def execute(self, context): blender_object = context.active_object scene = context.scene from mpfb.ui.makeskin.makeskinpanel import MAKESKIN_PROPERTIES # pylint: disable=C0415 from mpfb.ui.makeskin import MakeSkinObjectProperties # pylint: disable=C0415 overwrite = MAKESKIN_PROPERTIES.get_value("overwrite", entity_reference=scene) if not overwrite and MaterialService.has_materials(blender_object): self.report({'ERROR'}, "Object already has a material") return {'FINISHED'} if overwrite and MaterialService.has_materials(blender_object): MaterialService.delete_all_materials(blender_object) name = MakeSkinObjectProperties.get_value( "name", entity_reference=blender_object) if not name: name = "MakeSkinMaterial" MakeSkinMaterial.create_makeskin_template_material( blender_object, scene, name) self.report({'INFO'}, "Material was created") return {'FINISHED'}
def set_character_skin(mhmat_file, basemesh, bodyproxy=None, skin_type="ENHANCED_SSS", material_instances=True, slot_overrides=None): if bodyproxy is None: bodyproxy = ObjectService.find_object_of_type_amongst_nearest_relatives(basemesh, "Proxymeshes") material_source = os.path.basename(os.path.dirname(mhmat_file)) + "/" + os.path.basename(mhmat_file) _LOG.debug("material_source", material_source) HumanObjectProperties.set_value("material_source", material_source, entity_reference=basemesh) if not bodyproxy is None: HumanObjectProperties.set_value("material_source", material_source, entity_reference=bodyproxy) MaterialService.delete_all_materials(basemesh) if bodyproxy: MaterialService.delete_all_materials(bodyproxy) name = basemesh.name if not str(name).endswith(".body"): name = name + ".body" if skin_type == "MAKESKIN": makeskin_material = MakeSkinMaterial() makeskin_material.populate_from_mhmat(mhmat_file) blender_material = MaterialService.create_empty_material(name, basemesh) makeskin_material.apply_node_tree(blender_material) if skin_type in ["ENHANCED", "ENHANCED_SSS"]: presets = dict() presets["skin_material_type"] = skin_type scale_name = "METER" scale_factor = GeneralObjectProperties.get_value("scale_factor", entity_reference=basemesh) if scale_factor > 0.9: scale_name = "DECIMETER" if scale_factor > 9: scale_name = "CENTIMETER" presets["scale_factor"] = scale_name enhanced_material = EnhancedSkinMaterial(presets) enhanced_material.populate_from_mhmat(mhmat_file) blender_material = MaterialService.create_empty_material(name, basemesh) enhanced_material.apply_node_tree(blender_material) if material_instances: _LOG.debug("Will now attempt to create material slots for", (basemesh, bodyproxy)) MaterialService.create_and_assign_material_slots(basemesh, bodyproxy) file_name = LocationService.get_user_config("enhanced_settings.default.json") settings = dict() _LOG.debug("Will attempt to load", file_name) with open(file_name, "r") as json_file: settings = json.load(json_file) _LOG.dump("Settings before overrides", settings) _LOG.dump("Overrides", slot_overrides) if not slot_overrides is None: for slot_name in slot_overrides.keys(): _LOG.debug("Reading overrides for slot", slot_name) if not slot_name in settings: settings[slot_name] = dict() for key_name in slot_overrides[slot_name].keys(): _LOG.dump("Reading overrides for slot key", (slot_name, key_name, slot_overrides[slot_name][key_name])) settings[slot_name][key_name] = slot_overrides[slot_name][key_name] _LOG.dump("Settings after overrides", settings) for slot in basemesh.material_slots: material = slot.material group_node = NodeService.find_first_node_by_type_name(material.node_tree, "ShaderNodeGroup") if group_node: values = NodeService.get_socket_default_values(group_node) if "colorMixIn" in values: # This seems to be an enhanced skin material name = material.name _LOG.debug("Material name", name) if "." in name: name = str(name).split(".", maxsplit=1)[1] if "." in name: name = str(name).split(".", maxsplit=1)[0] _LOG.debug("final name", name) if name in settings: _LOG.debug("will try to apply settings", settings[name]) NodeService.set_socket_default_values(group_node, settings[name])
def add_mhclo_asset(mhclo_file, basemesh, asset_type="Clothes", subdiv_levels=1, material_type="MAKESKIN"): mhclo = Mhclo() mhclo.load(mhclo_file) # pylint: disable=E1101 clothes = mhclo.load_mesh(bpy.context) clothes.location = (0.0, 0.0, 0.0) if not clothes or clothes is None: raise IOError("failed to import the clothes mesh: object was None after import") afn = os.path.abspath(mhclo_file) asset_source = os.path.basename(os.path.dirname(afn)) + "/" + os.path.basename(afn) GeneralObjectProperties.set_value("asset_source", asset_source, entity_reference=clothes) atype = str(asset_type).lower().capitalize() GeneralObjectProperties.set_value("object_type", atype, entity_reference=clothes) bpy.ops.object.shade_smooth() name = basemesh.name if "." in name: name = str(name).split(".")[0] name = name + "." + str(os.path.basename(mhclo_file)).replace(".mhclo", "").replace(".proxy", "") clothes.name = name _LOG.debug("Given name (basemesh, variable, clothes)", (basemesh.name, name, clothes.name)) colors = MaterialService.get_diffuse_colors() _LOG.dump("Colors, atype, exists, mhclo.material, material_type", (colors, atype, atype in colors, mhclo.material, material_type)) color = (0.8, 0.8, 0.8, 1.0) if atype in colors: color = colors[atype] if not mhclo.material: _LOG.debug("Material is not set in mhclo") if not mhclo.material is None and material_type == "MAKESKIN": _LOG.debug("Setting up MAKESKIN material", mhclo.material) MaterialService.delete_all_materials(clothes) makeskin_material = MakeSkinMaterial() makeskin_material.populate_from_mhmat(mhclo.material) blender_material = MaterialService.create_empty_material(name, clothes) makeskin_material.apply_node_tree(blender_material) blender_material.diffuse_color = color if material_type == "PROCEDURAL_EYES": MaterialService.delete_all_materials(clothes) _LOG.debug("Setting up procedural eyes") tree_dir = LocationService.get_mpfb_data("node_trees") json_file_name = os.path.join(tree_dir, "procedural_eyes.json") with open(json_file_name, "r") as json_file: node_tree_dict = json.load(json_file) _LOG.dump("procedural_eyes", node_tree_dict) blender_material = MaterialService.create_empty_material(name, clothes) NodeService.apply_node_tree_from_dict(blender_material.node_tree, node_tree_dict, True) blender_material.blend_method = "BLEND" blender_material.show_transparent_back = True blender_material.diffuse_color = color ClothesService.fit_clothes_to_human(clothes, basemesh, mhclo) mhclo.set_scalings(bpy.context, basemesh) delete_name = str(os.path.basename(mhclo_file)) # pylint: disable=E1101 delete_name = delete_name.replace(".mhclo", "") delete_name = delete_name.replace(".MHCLO", "") delete_name = delete_name.replace(" ", "_") delete_name = "Delete." + delete_name ClothesService.update_delete_group(mhclo, basemesh, replace_delete_group=False, delete_group_name=delete_name) rig = ObjectService.find_object_of_type_amongst_nearest_relatives(basemesh, "Skeleton") if rig: clothes.parent = rig modifier = clothes.modifiers.new("Armature", 'ARMATURE') modifier.object = rig ClothesService.interpolate_weights(basemesh, clothes, rig, mhclo) else: clothes.parent = basemesh ClothesService.set_makeclothes_object_properties_from_mhclo(clothes, mhclo, delete_group_name=delete_name) if subdiv_levels > 0: modifier = clothes.modifiers.new("Subdivision", 'SUBSURF') modifier.levels = 0 modifier.render_levels = subdiv_levels if mhclo.uuid: GeneralObjectProperties.set_value("uuid", mhclo.uuid, entity_reference=clothes) return clothes
def execute(self, context): from mpfb.ui.loadclothes.loadclothespanel import LOAD_CLOTHES_PROPERTIES # pylint: disable=C0415 scene = context.scene object_type = LOAD_CLOTHES_PROPERTIES.get_value("object_type", entity_reference=scene) material_type = LOAD_CLOTHES_PROPERTIES.get_value( "material_type", entity_reference=scene) fit_to_body = LOAD_CLOTHES_PROPERTIES.get_value("fit_to_body", entity_reference=scene) delete_group = LOAD_CLOTHES_PROPERTIES.get_value( "delete_group", entity_reference=scene) specific_delete_group = LOAD_CLOTHES_PROPERTIES.get_value( "specific_delete_group", entity_reference=scene) set_up_rigging = LOAD_CLOTHES_PROPERTIES.get_value( "set_up_rigging", entity_reference=scene) interpolate_weights = LOAD_CLOTHES_PROPERTIES.get_value( "interpolate_weights", entity_reference=scene) makeclothes_metadata = LOAD_CLOTHES_PROPERTIES.get_value( "makeclothes_metadata", entity_reference=scene) blender_object = context.active_object rig = None basemesh = None if blender_object and not blender_object is None: if ObjectService.object_is_basemesh(blender_object): basemesh = blender_object else: basemesh = ObjectService.find_object_of_type_amongst_nearest_relatives( blender_object, "Basemesh") rig = ObjectService.find_object_of_type_amongst_nearest_relatives( blender_object, "Skeleton") if fit_to_body and basemesh is None: self.report( {'ERROR'}, "Fit to body is enabled, but active object is not a base mesh") return {'FINISHED'} if delete_group and basemesh is None: self.report({ 'ERROR' }, "Set up delete group is enabled, but active object is not a base mesh" ) return {'FINISHED'} if interpolate_weights and basemesh is None: self.report({ 'ERROR' }, "interpolate weights is enabled, but active object is not a base mesh" ) return {'FINISHED'} if set_up_rigging and rig is None: self.report({ 'ERROR' }, "set up rigging is enabled, but could not find a rig to attach to" ) return {'FINISHED'} mhclo = Mhclo() mhclo.load(self.filepath) # pylint: disable=E1101 clothes = mhclo.load_mesh(context) if not clothes or clothes is None: self.report({'ERROR'}, "failed to import the clothes mesh") return {'FINISHED'} GeneralObjectProperties.set_value("object_type", object_type, entity_reference=clothes) bpy.ops.object.shade_smooth() if not material_type == "PRINCIPLED": MaterialService.delete_all_materials(clothes) if material_type == "MAKESKIN" and not mhclo.material is None: makeskin_material = MakeSkinMaterial() makeskin_material.populate_from_mhmat(mhclo.material) name = os.path.basename(mhclo.material) blender_material = MaterialService.create_empty_material( name, clothes) makeskin_material.apply_node_tree(blender_material) if fit_to_body: ClothesService.fit_clothes_to_human(clothes, basemesh, mhclo) mhclo.set_scalings(context, basemesh) delete_name = "Delete" if delete_group: if specific_delete_group: delete_name = str(os.path.basename(self.filepath)) # pylint: disable=E1101 delete_name = delete_name.replace(".mhclo", "") delete_name = delete_name.replace(".MHCLO", "") delete_name = delete_name.replace(" ", "_") delete_name = "Delete." + delete_name ClothesService.update_delete_group(mhclo, basemesh, replace_delete_group=False, delete_group_name=delete_name) if set_up_rigging: clothes.location = (0.0, 0.0, 0.0) clothes.parent = rig modifier = clothes.modifiers.new("Armature", 'ARMATURE') modifier.object = rig if interpolate_weights: ClothesService.interpolate_weights(basemesh, clothes, rig, mhclo) if makeclothes_metadata: ClothesService.set_makeclothes_object_properties_from_mhclo( clothes, mhclo, delete_group_name=delete_name) self.report({'INFO'}, "Clothes were loaded") return {'FINISHED'}
def execute(self, context): _LOG.debug("filepath", self.filepath) from mpfb.ui.assetlibrary.assetsettingspanel import ASSET_SETTINGS_PROPERTIES # pylint: disable=C0415 scene = context.scene object_type = self.object_type material_type = "MAKESKIN" # TODO: some kind of operator argument fit_to_body = ASSET_SETTINGS_PROPERTIES.get_value("fit_to_body", entity_reference=scene) delete_group = ASSET_SETTINGS_PROPERTIES.get_value("delete_group", entity_reference=scene) specific_delete_group = ASSET_SETTINGS_PROPERTIES.get_value("specific_delete_group", entity_reference=scene) set_up_rigging = ASSET_SETTINGS_PROPERTIES.get_value("set_up_rigging", entity_reference=scene) interpolate_weights = ASSET_SETTINGS_PROPERTIES.get_value("interpolate_weights", entity_reference=scene) makeclothes_metadata = ASSET_SETTINGS_PROPERTIES.get_value("makeclothes_metadata", entity_reference=scene) add_subdiv_modifier = ASSET_SETTINGS_PROPERTIES.get_value("add_subdiv_modifier", entity_reference=scene) subdiv_levels = ASSET_SETTINGS_PROPERTIES.get_value("subdiv_levels", entity_reference=scene) mask_base_mesh = ASSET_SETTINGS_PROPERTIES.get_value("mask_base_mesh", entity_reference=scene) blender_object = context.active_object rig = None basemesh = None if blender_object and not blender_object is None: if ObjectService.object_is_basemesh(blender_object): basemesh = blender_object else: basemesh = ObjectService.find_object_of_type_amongst_nearest_relatives(blender_object, "Basemesh") rig = ObjectService.find_object_of_type_amongst_nearest_relatives(blender_object, "Skeleton") if fit_to_body and basemesh is None: self.report({'ERROR'}, "Fit to body is enabled, but active object is not a base mesh") return {'FINISHED'} if delete_group and basemesh is None: self.report({'ERROR'}, "Set up delete group is enabled, but active object is not a base mesh") return {'FINISHED'} if interpolate_weights and basemesh is None: self.report({'ERROR'}, "interpolate weights is enabled, but active object is not a base mesh") return {'FINISHED'} if set_up_rigging and rig is None: self.report({'ERROR'}, "set up rigging is enabled, but could not find a rig to attach to") return {'FINISHED'} mhclo = Mhclo() mhclo.load(self.filepath) # pylint: disable=E1101 clothes = mhclo.load_mesh(context) if not clothes or clothes is None: self.report({'ERROR'}, "failed to import the proxy") return {'FINISHED'} asset_dir = os.path.basename(os.path.dirname(os.path.realpath(self.filepath))) asset_source = asset_dir + "/" + os.path.basename(self.filepath) GeneralObjectProperties.set_value("object_type", "Proxymeshes", entity_reference=clothes) GeneralObjectProperties.set_value("asset_source", asset_source, entity_reference=clothes) bpy.ops.object.shade_smooth() if not material_type == "PRINCIPLED": MaterialService.delete_all_materials(clothes) if material_type == "MAKESKIN" and not mhclo.material is None: makeskin_material = MakeSkinMaterial() makeskin_material.populate_from_mhmat(mhclo.material) name = os.path.basename(mhclo.material) blender_material = MaterialService.create_empty_material(name, clothes) makeskin_material.apply_node_tree(blender_material) if fit_to_body: ClothesService.fit_clothes_to_human(clothes, basemesh, mhclo) mhclo.set_scalings(context, basemesh) if set_up_rigging: clothes.location = (0.0, 0.0, 0.0) clothes.parent = rig modifier = clothes.modifiers.new("Armature", 'ARMATURE') modifier.object = rig if interpolate_weights: ClothesService.interpolate_weights(basemesh, clothes, rig, mhclo) if add_subdiv_modifier: modifier = clothes.modifiers.new("Subdivision", 'SUBSURF') modifier.levels = 0 modifier.render_levels = subdiv_levels if mask_base_mesh: modifier = basemesh.modifiers.new("Hide base mesh", 'MASK') modifier.vertex_group = "body" modifier.invert_vertex_group = True #if makeclothes_metadata: # ClothesService.set_makeclothes_object_properties_from_mhclo(clothes, mhclo, delete_group_name=delete_name) _LOG.debug("clothes, uuid", (clothes, mhclo.uuid)) if clothes and mhclo.uuid: GeneralObjectProperties.set_value("uuid", mhclo.uuid, entity_reference=clothes) _LOG.debug("Has extra vgroups", mhclo.uuid in ALL_EXTRA_GROUPS) if mhclo.uuid in ALL_EXTRA_GROUPS: for vgroup_name in ALL_EXTRA_GROUPS[mhclo.uuid].keys(): _LOG.debug("Will create vgroup", vgroup_name) vgroup = clothes.vertex_groups.new(name=vgroup_name) vgroup.add(ALL_EXTRA_GROUPS[mhclo.uuid][vgroup_name], 1.0, 'ADD') self.report({'INFO'}, "Proxy was loaded") return {'FINISHED'}