def make_tmp_file(name): deck = Deck.objects(Q(name=name)).first() file = open('tmp/' + name + '.txt', 'w') descr = deck.description.split('\n') for line in descr: file.write('#' + line + '\n') for line in deck.cards: file.write(line + '\n') return file
def save_deck_to_db(deck): if Deck.objects(Q(name=deck['name'])).first() is not None: return False new_deck = Deck(name=deck['name'], description=deck['description'], length=deck['length'], cards=deck['cards']) new_deck.save() return True
def get_deck_list(): deck_list = [] for deck in Deck.objects(): deck_list.append({ 'name': deck.name, 'length': deck.length, 'description': deck.description }) return deck_list
def add_room(room): decks = [] current_numbers = [] for deckname in room['decks']: deck = Deck.objects(Q(name=deckname)).first() cards = deck.cards random.shuffle(cards) if len(cards) > 1: decks.append(cards) else: l = [] l.append(cards) decks.append(l) current_numbers.append(0) time = datetime.datetime.utcnow new_room = Room(name=room['id'], decks=decks, current_numbers=current_numbers, last_update=time) new_room.save() log.info('Created game room with id: ' + str(new_room['id'])) delete_old_rooms()
def delete_deck_from_db(deck): deleting_deck = Deck.objects(Q(name=deck)).first() deleting_deck.delete()
def deck_exists(name): if Deck.objects(Q(name=name)).first() is not None: return True else: return False
def change_deck_in_db(deck): changing_deck = Deck.objects(Q(name=deck['name'])).first() changing_deck.cards = deck['cards'] changing_deck.length = deck['length'] changing_deck.save()