class TestApp(Screen): def __init__(self): super(TestApp, self).__init__((1024, 768), "NanoGUI Test") window = Window(self, "Button demo") window.setPosition((15, 15)) window.setLayout(GroupLayout()) Label(window, "Push buttons", "sans-bold") b = Button(window, "Plain button") def cb(): print("pushed!") b.setCallback(cb) b = Button(window, "Styled", entypo.ICON_ROCKET) b.setBackgroundColor(Color(0, 0, 1.0, 0.1)) b.setCallback(cb) Label(window, "Toggle buttons", "sans-bold") b = Button(window, "Toggle me") b.setFlags(Button.Flags.ToggleButton) def change_cb(state): print("Toggle button state: %s" % str(state)) b.setChangeCallback(change_cb) Label(window, "Radio buttons", "sans-bold") b = Button(window, "Radio button 1") b.setFlags(Button.Flags.RadioButton) b = Button(window, "Radio button 2") b.setFlags(Button.Flags.RadioButton) Label(window, "A tool palette", "sans-bold") tools = Widget(window) tools.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) ToolButton(tools, entypo.ICON_CLOUD) ToolButton(tools, entypo.ICON_FF) ToolButton(tools, entypo.ICON_COMPASS) ToolButton(tools, entypo.ICON_INSTALL) Label(window, "Popup buttons", "sans-bold") popupBtn = PopupButton(window, "Popup", entypo.ICON_EXPORT) popup = popupBtn.popup() popup.setLayout(GroupLayout()) Label(popup, "Arbitrary widgets can be placed here") CheckBox(popup, "A check box") popupBtn = PopupButton(popup, "Recursive popup", entypo.ICON_FLASH) popup = popupBtn.popup() popup.setLayout(GroupLayout()) CheckBox(popup, "Another check box") window = Window(self, "Basic widgets") window.setPosition((200, 15)) window.setLayout(GroupLayout()) Label(window, "Message dialog", "sans-bold") tools = Widget(window) tools.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) def cb2(result): print("Dialog result: %i" % result) b = Button(tools, "Info") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Information, "Title", "This is an information message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Warn") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a warning message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Ask") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a question message", "Yes", "No", True) dlg.setCallback(cb2) b.setCallback(cb) import os import sys os.chdir(sys.path[0]) try: icons = nanogui.loadImageDirectory(self.nvgContext(), "icons") except: try: icons = nanogui.loadImageDirectory(self.nvgContext(), "../icons") except: icons = nanogui.loadImageDirectory(self.nvgContext(), "../resources/icons") Label(window, "Image panel & scroll panel", "sans-bold") imagePanelBtn = PopupButton(window, "Image Panel") imagePanelBtn.setIcon(entypo.ICON_FOLDER) popup = imagePanelBtn.popup() vscroll = VScrollPanel(popup) imgPanel = ImagePanel(vscroll) imgPanel.setImages(icons) popup.setFixedSize((245, 150)) img_window = Window(self, "Selected image") img_window.setPosition((710, 15)) img_window.setLayout(GroupLayout()) imgView = ImageView(img_window, icons[0][0]) def cb(i): print("Selected item %i" % i) imgView.bindImage(icons[i][0]) imgPanel.setCallback(cb) imgView.setGridThreshold(3) Label(window, "File dialog", "sans-bold") tools = Widget(window) tools.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) b = Button(tools, "Open") valid = [("png", "Portable Network Graphics"), ("txt", "Text file")] def cb(): result = nanogui.file_dialog(valid, False) print("File dialog result = %s" % result) b.setCallback(cb) b = Button(tools, "Save") def cb(): result = nanogui.file_dialog(valid, True) print("File dialog result = %s" % result) b.setCallback(cb) Label(window, "Combo box", "sans-bold") ComboBox(window, ["Combo box item 1", "Combo box item 2", "Combo box item 3"]) Label(window, "Check box", "sans-bold") def cb(state): print("Check box 1 state: %s" % state) chb = CheckBox(window, "Flag 1", cb) chb.setChecked(True) def cb(state): print("Check box 2 state: %s" % state) CheckBox(window, "Flag 2", cb) Label(window, "Progress bar", "sans-bold") self.progress = ProgressBar(window) Label(window, "Slider and text box", "sans-bold") panel = Widget(window) panel.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 20)) slider = Slider(panel) slider.setValue(0.5) slider.setFixedWidth(80) textBox = TextBox(panel) textBox.setFixedSize((60, 25)) textBox.setValue("50") textBox.setUnits("%") textBox.setFontSize(20) textBox.setAlignment(TextBox.Alignment.Right) def cb(value): textBox.setValue("%i" % int(value * 100)) slider.setCallback(cb) def cb(value): print("Final slider value: %i" % int(value * 100)) slider.setFinalCallback(cb) window = Window(self, "Misc. widgets") window.setPosition((425, 15)) window.setLayout(GroupLayout()) tabWidget = TabWidget(window) layer = tabWidget.createTab("Color Wheel") layer.setLayout(GroupLayout()) Label(layer, "Color wheel widget", "sans-bold") ColorWheel(layer) layer = tabWidget.createTab("Function Graph") layer.setLayout(GroupLayout()) Label(layer, "Function graph widget", "sans-bold") graph = Graph(layer, "Some function") graph.setHeader("E = 2.35e-3") graph.setFooter("Iteration 89") values = [0.5 * (0.5 * math.sin(i / 10.0) + 0.5 * math.cos(i / 23.0) + 1) for i in range(100)] graph.setValues(values) tabWidget.setActiveTab(0) window = Window(self, "Grid of small widgets") window.setPosition((425, 300)) layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5) layout.setColAlignment( [Alignment.Maximum, Alignment.Fill]) layout.setSpacing(0, 10) window.setLayout(layout) Label(window, "Floating point :", "sans-bold") floatBox = TextBox(window) floatBox.setEditable(True) floatBox.setFixedSize((100, 20)) floatBox.setValue("50") floatBox.setUnits("GiB") floatBox.setDefaultValue("0.0") floatBox.setFontSize(16) floatBox.setFormat("[-]?[0-9]*\\.?[0-9]+") Label(window, "Positive integer :", "sans-bold") intBox = IntBox(window) intBox.setEditable(True) intBox.setFixedSize((100, 20)) intBox.setValue(50) intBox.setUnits("Mhz") intBox.setDefaultValue("0") intBox.setFontSize(16) intBox.setFormat("[1-9][0-9]*") intBox.setSpinnable(True) intBox.setMinValue(1) intBox.setValueIncrement(2) Label(window, "Checkbox :", "sans-bold") cb = CheckBox(window, "Check me") cb.setFontSize(16) cb.setChecked(True) Label(window, "Combo box :", "sans-bold") cobo = ComboBox(window, ["Item 1", "Item 2", "Item 3"]) cobo.setFontSize(16) cobo.setFixedSize((100, 20)) Label(window, "Color button :", "sans-bold") popupBtn = PopupButton(window, "", 0) popupBtn.setBackgroundColor(Color(1, 0.47, 0, 1)) popupBtn.setFontSize(16) popupBtn.setFixedSize((100, 20)) popup = popupBtn.popup() popup.setLayout(GroupLayout()) colorwheel = ColorWheel(popup) colorwheel.setColor(popupBtn.backgroundColor()) colorBtn = Button(popup, "Pick") colorBtn.setFixedSize((100, 25)) c = colorwheel.color() colorBtn.setBackgroundColor(c) def cb(value): colorBtn.setBackgroundColor(value) colorwheel.setCallback(cb) def cb(pushed): if (pushed): popupBtn.setBackgroundColor(colorBtn.backgroundColor()) popupBtn.setPushed(False) colorBtn.setChangeCallback(cb) self.performLayout() try: import numpy as np self.shader = GLShader() self.shader.init( # An identifying name "a_simple_shader", # Vertex shader """#version 330 uniform mat4 modelViewProj; in vec3 position; void main() { gl_Position = modelViewProj * vec4(position, 1.0); }""", """#version 330 out vec4 color; uniform float intensity; void main() { color = vec4(vec3(intensity), 1.0); }""" ) # Draw 2 triangles indices = np.array( [[0, 2], [1, 3], [2, 0]], dtype=np.int32) positions = np.array( [[-1, 1, 1, -1], [-1, -1, 1, 1], [0, 0, 0, 0]], dtype=np.float32) self.shader.bind() self.shader.uploadIndices(indices) self.shader.uploadAttrib("position", positions) self.shader.setUniform("intensity", 0.5) except ImportError: self.shader = None pass def draw(self, ctx): self.progress.setValue(math.fmod(time.time() / 10, 1)) super(TestApp, self).draw(ctx) def drawContents(self): if self.shader is not None: import numpy as np self.shader.bind() angle = time.time() mvp = np.array( [[np.cos(angle), -np.sin(angle), 0, 0], [np.sin(angle), np.cos(angle), 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]], dtype=np.float32 ) mvp[0:3, 0:3] *= 0.25 mvp[0, :] *= self.size()[1] / self.size()[0] self.shader.setUniform("modelViewProj", mvp) self.shader.drawIndexed(gl.TRIANGLES, 0, 2) super(TestApp, self).drawContents() def keyboardEvent(self, key, scancode, action, modifiers): if super(TestApp, self).keyboardEvent(key, scancode, action, modifiers): return True if key == glfw.KEY_ESCAPE and action == glfw.PRESS: self.setVisible(False) return True return False
class MyGLCanvas(GLCanvas): def __init__(self, parent): super(MyGLCanvas, self).__init__(parent) try: import numpy as np self.shader = GLShader() self.shader.init( # An identifying name "a_simple_shader", # Vertex shader """#version 330 uniform mat4 modelViewProj; in vec3 position; in vec3 color; out vec4 frag_color; void main() { frag_color = 3.0 * modelViewProj * vec4(color, 1.0); gl_Position = modelViewProj * vec4(position, 1.0); }""", # Fragment shader """#version 330 out vec4 color; in vec4 frag_color; void main() { color = frag_color; }""" ) # Draw a cube indices = np.array( [[0, 3, 3, 6, 7, 5, 4, 1, 4, 3, 5, 2], [1, 2, 2, 7, 6, 4, 5, 0, 0, 7, 6, 1], [3, 1, 6, 3, 5, 7, 1, 4, 3, 4, 2, 5]], dtype=np.int32) positions = np.array( [[-1, -1, 1, 1, -1, -1, 1, 1], [ 1, 1, 1, 1, -1, -1, -1, -1], [ 1, -1, -1, 1, 1, -1, -1, 1]], dtype=np.float32) colors = np.array( [[1, 0, 1, 0, 1, 0, 1, 0.5, 1, 1, 0.5, 0.5], [0, 1, 1, 0, 0, 1, 1, 0.5, 0, 0.5, 1, 1], [0, 0, 0, 1, 1, 1, 1, 0.5, 0.5, 0, 0, 0.5]], dtype=np.float32) self.shader.bind() self.shader.uploadIndices(indices) self.shader.uploadAttrib("position", positions) self.shader.uploadAttrib("color", colors) except ImportError: self.shader = None pass def drawGL(self): if self.shader is not None: import numpy as np self.shader.bind() current_time = time.time() angle_x = self.rotation[0] * current_time angle_y = self.rotation[1] * current_time angle_z = self.rotation[2] * current_time mvp_rotX = np.matrix( [[1, 0, 0, 0], [0, np.cos(angle_x), -np.sin(angle_x), 0], [0, np.sin(angle_x), np.cos(angle_x), 0], [0, 0, 0, 1]], dtype=np.float32) mvp_rotY = np.matrix( [[np.cos(angle_y), 0, np.sin(angle_y), 0], [0, 1, 0, 0], [-np.sin(angle_y), 0, np.cos(angle_y), 0], [0, 0, 0, 1]], dtype=np.float32) mvp_rotZ = np.matrix( [[np.cos(angle_z), -np.sin(angle_z), 0, 0], [np.sin(angle_z), np.cos(angle_z), 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]], dtype=np.float32) mvp = mvp_rotX * mvp_rotY * mvp_rotZ mvp[0:3, 0:3] *= 0.25 self.shader.setUniform("modelViewProj", mvp) gl.Enable(gl.DEPTH_TEST) self.shader.drawIndexed(gl.TRIANGLES, 0, 12) gl.Disable(gl.DEPTH_TEST)
class TestApp(Screen): def __init__(self): super(TestApp, self).__init__((1024, 768), "NanoGUI Test") window = Window(self, "Button demo") window.setPosition((15, 15)) window.setLayout(GroupLayout()) Label(window, "Push buttons", "sans-bold") b = Button(window, "Plain button") def cb(): print("pushed!") b.setCallback(cb) b = Button(window, "Styled", entypo.ICON_ROCKET) b.setBackgroundColor(Color(0, 0, 1.0, 0.1)) b.setCallback(cb) Label(window, "Toggle buttons", "sans-bold") b = Button(window, "Toggle me") b.setFlags(Button.Flags.ToggleButton) def change_cb(state): print("Toggle button state: %s" % str(state)) b.setChangeCallback(change_cb) Label(window, "Radio buttons", "sans-bold") b = Button(window, "Radio button 1") b.setFlags(Button.Flags.RadioButton) b = Button(window, "Radio button 2") b.setFlags(Button.Flags.RadioButton) Label(window, "A tool palette", "sans-bold") tools = Widget(window) tools.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) ToolButton(tools, entypo.ICON_CLOUD) ToolButton(tools, entypo.ICON_CONTROLLER_FAST_FORWARD) ToolButton(tools, entypo.ICON_COMPASS) ToolButton(tools, entypo.ICON_INSTALL) Label(window, "Popup buttons", "sans-bold") popupBtn = PopupButton(window, "Popup", entypo.ICON_EXPORT) popup = popupBtn.popup() popup.setLayout(GroupLayout()) Label(popup, "Arbitrary widgets can be placed here") CheckBox(popup, "A check box") # popup right popupBtn = PopupButton(popup, "Recursive popup", entypo.ICON_FLASH) popupRight = popupBtn.popup() popupRight.setLayout(GroupLayout()) CheckBox(popupRight, "Another check box") # popup left popupBtn = PopupButton(popup, "Recursive popup", entypo.ICON_FLASH) popupBtn.setSide(Popup.Side.Left) popupLeft = popupBtn.popup() popupLeft.setLayout(GroupLayout()) CheckBox(popupLeft, "Another check box") window = Window(self, "Basic widgets") window.setPosition((200, 15)) window.setLayout(GroupLayout()) Label(window, "Message dialog", "sans-bold") tools = Widget(window) tools.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) def cb2(result): print("Dialog result: %i" % result) b = Button(tools, "Info") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Information, "Title", "This is an information message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Warn") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a warning message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Ask") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a question message", "Yes", "No", True) dlg.setCallback(cb2) b.setCallback(cb) import os import sys os.chdir(sys.path[0]) try: icons = nanogui.loadImageDirectory(self.nvgContext(), "icons") except: try: icons = nanogui.loadImageDirectory(self.nvgContext(), "../icons") except: icons = nanogui.loadImageDirectory(self.nvgContext(), "../resources/icons") Label(window, "Image panel & scroll panel", "sans-bold") imagePanelBtn = PopupButton(window, "Image Panel") imagePanelBtn.setIcon(entypo.ICON_FOLDER) popup = imagePanelBtn.popup() vscroll = VScrollPanel(popup) imgPanel = ImagePanel(vscroll) imgPanel.setImages(icons) popup.setFixedSize((245, 150)) img_window = Window(self, "Selected image") img_window.setPosition((710, 15)) img_window.setLayout(GroupLayout()) imgView = ImageView(img_window, icons[0][0]) def cb(i): print("Selected item %i" % i) imgView.bindImage(icons[i][0]) imgPanel.setCallback(cb) imgView.setGridThreshold(3) Label(window, "File dialog", "sans-bold") tools = Widget(window) tools.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) b = Button(tools, "Open") valid = [("png", "Portable Network Graphics"), ("txt", "Text file")] def cb(): result = nanogui.file_dialog(valid, False) print("File dialog result = %s" % result) b.setCallback(cb) b = Button(tools, "Save") def cb(): result = nanogui.file_dialog(valid, True) print("File dialog result = %s" % result) b.setCallback(cb) Label(window, "Combo box", "sans-bold") ComboBox(window, ["Combo box item 1", "Combo box item 2", "Combo box item 3"]) Label(window, "Check box", "sans-bold") def cb(state): print("Check box 1 state: %s" % state) chb = CheckBox(window, "Flag 1", cb) chb.setChecked(True) def cb(state): print("Check box 2 state: %s" % state) CheckBox(window, "Flag 2", cb) Label(window, "Progress bar", "sans-bold") self.progress = ProgressBar(window) Label(window, "Slider and text box", "sans-bold") panel = Widget(window) panel.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 20)) slider = Slider(panel) slider.setValue(0.5) slider.setFixedWidth(80) textBox = TextBox(panel) textBox.setFixedSize((60, 25)) textBox.setValue("50") textBox.setUnits("%") textBox.setFontSize(20) textBox.setAlignment(TextBox.Alignment.Right) def cb(value): textBox.setValue("%i" % int(value * 100)) slider.setCallback(cb) def cb(value): print("Final slider value: %i" % int(value * 100)) slider.setFinalCallback(cb) window = Window(self, "Misc. widgets") window.setPosition((425, 15)) window.setLayout(GroupLayout()) tabWidget = TabWidget(window) layer = tabWidget.createTab("Color Wheel") layer.setLayout(GroupLayout()) Label(layer, "Color wheel widget", "sans-bold") ColorWheel(layer) layer = tabWidget.createTab("Function Graph") layer.setLayout(GroupLayout()) Label(layer, "Function graph widget", "sans-bold") graph = Graph(layer, "Some function") graph.setHeader("E = 2.35e-3") graph.setFooter("Iteration 89") values = [ 0.5 * (0.5 * math.sin(i / 10.0) + 0.5 * math.cos(i / 23.0) + 1) for i in range(100) ] graph.setValues(values) tabWidget.setActiveTab(0) # Dummy tab used to represent the last tab button. tabWidget.createTab("+") def tab_cb(index): if index == (tabWidget.tabCount() - 1): global counter # When the "+" tab has been clicked, simply add a new tab. tabName = "Dynamic {0}".format(counter) layerDyn = tabWidget.createTab(index, tabName) layerDyn.setLayout(GroupLayout()) Label(layerDyn, "Function graph widget", "sans-bold") graphDyn = Graph(layerDyn, "Dynamic function") graphDyn.setHeader("E = 2.35e-3") graphDyn.setFooter("Iteration {0}".format(index * counter)) valuesDyn = [ 0.5 * abs((0.5 * math.sin(i / 10.0 + counter)) + (0.5 * math.cos(i / 23.0 + 1 + counter))) for i in range(100) ] graphDyn.setValues(valuesDyn) counter += 1 # We must invoke perform layout from the screen instance to keep everything in order. # This is essential when creating tabs dynamically. self.performLayout() # Ensure that the newly added header is visible on screen tabWidget.ensureTabVisible(index) tabWidget.setCallback(tab_cb) tabWidget.setActiveTab(0) window = Window(self, "Grid of small widgets") window.setPosition((425, 300)) layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5) layout.setColAlignment([Alignment.Maximum, Alignment.Fill]) layout.setSpacing(0, 10) window.setLayout(layout) Label(window, "Floating point :", "sans-bold") floatBox = TextBox(window) floatBox.setEditable(True) floatBox.setFixedSize((100, 20)) floatBox.setValue("50") floatBox.setUnits("GiB") floatBox.setDefaultValue("0.0") floatBox.setFontSize(16) floatBox.setFormat("[-]?[0-9]*\\.?[0-9]+") Label(window, "Positive integer :", "sans-bold") intBox = IntBox(window) intBox.setEditable(True) intBox.setFixedSize((100, 20)) intBox.setValue(50) intBox.setUnits("Mhz") intBox.setDefaultValue("0") intBox.setFontSize(16) intBox.setFormat("[1-9][0-9]*") intBox.setSpinnable(True) intBox.setMinValue(1) intBox.setValueIncrement(2) Label(window, "Checkbox :", "sans-bold") cb = CheckBox(window, "Check me") cb.setFontSize(16) cb.setChecked(True) Label(window, "Combo box :", "sans-bold") cobo = ComboBox(window, ["Item 1", "Item 2", "Item 3"]) cobo.setFontSize(16) cobo.setFixedSize((100, 20)) Label(window, "Color picker :", "sans-bold") cp = ColorPicker(window, Color(255, 120, 0, 255)) cp.setFixedSize((100, 20)) def cp_final_cb(color): print("ColorPicker Final Callback: [{0}, {1}, {2}, {3}]".format( color.r, color.g, color.b, color.w)) cp.setFinalCallback(cp_final_cb) # setup a fast callback for the color picker widget on a new window # for demonstrative purposes window = Window(self, "Color Picker Fast Callback") window.setPosition((425, 300)) layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5) layout.setColAlignment([Alignment.Maximum, Alignment.Fill]) layout.setSpacing(0, 10) window.setLayout(layout) window.setPosition((425, 500)) Label(window, "Combined: ") b = Button(window, "ColorWheel", entypo.ICON_500PX) Label(window, "Red: ") redIntBox = IntBox(window) redIntBox.setEditable(False) Label(window, "Green: ") greenIntBox = IntBox(window) greenIntBox.setEditable(False) Label(window, "Blue: ") blueIntBox = IntBox(window) blueIntBox.setEditable(False) Label(window, "Alpha: ") alphaIntBox = IntBox(window) def cp_fast_cb(color): b.setBackgroundColor(color) b.setTextColor(color.contrastingColor()) red = int(color.r * 255.0) redIntBox.setValue(red) green = int(color.g * 255.0) greenIntBox.setValue(green) blue = int(color.b * 255.0) blueIntBox.setValue(blue) alpha = int(color.w * 255.0) alphaIntBox.setValue(alpha) cp.setCallback(cp_fast_cb) self.performLayout() try: import numpy as np self.shader = GLShader() self.shader.init( # An identifying name "a_simple_shader", # Vertex shader """#version 330 uniform mat4 modelViewProj; in vec3 position; void main() { gl_Position = modelViewProj * vec4(position, 1.0); }""", """#version 330 out vec4 color; uniform float intensity; void main() { color = vec4(vec3(intensity), 1.0); }""") # Draw 2 triangles indices = np.array([[0, 2], [1, 3], [2, 0]], dtype=np.int32) positions = np.array( [[-1, 1, 1, -1], [-1, -1, 1, 1], [0, 0, 0, 0]], dtype=np.float32) self.shader.bind() self.shader.uploadIndices(indices) self.shader.uploadAttrib("position", positions) self.shader.setUniform("intensity", 0.5) except ImportError: self.shader = None pass def draw(self, ctx): self.progress.setValue(math.fmod(time.time() / 10, 1)) super(TestApp, self).draw(ctx) def drawContents(self): if self.shader is not None: import numpy as np self.shader.bind() angle = time.time() mvp = np.array([[np.cos(angle), -np.sin(angle), 0, 0], [np.sin(angle), np.cos(angle), 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]], dtype=np.float32) mvp[0:3, 0:3] *= 0.25 mvp[0, :] *= self.size()[1] / self.size()[0] self.shader.setUniform("modelViewProj", mvp) self.shader.drawIndexed(gl.TRIANGLES, 0, 2) super(TestApp, self).drawContents() def keyboardEvent(self, key, scancode, action, modifiers): if super(TestApp, self).keyboardEvent(key, scancode, action, modifiers): return True if key == glfw.KEY_ESCAPE and action == glfw.PRESS: self.setVisible(False) return True return False
class TestApp(Screen): def __init__(self): super(TestApp, self).__init__((1024, 768), "NanoGUI Test") window = Window(self, "Button demo") window.setPosition((15, 15)) window.setLayout(GroupLayout()) Label(window, "Push buttons", "sans-bold") b = Button(window, "Plain button") def cb(): print("pushed!") b.setCallback(cb) b = Button(window, "Styled", entypo.ICON_ROCKET) b.setBackgroundColor(Color(0, 0, 1.0, 0.1)) b.setCallback(cb) Label(window, "Toggle buttons", "sans-bold") b = Button(window, "Toggle me") b.setFlags(Button.Flags.ToggleButton) def change_cb(state): print("Toggle button state: %s" % str(state)) b.setChangeCallback(change_cb) Label(window, "Radio buttons", "sans-bold") b = Button(window, "Radio button 1") b.setFlags(Button.Flags.RadioButton) b = Button(window, "Radio button 2") b.setFlags(Button.Flags.RadioButton) Label(window, "A tool palette", "sans-bold") tools = Widget(window) tools.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) ToolButton(tools, entypo.ICON_CLOUD) ToolButton(tools, entypo.ICON_CONTROLLER_FAST_FORWARD) ToolButton(tools, entypo.ICON_COMPASS) ToolButton(tools, entypo.ICON_INSTALL) Label(window, "Popup buttons", "sans-bold") popupBtn = PopupButton(window, "Popup", entypo.ICON_EXPORT) popup = popupBtn.popup() popup.setLayout(GroupLayout()) Label(popup, "Arbitrary widgets can be placed here") CheckBox(popup, "A check box") # popup right popupBtn = PopupButton(popup, "Recursive popup", entypo.ICON_FLASH) popupRight = popupBtn.popup() popupRight.setLayout(GroupLayout()) CheckBox(popupRight, "Another check box") # popup left popupBtn = PopupButton(popup, "Recursive popup", entypo.ICON_FLASH) popupBtn.setSide(Popup.Side.Left) popupLeft = popupBtn.popup() popupLeft.setLayout(GroupLayout()) CheckBox(popupLeft, "Another check box"); window = Window(self, "Basic widgets") window.setPosition((200, 15)) window.setLayout(GroupLayout()) Label(window, "Message dialog", "sans-bold") tools = Widget(window) tools.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) def cb2(result): print("Dialog result: %i" % result) b = Button(tools, "Info") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Information, "Title", "This is an information message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Warn") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a warning message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Ask") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a question message", "Yes", "No", True) dlg.setCallback(cb2) b.setCallback(cb) import os import sys os.chdir(sys.path[0]) try: icons = nanogui.loadImageDirectory(self.nvgContext(), "icons") except: try: icons = nanogui.loadImageDirectory(self.nvgContext(), "../icons") except: icons = nanogui.loadImageDirectory(self.nvgContext(), "../resources/icons") Label(window, "Image panel & scroll panel", "sans-bold") imagePanelBtn = PopupButton(window, "Image Panel") imagePanelBtn.setIcon(entypo.ICON_FOLDER) popup = imagePanelBtn.popup() vscroll = VScrollPanel(popup) imgPanel = ImagePanel(vscroll) imgPanel.setImages(icons) popup.setFixedSize((245, 150)) img_window = Window(self, "Selected image") img_window.setPosition((710, 15)) img_window.setLayout(GroupLayout()) imgView = ImageView(img_window, icons[0][0]) def cb(i): print("Selected item %i" % i) imgView.bindImage(icons[i][0]) imgPanel.setCallback(cb) imgView.setGridThreshold(3) Label(window, "File dialog", "sans-bold") tools = Widget(window) tools.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) b = Button(tools, "Open") valid = [("png", "Portable Network Graphics"), ("txt", "Text file")] def cb(): result = nanogui.file_dialog(valid, False) print("File dialog result = %s" % result) b.setCallback(cb) b = Button(tools, "Save") def cb(): result = nanogui.file_dialog(valid, True) print("File dialog result = %s" % result) b.setCallback(cb) Label(window, "Combo box", "sans-bold") ComboBox(window, ["Combo box item 1", "Combo box item 2", "Combo box item 3"]) Label(window, "Check box", "sans-bold") def cb(state): print("Check box 1 state: %s" % state) chb = CheckBox(window, "Flag 1", cb) chb.setChecked(True) def cb(state): print("Check box 2 state: %s" % state) CheckBox(window, "Flag 2", cb) Label(window, "Progress bar", "sans-bold") self.progress = ProgressBar(window) Label(window, "Slider and text box", "sans-bold") panel = Widget(window) panel.setLayout(BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 20)) slider = Slider(panel) slider.setValue(0.5) slider.setFixedWidth(80) textBox = TextBox(panel) textBox.setFixedSize((60, 25)) textBox.setValue("50") textBox.setUnits("%") textBox.setFontSize(20) textBox.setAlignment(TextBox.Alignment.Right) def cb(value): textBox.setValue("%i" % int(value * 100)) slider.setCallback(cb) def cb(value): print("Final slider value: %i" % int(value * 100)) slider.setFinalCallback(cb) window = Window(self, "Misc. widgets") window.setPosition((425, 15)) window.setLayout(GroupLayout()) tabWidget = TabWidget(window) layer = tabWidget.createTab("Color Wheel") layer.setLayout(GroupLayout()) Label(layer, "Color wheel widget", "sans-bold") ColorWheel(layer) layer = tabWidget.createTab("Function Graph") layer.setLayout(GroupLayout()) Label(layer, "Function graph widget", "sans-bold") graph = Graph(layer, "Some function") graph.setHeader("E = 2.35e-3") graph.setFooter("Iteration 89") values = [0.5 * (0.5 * math.sin(i / 10.0) + 0.5 * math.cos(i / 23.0) + 1) for i in range(100)] graph.setValues(values) tabWidget.setActiveTab(0) # Dummy tab used to represent the last tab button. tabWidget.createTab("+") def tab_cb(index): if index == (tabWidget.tabCount()-1): global counter # When the "+" tab has been clicked, simply add a new tab. tabName = "Dynamic {0}".format(counter) layerDyn = tabWidget.createTab(index, tabName) layerDyn.setLayout(GroupLayout()) Label(layerDyn, "Function graph widget", "sans-bold") graphDyn = Graph(layerDyn, "Dynamic function") graphDyn.setHeader("E = 2.35e-3") graphDyn.setFooter("Iteration {0}".format(index*counter)) valuesDyn = [0.5 * abs((0.5 * math.sin(i / 10.0 + counter)) + (0.5 * math.cos(i / 23.0 + 1 + counter))) for i in range(100)] graphDyn.setValues(valuesDyn) counter += 1 # We must invoke perform layout from the screen instance to keep everything in order. # This is essential when creating tabs dynamically. self.performLayout() # Ensure that the newly added header is visible on screen tabWidget.ensureTabVisible(index) tabWidget.setCallback(tab_cb) tabWidget.setActiveTab(0); window = Window(self, "Grid of small widgets") window.setPosition((425, 300)) layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5) layout.setColAlignment( [Alignment.Maximum, Alignment.Fill]) layout.setSpacing(0, 10) window.setLayout(layout) Label(window, "Floating point :", "sans-bold") floatBox = TextBox(window) floatBox.setEditable(True) floatBox.setFixedSize((100, 20)) floatBox.setValue("50") floatBox.setUnits("GiB") floatBox.setDefaultValue("0.0") floatBox.setFontSize(16) floatBox.setFormat("[-]?[0-9]*\\.?[0-9]+") Label(window, "Positive integer :", "sans-bold") intBox = IntBox(window) intBox.setEditable(True) intBox.setFixedSize((100, 20)) intBox.setValue(50) intBox.setUnits("Mhz") intBox.setDefaultValue("0") intBox.setFontSize(16) intBox.setFormat("[1-9][0-9]*") intBox.setSpinnable(True) intBox.setMinValue(1) intBox.setValueIncrement(2) Label(window, "Checkbox :", "sans-bold") cb = CheckBox(window, "Check me") cb.setFontSize(16) cb.setChecked(True) Label(window, "Combo box :", "sans-bold") cobo = ComboBox(window, ["Item 1", "Item 2", "Item 3"]) cobo.setFontSize(16) cobo.setFixedSize((100, 20)) Label(window, "Color picker :", "sans-bold"); cp = ColorPicker(window, Color(255, 120, 0, 255)); cp.setFixedSize((100, 20)); def cp_final_cb(color): print( "ColorPicker Final Callback: [{0}, {1}, {2}, {3}]".format(color.r, color.g, color.b, color.w) ) cp.setFinalCallback(cp_final_cb) # setup a fast callback for the color picker widget on a new window # for demonstrative purposes window = Window(self, "Color Picker Fast Callback") window.setPosition((425, 300)) layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5) layout.setColAlignment( [Alignment.Maximum, Alignment.Fill]) layout.setSpacing(0, 10) window.setLayout(layout) window.setPosition((425, 500)) Label(window, "Combined: "); b = Button(window, "ColorWheel", entypo.ICON_500PX) Label(window, "Red: ") redIntBox = IntBox(window) redIntBox.setEditable(False) Label(window, "Green: ") greenIntBox = IntBox(window) greenIntBox.setEditable(False) Label(window, "Blue: ") blueIntBox = IntBox(window) blueIntBox.setEditable(False) Label(window, "Alpha: ") alphaIntBox = IntBox(window) def cp_fast_cb(color): b.setBackgroundColor(color) b.setTextColor(color.contrastingColor()) red = int(color.r * 255.0) redIntBox.setValue(red) green = int(color.g * 255.0) greenIntBox.setValue(green) blue = int(color.b * 255.0) blueIntBox.setValue(blue) alpha = int(color.w * 255.0) alphaIntBox.setValue(alpha) cp.setCallback(cp_fast_cb) self.performLayout() try: import numpy as np self.shader = GLShader() self.shader.init( # An identifying name "a_simple_shader", # Vertex shader """#version 330 uniform mat4 modelViewProj; in vec3 position; void main() { gl_Position = modelViewProj * vec4(position, 1.0); }""", """#version 330 out vec4 color; uniform float intensity; void main() { color = vec4(vec3(intensity), 1.0); }""" ) # Draw 2 triangles indices = np.array( [[0, 2], [1, 3], [2, 0]], dtype=np.int32) positions = np.array( [[-1, 1, 1, -1], [-1, -1, 1, 1], [0, 0, 0, 0]], dtype=np.float32) self.shader.bind() self.shader.uploadIndices(indices) self.shader.uploadAttrib("position", positions) self.shader.setUniform("intensity", 0.5) except ImportError: self.shader = None pass def draw(self, ctx): self.progress.setValue(math.fmod(time.time() / 10, 1)) super(TestApp, self).draw(ctx) def drawContents(self): if self.shader is not None: import numpy as np self.shader.bind() angle = time.time() mvp = np.array( [[np.cos(angle), -np.sin(angle), 0, 0], [np.sin(angle), np.cos(angle), 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]], dtype=np.float32 ) mvp[0:3, 0:3] *= 0.25 mvp[0, :] *= self.size()[1] / self.size()[0] self.shader.setUniform("modelViewProj", mvp) self.shader.drawIndexed(gl.TRIANGLES, 0, 2) super(TestApp, self).drawContents() def keyboardEvent(self, key, scancode, action, modifiers): if super(TestApp, self).keyboardEvent(key, scancode, action, modifiers): return True if key == glfw.KEY_ESCAPE and action == glfw.PRESS: self.setVisible(False) return True return False
class TestApp(Screen): def __init__(self): super(TestApp, self).__init__((1024, 768), "NanoGUI Test") window = Window(self, "Button demo") window.setPosition((15, 15)) window.setLayout(GroupLayout()) Label(window, "Push buttons", "sans-bold") b = Button(window, "Plain button") def cb(): print("pushed!") b.setCallback(cb) b = Button(window, "Styled", entypo.ICON_ROCKET) b.setBackgroundColor(Color(0, 0, 1.0, 0.1)) b.setCallback(cb) Label(window, "Toggle buttons", "sans-bold") b = Button(window, "Toggle me") b.setFlags(Button.Flags.ToggleButton) def change_cb(state): print("Toggle button state: %s" % str(state)) b.setChangeCallback(change_cb) Label(window, "Radio buttons", "sans-bold") b = Button(window, "Radio button 1") b.setFlags(Button.Flags.RadioButton) b = Button(window, "Radio button 2") b.setFlags(Button.Flags.RadioButton) Label(window, "A tool palette", "sans-bold") tools = Widget(window) tools.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) ToolButton(tools, entypo.ICON_CLOUD) ToolButton(tools, entypo.ICON_FF) ToolButton(tools, entypo.ICON_COMPASS) ToolButton(tools, entypo.ICON_INSTALL) Label(window, "Popup buttons", "sans-bold") popupBtn = PopupButton(window, "Popup", entypo.ICON_EXPORT) popup = popupBtn.popup() popup.setLayout(GroupLayout()) Label(popup, "Arbitrary widgets can be placed here") CheckBox(popup, "A check box") popupBtn = PopupButton(popup, "Recursive popup", entypo.ICON_FLASH) popup = popupBtn.popup() popup.setLayout(GroupLayout()) CheckBox(popup, "Another check box") window = Window(self, "Basic widgets") window.setPosition((200, 15)) window.setLayout(GroupLayout()) Label(window, "Message dialog", "sans-bold") tools = Widget(window) tools.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) def cb2(result): print("Dialog result: %i" % result) b = Button(tools, "Info") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Information, "Title", "This is an information message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Warn") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a warning message") dlg.setCallback(cb2) b.setCallback(cb) b = Button(tools, "Ask") def cb(): dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title", "This is a question message", "Yes", "No", True) dlg.setCallback(cb2) b.setCallback(cb) import os import sys os.chdir(sys.path[0]) try: icons = nanogui.loadImageDirectory(self.nvgContext(), "icons") except: try: icons = nanogui.loadImageDirectory(self.nvgContext(), "../icons") except: icons = nanogui.loadImageDirectory(self.nvgContext(), "../resources/icons") Label(window, "Image panel & scroll panel", "sans-bold") imagePanelBtn = PopupButton(window, "Image Panel") imagePanelBtn.setIcon(entypo.ICON_FOLDER) popup = imagePanelBtn.popup() vscroll = VScrollPanel(popup) imgPanel = ImagePanel(vscroll) imgPanel.setImages(icons) popup.setFixedSize((245, 150)) img_window = Window(self, "Selected image") img_window.setPosition((710, 15)) img_window.setLayout(GroupLayout()) imgView = ImageView(img_window, icons[0][0]) def cb(i): print("Selected item %i" % i) imgView.bindImage(icons[i][0]) imgPanel.setCallback(cb) imgView.setGridThreshold(3) Label(window, "File dialog", "sans-bold") tools = Widget(window) tools.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6)) b = Button(tools, "Open") valid = [("png", "Portable Network Graphics"), ("txt", "Text file")] def cb(): result = nanogui.file_dialog(valid, False) print("File dialog result = %s" % result) b.setCallback(cb) b = Button(tools, "Save") def cb(): result = nanogui.file_dialog(valid, True) print("File dialog result = %s" % result) b.setCallback(cb) Label(window, "Combo box", "sans-bold") ComboBox(window, ["Combo box item 1", "Combo box item 2", "Combo box item 3"]) Label(window, "Check box", "sans-bold") def cb(state): print("Check box 1 state: %s" % state) chb = CheckBox(window, "Flag 1", cb) chb.setChecked(True) def cb(state): print("Check box 2 state: %s" % state) CheckBox(window, "Flag 2", cb) Label(window, "Progress bar", "sans-bold") self.progress = ProgressBar(window) Label(window, "Slider and text box", "sans-bold") panel = Widget(window) panel.setLayout( BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 20)) slider = Slider(panel) slider.setValue(0.5) slider.setFixedWidth(80) textBox = TextBox(panel) textBox.setFixedSize((60, 25)) textBox.setValue("50") textBox.setUnits("%") textBox.setFontSize(20) textBox.setAlignment(TextBox.Alignment.Right) def cb(value): textBox.setValue("%i" % int(value * 100)) slider.setCallback(cb) def cb(value): print("Final slider value: %i" % int(value * 100)) slider.setFinalCallback(cb) window = Window(self, "Misc. widgets") window.setPosition((425, 15)) window.setLayout(GroupLayout()) tabWidget = TabWidget(window) layer = tabWidget.createTab("Color Wheel") layer.setLayout(GroupLayout()) Label(layer, "Color wheel widget", "sans-bold") ColorWheel(layer) layer = tabWidget.createTab("Function Graph") layer.setLayout(GroupLayout()) Label(layer, "Function graph widget", "sans-bold") graph = Graph(layer, "Some function") graph.setHeader("E = 2.35e-3") graph.setFooter("Iteration 89") values = [ 0.5 * (0.5 * math.sin(i / 10.0) + 0.5 * math.cos(i / 23.0) + 1) for i in range(100) ] graph.setValues(values) tabWidget.setActiveTab(0) window = Window(self, "Grid of small widgets") window.setPosition((425, 300)) layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5) layout.setColAlignment([Alignment.Maximum, Alignment.Fill]) layout.setSpacing(0, 10) window.setLayout(layout) Label(window, "Floating point :", "sans-bold") floatBox = TextBox(window) floatBox.setEditable(True) floatBox.setFixedSize((100, 20)) floatBox.setValue("50") floatBox.setUnits("GiB") floatBox.setDefaultValue("0.0") floatBox.setFontSize(16) floatBox.setFormat("[-]?[0-9]*\\.?[0-9]+") Label(window, "Positive integer :", "sans-bold") intBox = IntBox(window) intBox.setEditable(True) intBox.setFixedSize((100, 20)) intBox.setValue(50) intBox.setUnits("Mhz") intBox.setDefaultValue("0") intBox.setFontSize(16) intBox.setFormat("[1-9][0-9]*") intBox.setSpinnable(True) intBox.setMinValue(1) intBox.setValueIncrement(2) Label(window, "Checkbox :", "sans-bold") cb = CheckBox(window, "Check me") cb.setFontSize(16) cb.setChecked(True) Label(window, "Combo box :", "sans-bold") cobo = ComboBox(window, ["Item 1", "Item 2", "Item 3"]) cobo.setFontSize(16) cobo.setFixedSize((100, 20)) Label(window, "Color button :", "sans-bold") popupBtn = PopupButton(window, "", 0) popupBtn.setBackgroundColor(Color(1, 0.47, 0, 1)) popupBtn.setFontSize(16) popupBtn.setFixedSize((100, 20)) popup = popupBtn.popup() popup.setLayout(GroupLayout()) colorwheel = ColorWheel(popup) colorwheel.setColor(popupBtn.backgroundColor()) colorBtn = Button(popup, "Pick") colorBtn.setFixedSize((100, 25)) c = colorwheel.color() colorBtn.setBackgroundColor(c) def cb(value): colorBtn.setBackgroundColor(value) colorwheel.setCallback(cb) def cb(pushed): if (pushed): popupBtn.setBackgroundColor(colorBtn.backgroundColor()) popupBtn.setPushed(False) colorBtn.setChangeCallback(cb) self.performLayout() try: import numpy as np self.shader = GLShader() self.shader.init( # An identifying name "a_simple_shader", # Vertex shader """#version 330 uniform mat4 modelViewProj; in vec3 position; void main() { gl_Position = modelViewProj * vec4(position, 1.0); }""", """#version 330 out vec4 color; uniform float intensity; void main() { color = vec4(vec3(intensity), 1.0); }""") # Draw 2 triangles indices = np.array([[0, 2], [1, 3], [2, 0]], dtype=np.int32) positions = np.array( [[-1, 1, 1, -1], [-1, -1, 1, 1], [0, 0, 0, 0]], dtype=np.float32) self.shader.bind() self.shader.uploadIndices(indices) self.shader.uploadAttrib("position", positions) self.shader.setUniform("intensity", 0.5) except ImportError: self.shader = None pass def draw(self, ctx): self.progress.setValue(math.fmod(time.time() / 10, 1)) super(TestApp, self).draw(ctx) def drawContents(self): if self.shader is not None: import numpy as np self.shader.bind() angle = time.time() mvp = np.array([[np.cos(angle), -np.sin(angle), 0, 0], [np.sin(angle), np.cos(angle), 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]], dtype=np.float32) mvp[0:3, 0:3] *= 0.25 mvp[0, :] *= self.size()[1] / self.size()[0] self.shader.setUniform("modelViewProj", mvp) self.shader.drawIndexed(gl.TRIANGLES, 0, 2) super(TestApp, self).drawContents() def keyboardEvent(self, key, scancode, action, modifiers): if super(TestApp, self).keyboardEvent(key, scancode, action, modifiers): return True if key == glfw.KEY_ESCAPE and action == glfw.PRESS: self.setVisible(False) return True return False
class AudioCanvas(GLCanvas): def __init__(self, parent): super(AudioCanvas, self).__init__(parent) self.rotation = [0.25, 0.5, 0.33] self.shader = GLShader() self.color = (1.0, 1.0, 1.0) self.cursor = 0 self.gamma = 2.0 self.frames = 10000 self.left_click_down = False self.on_cursor_change_cb = None self.shader.init( # An identifying name 'a_simple_shader', # Vertex shader """#version 330 uniform sampler2D texture; uniform mat4 modelViewProj; in vec2 position; in vec2 in_uvs; out vec2 uv; void main() { uv = in_uvs; gl_Position = modelViewProj * vec4(position, 0, 1.0); }""", # Fragment shader """#version 330 const float max_freq = 22050.0; uniform sampler2D image; uniform sampler2D scaletex; uniform vec3 in_color; uniform float cursor; uniform float gamma; //uniform float zoom; in vec2 uv; out vec4 color; float log10(float x) { return log(x) / log(10); } float mel(float freq) { return 2595.0 * log10(1.0 + freq/700.0); } float new_v(float v) { float freq = max_freq * v; return mel(freq) / mel(max_freq); } void main() { float inv_gamma = 1.0 / gamma; float scale = texture(scaletex, uv).r; float power = pow(texture(image, vec2(uv.x, new_v(uv.y))).r, inv_gamma); color = vec4(in_color.xyz * power, 1.0); if (abs(uv.x - cursor) <= 0.001) { color = vec4(1.0 - color.x, 1.0 - color.y, 1.0 - color.z, scale); } }""") # 1##################2 # #################### # 3##################4 # Draw a cube indices2 = np.array([[0, 2], [1, 3], [2, 0]], dtype=np.int32) positions2 = np.array([[-1, -1, 1, 1], [-1, 1, 1, -1]], dtype=np.float32) uvs = np.array([[0, 0, 1, 1], [1, 0, 0, 1]], dtype=np.float32) self.shader.bind() self.shader.uploadIndices(indices2) gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) self.videotexid = gl.glGenTextures(1) gl.glActiveTexture(gl.GL_TEXTURE0) gl.glBindTexture(gl.GL_TEXTURE_2D, self.videotexid) gl.glGenerateMipmap(gl.GL_TEXTURE_2D) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_REPEAT) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_REPEAT) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR) self.scaletextid = gl.glGenTextures(1) gl.glActiveTexture(gl.GL_TEXTURE1) gl.glBindTexture(gl.GL_TEXTURE_2D, self.scaletextid) gl.glGenerateMipmap(gl.GL_TEXTURE_2D) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_REPEAT) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_REPEAT) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR) gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR) hz_freqs = (np.fft.fftfreq(FFT_SIZE) * FRAME_RATE)[:int(FFT_SIZE / 2)] def freq_to_mel(x): return 2595 * np.log10(1 + x / 700.0) mel_freqs = freq_to_mel(hz_freqs) mel_scale = mel_freqs / max(mel_freqs) scale = mel_scale textureData = (scale * np.iinfo(np.uint16).max).astype(np.uint16)[::-1] width = 1 height = textureData.shape[0] gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_R8, width, height, 0, gl.GL_RED, gl.GL_UNSIGNED_SHORT, textureData) self.shader.uploadAttrib('position', positions2) self.shader.uploadAttrib('in_uvs', uvs) self.dial = 0 self.setSize((900, 250)) self.cursor = 0.0 def mouseButtonEvent(self, p, button, down, modifiers): # print('[+] AudioCanvas::mouseButtonEvent', p, button, down, modifiers) if (button == 0): self.left_click_down = down if down: self.on_cursor_change((p[0] - 15) / self.width()) return super(AudioCanvas, self).mouseButtonEvent(p, button, down, modifiers) def mouseMotionEvent(self, p, rel, button, modifiers): # print('[+] AudioCanvas::mouseMotionEvent', p, rel, button, modifiers) if self.left_click_down: self.on_cursor_change((p[0] - 15) / self.width()) return super(AudioCanvas, self).mouseMotionEvent(p, rel, button, modifiers) def on_cursor_change(self, cursor): if self.on_cursor_change_cb: self.on_cursor_change_cb(cursor) def draw_spect(self, layers): print('[+] AudioCanvas::draw_spect', layers) for layer in layers: self.color = (layer.color.r, layer.color.g, layer.color.b) textureData = layer.get_spect_image(fft_size=FFT_SIZE, dtype=np.uint16) height = textureData.shape[0] width = textureData.shape[1] self.shader.bind() gl.glActiveTexture(gl.GL_TEXTURE0) gl.glBindTexture(gl.GL_TEXTURE_2D, self.videotexid) gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_R8, width, height, 0, gl.GL_RED, gl.GL_UNSIGNED_SHORT, textureData) self.drawGL() def drawContents(self): # print('[+] AudioCanvas::drawContents') super(AudioCanvas, self).drawContents() def drawGL(self): # print('[+] AudioCanvas::drawGL') self.shader.bind() gl.glActiveTexture(gl.GL_TEXTURE0) gl.glBindTexture(gl.GL_TEXTURE_2D, self.videotexid) current_time = time.time() mvp = np.identity(4) fac = (math.sin(current_time) + 1) / 2.0 # fac = 1 # mvp[0:3, 0:3] *= 0.75 * fac + 0.25 self.shader.setUniform('modelViewProj', mvp) self.shader.setUniform('in_color', self.color) self.shader.setUniform('cursor', self.cursor) self.shader.setUniform('gamma', self.gamma) nanogui.gl.Enable(nanogui.gl.DEPTH_TEST) self.shader.setUniform('image', 0) gl.glActiveTexture(gl.GL_TEXTURE1) gl.glBindTexture(gl.GL_TEXTURE_2D, self.scaletextid) self.shader.setUniform('scaletex', 1) self.shader.drawIndexed(nanogui.gl.TRIANGLES, 0, 12) nanogui.gl.Disable(nanogui.gl.DEPTH_TEST) super(AudioCanvas, self).drawGL() def scrollEvent(self, event, event1): print('[+] AudioCanvas::scrollEvent', event, event1)