コード例 #1
0
 def export_game_objects(self, root):
     '''
     Exports the game objects to an XML doc.
     For the record, I hate XML with a passion.
     '''
     levels_elem = ET.SubElement(root, "gamelevels")
     levels_elem.set("count", str(GameLevel.count()))
     for level in GameLevel.all()[1:]:
         level.to_xml(levels_elem)
     corps_elem = ET.SubElement(root, "corporations")
     corps_elem.set("count", str(Corporation.count()))
     for corp in Corporation.all():
         corp.to_xml(corps_elem)
コード例 #2
0
 def export_game_objects(self, root):
     '''
     Exports the game objects to an XML doc.
     For the record, I hate XML with a passion.
     '''
     levels_elem = ET.SubElement(root, "gamelevels")
     levels_elem.set("count", str(GameLevel.count()))
     for level in GameLevel.all()[1:]:
         level.to_xml(levels_elem)
     corps_elem = ET.SubElement(root, "corporations")
     corps_elem.set("count", str(Corporation.count()))
     for corp in Corporation.all():
         corp.to_xml(corps_elem)
コード例 #3
0
 def create_box(self):
     """ Create a box object """
     try:
         game_level = self.get_argument("game_level", "")
         corp_uuid = self.get_argument("corporation_uuid", "")
         if Box.by_name(self.get_argument("name", "")) is not None:
             raise ValidationError("Box name already exists")
         elif GameLevel.by_number(game_level) is None:
             raise ValidationError("Game level does not exist")
         else:
             if Corporation.by_uuid(corp_uuid) is None:
                 if len(Corporation.all()) == 0:
                     # Create a empty Corp
                     corporation = Corporation()
                     corporation.name = ""
                     self.dbsession.add(corporation)
                     self.dbsession.commit()
                     corp_uuid = corporation.uuid
                 else:
                     raise ValidationError("Corporation does not exist")
             corp = Corporation.by_uuid(corp_uuid)
             level = GameLevel.by_number(game_level)
             box = Box(corporation_id=corp.id, game_level_id=level.id)
             box.name = self.get_argument("name", "")
             box.description = self.get_argument("description", "")
             box.flag_submission_type = FlagsSubmissionType[
                 self.get_argument("flag_submission_type", "")]
             box.difficulty = self.get_argument("difficulty", "")
             box.operating_system = self.get_argument(
                 "operating_system", "?")
             box.capture_message = self.get_argument("capture_message", "")
             box.value = self.get_argument("reward", 0)
             cat = Category.by_uuid(self.get_argument("category_uuid", ""))
             if cat is not None:
                 box.category_id = cat.id
             else:
                 box.category_id = None
             # Avatar
             avatar_select = self.get_argument("box_avatar_select", "")
             if avatar_select and len(avatar_select) > 0:
                 box._avatar = avatar_select
             elif hasattr(self.request,
                          "files") and "avatar" in self.request.files:
                 box.avatar = self.request.files["avatar"][0]["body"]
             self.dbsession.add(box)
             self.dbsession.commit()
             self.redirect("/admin/view/game_objects#%s" % box.uuid)
     except ValidationError as error:
         self.render("admin/create/box.html", errors=[str(error)])