music_game.stop() play_sound(level_complete) sleep(2) continue_final = True play = False # Score attribution according to level if file_level == file_level1: player_scores[player_name] += 2 if file_level == file_level2: player_scores[player_name] += 4 game_map.display_structure() game_map.display_coins(list_coins) window.blit(mario.mario_image, mario.position_mario) pygame.display.flip() # Final screen while continue_final: # Limitation of loop speed pygame.time.Clock().tick(30) display_image(image_final) for event in pygame.event.get(): if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): continue_final = False