def play_game(): # raise RuntimeError("Bruv you were f*****g with this, don't run it") tree = monte_carlo_tree_searchV1.MCTS(save_data=True, alpha=math.sqrt(2), player=1, ) board = STATE.State() print(board) while True: print("start --------- length tree->", end=" ") print(len(tree.Children), end=" ") print(len(tree.Rewards)) print("num actions", end=" ") print(len(board.getActions())) x_y_z = input("enter x,y,z:\n") if x_y_z == "e": tree.save_data() break x, y, z = map(int, x_y_z.split(",")) if (x, y, z) not in board.getActions(): print("action not in possible actions") continue board = board.takeAction((x, y, z)) print("expanded already -- ", end=" ") print(board in tree.Children) print(board) print("num actions AI", end=" ") print(len(board.getActions())) if board.terminal: break for i in range(50): tree.do_iteration(board) board = tree.find_best_child(board) print(board) if board.terminal: tree.save_data() break
def play_game(): tree = monte_carlo_tree_searchV1.MCTS(save_data=False, alpha=math.sqrt(2), player=1, file1='v1_sim100_children.txt', file2='v1_sim100_num_visit.txt', file3='vi_sim100_rewards.txt', sim_num=100) board = STATE.State() print(board) for i in range(100000): if i % 1000 == 0: tree.save_data() tree.do_iteration(board) if i % 100 == 0: print("----------------------------------iteration running now", end=' ') print(i) print(tree.find_best_child) print("done ya lucky bastard")