コード例 #1
0
    def __init__(self, machine):
        self.machine = machine
        self.HZ = None
        self.secs_per_tick = None
        self.next_tick_time = None
        self.features = {}
        self.hw_switch_rules = {}
        self.driver_overlay = None

        # Set default platform features. Each platform interface can change
        # these to notify the framework of the specific features it supports.
        self.features['max_pulse'] = 255
        self.features['hw_timer'] = False
        self.features['hw_rule_coil_delay'] = False
        self.features['variable_recycle_time'] = False

        # todo change this to be dynamic for any overlay
        if self.machine.config['hardware']['driverboards'] == 'snux':
            from mpf.platform.snux import Snux
            self.driver_overlay = Snux(self.machine, self)
            self.machine.config['hardware']['driverboards'] = 'wpc'
コード例 #2
0
ファイル: platform.py プロジェクト: qcapen/mpf
    def __init__(self, machine):
        self.machine = machine
        self.HZ = None
        self.secs_per_tick = None
        self.next_tick_time = None
        self.features = {}
        self.hw_switch_rules = {}
        self.driver_overlay = None

        # Set default platform features. Each platform interface can change
        # these to notify the framework of the specific features it supports.
        self.features['max_pulse'] = 255
        self.features['hw_timer'] = False
        self.features['hw_rule_coil_delay'] = False
        self.features['variable_recycle_time'] = False

        # todo change this to be dynamic for any overlay
        if self.machine.config['hardware']['driverboards'] == 'snux':
            from mpf.platform.snux import Snux
            self.driver_overlay = Snux(self.machine, self)
            self.machine.config['hardware']['driverboards'] = 'wpc'
コード例 #3
0
ファイル: platform.py プロジェクト: qcapen/mpf
class Platform(object):
    """Parent class for the a hardware platform interface.

    Args:
        machine: The main ``MachineController`` instance.

    This is the class that each hardware controller (such as P-ROC or FAST)
    will subclass to talk to their hardware.

    """

    def __init__(self, machine):
        self.machine = machine
        self.HZ = None
        self.secs_per_tick = None
        self.next_tick_time = None
        self.features = {}
        self.hw_switch_rules = {}
        self.driver_overlay = None

        # Set default platform features. Each platform interface can change
        # these to notify the framework of the specific features it supports.
        self.features['max_pulse'] = 255
        self.features['hw_timer'] = False
        self.features['hw_rule_coil_delay'] = False
        self.features['variable_recycle_time'] = False

        # todo change this to be dynamic for any overlay
        if self.machine.config['hardware']['driverboards'] == 'snux':
            from mpf.platform.snux import Snux
            self.driver_overlay = Snux(self.machine, self)
            self.machine.config['hardware']['driverboards'] = 'wpc'

    def initialize(self):
        if self.driver_overlay:  # can't use try since it could swallow errors
            self.driver_overlay.initialize()

    def timer_initialize(self):
        """ Run this before the machine loop starts. I want to do it here so we
        don't need to check for initialization on each machine loop. (Or is
        this premature optimization?)

        """
        self.next_tick_time = time.time()

    def set_hw_rule(self, sw_name, sw_activity, driver_name, driver_action,
                    disable_on_release=True, drive_now=False,
                    **driver_settings_overrides):
        """Writes a hardware rule to the controller.

        Args:
            sw_name: String name of the switch.
            sw_activity: Int representing the switch state this rule will be set
                for. 1 is active, 0 is inactive.
            driver_name: String name of the driver.
            driver_action: String 'pulse', 'hold', or 'disable' which describe
                what action will be applied to this driver
            debounced: Boolean which specifies whether this coil should activate
                on a debounced or non-debounced switch change state. Default is
                False (non-debounced).
            drive_now: Boolean which controls whether the coil should activate
                immediately when this rule is applied if the switch currently in
                in the state set in this rule.
            **driver_settings_overrides: Platform-specific settings

        Note that this method provides several convenience processing to convert
        the incoming parameters into a format that is more widely-used by
        hardware controls. It's intended that platform interfaces subclass
        `write_hw_rule()` instead of this method, though this method may be
        subclassed if you wish.

        """
        self.log.debug("Writing HW Rule to controller")

        switch_obj = self.machine.switches[sw_name]  # todo make a nice error
        driver_obj = self.machine.coils[driver_name]  # here too

        if self.machine.switches[sw_name].invert:
            sw_activity ^= 1

        self.write_hw_rule(switch_obj, sw_activity, driver_obj, driver_action,
                           disable_on_release, drive_now,
                           **driver_settings_overrides)

    def write_hw_rule(self, switch_obj, sw_activity, driver_obj, driver_action,
                      disable_on_release, drive_now,
                      **driver_settings_overrides):
        """Subclass this method in a platform interface to write a hardware
        switch rule to the controller.

        Game programmers will typically use `set_hw_rule` instead of this method
        because `set_hw_rule` takes switch NC and NO settings into account, so
        it's a bit more convenient.

        """
        raise NotImplementedError

    def clear_hw_rule(self, sw_name):
        """Subclass this method in a platform module to clear a hardware switch
        rule for this switch.

        Clearing a hardware rule means actions on this switch will no longer
        affect coils.

        Another way to think of this is that it 'disables' a hardware rule.
        This is what you'd use to disable flippers and autofire_coils during
        tilt, game over, etc.

        """
        raise NotImplementedError

    def tick(self):
        """Subclass this method in a platform module to perform periodic updates
        to the platform hardware, e.g. reading switches, sending driver or
        light updates, etc.

        If you want to use this method and let MPF control the machine's run
        loop, set `self.features['hw_timer'] = False`.

        This method is only used when MPF controls the game loop. Each platform
        interface either needs to implement this method or the `run_loop`
        method.

        This method will be called every 1ms.

        """
        pass

    def run_loop(self):
        """Subclass this method in a platform module if the platform will
        control the run loop rather than MPF controlling it.

        If you want to use this method and let your platform control the
        machine's run loop, set `self.features['hw_timer'] = True`.

        If your platform controls the loop, it should call
        `self.machine.timer_tick()` periodically based on the `self.machine.HZ`
        rate.

        Also the loop should continue running until `self.machine.done` is True.
        For example, it could run in `while not self.machine.done:` loop.

        Your loop can call `self.machine.switch_controller.process_switch()` if
        any switch events come in "off cycle", but the timer_tick should be
        called consistently.

        This loop can safely block. If the call to the hardware does not block,
        there should be a small pause in the loop (e.g. `time.sleep(.001)` to
        prevent 100% CPU utilization.)

        """
        pass

    def get_hw_switch_states(self):
        """Subclass this method in a platform module to return the hardware
        states of all the switches on that platform.
        of a switch.

        This method should return a dict with the switch numbers as keys and the
        hardware state of the switches as values. (0 = inactive, 1 = active)
        This method should not compensate for NO or NC status, rather, it
        should return the raw hardware states of the switches.

        """
        pass

    def configure_driver(self, config, device_type='coil'):
        """Subclass this method in a platform module to configure a driver.

        This method should return a reference to the driver's platform interface
        object which will be called to access the hardware.

        """
        pass

    def configure_switch(self, config):
        """Subclass this method in a platform module to configure a switch.

        This method should return a reference to the switch's platform interface
        object which will be called to access the hardware.

        """
        pass

    def configure_led(self, config):
        """Subclass this method in a platform module to configure an LED.

        This method should return a reference to the LED's platform interface
        object which will be called to access the hardware.

        """
        pass

    def configure_gi(self, config):
        """Subclass this method in a platform module to configure a GI string.

        This method should return a reference to the GI string's platform
        interface object which will be called to access the hardware.

        """
        pass

    def configure_matrixlight(self, config):
        """Subclass this method in a platform module to configure a matrix
        light.

        This method should return a reference to the matrix lights's platform
        interface object which will be called to access the hardware.

        """
        pass

    def configure_dmd(self):
        """Subclass this method in a platform module to configure the DMD.

        This method should return a reference to the DMD's platform interface
        object which will be called to access the hardware.

        """
        pass
コード例 #4
0
class Platform(object):
    """Parent class for the a hardware platform interface.

    Args:
        machine: The main ``MachineController`` instance.

    This is the class that each hardware controller (such as P-ROC or FAST)
    will subclass to talk to their hardware.

    """
    def __init__(self, machine):
        self.machine = machine
        self.HZ = None
        self.secs_per_tick = None
        self.next_tick_time = None
        self.features = {}
        self.hw_switch_rules = {}
        self.driver_overlay = None

        # Set default platform features. Each platform interface can change
        # these to notify the framework of the specific features it supports.
        self.features['max_pulse'] = 255
        self.features['hw_timer'] = False
        self.features['hw_rule_coil_delay'] = False
        self.features['variable_recycle_time'] = False

        # todo change this to be dynamic for any overlay
        if self.machine.config['hardware']['driverboards'] == 'snux':
            from mpf.platform.snux import Snux
            self.driver_overlay = Snux(self.machine, self)
            self.machine.config['hardware']['driverboards'] = 'wpc'

    def initialize(self):
        if self.driver_overlay:  # can't use try since it could swallow errors
            self.driver_overlay.initialize()

    def timer_initialize(self):
        """ Run this before the machine loop starts. I want to do it here so we
        don't need to check for initialization on each machine loop. (Or is
        this premature optimization?)

        """
        self.next_tick_time = time.time()

    def set_hw_rule(self,
                    sw_name,
                    sw_activity,
                    driver_name,
                    driver_action,
                    disable_on_release=True,
                    drive_now=False,
                    **driver_settings_overrides):
        """Writes a hardware rule to the controller.

        Args:
            sw_name: String name of the switch.
            sw_activity: Int representing the switch state this rule will be set
                for. 1 is active, 0 is inactive.
            driver_name: String name of the driver.
            driver_action: String 'pulse', 'hold', or 'disable' which describe
                what action will be applied to this driver
            debounced: Boolean which specifies whether this coil should activate
                on a debounced or non-debounced switch change state. Default is
                False (non-debounced).
            drive_now: Boolean which controls whether the coil should activate
                immediately when this rule is applied if the switch currently in
                in the state set in this rule.
            **driver_settings_overrides: Platform-specific settings

        Note that this method provides several convenience processing to convert
        the incoming parameters into a format that is more widely-used by
        hardware controls. It's intended that platform interfaces subclass
        `write_hw_rule()` instead of this method, though this method may be
        subclassed if you wish.

        """
        self.log.debug("Writing HW Rule to controller")

        switch_obj = self.machine.switches[sw_name]  # todo make a nice error
        driver_obj = self.machine.coils[driver_name]  # here too

        if self.machine.switches[sw_name].invert:
            sw_activity ^= 1

        self.write_hw_rule(switch_obj, sw_activity, driver_obj, driver_action,
                           disable_on_release, drive_now,
                           **driver_settings_overrides)

    def write_hw_rule(self, switch_obj, sw_activity, driver_obj, driver_action,
                      disable_on_release, drive_now,
                      **driver_settings_overrides):
        """Subclass this method in a platform interface to write a hardware
        switch rule to the controller.

        Game programmers will typically use `set_hw_rule` instead of this method
        because `set_hw_rule` takes switch NC and NO settings into account, so
        it's a bit more convenient.

        """
        raise NotImplementedError

    def clear_hw_rule(self, sw_name):
        """Subclass this method in a platform module to clear a hardware switch
        rule for this switch.

        Clearing a hardware rule means actions on this switch will no longer
        affect coils.

        Another way to think of this is that it 'disables' a hardware rule.
        This is what you'd use to disable flippers and autofire_coils during
        tilt, game over, etc.

        """
        raise NotImplementedError

    def tick(self):
        """Subclass this method in a platform module to perform periodic updates
        to the platform hardware, e.g. reading switches, sending driver or
        light updates, etc.

        If you want to use this method and let MPF control the machine's run
        loop, set `self.features['hw_timer'] = False`.

        This method is only used when MPF controls the game loop. Each platform
        interface either needs to implement this method or the `run_loop`
        method.

        This method will be called every 1ms.

        """
        pass

    def run_loop(self):
        """Subclass this method in a platform module if the platform will
        control the run loop rather than MPF controlling it.

        If you want to use this method and let your platform control the
        machine's run loop, set `self.features['hw_timer'] = True`.

        If your platform controls the loop, it should call
        `self.machine.timer_tick()` periodically based on the `self.machine.HZ`
        rate.

        Also the loop should continue running until `self.machine.done` is True.
        For example, it could run in `while not self.machine.done:` loop.

        Your loop can call `self.machine.switch_controller.process_switch()` if
        any switch events come in "off cycle", but the timer_tick should be
        called consistently.

        This loop can safely block. If the call to the hardware does not block,
        there should be a small pause in the loop (e.g. `time.sleep(.001)` to
        prevent 100% CPU utilization.)

        """
        pass

    def stop(self):
        """Subclass this method in the platform module if you need to perform
        any actions to gracefully stop the platform interface.

        This could do things like reseting it, stopping events, etc.

        This method will be called when MPF stops, including when an MPF thread
        crashes.

        """
        pass

    def get_hw_switch_states(self):
        """Subclass this method in a platform module to return the hardware
        states of all the switches on that platform.
        of a switch.

        This method should return a dict with the switch numbers as keys and the
        hardware state of the switches as values. (0 = inactive, 1 = active)
        This method should not compensate for NO or NC status, rather, it
        should return the raw hardware states of the switches.

        """
        pass

    def configure_driver(self, config, device_type='coil'):
        """Subclass this method in a platform module to configure a driver.

        This method should return a reference to the driver's platform interface
        object which will be called to access the hardware.

        """
        pass

    def configure_switch(self, config):
        """Subclass this method in a platform module to configure a switch.

        This method should return a reference to the switch's platform interface
        object which will be called to access the hardware.

        """
        pass

    def configure_led(self, config):
        """Subclass this method in a platform module to configure an LED.

        This method should return a reference to the LED's platform interface
        object which will be called to access the hardware.

        """
        pass

    def configure_gi(self, config):
        """Subclass this method in a platform module to configure a GI string.

        This method should return a reference to the GI string's platform
        interface object which will be called to access the hardware.

        """
        pass

    def configure_matrixlight(self, config):
        """Subclass this method in a platform module to configure a matrix
        light.

        This method should return a reference to the matrix lights's platform
        interface object which will be called to access the hardware.

        """
        pass

    def configure_dmd(self):
        """Subclass this method in a platform module to configure the DMD.

        This method should return a reference to the DMD's platform interface
        object which will be called to access the hardware.

        """
        pass