def test_board(): board = Board(15) left = Direction(-1, 0) right = Direction(1, 0) stay = Direction(0, 0) up = Direction(0, -1) down = Direction(0, 1) assert isinstance(board, object) assert isinstance(board.GRID_SIZE, int) assert board.GRID_SIZE == 15 assert isinstance(board.pacman, object) assert isinstance(board.ghosts, list) assert isinstance(board.score, int) row = board.pacman.get_row() col = board.pacman.get_col() board.move(up) assert board.score == 10 assert board.is_game_over() == False assert board.pacman.get_row() == row - 1 assert board.pacman.get_col() == col
class playGame: #initializes the game def __init__(self, size=10): self.size = 0 while True: try: self.size = int(input("Please enter a size for the board:")) break except: print("Invalid number, please try again.") if self.size < 10 or self.size > 100: self.size = size self.board = Board(self.size) #starts the game def start_game(self): self.board.print_board() while True: if self.board.is_game_over(): print("Game Over!") return self.move_characters() #moves the pacman and the ghost def move_characters(self): movedir = input("Please enter a direction for movement:") #moving up if movedir == 'U': if self.board.can_move(up): self.board.move(up) self.board.print_board() #moving down elif movedir == 'D': if self.board.can_move(down): self.board.move(down) self.board.print_board() #moving left elif movedir == 'L': if self.board.can_move(left): self.board.move(left) self.board.print_board() #moving right elif movedir == 'R': if self.board.can_move(right): self.board.move(right) self.board.print_board() #stay elif movedir == 'S': if self.board.can_move(stay): self.board.move(stay) self.board.print_board() else: print("Invalid moves, please try again.")