コード例 #1
0
def test_gameboard(game_schema_file): # we use this function for testing various things. Make sure to leave it commented, since otherwise, circular import dependencies will be introduced.

    from monopoly_simulator import initialize_game_elements
    from monopoly_simulator import background_agent_v3
    from monopoly_simulator import simple_decision_agent_1
    from monopoly_simulator.agent import Agent

    player_decision_agents = dict()
    player_decision_agents['player_1'] = Agent(**background_agent_v3.decision_agent_methods)
    player_decision_agents['player_2'] = Agent(**background_agent_v3.decision_agent_methods)
    player_decision_agents['player_3'] = Agent(**background_agent_v3.decision_agent_methods)
    player_decision_agents['player_4'] = Agent(**background_agent_v3.decision_agent_methods)

    game_schema = json.load(open(game_schema_file, 'r'))
    game_elements_orig = initialize_game_elements.initialize_board(game_schema, player_decision_agents)
    # pprint.pprint(game_elements_orig,indent=4)

    player_decision_agents2 = dict()
    player_decision_agents2['player_1'] = simple_decision_agent_1.decision_agent_methods
    player_decision_agents2['player_2'] = simple_decision_agent_1.decision_agent_methods
    player_decision_agents2['player_3'] = simple_decision_agent_1.decision_agent_methods
    player_decision_agents2['player_4'] = background_agent_v3.decision_agent_methods

    hypothetical_gameboard = initialize_hypothetical_universe(game_elements_orig,player_decision_agents2)

    print(hypothetical_gameboard['history'])
    game_elements_copy = copy.deepcopy(hypothetical_gameboard)
コード例 #2
0
def set_up_board(game_schema_file_path, player_decision_agents):
    game_schema = json.load(open(game_schema_file_path, 'r'))
    return initialize_game_elements.initialize_board(game_schema, player_decision_agents)