def test_returns_false_when_point_west_of_unrotated(self): p = CollisionPointToRectangleTest.TestPoint() p.x, p.y = -3, 5 r = self._unrotated_rect() self.assertFalse(Game.collision_point_to_rectangle(p, r))
def test_returns_true_when_point_inside_unrotated(self): p = CollisionPointToRectangleTest.TestPoint() p.x, p.y = 5, 6 r = self._unrotated_rect() self.assertTrue(Game.collision_point_to_rectangle(p, r))