コード例 #1
0
    def enemy_searching_appear(self):
        if not self.is_in_map():
            return False

        return red_overlay_transparency(
            MAP_ENEMY_SEARCHING.color, get_color(self.device.image, MAP_ENEMY_SEARCHING.area)
        ) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
コード例 #2
0
 def _air_raid_appear(self):
     return red_overlay_transparency(MAP_AIR_RAID.color, get_color(self.device.image, MAP_AIR_RAID.area)) > \
            self.MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD
コード例 #3
0
 def _ambush_appear(self):
     return red_overlay_transparency(MAP_AMBUSH.color, get_color(self.device.image, MAP_AMBUSH.area)) > \
            self.MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD