コード例 #1
0
 def create_game_level(self):
     """
     Creates a new level in the database, the levels are basically a
     linked-list where each level points to the next, and the last points to
     None.  This function creates a new level and sorts everything based on
     the 'number' attrib
     """
     try:
         new_level = GameLevel()
         new_level.number = self.get_argument("level_number", "")
         new_level.buyout = self.get_argument("buyout", 0)
         new_level.name = self.get_argument("name", None)
         new_level._type = self.get_argument("type", "buyout")
         new_level._reward = self.get_argument("reward", 0)
         if new_level._type == "progress":
             new_level.buyout = min(new_level.buyout, 100)
         elif new_level._type == "none":
             new_level.buyout = 0
         if new_level._type != "none" and new_level.buyout == 0:
             new_level._type = "none"
         self.dbsession.add(new_level)
         self.dbsession.flush()
         game_levels = sorted(GameLevel.all())
         for index, level in enumerate(game_levels[:-1]):
             level.next_level_id = game_levels[index + 1].id
             self.dbsession.add(level)
         if game_levels[0].number != 0:
             game_levels[0].number = 0
         self.dbsession.add(game_levels[0])
         game_levels[-1].next_level_id = None
         self.dbsession.add(game_levels[-1])
         self.dbsession.commit()
         self.redirect("/admin/view/game_levels")
     except ValidationError as error:
         self.render("admin/create/game_level.html", errors=[str(error)])
コード例 #2
0
 def create_game_level(self):
     '''
     Creates a new level in the database, the levels are basically a
     linked-list where each level points to the next, and the last points to
     None.  This function creates a new level and sorts everything based on
     the 'number' attrib
     '''
     try:
         new_level = GameLevel()
         new_level.number = self.get_argument('level_number', '')
         new_level.buyout = self.get_argument('buyout', '')
         self.dbsession.add(new_level)
         self.dbsession.flush()
         game_levels = sorted(GameLevel.all())
         for index, level in enumerate(game_levels[:-1]):
             level.next_level_id = game_levels[index + 1].id
             self.dbsession.add(level)
         if game_levels[0].number != 0:
             game_levels[0].number = 0
         self.dbsession.add(game_levels[0])
         game_levels[-1].next_level_id = None
         self.dbsession.add(game_levels[-1])
         self.dbsession.commit()
         self.redirect('/admin/view/game_levels')
     except ValidationError as error:
         self.render('admin/create/game_level.html', errors=[
             str(error),
         ])
コード例 #3
0
 def _make_level(self, level_number):
     '''
     Creates a new level in the database, the levels are basically a
     linked-list where each level points to the next, and the last points to
     None.  This function creates a new level and sorts everything based on
     the 'number' attrib
     '''
     new_level = GameLevel()
     new_level.number = level_number
     new_level.buyout = self.get_argument('buyout', '')
     game_levels = GameLevel.all()
     game_levels.append(new_level)
     game_levels = sorted(game_levels)
     index = 0
     for level in game_levels[:-1]:
         level.next_level_id = game_levels[index + 1].id
         self.dbsession.add(level)
         index += 1
     game_levels[0].number = 0
     self.dbsession.add(game_levels[0])
     game_levels[-1].next_level_id = None
     self.dbsession.add(game_levels[-1])
     self.dbsession.commit()
コード例 #4
0
dbsession.add(item)
dbsession.flush()

item = MarketItem(
    name=u"SWAT",
    price=3000,
    image=u"swat.png",
    description=
    u"Gain access to the internal police computer system, allowing you to insert fraudlent arrest warrents for other players.",
)
dbsession.add(item)
dbsession.flush()

# Game Levels
game_level = GameLevel(
    number=0,
    buyout=0,
)
dbsession.add(game_level)
dbsession.flush()

# Admin User Account
admin_user = User(handle=admin_handle)
admin_user.password = password
dbsession.add(admin_user)
dbsession.flush()

admin_permission = Permission(name=ADMIN_PERMISSION, user_id=admin_user.id)
dbsession.add(admin_permission)
dbsession.commit()
コード例 #5
0
 def setUp(self):
     self.game_level = GameLevel()
     self.game_level.number = 1
     self.game_level.buyout = 1000
     dbsession.add(self.game_level)
     dbsession.commit()