class Game(object): ''' classdocs ''' def __init__(self): ''' Constructor ''' main_window = MainWindow() self.dialog_new_game = QDialog() self.ui = Ui_DialogNewGame() self.ui.setupUi(self.dialog_new_game) self.user_input = UserInput(main_window, self) self.board = None self.over = False self.ai_player = None self.new_game() main_window.show() def new_game(self): self.dialog_new_game.exec() if not self.ui.is_player2_human: self.ai_player = AIPlayer('red', self.ui.difficulty) else: self.ai_player = None self.board = Board() self.over = False self.active_player = 1 def put_piece_at(self, position): if self.board.put_piece( Piece(position, PLAYER_COLOR[self.active_player])): self.active_player = -self.active_player return True return False def check_game_end(self): result = self.board.verify_game_over() if result == 'end': self.over = True return result def ai_player_move(self): if self.ai_player and self.active_player == -1: piece = self.ai_player.get_move(self.board) pos = piece.get_position() self.user_input.ai_move(pos) pass pass def active_player_color(self): return PLAYER_COLOR[self.active_player] def get_active_player(self): return self.active_player def is_over(self): return self.over
def put_piece(self, piece): self.moves.append(piece) return Board.put_piece(self, piece)