コード例 #1
0
def main(conn):
    global c
    global mooct
    mooct = 0
    c = conn.cursor()  #Create cursor to database
    while True:
        conn.commit()
        adminmenus.clearscreen()
        adminmenus.printmainmenu()
        selection = input()
        if selection == '0':
            print("Goodbye!")
            sys.exit(0)
        elif selection == '5':
            adminmenus.suppliermenu(c)
            continue
        elif selection == '4':
            adminmenus.inventorymenu(c)
            continue
        elif selection == '3':
            usermenus.reactionmenu(c)
        elif selection == '2':
            usermenus.compoundmenu(c)
        elif selection == '1':
            usermenus.labmenu(c)
        elif selection == 'moo':
            if mooct == 0:
                print("This program has no super cow powers. Sorry")
                mooct += 1
            elif mooct == 1:
                print("There are no super cow powers in this program!")
                mooct += 1
            elif mooct == 2:
                print("I swear, there are no cow powers here")
                mooct += 1
            elif mooct == 3:
                print(
                    "Additional moos may cause the program to terminate unexpectedly. Please, think of the children!"
                )
                mooct += 1
            else:
                moo.moo()
                sys.exit(0)
        else:
            print("Unrecognized option!")

        print("Hit ENTER to return to menu: ", end="")
        placeholder = input()
コード例 #2
0
def main(conn):
    global c
    global mooct
    mooct = 0
    c = conn.cursor() #Create cursor to database
    while True:
        conn.commit()
        adminmenus.clearscreen()
        adminmenus.printmainmenu()
        selection = input()
        if selection == '0':
            print("Goodbye!")
            sys.exit(0)
        elif selection == '5':
            adminmenus.suppliermenu(c)
            continue
        elif selection == '4':
            adminmenus.inventorymenu(c)
            continue
        elif selection == '3':
            usermenus.reactionmenu(c)
        elif selection == '2':
            usermenus.compoundmenu(c)
        elif selection == '1':
            usermenus.labmenu(c)
        elif selection == 'moo':
            if mooct==0:
                print("This program has no super cow powers. Sorry")
                mooct += 1
            elif mooct==1:
                print("There are no super cow powers in this program!")
                mooct += 1
            elif mooct==2:
                print("I swear, there are no cow powers here")
                mooct += 1
            elif mooct==3:
                print("Additional moos may cause the program to terminate unexpectedly. Please, think of the children!")
                mooct += 1
            else:
                moo.moo()
                sys.exit(0)
        else:
            print("Unrecognized option!")

        print("Hit ENTER to return to menu: ", end = "")
        placeholder = input()
コード例 #3
0
ファイル: arg_parser.py プロジェクト: golovasteek/remote_run
def _easter(args):
    if 'action' in args and args['action'] == 'moo':
        import moo
        moo.moo(args)
コード例 #4
0
ファイル: routes.py プロジェクト: mateoglzc/Cow-Website
def result():
    global years_
    global beef_
    results = moo(beef_, years_)
    return render_template('result.html', results=results)
コード例 #5
0
ファイル: arg_parser.py プロジェクト: gafnium/rr
def _easter(args):
    if 'action' in args and args['action'] == 'moo':
        import moo
        moo.moo(args)
コード例 #6
0
ファイル: machine.py プロジェクト: Captain-Zach/dungeon_taker

#Creates window, and clock, sets Icon
# screen = pygame.display.set_mode((screenWidth, screenHeight ))
screen = pygame.display.set_mode((screenWidth, screenHeight ), pygame.FULLSCREEN)
pygame.display.set_caption("Dungeon Taker: OTA")
icon = pygame.image.load('images/oubliette.png')
pygame.display.set_icon(icon)
clock = pygame.time.Clock()

# STATE
state = "INTRO"
running = True

while running:
    if state == "INTRO":
        state = game_intro.intro_pg()
        print(state)
    if state == "START_SCREEN":
        state = start_page.button_intro()
    if state == "VILLAGE":
        state = moo.moo()
    if state == "MAIN":
        state = dungeon_trav.main()
        print(state)
    if state == "CREDITS":
        state = credit_Page.credit_move()
    if state == "END":
        print("Nope")
        quit()