def finish_path(self, last_val: float) -> float: """ Call this at the end of a trajectory, or when one gets cut off by an epoch ending. This looks back in the buffer to where the trajectory started, and uses rewards and value estimates from the whole trajectory to compute advantage estimates with GAE-Lambda, as well as compute the rewards-to-go for each state, to use as the targets for the value function. The "last_val" argument should be 0 if the trajectory ended because the agent reached a terminal state (died), and otherwise should be V(s_T), the value function estimated for the last state. This allows us to bootstrap the reward-to-go calculation to account for timesteps beyond the arbitrary episode horizon (or epoch cutoff). """ path_slice = slice(self.path_start_idx, self.ptr) rews = np.append(self.rew_buf[path_slice], last_val) vals = np.append(self.val_buf[path_slice], last_val) # the next two lines implement GAE-Lambda advantage calculation deltas = rews[:-1] + self.gamma * vals[1:] - vals[:-1] self.adv_buf[path_slice] = util.discount_cumsum( deltas, self.gamma * self.lam) # the next line computes rewards-to-go, to be targets for the value function self.ret_buf[path_slice] = util.discount_cumsum(rews, self.gamma)[:-1] episodic_return = self.ret_buf[self.path_start_idx] self.path_start_idx = self.ptr return episodic_return
def test_cumsum(self): discount = 0.5 x = np.ones(3, dtype=np.float32) y = discount_cumsum(x, discount=discount) self.assertAlmostEqual(y[0], x[0] + discount * x[1] + discount**2 * x[2]) self.assertAlmostEqual(y[1], x[1] + discount * x[2]) self.assertAlmostEqual(y[2], x[2])
def finish_path(self, last_val: float) -> Tuple[Optional[float], int]: """ Call this at the end of a trajectory, or when one gets cut off by an epoch ending. This looks back in the buffer to where the trajectory started, and uses rewards and value estimates from the whole trajectory to compute advantage estimates with GAE-Lambda, as well as compute the rewards-to-go for each state, to use as the targets for the value function. The "last_val" argument should be 0 if the trajectory ended because the agent reached a terminal state (died), and otherwise should be V(s_T), the value function estimated for the last state. This allows us to bootstrap the reward-to-go calculation to account for timesteps beyond the arbitrary episode horizon (or epoch cutoff). """ if self.is_finished(): return None, 0 path_slice = slice(self.start_index, self.current_index) rews = np.array(self.rew_buf[path_slice] + [last_val]) vals = np.array(self.val_buf[path_slice] + [last_val]) # the next two lines implement GAE-Lambda advantage calculation deltas = rews[:-1] + self.gamma * vals[1:] - vals[:-1] self.adv_buf += util.discount_cumsum(deltas, self.gamma * self.lam).tolist() # the next line computes rewards-to-go, to be targets for the value function self.ret_buf += util.discount_cumsum(rews, self.gamma).tolist()[:-1] episodic_return = self.ret_buf[self.start_index] episode_length = self.current_index - self.start_index self.start_index = self.current_index # Ensure that all buffer fields have the same length assert all( len(getattr(self, field)) == self.current_index for field in DynamicPPOBuffer.BUFFER_FIELDS) return episodic_return, episode_length