def SiftBattle(name): from mud.world.battle import BattleGroup,BattleSequence,BattleResult,BattleMustSurvive,BattleProto from mud.world.zone import Zone bp = BattleProto.byName(name) zone = Zone.byName(bp.zoneName) sequences = [] seq = bp.side1StartSequence while seq: sequences.append(seq) seq = seq.nextSequence seq = bp.side2StartSequence while seq: sequences.append(seq) seq = seq.nextSequence sgroups = [] for s in sequences: snd = s.zoneSound if snd: AddSound("./$/data/sound/%s"%snd) for g in s.battleGroups: if g.triggerSpawnGroup: for sg in zone.spawnGroups: if sg.groupName == g.triggerSpawnGroup: sgroups.append(sg) if g.spawnGroup: for sg in zone.spawnGroups: if sg.groupName == g.spawnGroup: sgroups.append(sg) SiftBattleResult(zone,bp.side1VictoryResult) SiftBattleResult(zone,bp.side2VictoryResult) SiftBattleResult(zone,bp.side1DefeatResult) SiftBattleResult(zone,bp.side2DefeatResult) for sg in sgroups: for sinfo in sg.spawninfos: SiftSpawn(sinfo.spawn)
def SiftBattle(name): from mud.world.battle import BattleGroup, BattleSequence, BattleResult, BattleMustSurvive, BattleProto from mud.world.zone import Zone bp = BattleProto.byName(name) zone = Zone.byName(bp.zoneName) sequences = [] seq = bp.side1StartSequence while seq: sequences.append(seq) seq = seq.nextSequence seq = bp.side2StartSequence while seq: sequences.append(seq) seq = seq.nextSequence sgroups = [] for s in sequences: snd = s.zoneSound if snd: AddSound("./$/data/sound/%s" % snd) for g in s.battleGroups: if g.triggerSpawnGroup: for sg in zone.spawnGroups: if sg.groupName == g.triggerSpawnGroup: sgroups.append(sg) if g.spawnGroup: for sg in zone.spawnGroups: if sg.groupName == g.spawnGroup: sgroups.append(sg) SiftBattleResult(zone, bp.side1VictoryResult) SiftBattleResult(zone, bp.side2VictoryResult) SiftBattleResult(zone, bp.side1DefeatResult) SiftBattleResult(zone, bp.side2DefeatResult) for sg in sgroups: for sinfo in sg.spawninfos: SiftSpawn(sinfo.spawn)
from mud.world.battle import BattleGroup, BattleSequence, BattleResult, BattleMustSurvive, BattleProto from genesis.dbdict import * #--- DEFINES durSecond = 6 durMinute = durSecond * 60 durHour = durMinute * 60 battle = BattleProto(name="HumanWolfSkirmish", zoneName="base") battle.zoneMessage = "Great armies of humans and wolves are amassed! The battle will soon be fought!" battle.zoneSound = "sfx/College_DrumCadence07.ogg" BattleMustSurvive(name="Taskmaster Duro", battleProto=battle) BattleMustSurvive(name="Captain Flamehorn", battleProto=battle) #--- SIDE 1 SEQUENCE 1 bs = BattleSequence() bs.zoneSound = "sfx/College_DrumCadence03.ogg" battle.side1StartSequence = bs bg = BattleGroup() bg.triggerSpawnGroup = "B1_S1_1" bg.spawnGroup = "DESTROYER" bg.attackDelay = 60 * durSecond bg.battleSequence = bs bg = BattleGroup() bg.triggerSpawnGroup = "B1_S1_2" bg.spawnGroup = "PUNISHER" bg.attackDelay = 65 * durSecond