コード例 #1
0
ファイル: subdivision.py プロジェクト: wenqian157/mola
def offset(mesh,offset=1,doclose=True):
    newMesh=Mesh()
    # calculate vertex normals
    for vertex in mesh.vertices:
        vertex.vertex = Vertex(0,0,0)
        vertex.nfaces = 0
    for face in mesh.faces:
        normal = faceUtils.normal(face)
        for vertex in face.vertices:
            vertex.vertex.add(normal)
            vertex.nfaces += 1
    for vertex in mesh.vertices:
        vertex.vertex.scale(offset / vertex.nfaces)
        vertex.vertex.add(vertex)
    # create faces
    for face in mesh.faces:
        offsetVertices = []
        for vertex in face.vertices:
            offsetVertices.append(vertex.vertex)
        offsetVertices.reverse()
        newFace = Face(offsetVertices)
        newMesh.faces.append(newFace)
        newMesh.faces.append(face)
    # create sides
    if doclose:
        for edge in mesh.edges:
            if edge.face1 == None or edge.face2 == None:
                offsetVertices = [edge.v1, edge.v2, edge.v2.vertex, edge.v1.vertex]
                if edge.face2 == None:
                    offsetVertices.reverse()
                newFace = Face(offsetVertices)
                newMesh.faces.append(newFace)
    newMesh.updateAdjacencies()
    return newMesh
コード例 #2
0
ファイル: subdivision.py プロジェクト: wenqian157/mola
def _collectNewFaces(mesh):
    newMesh=Mesh()
    for face in mesh.faces:
        v1 = face.vertices[-2]
        v2 = face.vertices[-1]
        for v3 in face.vertices:
            edge1 = mesh.getEdgeAdjacentToVertices(v1,v2)
            edge2 = mesh.getEdgeAdjacentToVertices(v2,v3)
            if (edge1 != None) and (edge2!= None):
                newFace = Face([edge1.vertex, v2.vertex, edge2.vertex, face.vertex])
                newFace.color = face.color
                newFace.group = face.group
                newMesh.faces.append(newFace)
            v1 = v2
            v2 = v3
    newMesh.updateAdjacencies()
    return newMesh