コード例 #1
0
    def __init__(self, player):
        if locks.authority() is not locks.SYSTEM:
            raise locks.LockFailedError(
                "PythonMode requires system authority.")

        self.console = code.InteractiveConsole()
        player.send(">>>")
コード例 #2
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def go(self, player):
        if not self.locks.go(player):
            raise locks.LockFailedError(
                "You can't go through {}.".format(self))

        player.location = self.destination

        params = {
            "player": player.name,
            "exit": self.name,
            "source": self.location.name,
            "destination": self.destination.name
        }

        try:
            self.location.emit(self.depart_message.format(**params))
        except AttributeError:
            pass

        try:
            self.destination.emit(self.arrive_message.format(**params),
                                  exceptions=[player])
        except AttributeError:
            pass

        try:
            player.send(self.go_message.format(**params))
        except AttributeError:
            pass
コード例 #3
0
ファイル: db.py プロジェクト: rlazarus/MUSS
 def destroy(self):
     """
     Destroy this object, if current authority passes its destroy lock.
     """
     if not self.locks.destroy():
         raise locks.LockFailedError("You cannot destroy {}.".format(
             self.name, self.owner))
     delete(self)
コード例 #4
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def location(self, destination):
        origin = self.location

        if not destination.locks.insert():
            raise locks.LockFailedError("You can't put that in {}.".format(
                destination.name))
        if origin and not origin.locks.remove():
            raise locks.LockFailedError(
                "You can't remove that from {}.".format(origin.name))

        player = locks.authority()
        if destination == player:
            if not self.locks.take():
                raise locks.LockFailedError("You cannot take {}.".format(
                    self.name))
        elif origin == player:
            if not self.locks.drop():
                raise locks.LockFailedError("You cannot drop {}.".format(
                    self.name))

        # Locks passed or non-applicable. Proceed with the move.
        with locks.authority_of(locks.SYSTEM):
            self._location = destination

        with locks.authority_of(self):
            # this gets to use self authority because it should always happen,
            # regardless of the reason location is being changed.
            # it does NOT get to use system authority because it's sometimes
            # (always, for players) how position gets initialized, which locks
            # the object out of its own position attribute.
            if destination is not origin:
                # whatever we were doing there, we're not doing it any more
                self.position = None

        # Trigger a "look" command so we see our new surroundings
        from muss.commands.world import Look
        try:
            Look().execute(self, {"obj": destination})
        except AttributeError:
            pass
コード例 #5
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def __getattribute__(self, attr):
        if attr == "__dict__" and locks.authority() is locks.SYSTEM:
            # This comes up when we're unpickling the db, and attr_locks
            # doesn't exist yet
            return super(Object, self).__getattribute__(attr)

        attr_locks = super(Object, self).__getattribute__("attr_locks")
        if attr in attr_locks:
            if attr_locks[attr].get_lock():
                # Lock passes; grant access
                return super(Object, self).__getattribute__(attr)
            else:
                # Lock fails; deny access
                raise locks.LockFailedError("You don't have permission to get "
                                            "{} from {}.".format(attr, self))
        else:
            # No lock is defined; grant access
            return super(Object, self).__getattribute__(attr)
コード例 #6
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def name(self, name):
        if name.startswith("#"):
            raise ValueError("Names can't begin with a #.")

        if hasattr(self, "name"):
            with locks.authority_of(locks.SYSTEM):
                lock = self.attr_locks["name"].set_lock
            if lock():
                with locks.authority_of(locks.SYSTEM):
                    self._name = name
            else:
                raise locks.LockFailedError("You don't have permission to set "
                                            "name on {}.".format(self))
        else:
            lock = locks.OwnsAttribute(self, "name")
            attr_lock = locks.AttributeLock(set_lock=lock)
            with locks.authority_of(locks.SYSTEM):
                self.attr_locks["name"] = attr_lock
            self._name = name
コード例 #7
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def __delattr__(self, attr):
        try:
            with locks.authority_of(locks.SYSTEM):
                owner_lock = locks.Owns(self.attr_locks[attr])
        except KeyError as e:
            if hasattr(self, attr):
                # Attribute exists, lock doesn't. This is a code error.
                raise e
            else:
                # The attribute doesn't exist.
                raise AttributeError

        if owner_lock():
            super(Object, self).__delattr__(attr)
            with locks.authority_of(locks.SYSTEM):
                del self.attr_locks[attr]
        else:
            raise locks.LockFailedError(
                "You don't have permission to unset {} "
                "on {}.".format(attr, self))
コード例 #8
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def lock_attr(self, attr, owner=None, get_lock=None, set_lock=None):
        if not hasattr(self, attr):
            raise KeyError("{} has no attribute {}.".format(self, attr))

        with locks.authority_of(locks.SYSTEM):
            lock = self.attr_locks[attr]

        if (locks.authority() is not lock.owner
                and locks.authority() is not locks.SYSTEM):
            raise locks.LockFailedError("You don't own that attribute.")

        if owner is None and get_lock is None and set_lock is None:
            raise TypeError(
                "Specify at least one of owner, get_lock, set_lock")

        if owner is not None:
            lock.owner = owner
        if get_lock is not None:
            lock.get_lock = get_lock
        if set_lock is not None:
            lock.set_lock = set_lock
コード例 #9
0
ファイル: db.py プロジェクト: rlazarus/MUSS
    def __setattr__(self, attr, value):
        # Does the attribute already exist?
        if attr not in super(Object, self).__getattribute__("__dict__"):
            # No, it's a new one; allow the write and also create a default lock
            super(Object, self).__setattr__(attr, value)
            lock = locks.AttributeLock(
                set_lock=locks.OwnsAttribute(self, attr))
            with locks.authority_of(locks.SYSTEM):
                self.attr_locks[attr] = lock
        else:
            # Yes, so check the lock
            with locks.authority_of(locks.SYSTEM):
                if attr not in self.attr_locks:
                    # No lock is defined; allow the write
                    return super(Object, self).__setattr__(attr, value)
                else:
                    set_lock = self.attr_locks[attr].set_lock

            if set_lock():
                return super(Object, self).__setattr__(attr, value)
            else:
                # Lock fails; deny the write
                raise locks.LockFailedError("You don't have permission to set "
                                            "{} on {}.".format(attr, self))
コード例 #10
0
ファイル: db.py プロジェクト: rlazarus/MUSS
 def location(self):
     # Everything has a location. If feel the need to delete it, consider
     # setting it to None instead.
     raise locks.LockFailedError("You don't have permission to unset "
                                 "location on {}.".format(self))