def updateMumbleState(self): if self.mumbleIdentity: if self.checkMumble(): if self.client.activateMumbleSwitching: logger.debug("Updating mumble state") mumble_link.set_identity(self.mumbleIdentity) else: logger.debug("Automatic channel switching disabled")
def updateMumbleState(self): if self.mumbleIdentity: if self.checkMumble(): if self.client.activateMumbleSwitching: logger.debug("Updating mumble state") mumble_link.set_identity(self.mumbleIdentity) else: logger.debug("Automatic channel switching disabled")
def processViewingReplay(self, url): logger.debug("viewingReplay message: " + str(url.path())) match = re.match('^([0-9]+)/', str(url.path())) if match: logger.info("Watching livereplay: " + match.group(1)) self.mumbleIdentity = match.group(1) + "--2" self.updateMumbleState() return
def processViewingReplay(self, url): logger.debug("viewingReplay message: " + str(url.path())) match = re.match('^([0-9]+)/', str(url.path())) if match: logger.info("Watching livereplay: " + match.group(1)) self.mumbleIdentity = match.group(1) + "--2" self.updateMumbleState() return
def state_playing(self, gameInfo): # Check if our game just launched if self.state != "playing": self.state = "playing" self.uid = gameInfo["uid"] logger.debug(gameInfo["teams"]) # Team -1 is observers, team 0 is "team unset", and the rest is the team number # Our default team is unset. If we find ourselves in a different team, we set # it below for team in gameInfo["teams"]: # Ignore 1-person-teams if len(gameInfo['teams'][team]) < 2: logger.debug("Not putting 1 person team " + team + " in a channel") continue for player in gameInfo['teams'][team]: if self.client.login == player: logger.debug(player + " is in team " + str(team)) if team != "0": self.mumbleIdentity = str( gameInfo["uid"]) + "-" + str(team) else: self.mumbleIdentity = "0" logger.debug("Set mumbleIdentity: " + self.mumbleIdentity)
def state_playing(self, gameInfo): # Check if our game just launched if self.state != "playing": self.state = "playing" self.uid = gameInfo["uid"] logger.debug(gameInfo["teams"]) # Team -1 is observers, team 0 is "team unset", and the rest is the team number # Our default team is unset. If we find ourselves in a different team, we set # it below for team in gameInfo["teams"]: # Ignore 1-person-teams if len(gameInfo['teams'][team]) < 2: logger.debug("Not putting 1 person team " + team + " in a channel") continue for player in gameInfo['teams'][team]: if self.client.login == player: logger.debug(player + " is in team " + str(team)) if team != "0": self.mumbleIdentity = str(gameInfo["uid"]) + "-" + str(team) else: self.mumbleIdentity = "0" logger.debug("Set mumbleIdentity: " + self.mumbleIdentity)
def launchMumble(self): url = QtCore.QUrl() url.setScheme("mumble") url.setHost(self.mumbleHost) url.setPath(self.mumbleChannelRoot) url.setUserName(self.client.login) url.addQueryItem("version", "1.2.0") logger.info("Opening " + url.toString()) if QtGui.QDesktopServices.openUrl(url): logger.debug("Lauching Mumble successful") return 1 logger.debug("Lauching Mumble failed") return 0
def launchMumble(self): url = QtCore.QUrl() url.setScheme("mumble") url.setHost(self.mumbleHost) url.setPath(self.mumbleChannelRoot) url.setUserName(self.client.login) url.addQueryItem("version", "1.2.0") logger.info("Opening " + url.toString()) if QtGui.QDesktopServices.openUrl(url): logger.debug("Lauching Mumble successful") return 1 logger.debug("Lauching Mumble failed") return 0
def linkMumble(self): # Launch mumble and connect to correct server if not self.launchMumble(): self.mumbleFailed = 1 return 0 # Try to link. This may take up to 40 seconds until we bail out for i in range(1, 8): logger.debug("Trying to connect link plugin: " + str(i)) if mumble_link.setup(self.pluginName, self.pluginDescription): logger.info("Mumble link established") self.mumbleSetup = 1 return 1 # FIXME: Replace with something nonblocking? time.sleep(i) logger.info("Mumble link failed") self.mumbleFailed = 1 return 0
def linkMumble(self): # Launch mumble and connect to correct server if not self.launchMumble(): self.mumbleFailed = 1 return 0 # Try to link. This may take up to 40 seconds until we bail out for i in range (1,8): logger.debug("Trying to connect link plugin: " + str(i)) if mumble_link.setup(self.pluginName, self.pluginDescription): logger.info("Mumble link established") self.mumbleSetup = 1 return 1 # FIXME: Replace with something nonblocking? time.sleep(i) logger.info("Mumble link failed") self.mumbleFailed = 1 return 0
def checkMumble(self): if self.mumbleFailed: # If there was a failure linking to mumble before, don't bother anymore. logger.debug("Mumble link failed permanently") return 0 elif not self.mumbleSetup: # Mumble link has never been set up logger.debug("Mumble link has never been set up") return self.linkMumble() elif mumble_link.get_version() == 0: # Mumble was shut down in the meantime logger.debug("Mumble link has been reset") return self.linkMumble() else: # Mumble link is active logger.debug("Mumble link is active") return 1
def checkMumble(self): if self.mumbleFailed: # If there was a failure linking to mumble before, don't bother anymore. logger.debug("Mumble link failed permanently") return 0 elif not self.mumbleSetup: # Mumble link has never been set up logger.debug("Mumble link has never been set up") return self.linkMumble() elif mumble_link.get_version() == 0: # Mumble was shut down in the meantime logger.debug("Mumble link has been reset") return self.linkMumble() else: # Mumble link is active logger.debug("Mumble link is active") return 1
def playerInTeam(self, gameInfo): # Check whether this gameInfo signal is about a game we are in for team in gameInfo["teams"]: for player in gameInfo['teams'][team]: if self.client.login == player: logger.debug("We think we are in this game:") logger.debug("self.client.login: "******"gameInfo['teams']: " + str(gameInfo['teams'])) logger.debug("self.uid: " + str(self.uid)) logger.debug("gameInfo['uid']: " + str(gameInfo['uid'])) logger.debug(str(gameInfo)) return 1 return 0
def processGameExit(self): logger.debug("gameExit signal") self.state = "closed" self.mumbleIdentity = "0" self.updateMumbleState()
def playerInTeam(self, gameInfo): # Check whether this gameInfo signal is about a game we are in for team in gameInfo["teams"]: for player in gameInfo['teams'][team]: if self.client.login == player: logger.debug("We think we are in this game:") logger.debug("self.client.login: "******"gameInfo['teams']: " + str(gameInfo['teams'])) logger.debug("self.uid: " + str(self.uid)) logger.debug("gameInfo['uid']: " + str(gameInfo['uid'])) logger.debug(str(gameInfo)) return 1 return 0
def processGameExit(self): logger.debug("gameExit signal") self.state = "closed" self.mumbleIdentity = "0" self.updateMumbleState()