def journal_event( self, event ): # called by event <<JournalEvent>> by monitor when it places an event in the queue while True: entry = monitor.get_entry() if not entry: return print(f'JE {entry}') #print(f'..Monitor state {monitor.state}') if entry['event'] == 'ExitProgram': self.onexit() return self.updatedetails() if not entry['event'] or not monitor.mode: return # Startup or in CQC # Export loadout if entry['event'] == 'Loadout' and not monitor.state[ 'Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() if entry['event'] == 'Market' and not monitor.state['Captain']: lastmarket = entry # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err
def run(self): if monitor.start(): try: while True: entry = monitor.get_entry() if entry: self.print_event(entry) continue sleep(1) except KeyboardInterrupt: monitor.stop()
def journal_event(self, event): while True: entry = monitor.get_entry() if not entry: return system_changed = monitor.system and self.system[ 'text'] != monitor.system station_changed = monitor.station and self.station[ 'text'] != monitor.station # Update main window self.cmdr['text'] = monitor.cmdr or '' self.ship['text'] = monitor.shiptype and companion.ship_map.get( monitor.shiptype, monitor.shiptype) or '' self.station['text'] = monitor.station or ( EDDB.system(monitor.system) and self.STATION_UNDOCKED or '') if system_changed or station_changed: self.status['text'] = '' if self.station['text'] == self.STATION_UNDOCKED: self.ser.write('!0 \n') else: self.ser.write('!0' + self.station['text'].encode('utf-8') + ' \n') self.ser.flush() if system_changed: self.system['text'] = monitor.system or '' self.system['image'] = '' self.edsm.link(monitor.system) self.ser.write('!1' + self.system['text'].encode('utf-8') + ' \n') self.ser.flush() self.w.update_idletasks() # Send interesting events to EDSM if config.getint( 'output') & config.OUT_SYS_EDSM and not monitor.is_beta: self.status['text'] = _('Sending data to EDSM...') self.w.update_idletasks() try: # Update system status on startup if monitor.mode and not entry['event']: self.edsm.lookup(monitor.system) # Send credits to EDSM on new game (but not on startup - data might be old) if entry['event'] == 'LoadGame': self.edsm.setcredits(monitor.credits) # Send rank info to EDSM on startup or change if entry['event'] in [None, 'Progress', 'Promotion']: self.edsm.setranks(monitor.ranks) # Send ship info to EDSM on startup or change if entry['event'] in [ None, 'LoadGame', 'ShipyardNew', 'ShipyardSwap' ]: self.edsm.setshipid(monitor.shipid) self.edsm.updateship( monitor.shipid, monitor.shiptype, monitor.shippaint and [('paintJob', monitor.shippaint)] or []) elif entry['event'] in ['ShipyardBuy', 'ShipyardSell']: self.edsm.sellship(entry.get('SellShipID')) # Send paintjob info to EDSM on change if entry['event'] in ['ModuleBuy', 'ModuleSell' ] and entry['Slot'] == 'PaintJob': self.edsm.updateship(monitor.shipid, monitor.shiptype, [('paintJob', monitor.shippaint)]) # Write EDSM log on change if monitor.mode and entry['event'] in [ 'Location', 'FSDJump' ]: self.edsm.writelog( timegm( strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ')), monitor.system, monitor.coordinates, monitor.shipid) except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad() else: self.status['text'] = '' self.edsmpoll() if not entry['event'] or not monitor.mode: return # Startup or in CQC # Plugins plug.notify_journal_entry(monitor.cmdr, monitor.system, monitor.station, entry) if system_changed: # Backwards compatibility plug.notify_system_changed( timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ')), monitor.system, monitor.coordinates) # Auto-Update after docking if station_changed and not monitor.is_beta and not config.getint( 'output') & config.OUT_MKT_MANUAL and config.getint( 'output') & config.OUT_STATION_ANY: self.w.after(int(SERVER_RETRY * 1000), self.getandsend) # Send interesting events to EDDN try: if (config.getint('output') & config.OUT_SYS_EDDN and monitor.cmdr and (entry['event'] == 'FSDJump' or entry['event'] == 'Docked' or entry['event'] == 'Scan' and monitor.system and monitor.coordinates)): # strip out properties disallowed by the schema for thing in [ 'CockpitBreach', 'BoostUsed', 'FuelLevel', 'FuelUsed', 'JumpDist' ]: entry.pop(thing, None) for thing in entry.keys(): if thing.endswith('_Localised'): entry.pop(thing, None) # add planet to Docked event for planetary stations if known if entry['event'] == 'Docked' and monitor.body: entry['BodyName'] = monitor.body # add mandatory StarSystem and StarPos properties to Scan events if 'StarSystem' not in entry: entry['StarSystem'] = monitor.system if 'StarPos' not in entry: entry['StarPos'] = list(monitor.coordinates) self.status['text'] = _('Sending data to EDDN...') self.w.update_idletasks() eddn.export_journal_entry(monitor.cmdr, monitor.is_beta, entry) self.status['text'] = '' elif (config.getint('output') & config.OUT_MKT_EDDN and monitor.cmdr and entry['event'] == 'MarketSell' and entry.get('BlackMarket')): # Construct blackmarket message msg = OrderedDict([ ('systemName', monitor.system), ('stationName', monitor.station), ('timestamp', entry['timestamp']), ('name', entry['Type']), ('sellPrice', entry['SellPrice']), ('prohibited', entry.get('IllegalGoods', False)), ]) self.status['text'] = _('Sending data to EDDN...') self.w.update_idletasks() eddn.export_blackmarket(monitor.cmdr, monitor.is_beta, msg) self.status['text'] = '' except requests.exceptions.RequestException as e: if __debug__: print_exc() self.status['text'] = _("Error: Can't connect to EDDN") if not config.getint('hotkey_mute'): hotkeymgr.play_bad() except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad()
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _( 'Role') + ':' # Multicrew role label in main window self.ship.configure(state=tk.NORMAL, text=crewroletext(monitor.state['Role']), url=None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure( text=monitor.state['ShipName'] or companion.ship_map.get( monitor.state['ShipType'], monitor.state['ShipType']) or '', url=self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in [ 'Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew' ]: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame' ] and monitor.cmdr: if not config.get('cmdrs') or monitor.cmdr not in config.get( 'cmdrs'): config.set('cmdrs', (config.get('cmdrs') or []) + [monitor.cmdr]) self.login() if not entry['event'] or not monitor.mode: return # Startup or in CQC if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Disable WinSparkle automatic update checks, IFF configured to do so when in-game if config.getint('disable_autoappupdatecheckingame') and 1: self.updater.setAutomaticUpdatesCheck(False) print 'Monitor: Disable WinSparkle automatic update checks' # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Export loadout if entry['event'] == 'Loadout' and not monitor.state[ 'Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Auto-Update after docking, but not if auth callback is pending if entry['event'] in [ 'StartUp', 'Location', 'Docked' ] and monitor.station and not config.getint( 'output' ) & config.OUT_MKT_MANUAL and config.getint( 'output' ) & config.OUT_STATION_ANY and companion.session.state != companion.Session.STATE_AUTH: self.w.after(int(SERVER_RETRY * 1000), self.getandsend) if entry['event'] == 'ShutDown': # Enable WinSparkle automatic update checks # NB: Do this blindly, in case option got changed whilst in-game self.updater.setAutomaticUpdatesCheck(True) print 'Monitor: Enable WinSparkle automatic update checks'
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.state['Role']), url = None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) elif monitor.mode.lower() == 'solo': self.cmdr['text'] = '%s / %s' % (monitor.cmdr, 'Solo') # Game mode - not Open or Group. Don't translate else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '', url = self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in ['Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew']: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame'] and monitor.cmdr: if config.get('cmdrs') and monitor.cmdr in config.get('cmdrs'): prefs.make_current(monitor.cmdr) self.login() elif config.get('cmdrs') and entry['event'] == 'NewCommander': cmdrs = config.get('cmdrs') cmdrs[0] = monitor.cmdr # New Cmdr uses same credentials as old config.set('cmdrs', cmdrs) else: prefs.PreferencesDialog(self.w, self.postprefs) # First run or failed migration if not entry['event'] or not monitor.mode: return # Startup or in CQC # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Don't send to EDDN while on crew if monitor.state['Captain']: return # Plugin backwards compatibility if monitor.mode and entry['event'] in ['StartUp', 'Location', 'FSDJump']: plug.notify_system_changed(timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ')), monitor.system, monitor.coordinates) # Auto-Update after docking if monitor.mode and monitor.station and entry['event'] in ['StartUp', 'Location', 'Docked'] and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY: self.w.after(int(SERVER_RETRY * 1000), self.getandsend) # Send interesting events to EDDN try: if (config.getint('output') & config.OUT_SYS_EDDN and monitor.cmdr and monitor.mode and (entry['event'] == 'Location' or entry['event'] == 'FSDJump' or entry['event'] == 'Docked' or entry['event'] == 'Scan' and monitor.system and monitor.coordinates)): # strip out properties disallowed by the schema for thing in ['CockpitBreach', 'BoostUsed', 'FuelLevel', 'FuelUsed', 'JumpDist', 'Latitude', 'Longitude']: entry.pop(thing, None) for thing in entry.keys(): if thing.endswith('_Localised'): entry.pop(thing, None) # add planet to Docked event for planetary stations if known if entry['event'] == 'Docked' and monitor.planet: entry['Body'] = monitor.planet entry['BodyType'] = 'Planet' # add mandatory StarSystem and StarPos properties to Scan events if 'StarSystem' not in entry: entry['StarSystem'] = monitor.system if 'StarPos' not in entry: entry['StarPos'] = list(monitor.coordinates) self.eddn.export_journal_entry(monitor.cmdr, monitor.is_beta, entry) except requests.exceptions.RequestException as e: if __debug__: print_exc() self.status['text'] = _("Error: Can't connect to EDDN") if not config.getint('hotkey_mute'): hotkeymgr.play_bad() except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad()
def journal_event(self, event): while True: entry = monitor.get_entry() system_changed = monitor.system and self.system['text'] != monitor.system station_changed = monitor.station and self.station['text'] != monitor.station # Update main window self.cmdr['text'] = monitor.cmdr or '' self.system['text'] = monitor.system or '' self.station['text'] = monitor.station or (EDDB.system(monitor.system) and self.STATION_UNDOCKED or '') if system_changed or station_changed: self.status['text'] = '' if config.getint('output') & config.OUT_SYS_EDSM and not monitor.is_beta: # Send credits to EDSM on startup if monitor.credits and (not entry or entry['event'] == 'LoadGame'): try: self.status['text'] = _('Sending balance/loan to EDSM...') self.w.update_idletasks() self.edsm.setcredits(monitor.credits) self.status['text'] = '' except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Send shipid to EDSM on startup or change if monitor.shipid and (not entry or entry['event'] in ['LoadGame', 'ShipyardSwap']): try: self.status['text'] = _('Sending shipId to EDSM...') self.w.update_idletasks() self.edsm.setshipid(monitor.shipid) self.status['text'] = '' except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Send rank info to EDSM on startup or change if monitor.ranks and (not entry or entry['event'] in ['Progress', 'Promotion']): try: self.status['text'] = _('Sending ranks to EDSM...') self.w.update_idletasks() self.edsm.setranks(monitor.ranks) self.status['text'] = '' except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad() if not entry or not monitor.mode: return # Fake event or in CQC plug.notify_journal_entry(monitor.cmdr, monitor.system, monitor.station, entry) if system_changed: self.system['image'] = '' timestamp = timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ')) # Backwards compatibility plug.notify_system_changed(timestamp, monitor.system, monitor.coordinates) # Update EDSM if we have coordinates - i.e. Location or FSDJump events if config.getint('output') & config.OUT_SYS_EDSM and monitor.coordinates: try: self.status['text'] = _('Sending flight log to EDSM...') self.w.update_idletasks() self.edsm.writelog(timestamp, monitor.system, monitor.coordinates) self.status['text'] = '' except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad() else: self.edsm.link(monitor.system) self.edsmpoll() # Auto-Update after docking if station_changed and not monitor.is_beta and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY: self.w.after(int(SERVER_RETRY * 1000), self.getandsend) # Send interesting events to EDDN try: if (config.getint('output') & config.OUT_SYS_EDDN and monitor.cmdr and (entry['event'] == 'FSDJump' and system_changed or entry['event'] == 'Docked' and station_changed or entry['event'] == 'Scan' and monitor.system and monitor.coordinates)): # strip out properties disallowed by the schema for thing in ['CockpitBreach', 'BoostUsed', 'FuelLevel', 'FuelUsed', 'JumpDist']: entry.pop(thing, None) for thing in entry.keys(): if thing.endswith('_Localised'): entry.pop(thing, None) # add mandatory StarSystem and StarPos properties to Scan events if 'StarSystem' not in entry: entry['StarSystem'] = monitor.system if 'StarPos' not in entry: entry['StarPos'] = list(monitor.coordinates) self.status['text'] = _('Sending data to EDDN...') eddn.export_journal_entry(monitor.cmdr, monitor.is_beta, entry) self.status['text'] = '' elif (config.getint('output') & config.OUT_MKT_EDDN and monitor.cmdr and entry['event'] == 'MarketSell' and entry.get('BlackMarket')): # Construct blackmarket message msg = OrderedDict([ ('systemName', monitor.system), ('stationName', monitor.station), ('timestamp', entry['timestamp']), ('name', entry['Type']), ('sellPrice', entry['SellPrice']), ('prohibited' , entry.get('IllegalGoods', False)), ]) self.status['text'] = _('Sending data to EDDN...') eddn.export_blackmarket(monitor.cmdr, monitor.is_beta, msg) self.status['text'] = '' except requests.exceptions.RequestException as e: if __debug__: print_exc() self.status['text'] = _("Error: Can't connect to EDDN") if not config.getint('hotkey_mute'): hotkeymgr.play_bad() except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad()
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.state['Role']), url = None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '', url = self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in ['Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew']: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame'] and monitor.cmdr: if not config.get('cmdrs') or monitor.cmdr not in config.get('cmdrs'): config.set('cmdrs', (config.get('cmdrs') or []) + [monitor.cmdr]) self.login() if not entry['event'] or not monitor.mode: return # Startup or in CQC if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Export loadout if entry['event'] == 'Loadout' and not monitor.state['Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Auto-Update after docking, but not if auth callback is pending if entry['event'] in ['StartUp', 'Location', 'Docked'] and monitor.station and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY and companion.session.state != companion.Session.STATE_AUTH: self.w.after(int(SERVER_RETRY * 1000), self.getandsend)
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.state['Role']), url = None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '', url = self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in ['Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew']: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame'] and monitor.cmdr: if config.get('cmdrs') and monitor.cmdr in config.get('cmdrs'): prefs.make_current(monitor.cmdr) self.login() elif config.get('cmdrs') and entry['event'] == 'NewCommander': cmdrs = config.get('cmdrs') cmdrs[0] = monitor.cmdr # New Cmdr uses same credentials as old config.set('cmdrs', cmdrs) elif not self.prefsdialog: self.prefsdialog = prefs.PreferencesDialog(self.w, self.postprefs) # First run or failed migration if not entry['event'] or not monitor.mode: return # Startup or in CQC if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Export loadout if entry['event'] == 'Loadout' and not monitor.state['Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Auto-Update after docking if entry['event'] in ['StartUp', 'Location', 'Docked'] and monitor.station and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY: self.w.after(int(SERVER_RETRY * 1000), self.getandsend)