def fill_database(self): self.database.create_musicians_table() self.database.create_releases_table() self.database.create_listeners_table() self.database.create_listeners_releases_table() patokaband = Musician(name='Patoka', status=Status.BAND.value, members=["Skiper", "Kovalski", "Rico"]) sportband = Musician(name='Lets sport', status=Status.BAND.value, members=["Skiper", "Kovalski", "Private"]) sportsband = Musician( name='sports', status=Status.ORCHESTRA.value, members=["Skiper", "Kovalski", "Rico", "Private"]) sportsportsport = Musician( name='sport sport sport', status=Status.BAND.value, members=["sportsman1", "sportsman2", "sportsman3"]) release1 = Release(name='Release1', date=datetime.datetime(year=1999, month=1, day=7), style="Pop", is_video=True, musician_id=3) release2 = Release(name='Release2', date=datetime.datetime(year=2018, month=1, day=7), style="Garage rock", is_video=False, musician_id=1) release3 = Release(name='Release3', date=datetime.datetime(year=2018, month=1, day=7), style="Rock", is_video=False, musician_id=3) listener1 = Listener(name='Anna Siryk', services=["soundcloud", "bandcamp"]) listener2 = Listener(name='Simple Listener', services=["soundcloud", "vk"]) listener3 = Listener(name='Listener3', services=["soundcloud"]) self.database.create_new_musician(patokaband) self.database.create_new_musician(sportband) self.database.create_new_musician(sportsband) self.database.create_new_musician(sportsportsport) # self.database.generate_random_musicians(100) self.database.create_new_release(release1) self.database.create_new_release(release2) self.database.create_new_release(release3) self.database.create_new_listener(listener1) self.database.create_new_listener(listener2) self.database.create_new_listener(listener3) self.database.add_listener_release(1, 1) self.database.add_listener_release(2, 1) self.database.add_listener_release(1, 2)
def on_ok(self): listener = Listener(self.wgName.value, self.wgServices.value.split(',')) if self.record_id: # We are editing an existing record self.parentApp.database.update_listener_by_id(self.record_id, listener) else: # We are adding a new record. self.parentApp.database.create_new_listener(listener) self.parentApp.switchFormPrevious()
class Slippery(FoeSkill): name = 'Скользкий' listeners = [ Listener( description="В фазу Удара, если в результатах броска есть 1, отмените 1 Успех", phase=CombatPhase.attack_count_successes, func=fs_func.slippery, is_applicable=lambda success_count, attack: 1 in attack.roll and success_count > 0 ) ]
class Press(FoeSkill): name = 'Натиск' listeners = [ Listener( description='Если противник не получил ран в фазу Атаки, 1 хит противника заменяется на буст', phase=CombatPhase.attack_count_successes, func=fs_func.press, is_applicable=lambda success_count, attack: success_count == 0 and attack.combat.foe.hits > 0 ) ]
class Agile(FoeSkill): name = 'Верткий' listeners = [ Listener( description='При Ударе 6 не дает успехов', phase=CombatPhase.attack_count_successes, func=fs_func.agile, is_applicable=lambda success_count, attack: 6 in attack.roll ) ]
def generate_random_listeners(self, num: int): for i in range(num): name = self.__generate_random_string(3, 12) number_of_services = random.randint(1, 4) services = [] for j in range(number_of_services): band_name = self.__generate_random_string(3, 12) services.append(band_name) listener = Listener(name, services) releases_count = self.get_releases_count() release_id = random.randint(1, releases_count) self.create_new_listener(listener, release_id)
class LightSilverSword3(Item): name = 'Легкий серебряный меч' traits = [ItemTrait.sword, ItemTrait.silver] listeners = [ item_funcs.LsrAttackBonus(modifier=2, material=ItemTrait.silver), LsrBlockBonus(1), Listener( description= 'После броска Удара добавляет +1 к кубику с наименьшим значением', phase=CombatPhase.attack_modify_roll, func=item_funcs.diceroll_modify_least({0: 1}), ) ]
high_plateau_lr=0.0003, low_plateau_lr=0.00001, teacher_forcing=0.90, seed=1, max_len=151) random.seed(config.seed) torch.manual_seed(config.seed) torch.cuda.manual_seed_all(config.seed) cuda = config.use_cuda and torch.cuda.is_available() device = torch.device('cuda' if cuda else 'cpu') listener = Listener(in_features=80, hidden_size=config.hidden_size, dropout_p=config.dropout, n_layers=config.listener_layer_size, bidirectional=config.use_bidirectional, rnn_cell='gru', use_pyramidal=config.use_pyramidal, device=device) speller = Speller(n_class=len(char2id), max_length=config.max_len, k=8, hidden_size=config.hidden_size << (1 if config.use_bidirectional else 0), sos_id=SOS_TOKEN, eos_id=EOS_TOKEN, n_layers=config.speller_layer_size, rnn_cell='gru', dropout_p=config.dropout, use_attention=config.use_attention, device=device)
logger.info("CUDA is available : %s" % (torch.cuda.is_available())) logger.info("CUDA version : %s" % (torch.version.cuda)) logger.info("PyTorch version : %s" % (torch.__version__)) hparams = HyperParams() random.seed(hparams.seed) torch.manual_seed(hparams.seed) torch.cuda.manual_seed_all(hparams.seed) cuda = hparams.use_cuda and torch.cuda.is_available() device = torch.device('cuda' if cuda else 'cpu') listener = Listener(feat_size=128, hidden_size=hparams.hidden_size, dropout_p=hparams.dropout, n_layers=hparams.listener_layer_size, bidirectional=hparams.use_bidirectional, rnn_cell='gru', use_pyramidal=hparams.use_pyramidal, device=device) speller = Speller(vocab_size=len(char2id), max_len=hparams.max_len, k=8, hidden_size=hparams.hidden_size << (1 if hparams.use_bidirectional else 0), sos_id=SOS_TOKEN, eos_id=EOS_TOKEN, n_layers=hparams.speller_layer_size, rnn_cell='gru', dropout_p=hparams.dropout, use_attention=hparams.use_attention, device=device)
def LsrBlockBonus(modifier): return Listener( description=f"Блок +{modifier}", phase=CombatPhase.block_collect_dice, func=item_funcs.flat_bonus(modifier), )