コード例 #1
0
ファイル: views.py プロジェクト: thensgens/vvs
def chatroom_all():
    messages = ndb.gql('SELECT * FROM ChatMessage ORDER BY timestamp')
    if request.method == 'POST':
        user, message, timestamp = request.form.get('name'), request.form.get('message'), datetime.datetime.now()
        chat_msg = ChatMessage(user=user, timestamp=timestamp, message=message)
        chat_msg.put()
        messages = ndb.gql('SELECT * FROM ChatMessage ORDER BY timestamp')
    return render_template('chatroom.html', messages=messages, vm_time=vm_start_time, mode='chatroom_all')
コード例 #2
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ファイル: utils.py プロジェクト: Glucksistemi/EGS-DSM
def save_chat_message(nick_name='', steam_id='', message=''):
    if not nick_name and not steam_id:
        nick_name = 'Server'
        steam_id = '0'
    ChatMessage.create(
        datetime=datetime.datetime.now(),
        player=get_player(nick_name, steam_id),
        message=message
    )
コード例 #3
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def next_move():

    game = Game.current()
    last_state = GameState.get(game_id=game.id, seq=game.current_seq - 1)

    if last_state is None:
        GameState.insert(
            game_id=game.id,
            seq=0,
            black_captures=0,
            white_captures=0,
            illegal=json.dumps([]),
            board=json.dumps([[0] * 19] * 19),
            sgf=DEFAULT_SGF,
        )
        return True

    top_moves = Vote.summary(game.id, game.current_seq)
    if not top_moves:
        return False

    top_move = top_moves[0].move
    result = call_gnugo(
        last_state.sgf,
        game.current_seq,
        top_move,
    )

    next_state = parse_gnugo(result)

    next_state['black_captures'] += last_state['black_captures']
    next_state['white_captures'] += last_state['white_captures']

    GameState.insert(game_id=game.id,
                     seq=game.current_seq,
                     move=top_move,
                     **next_state)

    Game.insert_or_update(
        keys=('id', ),
        id=game.id,
        current_seq=game.current_seq + 1,
    )

    message = 'Move %d, %s plays %s.' % (
        game.current_seq,
        game.current_seq % 2 and "Black" or "White",
        Pretty.pos(top_move),
    )
    for room_id in (1, 2):
        ChatMessage.insert(
            room_id=room_id,
            user_id=0,
            message=message,
        )
        signal_message(room_id, 'send')
コード例 #4
0
ファイル: views.py プロジェクト: thensgens/vvs
def chatroom_time():
    messages = ChatMessage.gql('WHERE timestamp > :fiveago ORDER BY timestamp',
            fiveago=datetime.datetime.now() - datetime.timedelta(minutes=2))
    if request.method == 'POST':
        user, message, timestamp = request.form.get('name'), request.form.get('message'), datetime.datetime.now()
        chat_msg = ChatMessage(user=user, timestamp=timestamp, message=message)
        chat_msg.put()
        messages = ChatMessage.gql('WHERE timestamp > :fiveago ORDER BY timestamp',
            fiveago=datetime.datetime.now() - datetime.timedelta(minutes=2))
    return render_template('chatroom.html', messages=messages, vm_time=vm_start_time, mode='chatroom_time')
コード例 #5
0
ファイル: views.py プロジェクト: thensgens/vvs
def chatroom_all():
    messages = ndb.gql('SELECT * FROM ChatMessage ORDER BY timestamp')
    if request.method == 'POST':
        user, message, timestamp = request.form.get('name'), request.form.get(
            'message'), datetime.datetime.now()
        chat_msg = ChatMessage(user=user, timestamp=timestamp, message=message)
        chat_msg.put()
        messages = ndb.gql('SELECT * FROM ChatMessage ORDER BY timestamp')
    return render_template('chatroom.html',
                           messages=messages,
                           vm_time=vm_start_time,
                           mode='chatroom_all')
コード例 #6
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ファイル: chat.py プロジェクト: vipmath/congo
    def POST(self):
        room_id = web.ctx.game.player_color

        form = ChatForm()
        if not form.validates():
            raise web.notfound(form.note)

        ChatMessage.insert(
            room_id=room_id,
            user_id=web.ctx.user.id,
            message=form.d.message,
        )
        signal_message(room_id, 'send')
コード例 #7
0
ファイル: chat.py プロジェクト: vipmath/congo
    def DELETE(self):
        get_data = web.input(id=None)
        chat_id = int(get_data.id)

        msg = ChatMessage.get(id=chat_id)
        ChatMessage.update(
            ('id', ),
            id=chat_id,
            deleted=1,
        )
        signal_message(msg.room_id, 'delete', id=chat_id)

        return "OK"
コード例 #8
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ファイル: chat.py プロジェクト: dwt/congo
    def DELETE(self):
        get_data = web.input(id=None)
        chat_id = int(get_data.id)

        msg = ChatMessage.get(id=chat_id)
        ChatMessage.update(
            ('id',),
            id=chat_id,
            deleted=1,
        )
        signal_message(msg.room_id, 'delete', id=chat_id)

        return "OK"
コード例 #9
0
ファイル: chat.py プロジェクト: dwt/congo
    def POST(self):
        room_id = web.ctx.game.player_color

        form = ChatForm()
        if not form.validates():
            raise web.notfound(form.note)

        ChatMessage.insert(
            room_id=room_id,
            user_id=web.ctx.user.id,
            message=form.d.message,
        )
        signal_message(room_id, 'send')
コード例 #10
0
ファイル: views.py プロジェクト: krunomunitic/socialApp
def chat_new_message(request):
    print request
    chat_id = request.POST.get("chat_id")
    chat = Chat.objects.get(id=chat_id)
    chat_message = ChatMessage(chat=chat, user=request.user, date = datetime.now(), text=request.POST["text"])
    chat_message.save()

    chat_users = ChatUserList.objects.filter(chat=chat_id)
    chat_messages = ChatMessage.objects.filter(chat=chat_id).order_by('date')
    return render(request, 'chat/messages.html', {'id': chat_id, 'chat_users': chat_users, 'chat_messages': chat_messages})

# @login_required
# def messages(request):
#     context = {'messages' : Message.objects.filter(Q(user_from=request.user) | Q(user_to=request.user)).annotate(messages_to=Count('user_to')).order_by('-date')}
#     return render(request, 'user/messages.html', context)
#
# @login_required
# def new_message(request):
#     message = Message(user_from=request.user, user_to='asd1', date = datetime.now(), text=request.POST["text"])
#     print message
#     message.save()
#     return render(request, 'generic/.html', {'id': message.id, 'date': message.date, 'text': request.POST["text"]})

# class IndexView(generic.ListView):
#     template_name = 'index.html'
#     context_object_name = 'index'
#
#     def get_queryset(self):
#         return Post.objects.order_by('date')[:5]
# class DetailView(generic.DetailView):
#     model = Post
#     template_name = 'post/detail.html'
#
# class ListView(generic.ListView):
#     model = Post
#     template_name = 'post/list.html'
#
# def profile(request, user_id):
#     return HttpResponse(User.objects.user.get(user_id=user_id))
#
# def post_list(request, user_id):
#     context = {'view_last_posts': Post.objects.filter(user_id=user_id).order_by('date')[:10]}
#     return render(request, 'SocialApp/post/list.html', context)
#
# def post_detail(request, post_id):
#     context = Post.objects.user.get(post_id=post_id)
#     return HttpResponse(request, 'SocialApp/post/detail.html', context)
#
# def post_save(request, post):
#     post.save()
コード例 #11
0
ファイル: managers.py プロジェクト: dsizov/kontakt-game
    def new_message(self, room_id, author, text):
        msg = ChatMessage()
        msg.author = author
        msg.room_id = room_id
        msg.text = text

        if not room_id in self._recent_messages_in_room:
            self._recent_messages_in_room[room_id] = deque()

        if len(self._recent_messages_in_room[room_id]) >= RECENT_MESSAGES_AMOUNT:
            self._recent_messages_in_room[room_id].popleft()

        self._recent_messages_in_room[room_id].append(msg)

        connection_manager.emit_for_room(room_id, 'chat_message', msg=msg.json_representation)
コード例 #12
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def add_messages(url):
    "add messages to db if they aren't added"
    session = Session()
    messages = get_current_messages(url)
    for message_elem in messages:
        message = ChatMessage()
        message.author = message_elem.find_element_by_id('author-name').text
        message.text = message_elem.find_element_by_id('message').text
        message.message_id = message_elem.get_attribute('id')
        message_exists = session.query(exists().where(ChatMessage.message_id == message.message_id)).scalar()
        if not message_exists:
            try:
                session.add(message)
                session.commit()
                print("{}: {}".format(message.author, message.text))
            except:
                pass
    session.close()
コード例 #13
0
ファイル: chat.py プロジェクト: vipmath/congo
    def GET(self):
        get_data = web.input(last_id=0)

        last_id = int(get_data.last_id)
        room_id = web.ctx.game.player_color

        messages = []
        delete_id = None
        if last_id == 0:
            messages = ChatMessage.load(room_id, last_id)
        else:
            action, kwargs = wait_for_message(room_id)
            #sleep up to 300 ms to prevent the thundering herd
            time.sleep(random.random() * .3)
            if action == 'send':
                messages = ChatMessage.load(room_id, last_id)
            elif action == 'delete':
                delete_id = kwargs['id']

        deletable = is_admin()

        ChatRoom.set_online(room_id)
        online_users = [{
            'name': u[1],
            'rating': Pretty.rating(u[2]),
        } for u in ChatRoom.get_online(room_id)]

        return json.dumps({
            'messages':
            list(
                reversed([{
                    'id': x.id,
                    'name': x.name,
                    'rating': Pretty.rating(x.rating),
                    'message': x.message,
                    'deletable': deletable,
                } for x in messages])),
            'online_users':
            online_users,
            'refresh':
            False,
            'delete_id':
            delete_id,
        })
コード例 #14
0
ファイル: chat.py プロジェクト: C0d1ng-L0s3r/ajaxmmo
    def post(self):
        req = self.request

        msg = ChatMessage()
        msg.text = req("text")
        msg.unitfrom = Unit.get_by_id(req("fromid"))
        msg.unitto = Unit.get_by_id(req("toid"))
        msg.put()
コード例 #15
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 def test_message_1(self):
     with self.app.test_request_context():
         dt = datetime.now()
         message = ChatMessage(text='hello', date_created=dt)
         expect = {
             'user': '******',
             'text': 'hello',
             'created_at': dt.isoformat(),
         }
         self.assertEqual(
             serializers.MessageSerializer(message).calc(), expect)
コード例 #16
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def addMsg(msgData):
    """
    addMsg(msgData)
            Add new message and the user how sent to database.
    """
    from_user = get_User(msgData['email'])
    session = DBSession()
    msg = ChatMessage(message=msgData['message'], user=from_user)
    session.add(msg)
    session.commit()
    session.close_all()
コード例 #17
0
ファイル: chat.py プロジェクト: dwt/congo
    def GET(self):
        get_data = web.input(last_id=0)

        last_id = int(get_data.last_id)
        room_id = web.ctx.game.player_color

        messages = []
        delete_id = None
        if last_id == 0:
            messages = ChatMessage.load(room_id, last_id)
        else:
            action, kwargs = wait_for_message(room_id)
            #sleep up to 300 ms to prevent the thundering herd
            time.sleep(random.random() * .3)
            if action == 'send':
                messages = ChatMessage.load(room_id, last_id)
            elif action == 'delete':
                delete_id = kwargs['id']

        deletable = is_admin()

        ChatRoom.set_online(room_id)
        online_users = [{
            'name': u[1],
            'rating': Pretty.rating(u[2]),
        } for u in ChatRoom.get_online(room_id)]

        return json.dumps({
            'messages': list(reversed([
                {
                    'id': x.id,
                    'name': x.name,
                    'rating': Pretty.rating(x.rating),
                    'message': x.message,
                    'deletable': deletable,
                } for x in messages
            ])),
            'online_users': online_users,
            'refresh': False,
            'delete_id': delete_id,
        })
コード例 #18
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def download_chat_messages(vod_id, timestamp, duration):
    api = TwitchAPI()
    vod = VOD.objects.get(id=vod_id)
    timestamp_offset = 0

    while timestamp_offset < duration:
        timestamp_offset += 30
        try:
            data = api.get_chat_messages(vod_id, timestamp + timestamp_offset)
            if data["data"]:
                for message in data["data"]:
                    db_message = ChatMessage(id=message["id"],
                                             message=message["attributes"]["message"],
                                             timestamp=message["attributes"]["timestamp"],
                                             vod=vod)
                    db_message.save()

        except:
            continue

    vod.all_messages_loaded = True
    vod.save()
コード例 #19
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ファイル: chat.py プロジェクト: C0d1ng-L0s3r/ajaxmmo
 def post(self):
     req = self.request
     
     msg = ChatMessage()
     msg.text = req("text")
     msg.unitfrom = Unit.get_by_id(req("fromid"))
     msg.unitto = Unit.get_by_id(req("toid"))
     msg.put()
コード例 #20
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 def test_message_2(self):
     with self.app.test_request_context():
         dt = datetime.now()
         config.SITE_URL = 'http://localhost'
         user = User(username='******', password='******')
         message = ChatMessage(text='http://localhost/someurl',
                               date_created=dt,
                               user=user)
         expect = {
             'user': '******',
             'text': '/someurl',
             'link': 'http://localhost/someurl',
             'created_at': dt.isoformat(),
         }
         self.assertEqual(
             serializers.MessageSerializer(message).calc(), expect)
コード例 #21
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def post_message(request):
    if request.method == "POST":
        cm = ChatMessage()
        cm.user = request.POST.get('user')
        cm.message = request.POST.get('message')
        if not cm.user or not cm.message:
            return HttpResponse("400 Bad Request You need to specify username and message")
        cm.date = datetime.datetime.now()
        cm.save()
        return json_response(request,'Success')
    else:
        return HttpResponse("405 Method Not Allowed")
コード例 #22
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 def get(self):
     try:
         limit = int(request.args.get('limit', -1))
         offset = int(request.args.get('offset', -1))
         if limit < 0:
             limit = config.DEFAULT_COUNT_MESSAGES
         if offset < 0:
             offset = 0
     except Exception as e:
         logger.error(e)
         raise APIException('wrong arguments')
     messages = ChatMessage.select()\
                    .where(ChatMessage.chat == None)\
                    .order_by(-ChatMessage.date_created)\
                    .offset(offset)\
                    .limit(limit)
     return {
         'messages': [MessageSerializer(m).calc() for m in messages],
     }
コード例 #23
0
ファイル: views.py プロジェクト: thensgens/vvs
def chatroom_time():
    messages = ChatMessage.gql('WHERE timestamp > :fiveago ORDER BY timestamp',
                               fiveago=datetime.datetime.now() -
                               datetime.timedelta(minutes=2))
    if request.method == 'POST':
        user, message, timestamp = request.form.get('name'), request.form.get(
            'message'), datetime.datetime.now()
        chat_msg = ChatMessage(user=user, timestamp=timestamp, message=message)
        chat_msg.put()
        messages = ChatMessage.gql(
            'WHERE timestamp > :fiveago ORDER BY timestamp',
            fiveago=datetime.datetime.now() - datetime.timedelta(minutes=2))
    return render_template('chatroom.html',
                           messages=messages,
                           vm_time=vm_start_time,
                           mode='chatroom_time')
コード例 #24
0
ファイル: logic.py プロジェクト: justecorruptio/congo
def next_move():

    game = Game.current()
    last_state = GameState.get(
        game_id=game.id,
        seq=game.current_seq - 1
    )

    if last_state is None:
        GameState.insert(
            game_id=game.id,
            seq=0,
            black_captures=0,
            white_captures=0,
            illegal=json.dumps([]),
            board=json.dumps([[0] * 19] * 19),
            sgf=DEFAULT_SGF,
        )
        return True

    top_moves = Vote.summary(game.id, game.current_seq)
    if not top_moves:
        return False

    top_move = top_moves[0].move
    result = call_gnugo(
        last_state.sgf,
        game.current_seq,
        top_move,
    )

    next_state = parse_gnugo(result)

    next_state['black_captures'] += last_state['black_captures']
    next_state['white_captures'] += last_state['white_captures']

    GameState.insert(
        game_id=game.id,
        seq=game.current_seq,
        move=top_move,
        **next_state
    )

    Game.insert_or_update(
        keys=('id',),
        id=game.id,
        current_seq=game.current_seq + 1,
    )

    message = 'Move %d, %s plays %s.' % (
        game.current_seq,
        game.current_seq % 2 and "Black" or "White",
        Pretty.pos(top_move),
    )
    for room_id in (1, 2):
        ChatMessage.insert(
            room_id=room_id,
            user_id=0,
            message=message,
        )
        signal_message(room_id, 'send')
コード例 #25
0
 def post(self):
     message = ChatMessage.create(user=request.user, text=self.data['text'])
     result = {'message': MessageSerializer(message).calc()}
     send_ws(result, WS_CHAT_MESSAGE)
     return result