コード例 #1
0
ファイル: Player.py プロジェクト: Schlizohr/backgammon
 def calculate_moves(self, dices: Die, board) -> [(int, int)]:
     print("throw", dices)
     moves_options = generate_moves(self, Die(dices.first, dices.second), board)
     moves = []
     if len(moves_options) > 0:
         moves = choice(moves_options)
     self.slow(board)
     return moves
コード例 #2
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 def test_parallel_move_dark_checker_from_bar_in(self):
     self.game.board.board = self.game.board.clear_board()
     self.game.board.place_at(0, self.black.color, 1)
     print(self.game.board)
     moves = generate_moves(self.black, Die(2, 3), self.game.board)
     expected_moves = [[(0, 22), (22, 20)], [(0, 23), (23, 20)]]
     pprint.pprint(moves)
     self.assertEqual(moves, expected_moves)
コード例 #3
0
ファイル: Player.py プロジェクト: Schlizohr/backgammon
    def calculate_moves(self, dices: Die, board) -> [(int, int)]:
        print("throw", dices)
        moves_options = generate_moves(self, Die(dices.first, dices.second), board)
        if len(moves_options) == 0:
            return moves_options

        future_boards = self.get_future_boards(moves_options, board)

        node_data = [self.mapper.to_nodes(b, self.color) for b in future_boards]
        win_chance_white: [float] = self.ai.predict(node_data)

        extreme = max(win_chance_white)
        if self.color == Checker.BLACK:
            extreme = min(win_chance_white)

        return moves_options[win_chance_white.index(extreme)]
コード例 #4
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ファイル: gui.py プロジェクト: Schlizohr/backgammon
    def calculate_moves(self, dices: Die, board) -> [(int, int)]:
        self.items[Items.CURRENT_PLAYER_NAME].set(self.name)
        self.items[Items.CURRENT_PLAYER] = self
        self.items[Items.CURRENT_DIE].set(str(dices.get_roll()))
        self.uiBoard.draw_game_state(board)

        possible_moves = generate_moves(self, dices, board)
        moves = []
        if possible_moves:
            for i in range(len(possible_moves[0])):
                self.items[Items.NEXT_PLAYER_BUTTON].wait_variable(
                    self.items[Items.PLACED_CHECKER])
                moves.append(self.items[Items.LATEST_MOVE])
                print(self.items[Items.LATEST_MOVE])
                self.items[Items.PLACED_CHECKER].set(0)
        print(moves)
        if any(t < 0 for _, t in moves):
            moves = self.map_out_moves(moves, possible_moves)
        return moves
コード例 #5
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 def test_move_white_checker_from_bar_in(self):
     self.game.board.board = self.game.board.clear_board()
     self.game.board.place_at(0, self.white.color, 1)
     moves = generate_moves(self.white, Die(2, 3), self.game.board)
     expected_moves = [[(0, 22), (22, 20)], [(0, 23), (23, 20)]]
     self.assertEqual(moves, expected_moves)
コード例 #6
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 def test_move_generator_one_and_two_and_one_out_black(self):
     self.game.board.remove_from(19)
     self.game.board.place_at(0, self.black.color)
     pprint.pprint(generate_moves(self.black, Die(1, 2), self.game.board))
コード例 #7
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 def test_move_generator(self):
     self.game.board.board = self.game.board.clear_board()
     self.game.board.place_at(23, self.white.color, 2)
     pprint.pprint(generate_moves(self.white, Die(4, 6), self.game.board))
コード例 #8
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 def test_move_generator_five_six_in_home_one_out(self):
     self.fill_home()
     self.game.board.place_at(0, self.white.color)
     moves = generate_moves(self.white, Die(5, 6), self.game.board)
     pprint.pprint(moves)
     self.assertEqual(len(moves), 3)
コード例 #9
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 def test_move_generator_double_six_black(self):
     pprint.pprint(generate_moves(self.black, Die(6, 6), self.game.board))
コード例 #10
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 def test_move_generator_one_and_two_one_not_in_home(self):
     self.fill_home()
     self.game.board.place_at(7, self.white.color)
     pprint.pprint(self.game.board)
     pprint.pprint(generate_moves(self.white, Die(5, 6), self.game.board))
コード例 #11
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 def test_move_generator_one_and_two(self):
     pprint.pprint(generate_moves(self.white, Die(2, 3), self.game.board))
コード例 #12
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 def test_move_generator_double_three(self):
     pprint.pprint(generate_moves(self.white, Die(3, 3), self.game.board))
コード例 #13
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 def test_move_generator_double_two(self):
     pprint.pprint(generate_moves(self.white, Die(2, 2), self.game.board))
コード例 #14
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 def test_move_generator_double_six(self):
     pprint.pprint(generate_moves(self.white, Die(6, 6), self.game.board))