コード例 #1
0
ファイル: navy.py プロジェクト: francis-clairicia/Navy
class PlayerClient(Dialog):

    def __init__(self, master, **kwargs):
        Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
        params_for_all_buttons = {
            "font": ("calibri", 30),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": YELLOW,
            "outline": 3
        }
        self.start_game = NavySetup(2)
        self.text_title = Text("Connect to Player 1", ("calibri", 50))
        self.ip = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2)
        self.text_ip_address = Text("IP address", ("calibri", 40), YELLOW)
        self.port = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2)
        self.text_port_of_connection = Text("Port", ("calibri", 40), YELLOW)
        self.text_connection = Text(font=("calibri", 25), color=YELLOW)
        self.text_connection.hide()
        self.button_connect = Button(self, "Connection", callback=self.connection, **params_for_all_buttons)
        self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)
        self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")

    def on_dialog_quit(self):
        self.disable_text_input()
        self.stop_connection()

    def place_objects(self):
        self.frame.move(center=self.center)
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50)
        self.lets_play_countdown.move(center=self.text_title.center)
        self.ip.move(centerx=self.frame.centerx + self.frame.w // 10, bottom=self.frame.centery - 10)
        self.text_ip_address.move(centery=self.ip.centery, right=self.ip.left - 10)
        self.port.move(left=self.ip.left, top=self.ip.bottom + 20)
        self.text_port_of_connection.move(centery=self.port.centery, right=self.port.left - 10)
        self.text_connection.move(centerx=self.frame.centerx, top=self.port.bottom + 5)
        self.button_connect.move(centerx=self.frame.centerx - (self.frame.width // 4), bottom=self.frame.bottom - 10)
        self.button_cancel.move(centerx=self.frame.centerx + (self.frame.width // 4), bottom=self.frame.bottom - 10)

    def connection(self):
        self.text_connection.show()
        self.text_connection.message = "Connection..."
        self.draw_and_refresh()
        if not self.connect_to_server(self.ip.get(), int(self.port.get()), 3):
            self.text_connection.message = "Connection failed. Try again."
        else:
            self.text_connection.hide()
            self.text_title.hide()
            self.button_connect.state = self.button_cancel.state = Button.DISABLED
            self.button_connect.focus_leave()
            self.lets_play_countdown.start(at_end=self.play)

    def play(self):
        self.start_game.mainloop()
        self.stop()
コード例 #2
0
class PlayerClient(Dialog):

    def __init__(self, master, **kwargs):
        Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
        self.start_game = master.start_game
        self.text_title = Text("Connect to Player 1", font=("calibri", 50))
        self.form = Form(self)
        self.form.add_entry("IP", Text("IP address", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2))
        self.form.add_entry("Port", Text("Port", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2))
        self.text_connection = Text(font=("calibri", 25), color=YELLOW)
        self.text_connection.hide()
        self.button_connect = Button(self, "Connection", theme="option", callback=self.connection)
        self.button_cancel = Button(self, "Return to menu", theme="option", callback=self.stop)
        self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")

    def on_quit(self):
        self.stop_connection()

    def place_objects(self):
        self.frame.move(center=self.center)
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50)
        self.lets_play_countdown.move(center=self.text_title.center)
        self.form.move(center=self.frame.center)
        self.text_connection.move(centerx=self.frame.centerx, top=self.form.bottom + 5)
        self.button_connect.move(centerx=self.frame.centerx - (self.frame.width // 4), bottom=self.frame.bottom - 10)
        self.button_cancel.move(centerx=self.frame.centerx + (self.frame.width // 4), bottom=self.frame.bottom - 10)

    def connection(self):
        self.text_connection.show()
        self.text_connection.message = "Connection..."
        self.draw_and_refresh()
        try:
            address = self.form.get("IP")
            port = int(self.form.get("Port"))
        except ValueError:
            self.text_connection.message = "The port of connection must be a number."
            return
        if not self.connect_to_server(address, port, 3):
            self.text_connection.message = "Connection failed. Try again."
        else:
            self.text_connection.hide()
            self.text_title.hide()
            self.button_connect.state = self.button_cancel.state = Button.DISABLED
            self.button_connect.focus_leave()
            self.lets_play_countdown.start(at_end=self.play)

    def play(self):
        self.start_game.start(2)
        self.stop()