def get(self): uid = self.get_argument('uid', '') toid = self.get_argument('toid', '') message = self.get_argument('message', '') if uid == '': self.write('{"error":"uid parameter need"}') return if toid == '': self.write('{"error":"toid parameter need"}') return if message == '': self.write('{"error":"message parameter need"}') return me = User.new_or_get_by_id(uid) if me == None: self.write('{"error":"not found"}') o = User.new_or_get_by_id(toid) if 'token' in o.prop: if o.prop['token'] != '(null)': payload = {'aps':{'alert':''}} if 'nickname' in o.prop: payload['aps']['alert'] = o.prop['nickname'] + '님이 메세지를 보냈습니다!' payload['aps']['alert'] = '누국가가 당신에게 메세지를 보냈습니다!' payload['aps']['sound'] = 'jinx.wav' send_pushnoti(o.prop['token'], payload) gl = Gamelist.new_or_get_by_id(uid) glto = Gamelist.new_or_get_by_id(toid) gid = gl.get_current_game_id(toid) newgame = gid is None if newgame: gid = Game.make_id(uid, toid) g = Game.new_or_get_by_id(gid) if g.say(uid, message): g.set() gl.set_game(g) glto.set_game(g) if newgame: gl.add_current_game(toid, gid) glto.add_current_game(uid, gid) gl.set() glto.set() Queue.push(uid, gid, toid, message, g.round) data = {} data['game'] = g.to_dict(uid, True) self.write(json.dumps(data))