def create_OP_health_potion(self): self.item = item.Item() heal = 12 self.item.create("Pote de vida OVER POWER [+12]", USABLE, heal) return self.item
def create_troll_health_potion(self): self.item = item.Item() heal = -5 self.item.create("Pote de vida suprize []", USABLE, heal) return self.item
def create_low_health_potion(self): self.item = item.Item() heal = 3 self.item.create("Pote de vida fraco [+3]", USABLE, heal) return self.item
def create_medium_health_potion(self): self.item = item.Item() heal = 6 self.item.create("Pote de vida mahomenos [+6]", USABLE, heal) return self.item
def create_brush(self): self.item = item.Item() damage = 1 self.item.create("Pincel maroto [+1]", AMMO, damage) return self.item
def create_paper_ball(self): self.item = item.Item() damage = 5 self.item.create("Bolinha de papel [+5]", AMMO, damage) return self.item
def create_holly_bullet(self): self.item = item.Item() damage = 3 self.item.create("Bala sagrada [+3]", AMMO, damage) return self.item
def create_shit_monkey(self): self.item = item.Item() damage = 6 self.item.create("Bosta de macaco [+6]", AMMO, damage) return self.item
def create_dart_poison(self): self.item = item.Item() damage = 2 self.item.create("Dardo envenenado [+2]", AMMO, damage) return self.item
def create_dart(self): self.item = item.Item() damage = 1 self.item.create("Dardo [+1]", AMMO, damage) return self.item
def create_dart_pistol(self): self.item = item.Item() damage = 6 self.item.create("Pistola de dardos [+6]", GUN, damage) return self.item
def create_estilingue(self): self.item = item.Item() damage = 2 self.item.create("Estilingue [+2]", GUN, damage) return self.item
def create_sexy_pistol(self): self.item = item.Item() damage = 10 self.item.create("Sexy Pistol [+10]", GUN, damage) return self.item
def create_bakugan_bow(self): self.item = item.Item() damage = 4 self.item.create("Arco do Bakugan [+4]", GUN, damage) return self.item
def create_simple_bow(self): self.item = item.Item() damage = 3 self.item.create("Arco simples [+3]", GUN, damage) return self.item