コード例 #1
0
async def on_ready():
    """Run post-launch setup."""
    ut.log(f'{bot.user.name} has successfully connected to Discord!')

    # Ensure all guilds are in the DB (In case we joined one while not running)

    for guild in bot.guilds:
        Guild.first_or_create(id=guild.id)
コード例 #2
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 async def setprefix(self, ctx, prefix: str = None):
     """ Set a custom prefix for your server """
     if prefix is None:
         return await ctx.send_help('setprefix')
     guild = Guild.find_one({'guild_id': str(ctx.guild.id)})
     guild['prefix'] = prefix[:5]
     Guild.save(guild)
     print(guild)
コード例 #3
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    async def on_guild_join(self, guild):
        registering_id = None
        member_id = None
        for role in guild.roles:
            if role.name.lower() == "registering":
                registering_id = role.id
            if role.name.lower() == "member":
                member_id = role.id

        Guild.first_or_create(id=guild.id,
                              registering_id=registering_id,
                              member_id=member_id)
コード例 #4
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async def prefixes_for(guild):
    _guild = Guild.find_one({'guild_id': str(guild.id)})
    if not _guild:
        guild_template = {
            'guild_id': str(guild.id),
            'name': guild.name,
            'prefix': config.prefix
        }
        guild_id = Guild.insert_one(guild_template).inserted_id
        _guild = Guild.find_one({'guild_id': str(guild.id)})

    return _guild.prefix
コード例 #5
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ファイル: guilds.py プロジェクト: Flames-Of-Exile/FOE_Backend
def CreateGuild():
    json = request.json
    try:
        if 'nickname' in json:
            newGuild = Guild(json['name'], json['nickname'])
        else:
            newGuild = Guild(json['name'])
        db.session.add(newGuild)
        db.session.commit()
        data = jsonify(newGuild.to_dict())
        data.status_code = 201
        return data
    except IntegrityError as error:
        return Response(error.args[0], status=400)
コード例 #6
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    async def on_member_join(self, member):
        """Send user a welcome message."""
        if member.bot:
            return

        try:  # Avoid throwing errors on users with friend-only DMs.
            await member.create_dm()
            await member.dm_channel.send(
                f'Hey {member.name}, welcome to the (unofficial) University '
                f'of Sheffield Computer Science Discord!\n'
                'We like to know who we\'re talking to, so please change your '
                'nickname on the server to include your real name '
                'in some way.\n'
                'Apart from that, have fun on the server, get to know '
                'people and feel free to ask any questions about the course '
                'that you may have, '
                'we\'re all here to help each other!\n'
                'Many thanks,\n'
                'The Discord Server Admin Team\n\n'
                'As a note, all messages that you send '
                'on the server are logged.\n'
                'This is to help us in the case of messages that contain'
                'offensive content and need to be reported.\n'
                'If you would like your logged messages to be'
                'removed for any reason, please contact <@247428233086238720>.'
            )
        except discord.Forbidden:
            pass
        guild = Guild.find(member.guild.id)

        User.first_or_create(id=member.id, guild_id=guild.id)

        role_id = guild.registering_id
        await ut.add_role(member, role_id)
コード例 #7
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    async def set_registering_role(self, ctx, role_id):
        """
        Updates the registeringID for the guild.

        This command allows admins to update the role first given to users
        when they join the guild.
        """

        if not ctx.message.role_mentions:
            await ctx.send("Could not find a valid role. Please ensure you "
                           "have properly entered the role ID.")
            return

        guild = Guild.find(ctx.guild.id)
        if guild is None:
            await ctx.send("Failed to update role ID: guild was not found")
            return

        role = ctx.message.role_mentions[0]

        guild.registering_id = role.id
        guild.save()

        await ctx.send(f"Successfully updated registering role to {role.name}."
                       )
コード例 #8
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    async def set_welcome_msg(self, ctx, *, content: str):
        """
        Updates the welcome message for the guild.

        This command allows admins to update the welcome message that
        users must react to when they wish to become members.
        """
        if len(content) == 0:
            await ctx.send("You must include a message.")
            return

        if await ut.get_confirmation(
                ctx.channel, ctx.author, self.bot,
                "You are about to set the servers welcome"
                f"message to\n ```{content}```\n"
                "Please react with a thumbs up "
                "to confirm."):
            message = await ctx.send(content)
            await message.add_reaction(u"\u2705")
            await message.add_reaction(u"\u274E")

            guild = Guild.find(ctx.guild.id)
            guild.welcome_message_id = message.id

            guild.save()
コード例 #9
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 async def on_raw_reaction_add(self, payload):
     # Member is bot, or the emoji is not relevant,
     # or the message reacted to is not the role assignment message
     guild = Guild.find(payload.guild_id)
     if (payload.member.bot or str(payload.emoji) not in EMOJI_TO_ROLES
             or payload.message_id != guild.role_assignment_msg_id):
         return
     async with ut.RemoveReaction(self, payload):
         # Get the corresponding role name for the emoji
         role_name = EMOJI_TO_ROLES[str(payload.emoji)]
         # Get member's existing roles
         member_role_names = [str(role) for role in payload.member.roles]
         if role_name in member_role_names:
             return  # Return if the member is already assigned the role
         # Fetch the available roles from the server
         roles = await payload.member.guild.fetch_roles()
         # Get roles that are mutually exclusive
         mutex_roles = [role for role in roles if str(role) in MUTEX_ROLES]
         # Role to be assigned
         for role in roles:
             if str(role) == role_name:
                 role_to_be_assigned = role
                 break
         else:  # End of for loop means role was not found
             channel = await self.bot.fetch_channel(payload.channel_id)
             return await channel.send(
                 f"Role {role_name!r} does not exist. "
                 "Please report this issue to an admin.")
         # Removes existing mutually exclusive roles
         if role_to_be_assigned in mutex_roles:
             await payload.member.remove_roles(*mutex_roles)
         # Adds the required role
         await payload.member.add_roles(role_to_be_assigned)
コード例 #10
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    def setUp(self):
        app = create_app(test_config)

        with app.app_context():
            db.drop_all()
            db.create_all()

        self.app = app.test_client()
        self.app_context = app.app_context()
        self.app_context.push()

        guild = Guild('Flames of Exile')
        db.session.add(guild)
        db.session.commit()
        foe_guild = db.session.query(Guild).filter_by(
            name='Flames of Exile').first()

        admin = User('DiscordBot', sha256_crypt.encrypt('admin'), foe_guild.id,
                     User.Role.ADMIN)
        admin.discord_confirmed = True
        db.session.add(admin)
        db.session.commit()

        campaign = Campaign('campaign_name',
                            '/mediafiles/campaigns/campaign.png', True)
        db.session.add(campaign)
        db.session.commit()

        world = World('world_name',
                      '/mediafiles/campaigns/campaign_name/world.png', 1, 1, 1,
                      1)
        db.session.add(world)
        db.session.commit()

        pin = Pin(1, 1, Pin.Symbol.ANIMAL, Pin.Resource.WOLF, 1, 1, '', 1, 1,
                  'notes', 1, 1)
        db.session.add(pin)
        db.session.commit()

        edit = Edit("", 1, 1)
        db.session.add(edit)
        db.session.commit()

        event = Event('event', 'game',
                      datetime.datetime.now().isoformat(), 'note')
        db.session.add(event)
        db.session.commit()

        self.DEFAULT_GUILD = guild
        self.DEFAULT_USER = admin
        self.DEFAULT_CAMPAIGN = campaign
        self.DEFAULT_WORLD = world
        self.DEFAULT_PIN = pin
        self.DEFAULT_TOKEN = f'Bearer {self.login("DiscordBot", "admin").get_json()["token"]}'
        self.DEFAULT_EVENT = event

        self.maxDiff = None

        self.assertEqual(app.debug, False)
コード例 #11
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    async def prefix(self, ctx):
        """ View the bot prefix """
        guild = Guild.find_one({'guild_id': str(ctx.guild.id)})
        prefix = self.config.prefix
        if guild:
            prefix = guild['prefix']

        await ctx.send(f"```diff\nPrefix: { prefix }```")
コード例 #12
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def parse_guild_meta(text: str) -> Guild:
    rule = r"([^\[]+)\[(\w+)\]\s+(.+)"
    match = regex.match(rule, text)
    castle = match[1]
    tag = match[2]
    name = match[3]

    return Guild(castle=castle, tag=tag, name=name)
コード例 #13
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ファイル: app.py プロジェクト: notderw/modlogs
async def login(request: Request, code: str = None, state: str = None, error: str = None):
    if not code:
        state = token_urlsafe()
        auth_url = make_discord_session().get_authorize_url(scope='identify guilds', redirect_uri=urljoin(LOG_URL, request.url.path), state=state)
        request.session['oauth2_state'] = state
        return RedirectResponse(auth_url)

    if error:
        raise HTTPException(
            status_code=status.HTTP_401_UNAUTHORIZED,
            detail=f'There was an error authenticating with discord: {error}'
        )

    #Verify state
    if request.session.get('oauth2_state') != state:
        raise HTTPException(
            status_code=status.HTTP_400_BAD_REQUEST,
            detail=f'State mismatch'
        )

    # Fetch token
    discord = make_discord_session()

    try:
        await discord.get_access_token(code, redirect_uri=urljoin(LOG_URL, request.url.path))

    except Exception as e:
        traceback.print_exc()
        raise HTTPException(
            status_code=status.HTTP_401_UNAUTHORIZED,
            detail=f'There was an error authenticating with discord: {e}'
        )

    user = DiscordUser.parse_obj(await discord.request('GET', 'users/@me'))
    guilds = [Guild.parse_obj(obj) for obj in await discord.request('GET', 'users/@me/guilds') if int(obj.get('permissions')) & 32]

    log_guilds = list(map(int, await logs.distinct('guild_id')))

    if not any(x.id in log_guilds for x in guilds):
        raise HTTPException(
            status_code=status.HTTP_401_UNAUTHORIZED,
            detail=f'You do not have access to modlogs in any guilds'
        )

    doc = await users.find_one_and_update(
        {'id': user.id},
        {"$set": {
            **user.dict(),
            **{"guilds": [guild.id for guild in guilds]}
        }},
        upsert=True,
        return_document=ReturnDocument.AFTER
    )

    request.session["user"] = SERIALIZER.dumps(str(doc.get('_id')))

    target = SERIALIZER.loads(request.session.get('goto')) or app.url_path_for('root')
    return RedirectResponse(target)
コード例 #14
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ファイル: manage.py プロジェクト: Flames-Of-Exile/FOE_Backend
def create_admin():
    foe_guild = Guild('Flames of Exile')
    db.session.add(foe_guild)
    db.session.commit
    foe_guild = db.session.query(Guild).filter_by(name='Flames of Exile').first()
    admin = User('DiscordBot', sha256_crypt.encrypt(os.environ['BOT_PASSWORD']), foe_guild.id, User.Role.ADMIN)
    admin.discord_confirmed = True
    db.session.add(admin)
    db.session.commit()
コード例 #15
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def guild_from_dict(guild_dict):
    return Guild(
        castle=guild_dict["castle"],
        tag=guild_dict["tag"],
        name=guild_dict["name"],
        before_war_status=status_from_dict(guild_dict["before_war_status"]),
        after_war_status=status_from_dict(guild_dict["after_war_status"]),
        latest_status=status_from_dict(guild_dict["latest_status"]),
    )
コード例 #16
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    async def send_role_assignment_message(self, ctx):
        """
        Sends the role assignment message
        """
        guild = Guild.find(ctx.guild.id)
        message = await ctx.send(ROLE_ASSIGNMENT_MESSAGE)

        for emoji in EMOJI_TO_ROLES:
            await message.add_reaction(emoji)

        guild.role_assignment_msg_id = message.id
        guild.save()
コード例 #17
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ファイル: main.py プロジェクト: robbai/Sheffield-Discord-Bot
async def on_raw_reaction_add(payload):
    if payload.member.bot:
        return

    guild = Guild.find(payload.guild_id)
    expected_id = guild.welcome_message_id
    if payload.message_id == expected_id:
        message = await payload.member.guild.get_channel(payload.channel_id)\
            .fetch_message(payload.message_id)
        await message.remove_reaction(payload.emoji, payload.member)
        if payload.emoji.name == u"\u2705":
            registering_id = guild.registering_id
            member_id = guild.member_id

            await add_role(payload.member, member_id)
            await remove_role(payload.member, registering_id)

        elif payload.emoji.name == u"\u274E":
            await payload.member.guild.kick(payload.member,
                                            reason="Rejected T's&C's")
コード例 #18
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def ajax_subscribe():
    error = []

    type = request.form['subscribe-form-type']
    name = request.form['subscribe-form-name']
    tag = request.form['subscribe-form-tag']
    description = request.form['subscribe-form-description']
    region = request.form['subscribe-form-region']
    print(type, name, tag, region)

    if len(name) < 2 or len(name) > 16:
        error.append('Invalid name')

    if len(tag) < 2 or len(tag) > 4:
        error.append('Invalid tag')

    if not error:
        if type == 'team':
            team = Team(id=uuid.uuid4(),
                        name=name,
                        tag=tag,
                        shardId=region,
                        description=description,
                        captain=current_user.id)
        else:
            team = Guild(id=uuid.uuid4(),
                         name=name,
                         tag=tag,
                         shardId=region,
                         description=description,
                         captain=current_user.id)

        try:
            db.session.add(team)
            db.session.commit()
        except SQLAlchemyError as e:
            db.session.rollback()
            app.logger.error('ERROR: Session rollback - reason "%s"' % str(e))

    return jsonify({'error': ', '.join(error)})
コード例 #19
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    async def on_guild_join(self, guild):
        guild_template = {
            'guild_id': str(guild.id),
            'name': guild.name,
            'prefix': self.config.prefix
        }
        guild_id = Guild.insert_one(guild_template).inserted_id
        print(chalk.cyan(f"Joined Guild > ") + chalk.yellow(f'{guild.name}'))
        if not self.config.join_message:
            return

        try:
            to_send = sorted([chan for chan in guild.channels if
                              chan.permissions_for(guild.me).send_messages and isinstance(chan, discord.TextChannel)],
                             key=lambda x: x.position)[0]
        except IndexError:
            pass
        else:
            await to_send.send(self.config.join_message)
            botguild = next((item for item in self.bot.guilds if item.id == 615228970568515626), None)
            log = botguild.get_channel(625767405641007106)
            await log.send(f"```css\nJoined Guild > {guild.name}```")
コード例 #20
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    def setUp(self):
        app = create_app(test_config)

        with app.app_context():
            db.drop_all()
            db.create_all()

        self.app = app
        self.test_client = app.test_client()
        self.app_context = app.app_context()
        self.app_context.push()

        self.socketio = SocketIO(app)

        self.socketio.on_event('connect', on_connect)
        self.socketio.on_event('campaign-update', handle_campaign_update)

        guild = Guild('Flames of Exile')
        db.session.add(guild)
        db.session.commit()
        foe_guild = db.session.query(Guild).filter_by(
            name='Flames of Exile').first()

        admin = User('DiscordBot', sha256_crypt.encrypt('admin'), foe_guild.id,
                     User.Role.ADMIN)
        admin.discord_confirmed = True
        db.session.add(admin)
        db.session.commit()

        campaign = Campaign('campaign_name', '/mediafiles/campaign.png', True)
        db.session.add(campaign)
        db.session.commit()

        self.campaign = campaign.to_dict()

        self.maxDiff = None

        self.assertEqual(app.debug, False)
コード例 #21
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    async def set_member_role(self, ctx, role_id):
        """
        Updates the memberID for the guild.

        This command allows admins to update the role given to users once
        they have 'accepted' the guilds rules.
        """

        if not ctx.message.role_mentions:
            await ctx.send("Could not find a valid role. Please ensure you "
                           "have properly entered the role ID.")
            return

        guild = Guild.find(ctx.guild.id)
        if guild is None:
            await ctx.send("Failed to update role ID: guild was not found")
            return

        role = ctx.message.role_mentions[0]

        guild.member_id = role.id
        guild.save()

        await ctx.send(f"Successfully updated member role to {role.name}.")
コード例 #22
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 def test_create_success(self):
     guild = Guild('new')
     guild.id = 2
     response = self.create_guild(self.DEFAULT_TOKEN, 'new')
     self.assertEqual(response.status_code, 201)
     self.assertEqual(guild.to_dict(), response.get_json())