def default_values(self): "Set some default values in the database" # Add some information box = hub.getConnection() t1 = Team(city='Pittsburgh', nickname='Ferrous Metals') box.memorize(t1) t2 = Team(city='Seattle', nickname='Seagulls') box.memorize(t2) p1 = Player(name='Bob Waffleburger', birthdate=datetime.date(1982,3,2), points=21) box.memorize(p1) p2 = Player(name='Mike Handleback', birthdate=datetime.date(1975,9,25), points=10) box.memorize(p2) p1.team = t1.ID p2.team = t2.ID # Add a default Page page = Page( pagename="FrontPage", data="This is the main page, please edit it." ) box.memorize( page ) # Setup identity data jrodrigo = TG_User( user_name = "jrodrigo" ) box.memorize( jrodrigo ) jrodrigo.password = "******" root = TG_User( user_name = "root" ) box.memorize( root ) root.password = "******" user = TG_Group( group_name = "user" ) box.memorize( user ) admin = TG_Group( group_name = "admin" ) box.memorize( admin ) format = TG_Permission( permission_name = "format" ) box.memorize( format ) ls = TG_Permission( permission_name = "ls" ) box.memorize( ls ) cat = TG_Permission( permission_name = "cat" ) box.memorize( cat ) o = TG_UserGroup( user_id = root.user_id, group_id = user.group_id ) box.memorize( o ) o = TG_UserGroup( user_id = root.user_id, group_id = admin.group_id ) box.memorize( o ) o = TG_UserGroup( user_id = jrodrigo.user_id, group_id = user.group_id ) box.memorize( o ) o = TG_GroupPermission( group_id = admin.group_id, permission_id = format.permission_id ) box.memorize( o ) o = TG_GroupPermission( group_id = user.group_id, permission_id = ls.permission_id ) box.memorize( o ) o = TG_GroupPermission( group_id = user.group_id, permission_id = cat.permission_id ) box.memorize( o ) return "done"
def setUp(self): self.player_1_id = ObjectId() self.player_1_name = 'gaR' self.player_1_aliases = ['gar', 'garr', 'garpr'] self.player_1_rating = { 'norcal': Rating(), 'texas': Rating(mu=10., sigma=1.) } self.player_1_regions = ['norcal', 'texas'] self.player_2_id = ObjectId() self.player_2_name = 'MIOM | SFAT' self.player_2_aliases = ['miom | sfat', 'sfat', 'miom|sfat'] self.player_2_rating = {'norcal': Rating(mu=30., sigma=2.)} self.player_2_regions = ['norcal', 'socal'] self.player_1 = Player(name=self.player_1_name, aliases=self.player_1_aliases, ratings=self.player_1_rating, regions=self.player_1_regions, id=self.player_1_id) self.player_1_missing_id = Player(name=self.player_1_name, aliases=self.player_1_aliases, ratings=self.player_1_rating, regions=self.player_1_regions) self.player_2 = Player(name=self.player_2_name, aliases=self.player_2_aliases, ratings=self.player_2_rating, regions=self.player_2_regions, id=self.player_2_id) self.player_1_json_dict = { '_id': self.player_1_id, 'name': self.player_1_name, 'aliases': self.player_1_aliases, 'ratings': { region: rating.dump() for region, rating in self.player_1_rating.iteritems() }, 'regions': self.player_1_regions, 'merge_children': [self.player_1_id], 'merge_parent': None, 'merged': False, } self.player_1_json_dict_missing_id = { 'name': self.player_1_name, 'aliases': self.player_1_aliases, 'ratings': { region: rating.dump() for region, rating in self.player_1_rating.iteritems() }, 'regions': self.player_1_regions, 'merge_children': [None], 'merge_parent': None, 'merged': False, }
def build(self, testMode=True): """ Initiate objects and views. """ ''' init game objects ''' self.deck = Deck() self.evaluator = Evaluator() self.player = [] self.player.append(Player(0)) self.player.append(Player(1)) # board stands for public cards on board self.board = Board() # In test mode, both player select right-most cards for the turn automatically self.testMode = testMode ''' create view objects ''' # Scatter that can be rotated to display players scatter_bot = ScatterLayout(do_rotation=False, do_translation=False, do_scale=False, size_hint=(1, 1), pos_hint={ 'x': 0, 'y': 0 }, rotation=0) # For player on top, the widget rotates 180 degree scatter_top = ScatterLayout(do_rotation=False, do_translation=False, do_scale=False, size_hint=(1, 1), pos_hint={ 'x': 0, 'y': 0 }, rotation=180) box = PlayerDeck() box2 = PlayerDeck() publicArea = PublicArea() box.build(self, "player1", 0, self.testMode) box2.build(self, "player2", 1, self.testMode) publicArea.build() scatter_bot.add_widget(box) scatter_top.add_widget(box2) self.add_widget(scatter_bot) self.add_widget(scatter_top) self.add_widget(publicArea) # register id of view objects self.ids[box.id] = box self.ids[box2.id] = box2 self.ids[publicArea.id] = publicArea
def add_player(name, index_str): if index_str: player = Player(name, int(index_str)) game.add_player(player) msg = f'Player {name} has been added with index {index_str}' else: player = Player(name) game.add_player(player) msg = f'Player {name} has been added' return display.message(msg, ''), 202
def init_game(request): print "Init game..." player1 = Player("Player 1") player2 = Player("Player 2") game = Game(player1, player2) # Store game object to session request.session['game'] = game # Print game id for DEBUG print game.id() return game.toJSON()
def setUp(self): self.player_1_id = ObjectId() self.player_2_id = ObjectId() self.region_id = 'norcal' self.player_1 = Player( 'gaR', ['gar', 'garr'], {'norcal': TrueskillRating(), 'texas': TrueskillRating()}, False, id=self.player_1_id) self.player_2 = Player( 'sfat', ['sfat', 'miom | sfat'], {'norcal': TrueskillRating(), 'socal': TrueskillRating()}, False, id=self.player_2_id)
def test_update_player(self): self.assertEquals(self.norcal_dao.get_player_by_id(self.player_1_id), self.player_1) self.assertEquals(self.norcal_dao.get_player_by_id(self.player_2_id), self.player_2) self.assertEquals(self.norcal_dao.get_player_by_id(self.player_3_id), self.player_3) player_1_clone = Player(name='gaR', aliases=['gar', 'garr'], ratings={ 'norcal': Rating(), 'texas': Rating() }, regions=['norcal', 'texas'], id=self.player_1_id) player_1_clone.name = 'garrr' player_1_clone.aliases.append('garrr') del player_1_clone.ratings['texas'] self.assertNotEquals( self.norcal_dao.get_player_by_id(self.player_1_id), player_1_clone) self.norcal_dao.update_player(player_1_clone) self.assertNotEquals( self.norcal_dao.get_player_by_id(self.player_1_id), self.player_1) self.assertEquals(self.norcal_dao.get_player_by_id(self.player_2_id), self.player_2) self.assertEquals(self.norcal_dao.get_player_by_id(self.player_3_id), self.player_3) self.assertEquals(self.norcal_dao.get_player_by_id(self.player_1_id), player_1_clone)
def dispatch(self, message): try: request = json.loads(message.body) assert isinstance(request, dict), 'Request should be a dict().' assert 'request' in request, 'Required argument is missing: "request".' method_name = str(request['request']) assert not method_name.startswith( '_'), 'You are not allowed to call private API.' f = getattr(controller, method_name, None) assert callable(f), 'You are requesting an unknown API.' # Get Player record from server. sender = db.IM('xmpp', message.sender.split('/')[0]) player = Player.all().filter('account =', sender).fetch(limit=1) if len(player) == 0: # Create a new record for new Player. player = Player(account=sender) player.put() else: player = player[0] assert player is not None, 'Failed to get player data.' # Take action arg = request['arg'] if 'arg' in request else {} assert isinstance(arg, dict), 'Arguments should be a dict()' arg['sender'] = player # append sender to arguments result = f(arg) except AssertionError, e: result = json.dumps({ 'response': method_name if 'method_name' in locals() else 'unknown', 'stat': 'fail', 'msg': str(e) })
def add_user(self): user = User(self) db_session.add(user) # there should be improved to ensure User and Player have same user_id db_session.add(Player(nickname=self.username.data)) db_session.commit() return user
def join_game(self): """ Join game """ response = self.send_message("/games/{0}/players?name={1}".format( self.gameid, self.name)) player = Player(**response) self.uuid = player.uuid
def prepare_game(self): maze_map = MazeMap(self.map_width, self.map_heigth, self.start_point, self.finish_point) maze_map.generate_maze() maze_map.populate_borders() player = Player(self.start_point, maze_map, self.player_vision) maze_map.place_player(player) self.prepared_map = maze_map self.set_up_player = player self.displayer = Displayer(self.prepared_map)
def setUp(self): self.player_1_id = ObjectId() self.player_2_id = ObjectId() self.region_id = 'norcal' self.player_1 = Player(name='gaR', aliases=['gar', 'garr'], ratings={ 'norcal': Rating(), 'texas': Rating() }, id=self.player_1_id) self.player_2 = Player(name='sfat', aliases=['sfat', 'miom | sfat'], ratings={ 'norcal': Rating(), 'socal': Rating() }, id=self.player_2_id)
def create_game( players_info: dict, num_disasters: int, num_catastrophes: int, num_safe: int, ) -> Game: if num_safe < SHOP_SIZE: raise RuntimeError("At least the first shop must be safe") deck = [] for room_id in ROOM_LIST: room = int(room_id) if room < THRONE_ROOM_ID_START: deck.append(room) random.shuffle(deck) safe = deck[:num_safe] deck = deck[num_safe:] disasters = [] catastrophes = [] for card in DISASTER_LIST: if card[0] == "d": disasters += [card] elif card[0] == "c": catastrophes += [card] deck += random.sample(disasters, num_disasters) + random.sample( catastrophes, num_catastrophes) random.shuffle(deck) deck = deck + safe shop = [] while len(shop) < SHOP_SIZE: shop.append(deck.pop()) players = {} for player_id in players_info: info = players_info[player_id] players[player_id] = Player( info["username"], int(info["throne_room_id"]), Castle(int(info["throne_room_id"])).to_json_obj(), [], ) turn_order = [player_id for player_id in players_info] random.shuffle(turn_order) return Game( players, turn_order, 0, shop, [], deck, num_disasters, num_catastrophes, [], [], )
def test_get_players_with_similar_alias_match_name(self): player = Player(name='ivanvan', aliases=['asdf'], ratings={ 'norcal': Rating(), 'texas': Rating() }, regions=['norcal', 'texas'], id=ObjectId()) self.norcal_dao.insert_player(player) self.assertEquals( self.norcal_dao.get_players_with_similar_alias('ivanvan'), [player])
def get_captain_by_game_id(gid: str) -> Player: """ The captain of the game """ query = f"SELECT player.* FROM player " \ f"INNER JOIN game ON game.id = player.gid " \ f"WHERE game.id = '{gid}' AND player.id = game.captain_id" res = conn.execute(query).fetchone() if res: return Player(*res) else: return None
def player_info(): """Get player info and pass to new route""" player_name = request.args.get('name') password = request.args.get('password') if password == 'bruder2020': player = Player(player_name=player_name, password=password) db.session.add(player) db.session.commit() return redirect(url_for('player', name=player.player_name)) if password == 'lizhost': return redirect(url_for('player', name='host')) else: return redirect('/')
def to_player(json_dict: dict) -> Player: """ Converts json dictionary to Player object :param json_dict: :return: """ if json_dict is None: return None result = Player(json_dict['name'], json_dict['position'], json_dict['jerseyNumber'], json_dict['dateOfBirth'], json_dict['nationality'], json_dict['contractUntil'], json_dict['marketValue']) return result
def main(): game_service = GameService() board_size = int(input('Please Enter board size: ')) num_players = int(input('Please enter number of players: ')) players_list = [] for num in range(num_players): player_name = input(f'Please enter {num} player name: ') players_list.append(Player(player_name)) game_service.initialize_board(board_size, players_list) game_service.play_game()
def __init__(self): self.roundsPlayed = 0 playersPool = [ Player([], 1500, 0, "PLayer_unu"), Player([], 1500, 1, "GigiKent"), Player([], 1500, 2, "GGValuta"), Player([], 1500, 3, "AmTalent"), Player([], 1500, 4, "SefuLaBani"), Player([], 1500, 5, "SerifIntergalactic"), Player([], 1500, 6, "Bombardieru"), Player([], 1500, 7, "Bo$$uLaPoker"), Player([], 1500, 8, "DauGherle")] self.players = [] for i in range(MAX_PLAYERS): self.players.append(playersPool[i]) self.dealer = -1 self.actingPlayer = -1 self.firstToAct = -1 self.blindIndex = 0 self.state = GameState.InitRound self.waitingHumanInput = False
def add_player(): """ We create a player with his name and lastname if the request is in POST if it's in GET it only shows the template """ form = Form_add_players(request.form) if form.validate_on_submit(): name_player = form.name_player.data lastname_player = form.last_name_player.data player = Player(name=name_player, lastname=lastname_player) db.session.add(player) db.session.commit() return redirect(url_for('.show_players')) else: return render_template("add_player.html", form=form)
def load_data(self): """ from namelist.csv load data, if encoding get wrong, try to change form ut8-sig to utf-8 :return: """ if not os.path.exists('namelist.csv'): msg = QMessageBox.question(self, "警告", "未找到namelist.csv", QMessageBox.Yes | QMessageBox.No, QMessageBox.No) # 这里是固定格式,yes/no不能动 return msg with open('namelist.csv', 'r') as f: lines = csv.reader(f) self.namelist = [] for line in lines: # log(line) # log(len(line)) if not (len(line) > 3 and line[-1] != ''): self.namelist.append(Player(line[0], line[1], line[2]))
def pridobi_igralce(): seznam = [] nadaljuj = True while nadaljuj and len(seznam) < 9: print('Ali želite dodati igralca?') print('1) Da') print('2) Ne') odgovor = input('> ') if odgovor == '2': nadaljuj = False elif odgovor == '1': ime = input('Vpišite ime igralca: ') stack = pridobi_stack() seznam.append(Player(ime, stack)) else: print('Neveljaven odgovor!') pass return seznam
def load_players(): """Load players from u.player into database.""" print("Players") # Player.query.delete() for row in open("seed_data/u.player"): row = row.rstrip() player_id, user_id, games_played, games_not_played = row.split("|") player = Player(player_id=player_id, user_id=user_id, games_played=games_played, games_not_played=games_not_played) db.session.add(player) db.session.commit()
def create_player(load_weights=True, user_model=False): env = create_env() env.reset() # Get screen size so that we can initialize layers correctly based on shape # returned from AI gym. Typical dimensions at this point are close to 3x40x90 # which is the result of a clamped and down-scaled render buffer in get_screen() init_screen = get_screen(env) _, n_channels, screen_height, screen_width = init_screen.shape # 3, 40, 60 if user_model: policy_net = DQNUser(screen_height, screen_width, n_actions, KERNEL_SIZE, N_LAYERS).to(device) policy_net.eval() target_net = DQNUser(screen_height, screen_width, n_actions, KERNEL_SIZE, N_LAYERS).to(device) target_net.eval() else: policy_net = DQN(screen_height, screen_width, n_actions).to(device) policy_net.eval() target_net = DQN(screen_height, screen_width, n_actions).to(device) target_net.eval() if load_weights: model_dir = "models" model_file_name = "mean100_659.pth" policy_net.load_state_dict( torch.load(f"{model_dir}/{model_file_name}", map_location='cpu')) target_net.load_state_dict(policy_net.state_dict()) optimizer = optim.Adam(policy_net.parameters(), lr=LEARNING_RATE, weight_decay=1e-6) scheduler = optim.lr_scheduler.ExponentialLR(optimizer, gamma=0.9999999) memory = ReplayMemory(REPLAY_MEM) fake_memory = ReplayMemory(REPLAY_MEM) player = Player(env, policy_net, target_net, optimizer, scheduler, memory, fake_memory) return player
def record_game_completed(): # Get game ID from game.html game_id = request.args.get('game_id') # Get user ID from session user_id = session['active_session'] # Query to see if player and game are already in player database player_game_record = db.session.query(Player).filter( Player.user_id == user_id, Player.games_played == game_id).first() print(player_game_record) # If statement to add if record doesn't exist, flash message if already in database if player_game_record is None: alert_mssg = 'Congrats on solving this game!' record_game = Player(user_id=user_id, games_played=game_id) db.session.add(record_game) db.session.commit() else: alert_mssg = 'Congrats on solving this game again!' return jsonify(alert_mssg)
def __init__(self, playerFile, exclusionFile): self.playerFile = playerFile self.exclusionFile = exclusionFile players = [] exclusions = [] # First name, Last name, Email for row in csv.reader(self.playerFile): assert len(row) == 3 players.append(Player(*row)) # Firstname lastname, Firstname lastname for row in csv.reader(self.exclusionFile): assert len(row) == 2 g, r = row # Verify players gifterExclusion = (x for x in players if x.getname() == g).next() receiverExclusion = (x for x in players if x.getname() == r).next() exclusions.append((gifterExclusion, receiverExclusion)) self.players = players self.exclusions = exclusions
def __parse_team_table_row(table_row): row = str(table_row.strip()) row_in_tab = re.split('row_cell', row) read = 0 player_data = [] for r in row_in_tab: re_object = re.search(r'playerid/\d+.*">', r) if re.search(r'">(\d+)%', r): data = re.search(r'">(\d+)%', r) player_data.append(data.groups(0)[0]) read += 1 elif re.search(r'rating_(\d+).png', r): data = re.search(r'rating_(\d+).png', r) player_data.append(data.groups(0)[0]) read += 1 elif re.search(r'">\$ ([0-9,]+)</div>', r): data = re.search(r'">\$ ([0-9,]+)</div>', r) player_data.append(data.groups(0)[0]) read += 1 elif re.search(r'">(.+)</span>', r): data = re.search(r'<span.*">(.+)</span>', r) player_data.append(data.groups(0)[0]) read += 1 elif read > 0: data = re.search(r'">(\w+)</div>', r) player_data.append(data.groups(0)[0]) read += 1 elif re_object: read = 1 player_id = re.search(r'playerid/(\d+).*">', r) player_data.append(player_id.groups(0)[0]) player_name = re.search(r'playerid/\d+.*">(.*)</a>', r) player_data.append(player_name.groups(0)[0]) player = Player(int(player_data[0]), player_data[1], player_data[2], int(player_data[3]), float(player_data[4]), int(player_data[5]), player_data[6], player_data[7]) return player
def _map_init(self, map_msg): row_num = map_msg["rows"] col_num = map_msg["cols"] input_cells = [[Cell(row=row, col=col) for col in range(col_num)] for row in range(row_num)] paths = [Path(id=path["id"], cells=[input_cells[cell["row"]][cell["col"]] for cell in path["cells"]] ) for path in map_msg["paths"]] kings = [King(player_id=king["playerId"], center=input_cells[king["center"]["row"]][king["center"]["col"]], hp=king["hp"], attack=king["attack"], range=king["range"], target=None, target_cell=None, is_alive=True) for king in map_msg["kings"]] self.players = [Player(player_id=map_msg["kings"][i]["playerId"], king=kings[i], deck=[], hand=[], ap=self.game_constants.max_ap, paths_from_player=self._get_paths_starting_with(kings[i].center, paths), path_to_friend=self._find_path_starting_and_ending_with(kings[i].center, kings[i ^ 1].center, paths), units=[], cast_area_spell=None, cast_unit_spell=None, duplicate_units=[], hasted_units=[], played_units=[], died_units=[], range_upgraded_unit=None, damage_upgraded_unit=None, spells=[]) for i in range(4)] for player in self.players: player.paths_from_player.remove(player.path_to_friend) self.player = self.players[0] self.player_friend = self.players[1] self.player_first_enemy = self.players[2] self.player_second_enemy = self.players[3] self.map = Map(row_num=row_num, col_num=col_num, paths=paths, kings=kings, cells=input_cells, units=[])
def setUp(self): self.mongo_client.drop_database(DATABASE_NAME) self.player_1_id = ObjectId() self.player_2_id = ObjectId() self.player_3_id = ObjectId() self.player_4_id = ObjectId() self.player_5_id = ObjectId() self.player_1 = Player(name='gaR', aliases=['gar', 'garr'], ratings={ 'norcal': Rating(), 'texas': Rating() }, regions=['norcal', 'texas'], id=self.player_1_id) self.player_2 = Player(name='sfat', aliases=['sfat', 'miom | sfat'], ratings={'norcal': Rating()}, regions=['norcal'], id=self.player_2_id) self.player_3 = Player(name='mango', aliases=['mango', 'gar'], ratings={'norcal': Rating(mu=2, sigma=3)}, regions=['socal'], id=self.player_3_id) self.player_4 = Player(name='shroomed', aliases=['shroomed'], ratings={'norcal': Rating()}, regions=['norcal'], id=self.player_4_id) self.player_5 = Player(name='pewpewu', aliases=['pewpewu'], ratings={'norcal': Rating()}, regions=['norcal', 'socal'], id=self.player_5_id) self.merge_player_1 = Player(name='CLGsFaT', aliases=['clg | sfat'], ratings={'norcal': Rating()}, regions=['norcal'], id=ObjectId()) # only includes players 1-3 self.players = [self.player_1, self.player_2, self.player_3] self.tournament_id_1 = ObjectId() self.tournament_type_1 = 'tio' self.tournament_raw_id_1 = ObjectId() self.tournament_date_1 = datetime(2013, 10, 16) self.tournament_name_1 = 'tournament 1' self.tournament_players_1 = [ self.player_1_id, self.player_2_id, self.player_3_id, self.player_4_id ] self.tournament_matches_1 = [ Match(winner=self.player_1_id, loser=self.player_2_id), Match(winner=self.player_3_id, loser=self.player_4_id) ] self.tournament_regions_1 = ['norcal'] # tournament 2 is earlier than tournament 1, but inserted after self.tournament_id_2 = ObjectId() self.tournament_type_2 = 'challonge' self.tournament_raw_id_2 = ObjectId() self.tournament_date_2 = datetime(2013, 10, 10) self.tournament_name_2 = 'tournament 2' self.tournament_players_2 = [ self.player_5_id, self.player_2_id, self.player_3_id, self.player_4_id ] self.tournament_matches_2 = [ Match(winner=self.player_5_id, loser=self.player_2_id), Match(winner=self.player_3_id, loser=self.player_4_id) ] self.tournament_regions_2 = ['norcal', 'texas'] self.tournament_1 = Tournament(id=self.tournament_id_1, name=self.tournament_name_1, type=self.tournament_type_1, date=self.tournament_date_1, regions=self.tournament_regions_1, raw_id=self.tournament_raw_id_1, players=self.tournament_players_1, matches=self.tournament_matches_1) self.tournament_2 = Tournament(id=self.tournament_id_2, name=self.tournament_name_2, type=self.tournament_type_2, date=self.tournament_date_2, regions=self.tournament_regions_2, raw_id=self.tournament_raw_id_2, players=self.tournament_players_2, matches=self.tournament_matches_2) self.tournament_ids = [self.tournament_id_1, self.tournament_id_2] self.tournaments = [self.tournament_1, self.tournament_2] self.pending_tournament_id_1 = ObjectId() self.pending_tournament_type_1 = 'tio' self.pending_tournament_raw_id_1 = ObjectId() self.pending_tournament_date_1 = datetime(2013, 10, 11) self.pending_tournament_name_1 = 'pending tournament 1' self.pending_tournament_players_1 = [ self.player_1.name, self.player_2.name, self.player_3.name, self.player_4.name ] self.pending_tournament_matches_1 = [ AliasMatch(winner=self.player_1.name, loser=self.player_2.name), AliasMatch(winner=self.player_3.name, loser=self.player_4.name) ] self.pending_tournament_regions_1 = ['norcal'] self.pending_tournament_1 = PendingTournament( id=self.pending_tournament_id_1, name=self.pending_tournament_name_1, type=self.pending_tournament_type_1, date=self.pending_tournament_date_1, regions=self.pending_tournament_regions_1, raw_id=self.pending_tournament_raw_id_1, players=self.pending_tournament_players_1, matches=self.pending_tournament_matches_1) self.pending_tournaments = [self.pending_tournament_1] self.ranking_entry_1 = RankingEntry(rank=1, player=self.player_1_id, rating=20) self.ranking_entry_2 = RankingEntry(rank=2, player=self.player_2_id, rating=19) self.ranking_entry_3 = RankingEntry(rank=3, player=self.player_3_id, rating=17.5) self.ranking_entry_4 = RankingEntry(rank=3, player=self.player_4_id, rating=16.5) self.ranking_time_1 = datetime(2013, 4, 20) self.ranking_time_2 = datetime(2013, 4, 21) self.ranking_1 = Ranking(id=ObjectId(), region='norcal', time=self.ranking_time_1, tournaments=self.tournament_ids, ranking=[ self.ranking_entry_1, self.ranking_entry_2, self.ranking_entry_3 ]) self.ranking_2 = Ranking(id=ObjectId(), region='norcal', time=self.ranking_time_2, tournaments=self.tournament_ids, ranking=[ self.ranking_entry_1, self.ranking_entry_2, self.ranking_entry_4 ]) self.ranking_3 = Ranking( id=ObjectId(), region='norcal', time=self.ranking_time_2, tournaments=self.tournament_ids, ranking=[self.ranking_entry_1, self.ranking_entry_2]) self.rankings = [self.ranking_1, self.ranking_2, self.ranking_3] self.user_id_1 = 'abc123' self.user_admin_regions_1 = ['norcal', 'texas'] self.user_1 = User(id=self.user_id_1, admin_regions=self.user_admin_regions_1, username='******', salt='nacl', hashed_password='******') self.user_id_2 = 'asdfasdf' self.user_full_name_2 = 'Full Name' self.user_admin_regions_2 = [] self.user_2 = User(id=self.user_id_2, admin_regions=self.user_admin_regions_2, username=self.user_full_name_2, salt='nacl', hashed_password='******') self.users = [self.user_1, self.user_2] self.region_1 = Region(id='norcal', display_name='Norcal') self.region_2 = Region(id='texas', display_name='Texas') self.regions = [self.region_1, self.region_2] for region in self.regions: Dao.insert_region(region, self.mongo_client, database_name=DATABASE_NAME) self.norcal_dao = Dao('norcal', self.mongo_client, database_name=DATABASE_NAME) for player in self.players: self.norcal_dao.insert_player(player) for tournament in self.tournaments: self.norcal_dao.insert_tournament(tournament) for pending_tournament in self.pending_tournaments: self.norcal_dao.insert_pending_tournament(pending_tournament) for ranking in self.rankings: self.norcal_dao.insert_ranking(ranking) for user in self.users: self.norcal_dao.insert_user(user)
def __init__(self): self.view = View() self.library = Library() self.player = Player(self.library)