コード例 #1
0
 def entityCreated(self, event):
   GameView.entityCreated(self, event)
   view = self.entityToView[event.entity]
   event.entity._em.registerListener(Event.ENTITY_MOVED, view.entityPositionUpdate, [])
   
   if event.entity.name in self._world._infantryUnits:
     event.entity._em.registerListener(Event.ENTITY_MOVING, view.setModeEvent, ["MOVE"])
     event.entity._em.registerListener(Event.ENTITY_STOPPED, view.setModeEvent, ["STAND"])
     event.entity._em.registerListener(Event.ENTITY_ATTACKING, view.setModeEvent, ["ATTACK"])
     event.entity._em.registerListener(Event.ENTITY_DIED, view.setModeEvent, ["DIE"])
     event.entity._em.registerListener(Event.ENTITY_FACING_UPDATED, view.entityFacingUpdate, [])
     view.setMode("STAND")
     
     if event.entity.name == "Terran Grunt" or event.entity.name == "Terran Engineer":
       event.entity._em.registerListener(Event.ENTITY_ATTACKING, Audio.playSoundEvent, ["planet5521/data/daka.wav"])
     if event.entity.name == "Insect Warrior":
       event.entity._em.registerListener(Event.ENTITY_ATTACKING, Audio.playSoundEvent, ["planet5521/data/duf.wav"])
    
   # These require special treatment
   
   if event.entity.name == "Sky":
     view.currentMode.sprites[0].size = Vector2(self._world.width, self._world.height)
     view.currentMode.sprites[0].tileSize = Vector2(1, self._world.width)
     view.currentMode.sprites[0].entitySizeUpdate()
   
   if event.entity.name == "Ground":
     view.currentMode.sprites[0].size = Vector2(self._world.width, 10)
     view.currentMode.sprites[0].entitySizeUpdate()
   
   if event.entity.name == "Ground Surface":
     view.currentMode.sprites[0].tileSize = Vector2(1, 0.28)
     view.currentMode.sprites[0].size = Vector2(self._world.width, 0.28)
     view.currentMode.sprites[0].entitySizeUpdate()
コード例 #2
0
  def __init__(self, x, y, w, h, world):
    GameView.__init__(self, x, y, w, h, world)
    # TODO: make this moddable
    # Used to identify initial stances and so forth.

    # TODO: makke this moddable too
    self.entityToViewName["Terran Grunt"] = "Terran Grunt View"
    self.entityToViewName["Terran Engineer"] = "Terran Engineer View"
    self.entityToViewName["Terran Barracks"] = "Barracks View"
    self.entityToViewName["Insect Warrior"] = "Insect Warrior View"
    self.entityToViewName["Dropship"] = "Dropship View"
    self.entityToViewName["Cloud"] = "Cloud View"
    self.entityToViewName["Sky"] = "Sky View"
    self.entityToViewName["Ground"] = "Ground View"
    self.entityToViewName["Ground Surface"] = "Ground Surface View"