssetLibrary.get().getAbsPath(nodepath) modelName = _MOCK.Model.findName('AnimatorData') assert (modelName) _MOCK.createEmptySerialization(fullpath, modelName) return nodepath
def createAsset( self, name, contextNode, assetType ): ext = '.animator_data' filename = name + ext if contextNode.isType('folder'): nodepath = contextNode.getChildPath( filename ) else: nodepath = contextNode.getSiblingPath( filename ) fullpath = AssetLibrary.get().getAbsPath( nodepath ) modelName = _MOCK.Model.findName( 'AnimatorData' ) assert( modelName ) _MOCK.createEmptySerialization( fullpath, modelName ) return nodepath