コード例 #1
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Regular VapourSynth filterchain"""
    import EoEfunc as eoe
    import havsfunc as haf
    import lvsfunc as lvf
    import vardefunc as vdf
    from adptvgrnMod import adptvgrnMod
    from ccd import ccd
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y, iterate

    src = pre_freeze().std.AssumeFPS(fpsnum=24000, fpsden=1001)
    src = depth(src, 16)

    # TO-DO: Figure out how they post-sharpened it. Probably some form of unsharpening?
    src_y = depth(get_y(src), 32)
    descale = lvf.kernels.Bicubic(b=0, c=3 / 4).descale(src_y, 1440, 810)
    double = vdf.scale.nnedi3cl_double(descale, pscrn=1)
    rescale = depth(SSIM_downsample(double, 1920, 1080), 16)
    scaled = vdf.misc.merge_chroma(rescale, src)

    denoise = core.knlm.KNLMeansCL(scaled, d=1, a=3, s=4, h=0.4, channels='Y')
    stab = haf.GSMC(denoise, radius=2, planes=[0])
    cdenoise = ccd(stab, threshold=5, matrix='709')
    decs = vdf.noise.decsiz(cdenoise,
                            sigmaS=4,
                            min_in=208 << 8,
                            max_in=232 << 8)

    dehalo = haf.YAHR(decs, blur=2, depth=32)
    halo_mask = lvf.mask.halo_mask(decs, rad=3, brz=0.3, thma=0.42)
    dehalo_masked = core.std.MaskedMerge(decs, dehalo, halo_mask)
    dehalo_min = core.std.Expr([dehalo_masked, decs], "x y min")

    aa = lvf.aa.nneedi3_clamp(dehalo_min, strength=1.5)
    # Some scenes have super strong aliasing that I really don't wanna scenefilter until BDs. Thanks, Silver Link!
    aa_strong = lvf.sraa(dehalo_min, rfactor=1.35)
    aa_spliced = lvf.rfs(aa, aa_strong, [])

    upscale = lvf.kernels.Bicubic(b=0, c=3 / 4).scale(descale, 1920, 1080)
    credit_mask = lvf.scale.descale_detail_mask(src_y, upscale, threshold=0.08)
    credit_mask = iterate(credit_mask, core.std.Deflate, 3)
    credit_mask = iterate(credit_mask, core.std.Inflate, 3)
    credit_mask = iterate(credit_mask, core.std.Maximum, 2)
    merge_credits = core.std.MaskedMerge(aa_spliced, src,
                                         depth(credit_mask, 16))

    deband = flt.masked_f3kdb(merge_credits, rad=18, thr=32, grain=[24, 0])
    grain: vs.VideoNode = adptvgrnMod(deband,
                                      seed=42069,
                                      strength=0.15,
                                      luma_scaling=10,
                                      size=1.25,
                                      sharp=80,
                                      static=True,
                                      grain_chroma=False)

    return grain
コード例 #2
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Main filterchain"""
    import lvsfunc as lvf
    import rekt
    import vardefunc as vdf
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y

    src = JP_BD.clip_cut
    rkt = rekt.rektlvls(src, [0, -1], [15, 15], [0, -1], [15, 15])
    cloc = depth(rkt, 32).resize.Bicubic(chromaloc_in=1, chromaloc=0)

    descale = lvf.kernels.Bilinear().descale(get_y(cloc), 1280, 720)
    supersample = vdf.scale.nnedi3_upscale(descale)
    downscaled = SSIM_downsample(supersample,
                                 src.width,
                                 src.height,
                                 smooth=((3**2 - 1) / 12)**0.5,
                                 sigmoid=True,
                                 filter_param_a=0,
                                 filter_param_b=0)
    scaled = vdf.misc.merge_chroma(downscaled, cloc)
    scaled = depth(scaled, 16)

    dft = core.dfttest.DFTTest(scaled,
                               sigma=0.6,
                               sbsize=8,
                               sosize=6,
                               tbsize=3,
                               tosize=1)
    decs = vdf.noise.decsiz(dft, sigmaS=4, min_in=200 << 8, max_in=232 << 8)

    baa = lvf.aa.based_aa(decs, str(shader_file))
    sraa = lvf.sraa(decs, rfactor=1.5)
    clmp = lvf.aa.clamp_aa(decs, baa, sraa, strength=1.5)

    deband = flt.masked_f3kdb(clmp, rad=16, thr=[20, 16])

    grain = vdf.noise.Graigasm(thrs=[x << 8 for x in (32, 80, 128, 176)],
                               strengths=[(0.25, 0.0), (0.20, 0.0),
                                          (0.15, 0.0), (0.0, 0.0)],
                               sizes=(1.20, 1.15, 1.10, 1),
                               sharps=(80, 70, 60, 50),
                               grainers=[
                                   vdf.noise.AddGrain(seed=69420,
                                                      constant=False),
                                   vdf.noise.AddGrain(seed=69420,
                                                      constant=False),
                                   vdf.noise.AddGrain(seed=69420,
                                                      constant=True)
                               ]).graining(deband)

    return grain
コード例 #3
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Main filterchain"""
    import lvsfunc as lvf
    import rekt
    import vardefunc as vdf
    from awsmfunc import bbmod
    from ccd import ccd
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y

    src = JP_BD.clip_cut
    rkt = rekt.rektlvls(src, [0, -1], [30, 17], [0], [17])
    bb_y = bbmod(rkt, top=2, left=2, right=2, bottom=2, u=False, v=False, blur=9999)
    bb_uv = bbmod(bb_y, left=2, right=2, y=False)
    bb = depth(bb_uv, 32)

    descale = lvf.kernels.Spline36().descale(get_y(bb), 1280, 720)
    up_chr = vdf.scale.to_444(bb, 1920, 1080, True).resize.Bicubic(1280, 720)
    descale_merge = vdf.misc.merge_chroma(descale, up_chr)
    denoise_down = lvf.deblock.vsdpir(descale_merge, strength=0.5, mode='deblock', matrix=1, i444=True, cuda=True)

    supersample = vdf.scale.nnedi3_upscale(get_y(denoise_down))
    downscaled = SSIM_downsample(supersample, bb.width, bb.height, smooth=((3 ** 2 - 1) / 12) ** 0.5,
                                 sigmoid=True, filter_param_a=0, filter_param_b=0)

    scaled = vdf.misc.merge_chroma(downscaled, bb)
    scaled = depth(scaled, 16)

    den_uv = ccd(scaled, matrix='709')
    decs = vdf.noise.decsiz(den_uv, sigmaS=8, min_in=200 << 8, max_in=232 << 8)

    nn_aa = lvf.aa.nnedi3(opencl=True, dh=False)(decs)
    sraa = lvf.sraa(decs, rfactor=1.75)
    clmp = lvf.aa.clamp_aa(decs, nn_aa, sraa)

    dehalo = lvf.dehalo.masked_dha(clmp, brightstr=0.65)

    deband = flt.masked_f3kdb(dehalo, rad=17, thr=[24, 16], grain=[24, 12])

    grain = vdf.noise.Graigasm(
        thrs=[x << 8 for x in (32, 80, 128, 176)],
        strengths=[(0.20, 0.0), (0.15, 0.0), (0.10, 0.0), (0.0, 0.0)],
        sizes=(1.20, 1.15, 1.10, 1),
        sharps=(100, 80, 60, 20),
        grainers=[
            vdf.noise.AddGrain(seed=69420, constant=False),
            vdf.noise.AddGrain(seed=69420, constant=False),
            vdf.noise.AddGrain(seed=69420, constant=True)
        ]).graining(deband)

    no_flt = lvf.rfs(grain, depth(bb, 16), no_filter)

    return no_flt
コード例 #4
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Regular VapourSynth filterchain"""
    import havsfunc as haf
    import lvsfunc as lvf
    import vardefunc as vdf
    from adptvgrnMod import adptvgrnMod
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y, iterate

    src = pre_freeze()
    src = depth(src, 16)

    src_y = depth(get_y(src), 32)
    descale = lvf.kernels.Bicubic(b=0, c=3 / 4).descale(src_y, 1440, 810)
    double = vdf.scale.nnedi3cl_double(descale, pscrn=1)
    rescale = depth(SSIM_downsample(double, 1920, 1080), 16)
    scaled = vdf.misc.merge_chroma(rescale, src)

    denoise = core.knlm.KNLMeansCL(scaled, d=1, a=3, s=4, h=0.3, channels='Y')
    decs = vdf.noise.decsiz(denoise,
                            sigmaS=4,
                            min_in=208 << 8,
                            max_in=232 << 8)

    dehalo = haf.YAHR(decs, blur=2, depth=28)
    halo_mask = lvf.mask.halo_mask(decs, rad=3, brz=0.3, thma=0.42)
    dehalo_masked = core.std.MaskedMerge(decs, dehalo, halo_mask)

    aa = lvf.aa.nneedi3_clamp(dehalo_masked, strength=1.5)
    # Strong aliasing on the transformation scene (and probably elsewhere that I missed). Thanks, Silver Link!
    aa_strong = lvf.sraa(dehalo_masked, rfactor=1.35)
    aa_spliced = lvf.rfs(aa, aa_strong, [(7056, 7322)])

    upscale = lvf.kernels.Bicubic(b=0, c=3 / 4).scale(descale, 1920, 1080)
    credit_mask = lvf.scale.descale_detail_mask(src_y, upscale, threshold=0.08)
    credit_mask = iterate(credit_mask, core.std.Deflate, 3)
    credit_mask = iterate(credit_mask, core.std.Inflate, 3)
    credit_mask = iterate(credit_mask, core.std.Maximum, 2)
    merge_credits = core.std.MaskedMerge(aa_spliced, src,
                                         depth(credit_mask, 16))

    deband = flt.masked_f3kdb(merge_credits, rad=18, thr=32, grain=[24, 0])
    grain: vs.VideoNode = adptvgrnMod(deband,
                                      seed=42069,
                                      strength=0.15,
                                      luma_scaling=10,
                                      size=1.25,
                                      sharp=80,
                                      static=True,
                                      grain_chroma=False)

    return grain
コード例 #5
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Main VapourSynth filterchain"""
    import havsfunc as haf
    import lvsfunc as lvf
    import vardefunc as vdf
    from ccd import ccd
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y

    src = JP_BD.clip_cut
    src = depth(src, 32)

    src_y = get_y(src)
    l_mask = vdf.mask.FDOG().get_mask(src_y, lthr=0.065, hthr=0.065).std.Maximum().std.Minimum()
    l_mask = l_mask.std.Median().std.Convolution([1] * 9)

    # Rescaling
    descale = flt.auto_descale(src_y)
    desc_i = flt.descale_fields(src_y, kernel=lvf.kernels.BicubicSharp)
    descale = lvf.rfs(descale, desc_i, [(1555, 1685)])

    supersample = vdf.scale.nnedi3cl_double(descale, use_znedi=True, pscrn=1)
    downscaled = SSIM_downsample(supersample, src.width, src.height, smooth=((3 ** 2 - 1) / 12) ** 0.5,
                                 sigmoid=True, filter_param_a=0, filter_param_b=0)

    scaled_mask = core.std.MaskedMerge(src_y, downscaled, l_mask)
    scaled = depth(vdf.misc.merge_chroma(scaled_mask, src), 16)

    # Denoising
    l_mask_16 = depth(l_mask, 16).std.Minimum()
    dft = core.dfttest.DFTTest(scaled, sigma=1.25, tbsize=3, tosize=1)
    dft_masked = core.std.MaskedMerge(dft, scaled, l_mask_16)

    ccd_uv = ccd(dft, threshold=4, matrix='709')
    ccd_uv = core.std.MaskedMerge(ccd_uv, dft_masked, l_mask_16, planes=[1, 2])

    decs = vdf.noise.decsiz(ccd_uv, sigmaS=4, min_in=212 << 8, max_in=240 << 8)

    # AA and slight lineart enhancement
    baa = lvf.aa.based_aa(decs, shader_file)
    sraa = lvf.sraa(decs, rfactor=1.5, downscaler=lvf.kernels.Bicubic(b=-1/2, c=1/4).scale)
    clmp = lvf.aa.clamp_aa(decs, baa, sraa, strength=1.5)

    sraa_strong = flt.transpose_sraa(decs, rfactor=1.2, downscaler=lvf.kernels.Bicubic(b=-1/2, c=1/4).scale)
    clmp = lvf.rfs(clmp, sraa_strong, [])

    darken = haf.FastLineDarkenMOD(clmp, strength=36)

    # Debanding and graining
    deband = core.average.Mean([
        flt.masked_f3kdb(darken, rad=18, thr=[28, 24]),
        flt.masked_placebo(darken, rad=15, thr=4)
    ])

    grain = vdf.noise.Graigasm(
        thrs=[x << 8 for x in (32, 80, 128, 176)],
        strengths=[(0.15, 0.0), (0.10, 0.0), (0.10, 0.0), (0.0, 0.0)],
        sizes=(1.15, 1.10, 1.05, 1),
        sharps=(60, 50, 50, 50),
        grainers=[
            vdf.noise.AddGrain(seed=69420, constant=True),
            vdf.noise.AddGrain(seed=69420, constant=True),
            vdf.noise.AddGrain(seed=69420, constant=True)
        ]).graining(deband)

    return grain
コード例 #6
0
def pre_filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """
    Regular filtering to get the output images to stitch.

    This is preferable over handling it unfiltered, since it'll be faster than encoding it
    and reduces the amount of jitter caused by the upscale after.
    """
    import lvsfunc as lvf
    import rekt
    import vardefunc as vdf
    from awsmfunc import bbmod
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y, join, plane

    src = JP_BD.clip_cut

    # Fixing animation f**k-ups
    if freeze_ranges:
        src = core.std.FreezeFrames(
            src,
            [s[0] for s in freeze_ranges],
            [e[1] for e in freeze_ranges],
            [f[2] for f in freeze_ranges]
        )

    # Edgefixing
    ef = rekt.rektlvls(
        src, prot_val=[16, 235], min=16, max=235,
        rownum=[0, src.height-1], rowval=[16, 16],
        colnum=[0, src.width-1], colval=[16, 16],
    )

    bb_y = bbmod(ef, left=1, top=1, right=1, bottom=1, thresh=32, y=True, u=False, v=False)
    bb_uv = bbmod(bb_y, left=2, top=2, right=2, bottom=2, y=False, u=True, v=True)

    cshift = flt.shift_chroma(bb_uv, left=0.6)
    cshift = lvf.rfs(bb_uv, cshift, cshift_left_ranges)

    bb32 = depth(cshift, 32)
    bb32_y = get_y(bb32)

    # Descaling + DPIR while it's at a lower res (so I can actually run it because >memory issues xd)
    descale = lvf.kernels.Catrom().descale(bb32_y, 1280, 720)
    downscale = lvf.kernels.Catrom(format=vs.YUV444PS).scale(bb32, 1280, 720)
    descale_444 = join([descale, plane(downscale, 1), plane(downscale, 2)])
    denoise_y = lvf.deblock.vsdpir(descale_444, strength=2.75, mode='deblock', matrix=1, i444=True, cuda=True)

    supersample = vdf.scale.fsrcnnx_upscale(get_y(denoise_y), shader_file=shader_file, downscaler=None)
    downscaled = SSIM_downsample(supersample, src.width, src.height, smooth=((3 ** 2 - 1) / 12) ** 0.5,
                                 sigmoid=True, filter_param_a=0, filter_param_b=0)

    # Create credit mask
    upscale = lvf.kernels.Catrom().scale(descale, src.width, src.height)
    credit_mask = lvf.scale.descale_detail_mask(bb32_y, upscale, threshold=0.055) \
        .std.Deflate().std.Deflate().std.Minimum()

    # Merge early for additional accuracy with DPIR
    merged = core.std.MaskedMerge(downscaled, bb32_y, credit_mask)

    down_y = lvf.kernels.Catrom().scale(merged, src.width/2, src.height/2)
    down_i444 = join([down_y, plane(bb32, 1), plane(bb32, 2)])
    deblock_down = lvf.deblock.vsdpir(down_i444, strength=3, mode='denoise', matrix=1, i444=True, cuda=True)

    scaled = depth(join([merged, plane(deblock_down, 1), plane(deblock_down, 2)]), 16)

    # Final bit of "denoising"
    dft = core.dfttest.DFTTest(scaled, sigma=2.0, tbsize=5, tosize=3, planes=[0])
    decs = vdf.noise.decsiz(dft, sigmaS=4, min_in=208 << 8, max_in=232 << 8)

    # AA
    baa = lvf.aa.based_aa(decs, str(shader_file))
    sraa = lvf.sraa(decs, rfactor=1.65)
    clmp = lvf.aa.clamp_aa(decs, baa, sraa, strength=1.3)

    dehalo = lvf.dehalo.masked_dha(clmp, rx=1.4, ry=1.4, brightstr=0.4)
    cwarp = core.warp.AWarpSharp2(dehalo, thresh=72, blur=3, type=1, depth=4, planes=[1, 2])

    # Merge credits (if applicable)
    merged = core.std.MaskedMerge(cwarp, depth(bb32, 16), depth(credit_mask, 16))

    deband = core.average.Mean([
        flt.masked_f3kdb(merged, rad=16, thr=[20, 24], grain=[24, 12]),
        flt.masked_f3kdb(merged, rad=20, thr=[28, 24], grain=[24, 12]),
        flt.masked_placebo(merged, rad=6, thr=2.5, itr=2, grain=4)
    ])

    no_flt = lvf.rfs(deband, depth(bb32, 16), no_filter)

    return no_flt
コード例 #7
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Main filterchain"""
    import lvsfunc as lvf
    import rekt
    import vardefunc as vdf
    from awsmfunc import bbmod
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y

    src = JP_BD.clip_cut
    rkt = rekt.rektlvls(src, [0, -1], [17, 17], [0, -1], [17, 21])
    bb_y = bbmod(rkt, top=2, left=2, right=1, u=False, v=False)
    bb_uv = bbmod(bb_y, left=2, right=2, y=False)
    bb = depth(bb_uv, 32)

    descale = lvf.kernels.Mitchell().descale(get_y(bb), 1280, 720)
    up_chr = vdf.scale.to_444(bb, 1920, 1080, True).resize.Bicubic(1280, 720)
    descale_merge = vdf.misc.merge_chroma(descale, up_chr)
    denoise_down = lvf.deblock.vsdpir(descale_merge, strength=5, mode='deblock', matrix=1, i444=True, cuda=True)

    supersample = vdf.scale.nnedi3_upscale(get_y(denoise_down))
    downscaled = SSIM_downsample(supersample, bb.width, bb.height, smooth=((3 ** 2 - 1) / 12) ** 0.5,
                                 sigmoid=True, filter_param_a=0, filter_param_b=0)

    den_chr_up = core.resize.Bicubic(denoise_down, bb.width, bb.height, bb.format.id)
    den_chr_up_shift = core.resize.Bicubic(denoise_down, bb.width, bb.height, bb.format.id, src_left=-0.5)
    den_chr_up = lvf.rfs(den_chr_up, den_chr_up_shift, shift_chr)

    scaled = vdf.misc.merge_chroma(downscaled, den_chr_up)
    scaled = depth(scaled, 16)

    decs = vdf.noise.decsiz(scaled, sigmaS=4, min_in=208 << 8, max_in=232 << 8)

    deband = core.average.Mean([
        flt.masked_f3kdb(decs, rad=17, thr=[20, 24], grain=[24, 12]),
        flt.masked_f3kdb(decs, rad=21, thr=[32, 24], grain=[24, 12]),
        flt.masked_placebo(decs, rad=6, thr=2.8, itr=2, grain=4)
    ])

    grain = vdf.noise.Graigasm(
        thrs=[x << 8 for x in (32, 80, 128, 176)],
        strengths=[(0.25, 0.0), (0.20, 0.0), (0.15, 0.0), (0.0, 0.0)],
        sizes=(1.25, 1.20, 1.15, 1),
        sharps=(80, 70, 60, 50),
        grainers=[
            vdf.noise.AddGrain(seed=69420, constant=False),
            vdf.noise.AddGrain(seed=69420, constant=False),
            vdf.noise.AddGrain(seed=69420, constant=True)
        ]).graining(deband)

    grain_str = vdf.noise.Graigasm(
        thrs=[x << 8 for x in (32, 80, 128, 176)],
        strengths=[(0.35, 0.0), (0.30, 0.0), (0.25, 0.0), (0.0, 0.0)],
        sizes=(1.25, 1.20, 1.15, 1),
        sharps=(80, 70, 60, 50),
        grainers=[
            vdf.noise.AddGrain(seed=69420, constant=False),
            vdf.noise.AddGrain(seed=69420, constant=False),
            vdf.noise.AddGrain(seed=69420, constant=True)
        ]).graining(deband)

    grain = lvf.rfs(grain, grain_str, str_grain)

    return grain
コード例 #8
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Main VapourSynth filterchain"""
    import debandshit as dbs
    import havsfunc as haf
    import lvsfunc as lvf
    import rekt
    import vardefunc as vdf
    from awsmfunc import bbmod
    from ccd import ccd
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_w, get_y

    src = JP_BD.clip_cut
    src = depth(src, 16)

    rkt_a = rekt.rektlvls(src, [0, 1, -2, -1], [12, -12, -10, 11],
                          [0, 1, -2, -1], [11, -12, -10, 11])
    rkt_b = rekt.rektlvls(src, [0, -1], [15, 15], [0, 1, 2, 3, -4, -2, -1],
                          [12, 3, -1, 1, 2, 4, 12])
    rkt_c = rekt.rektlvls(src, [-2, -1], [6, 11], [0, -2, -1], [15, 10, 15])
    bb_c = bbmod(rkt_c, bottom=2, blur=35, y=False)
    rkt = lvf.rfs(rkt_a, rkt_b, [(458, 522), (806, 919), (1148, 1179),
                                 (1321, 1442), (1989, 2129)])
    rkt = lvf.rfs(rkt, bb_c, [(2130, None)])

    ef = depth(rkt, 32)
    src_y = get_y(ef)

    pre_den = core.dfttest.DFTTest(src_y, sigma=3.0)
    l_mask = vdf.mask.FDOG().get_mask(
        pre_den, lthr=0.125,
        hthr=0.050).rgsf.RemoveGrain(4).rgsf.RemoveGrain(4)
    l_mask = l_mask.std.Minimum().std.Deflate().std.Median().std.Convolution(
        [1] * 9).std.Maximum()

    # Descaling.
    descaled = lvf.kernels.Catrom().descale(
        src_y, get_w(720, src_y.width / src_y.height), 720)
    descaled = core.resize.Bicubic(descaled, format=vs.YUV444P16)

    # Slight AA in an attempt to forcibly fix starved lineart.
    baa = lvf.aa.based_aa(descaled, shader_file)
    sraa = lvf.aa.upscaled_sraa(descaled, rfactor=1.45)
    clamp_aa = lvf.aa.clamp_aa(descaled, baa, sraa, strength=1.15)
    clamp_aa = depth(get_y(clamp_aa), 32)

    # Doing a mixed reupscale using nn3/fsrcnnx, grabbing the darkest parts of each
    rescaled_nn3 = vdf.scale.nnedi3cl_double(clamp_aa, use_znedi=True, pscrn=1)
    rescaled_fsrcnnx = vdf.scale.fsrcnnx_upscale(clamp_aa, rescaled_nn3.width,
                                                 rescaled_nn3.height,
                                                 shader_file)
    rescaled = core.std.Expr([rescaled_nn3, rescaled_fsrcnnx], "x y min")

    downscaled = SSIM_downsample(rescaled,
                                 src_y.width,
                                 src_y.height,
                                 smooth=((3**2 - 1) / 12)**0.5,
                                 sigmoid=True,
                                 filter_param_a=-1 / 2,
                                 filter_param_b=1 / 4)
    downscaled = core.std.MaskedMerge(src_y, downscaled, l_mask)

    scaled = depth(vdf.misc.merge_chroma(downscaled, ef), 16)

    # Chroma warping to forcibly wrap it a bit nicer around the lineart. Also fixing slight shift. 4:2:0 was a mistake.
    cwarp = scaled.warp.AWarpSharp2(thresh=72,
                                    blur=3,
                                    type=1,
                                    depth=6,
                                    planes=[1, 2])

    # The textures and detail are very smeary, so gotta be careful not to make it even worse
    stab = haf.GSMC(cwarp, radius=3, planes=[0], thSAD=75)
    den_uv = ccd(stab, threshold=5, matrix='709')
    decs = vdf.noise.decsiz(den_uv,
                            sigmaS=8.0,
                            min_in=200 << 8,
                            max_in=240 << 8)

    # Scenefiltered debanding. Not graining, since we kept most of the original grain anyway.
    deband_wk = dbs.debanders.dumb3kdb(decs,
                                       radius=16,
                                       threshold=[28, 0],
                                       grain=0)
    deband_wk = core.placebo.Deband(deband_wk,
                                    iterations=2,
                                    threshold=3.5,
                                    radius=12,
                                    grain=0,
                                    planes=2 | 4)

    # Strong denoising + debanding to hopefully deal with all the awful bands. Courtesy of :b:arde
    dft = core.dfttest.DFTTest(decs, sigma=4.0)
    ccd_uv = ccd(dft, threshold=10, matrix='709')
    f3k = dbs.debanders.dumb3kdb(ccd_uv, radius=8, threshold=[36, 24], grain=0)
    plac = flt.masked_placebo(f3k,
                              rad=18,
                              thr=5.5,
                              itr=2,
                              grain=3.0,
                              mask_args={
                                  'detail_brz': 100,
                                  'lines_brz': 450
                              })

    dft_diff = core.std.MakeDiff(decs, dft)
    plac_diff = core.std.MergeDiff(plac, dft_diff)

    deband = lvf.rfs(deband_wk, plac_diff, strong_debanding)

    return deband
コード例 #9
0
def filterchain() -> Union[vs.VideoNode, Tuple[vs.VideoNode, ...]]:
    """Regular VapourSynth filterchain"""
    import EoEfunc.denoise as eoe
    import havsfunc as haf
    import lvsfunc as lvf
    import vardefunc as vdf
    from adptvgrnMod import adptvgrnMod
    from ccd import ccd
    from muvsfunc import SSIM_downsample
    from vsutil import depth, get_y, iterate
    from xvs import WarpFixChromaBlend

    src = JP_clip.clip_cut.std.AssumeFPS(fpsnum=24000, fpsden=1001)
    src = depth(src, 16)

    # TO-DO: Figure out how they post-sharpened it. Probably some form of unsharpening?
    src_y = depth(get_y(src), 32)
    descale = lvf.kernels.Bicubic(b=0, c=3 / 4).descale(src_y, 1440, 810)
    double = vdf.scale.nnedi3cl_double(descale, pscrn=1)
    rescale = depth(SSIM_downsample(double, 1920, 1080), 16)
    scaled = vdf.misc.merge_chroma(rescale, src)

    denoise_ref = core.dfttest.DFTTest(scaled, sigma=1.8)
    denoise = lvf.denoise.bm3d(scaled, sigma=[0.75, 0.65], ref=denoise_ref)
    cdenoise = ccd(denoise, threshold=3, matrix='709')
    decs = vdf.noise.decsiz(cdenoise,
                            sigmaS=4,
                            min_in=208 << 8,
                            max_in=232 << 8)

    # Dehalo fuckery. F**k the sharpening, dude
    dehalo = haf.YAHR(decs, blur=2, depth=32)
    dehalo_2 = lvf.dehalo.masked_dha(dehalo, ry=2.5, rx=2.5)
    halo_mask = lvf.mask.halo_mask(decs, rad=3, brz=0.3, thma=0.42)
    dehalo_masked = core.std.MaskedMerge(decs, dehalo_2, halo_mask)
    dehalo_min = core.std.Expr([dehalo_masked, decs], "x y min")

    # Brightening the lines to undo the unsharpening's line darkening
    bright = haf.FastLineDarkenMOD(dehalo_min, strength=-24)

    # AA
    baa = lvf.aa.based_aa(bright, str(shader_file))
    sraa = lvf.sraa(bright, rfactor=1.45)
    clmp = lvf.aa.clamp_aa(bright, baa, sraa, strength=1.45)

    line_mask = core.std.Prewitt(clmp)
    cwarp = WarpFixChromaBlend(clmp, thresh=96, depth=6)
    cwarp = core.std.MaskedMerge(cwarp, clmp, line_mask)

    upscale = lvf.kernels.Bicubic(b=0, c=3 / 4).scale(descale, 1920, 1080)
    credit_mask = lvf.scale.descale_detail_mask(src_y, upscale, threshold=0.08)
    credit_mask = iterate(credit_mask, core.std.Deflate, 3)
    credit_mask = iterate(credit_mask, core.std.Inflate, 3)
    credit_mask = iterate(credit_mask, core.std.Maximum, 2)
    merge_credits = core.std.MaskedMerge(cwarp, src, depth(credit_mask, 16))

    deband = flt.masked_f3kdb(merge_credits, rad=15, thr=20, grain=[12, 0])
    grain: vs.VideoNode = adptvgrnMod(deband,
                                      seed=42069,
                                      strength=0.15,
                                      luma_scaling=10,
                                      size=1.25,
                                      sharp=70,
                                      static=True,
                                      grain_chroma=False)

    return grain