コード例 #1
0
  def __init__(self, cmd="", hover="", block="I", d="u", cond=False, redstone=False, time=0, first=False):
    name = "minecraft:" + self.nameMap[block]
    dv = self.dMap[d]
    if cond:
      dv += 8
    nbtData = nbt.TAG_Compound("", [])
    nbtData.add(nbt.TAG_Byte("auto", int(not redstone)))
    nbtData.add(nbt.TAG_String("Command", cmd))
    nbtData.add(nbt.TAG_String("CustomName", hover))
    nbtData.add(nbt.TAG_Byte("powered", int(block == "R" and not redstone)))
    if time == 0 and not first:
      nbtData.add(nbt.TAG_Int("Version", 8))
    else:
      nbtData.add(nbt.TAG_Int("Version", 9))
      nbtData.add(nbt.TAG_Byte("ExecuteOnFirstTick", int(first)))
      nbtData.add(nbt.TAG_Int("TickDelay", time))

    nbtData.add(nbt.TAG_Byte("conditionMet", 0))
    nbtData.add(nbt.TAG_String("id", "CommandBlock"))
    nbtData.add(nbt.TAG_Byte("isMovable", 1))
    nbtData.add(nbt.TAG_Int("LPCommandMode", 0)) # Not sure what these LPModes do. This works.
    nbtData.add(nbt.TAG_Byte("LPConditionalMode", 0))
    nbtData.add(nbt.TAG_Byte("LPRedstoneMode", 0))
    nbtData.add(nbt.TAG_Long("LastExecution", 0))
    nbtData.add(nbt.TAG_String("LastOutput", ""))
    nbtData.add(nbt.TAG_List("LastOutputParams", []))
    nbtData.add(nbt.TAG_Int("SuccessCount", 0))
    nbtData.add(nbt.TAG_Byte("TrackOutput", 1))
    super().__init__(name, dv, nbtData)
コード例 #2
0
ファイル: entity.py プロジェクト: PuserZed/MCEdit-Unified
    def copyWithOffset(cls, entity, copyOffset, regenerateUUID=False):
        eTag = deepcopy(entity)

        # Need to check the content of the copy to regenerate the possible sub entities UUIDs.
        # A simple fix for the 1.9+ minecarts is proposed.

        positionTags = map(lambda p, co: nbt.TAG_Double(p.value + co),
                           eTag["Pos"], copyOffset)
        eTag["Pos"] = nbt.TAG_List(positionTags)

        # Also match the 'minecraft:XXX' names
        #         if eTag["id"].value in ("Painting", "ItemFrame", u'minecraft:painting', u'minecraft:item_frame'):
        #             print "#" * 40
        #             print eTag
        #             eTag["TileX"].value += copyOffset[0]
        #             eTag["TileY"].value += copyOffset[1]
        #             eTag["TileZ"].value += copyOffset[2]

        # Trying more agnostic way
        if eTag.get('TileX') and eTag.get('TileY') and eTag.get('TileZ'):
            eTag["TileX"].value += copyOffset[0]
            eTag["TileY"].value += copyOffset[1]
            eTag["TileZ"].value += copyOffset[2]

        if "Riding" in eTag:
            eTag["Riding"] = Entity.copyWithOffset(eTag["Riding"], copyOffset)

        # # Fix for 1.9+ minecarts
        if "Passengers" in eTag:
            passengers = nbt.TAG_List()
            for passenger in eTag["Passengers"]:
                passengers.append(
                    Entity.copyWithOffset(passenger, copyOffset,
                                          regenerateUUID))
            eTag["Passengers"] = passengers
        # #

        if regenerateUUID:
            # Courtesy of SethBling
            eTag["UUIDMost"] = nbt.TAG_Long((random.getrandbits(47) << 16)
                                            | (1 << 12)
                                            | random.getrandbits(12))
            eTag["UUIDLeast"] = nbt.TAG_Long(-(
                (7 << 60) | random.getrandbits(60)))
        return eTag
コード例 #3
0
    def copyWithOffset(cls, entity, copyOffset, regenerateUUID=False):
        eTag = deepcopy(entity)

        positionTags = map(lambda p, co: nbt.TAG_Double(p.value + co), eTag["Pos"], copyOffset)
        eTag["Pos"] = nbt.TAG_List(positionTags)

        if eTag["id"].value in ("Painting", "ItemFrame"):
            eTag["TileX"].value += copyOffset[0]
            eTag["TileY"].value += copyOffset[1]
            eTag["TileZ"].value += copyOffset[2]

        if "Riding" in eTag:
            eTag["Riding"] = Entity.copyWithOffset(eTag["Riding"], copyOffset)

        if regenerateUUID:
            # Courtesy of SethBling
            eTag["UUIDMost"] = nbt.TAG_Long((random.getrandbits(47) << 16) | (1 << 12) | random.getrandbits(12))
            eTag["UUIDLeast"] = nbt.TAG_Long(-((7 << 60) | random.getrandbits(60)))
        return eTag
コード例 #4
0
ファイル: entity.py プロジェクト: DominicDV/MCEdit-Unified
    def copyWithOffset(cls, tileEntity, copyOffset, staticCommands,
                       moveSpawnerPos, regenerateUUID, first):
        #You'll need to use this function twice
        #The first time with first equals to True
        #The second time with first equals to False
        eTag = deepcopy(tileEntity)
        eTag['x'] = nbt.TAG_Int(tileEntity['x'].value + copyOffset[0])
        eTag['y'] = nbt.TAG_Int(tileEntity['y'].value + copyOffset[1])
        eTag['z'] = nbt.TAG_Int(tileEntity['z'].value + copyOffset[2])

        if regenerateUUID:
            # Courtesy of SethBling
            eTag["UUIDMost"] = nbt.TAG_Long((random.getrandbits(47) << 16)
                                            | (1 << 12)
                                            | random.getrandbits(12))
            eTag["UUIDLeast"] = nbt.TAG_Long(-(
                (7 << 60) | random.getrandbits(60)))

        def num(x):
            try:
                return int(x)
            except ValueError:
                return float(x)

        def coordX(x, argument):
            if first == True:
                x = str(num(x)) + '!' + str(num(x) + copyOffset[0])
            elif argument == True and x.find("!") >= 0:
                x = x[x.index("!") + 1:]
                x = str(num(x) + copyOffset[0])
            elif argument == False and x.find("!") >= 0:
                x = x[:x.index("!")]
            return x

        def coordY(y, argument):
            if first == True:
                y = str(num(y)) + '!' + str(num(y) + copyOffset[1])
            elif argument == True and y.find("!") >= 0:
                y = y[y.index("!") + 1:]
                y = str(num(y) + copyOffset[1])
            elif argument == False and y.find("!") >= 0:
                y = y[:y.index("!")]
            return y

        def coordZ(z, argument):
            if first == True:
                z = str(num(z)) + '!' + str(num(z) + copyOffset[2])
            elif argument == True and z.find("!") >= 0:
                z = z[z.index("!") + 1:]
                z = str(num(z) + copyOffset[2])
            elif argument == False and z.find("!") >= 0:
                z = z[:z.index("!")]
            return z

        def coords(x, y, z, argument):
            if x[0] != "~":
                x = coordX(x, argument)
            if y[0] != "~":
                y = coordY(y, argument)
            if z[0] != "~":
                z = coordZ(z, argument)
            return x, y, z

        if eTag['id'].value == 'MobSpawner':
            mobs = []
            mob = eTag.get('SpawnData')
            if mob:
                mobs.append(mob)
            potentials = eTag.get('SpawnPotentials')
            if potentials:
                mobs.extend(p["Properties"] for p in potentials)

            for mob in mobs:
                if "Pos" in mob:
                    if first == True:
                        pos = Entity.pos(mob)
                        x, y, z = [str(part) for part in pos]
                        x, y, z = coords(x, y, z, moveSpawnerPos)
                        mob['Temp1'] = nbt.TAG_String(x)
                        mob['Temp2'] = nbt.TAG_String(y)
                        mob['Temp3'] = nbt.TAG_String(z)
                    elif 'Temp1' in mob and 'Temp2' in mob and 'Temp3' in mob:
                        x = mob['Temp1']
                        y = mob['Temp2']
                        z = mob['Temp3']
                        del mob['Temp1']
                        del mob['Temp2']
                        del mob['Temp3']
                        parts = []
                        for part in (x, y, z):
                            part = str(part)
                            part = part[13:len(part) - 2]
                            parts.append(part)
                        x, y, z = parts
                        pos = [
                            float(p) for p in coords(x, y, z, moveSpawnerPos)
                        ]
                        Entity.setpos(mob, pos)

        if eTag['id'].value == "Control":
            command = eTag['Command'].value
            oldCommand = command

            def selectorCoords(selector):
                old_selector = selector
                try:
                    char_num = 0
                    x = ""
                    y = ""
                    z = ""
                    new_selector = ""
                    dont_copy = 0
                    if len(selector) > 4:
                        if selector[3] >= '0' and selector[3] <= '9':
                            new_selector = selector[:3]
                            end_char_x = selector.find(',', 4,
                                                       len(selector) - 1)
                            if end_char_x == -1:
                                end_char_x = len(selector) - 1
                            x = selector[3:end_char_x]
                            x = coordX(x, staticCommands)
                            new_selector += x + ','

                            end_char_y = selector.find(',', end_char_x + 1,
                                                       len(selector) - 1)
                            if end_char_y == -1:
                                end_char_y = len(selector) - 1
                            y = selector[end_char_x + 1:end_char_y]
                            y = coordY(y, staticCommands)
                            new_selector += y + ','

                            end_char_z = selector.find(',', end_char_y + 1,
                                                       len(selector) - 1)
                            if end_char_z == -1:
                                end_char_z = len(selector) - 1
                            z = selector[end_char_y + 1:end_char_z]
                            z = coordZ(z, staticCommands)
                            new_selector += z + ',' + selector[end_char_z + 1:]

                        else:
                            for char in selector:
                                if dont_copy != 0:
                                    dont_copy -= 1
                                else:
                                    if (char != 'x' and char != 'y'
                                            and char != 'z') or letter == True:
                                        new_selector += char
                                        if char == '[' or char == ',':
                                            letter = False
                                        else:
                                            letter = True

                                    elif char == 'x' and letter == False:
                                        new_selector += selector[
                                            char_num:char_num + 2]
                                        char_x = char_num + 2
                                        end_char_x = selector.find(
                                            ',', char_num + 3,
                                            len(selector) - 1)
                                        if end_char_x == -1:
                                            end_char_x = len(selector) - 1
                                        x = selector[char_x:end_char_x]
                                        dont_copy = len(x) + 1
                                        x = coordX(x, staticCommands)
                                        new_selector += x

                                    elif char == 'y' and letter == False:
                                        new_selector += selector[
                                            char_num:char_num + 2]
                                        char_y = char_num + 2
                                        end_char_y = selector.find(
                                            ',', char_num + 3,
                                            len(selector) - 1)
                                        if end_char_y == -1:
                                            end_char_y = len(selector) - 1
                                        y = selector[char_y:end_char_y]
                                        dont_copy = len(y) + 1
                                        y = coordY(y, staticCommands)
                                        new_selector += y

                                    elif char == 'z' and letter == False:
                                        new_selector += selector[
                                            char_num:char_num + 2]
                                        char_z = char_num + 2
                                        end_char_z = selector.find(
                                            ',', char_num + 3,
                                            len(selector) - 1)
                                        if end_char_z == -1:
                                            end_char_z = len(selector) - 1
                                        z = selector[char_z:end_char_z]
                                        dont_copy = len(z) + 1
                                        z = coordZ(z, staticCommands)
                                        new_selector += z
                                char_num += 1
                    else:
                        new_selector = old_selector

                except:
                    new_selector = old_selector
                finally:
                    return new_selector

            try:
                execute = False
                Slash = False
                if command[0] == "/":
                    command = command.replace("/", "", 1)
                    Slash = True

                # Adjust command coordinates.
                words = command.split(' ')

                i = 0
                for word in words:
                    if word[0] == '@':
                        words[i] = selectorCoords(word)
                    i += 1

                if command.startswith('execute'):
                    stillExecuting = True
                    execute = True
                    saving_command = ""
                    while stillExecuting == True:
                        if Slash == True:
                            saving_command += '/'
                        x, y, z = words[2:5]
                        words[2:5] = coords(x, y, z, staticCommands)
                        if words[5] == 'detect':
                            x, y, z = words[6:9]
                            words[6:9] = coords(x, y, z, staticCommands)
                            saving_command += ' '.join(words[:9])
                            words = words[9:]
                        else:
                            saving_command += ' '.join(words[:5])
                            words = words[5:]
                        command = ' '.join(words)
                        saving_command += ' '
                        Slash = False
                        if command[0] == "/":
                            command = command.replace("/", "", 1)
                            Slash = True
                        words = command.split(' ')
                        if not command.startswith('execute'):
                            stillExecuting = False

                if (command.startswith('tp') and len(words) == 5
                    ) or command.startswith('particle') or command.startswith(
                        'replaceitem block') or (
                            command.startswith('spawnpoint') and len(words)
                            == 5) or command.startswith('stats block') or (
                                command.startswith('summon')
                                and len(words) >= 5):
                    x, y, z = words[2:5]
                    words[2:5] = coords(x, y, z, staticCommands)
                elif command.startswith('blockdata') or command.startswith(
                        'setblock') or (command.startswith('setworldspawn')
                                        and len(words) == 4):
                    x, y, z = words[1:4]
                    words[1:4] = coords(x, y, z, staticCommands)
                elif command.startswith('playsound') and len(words) >= 6:
                    x, y, z = words[3:6]
                    words[3:6] = coords(x, y, z, staticCommands)
                elif command.startswith('clone'):
                    x1, y1, z1, x2, y2, z2, x, y, z = words[1:10]
                    x1, y1, z1 = coords(x1, y1, z1, staticCommands)
                    x2, y2, z2 = coords(x2, y2, z2, staticCommands)
                    x, y, z = coords(x, y, z, staticCommands)

                    words[1:10] = x1, y1, z1, x2, y2, z2, x, y, z
                elif command.startswith('fill'):
                    x1, y1, z1, x2, y2, z2 = words[1:7]
                    x1, y1, z1 = coords(x1, y1, z1, staticCommands)
                    x2, y2, z2 = coords(x2, y2, z2, staticCommands)

                    words[1:7] = x1, y1, z1, x2, y2, z2
                elif command.startswith('spreadplayers'):
                    x, z = words[1:3]
                    if x[0] != "~":
                        x = coordX(x, staticCommands)
                    if z[0] != "~":
                        z = coordZ(z, staticCommands)

                    words[1:3] = x, z
                elif command.startswith('worldborder center') and len(
                        words) == 4:
                    x, z = words[2:4]
                    if x[0] != "~":
                        x = coordX(x, staticCommands)
                    if z[0] != "~":
                        z = coordZ(z, staticCommands)

                    words[2:4] = x, z
                if Slash == True:
                    command = '/'
                else:
                    command = ""
                command += ' '.join(words)

                if execute == True:
                    command = saving_command + command
                eTag['Command'].value = command
            except:
                eTag['Command'].value = oldCommand

        return eTag
コード例 #5
0
    def testCreate(self):
        "Create an indev level."

        # The root of an NBT file is always a TAG_Compound.
        level = nbt.TAG_Compound(name="MinecraftLevel")

        # Subtags of a TAG_Compound are automatically named when you use the [] operator.
        level["About"] = nbt.TAG_Compound()
        level["About"]["Author"] = nbt.TAG_String("codewarrior")
        level["About"]["CreatedOn"] = nbt.TAG_Long(time.time())

        level["Environment"] = nbt.TAG_Compound()
        level["Environment"]["SkyBrightness"] = nbt.TAG_Byte(16)
        level["Environment"]["SurroundingWaterHeight"] = nbt.TAG_Short(32)
        level["Environment"]["FogColor"] = nbt.TAG_Int(0xcccccc)

        entity = nbt.TAG_Compound()
        entity["id"] = nbt.TAG_String("Creeper")
        entity["Pos"] = nbt.TAG_List(
            [nbt.TAG_Float(d) for d in (32.5, 64.0, 33.3)])

        level["Entities"] = nbt.TAG_List([entity])

        # You can also create and name a tag before adding it to the compound.
        spawn = nbt.TAG_List(
            (nbt.TAG_Short(100), nbt.TAG_Short(45), nbt.TAG_Short(55)))
        spawn.name = "Spawn"

        mapTag = nbt.TAG_Compound()
        mapTag.add(spawn)
        mapTag.name = "Map"
        level.add(mapTag)

        mapTag2 = nbt.TAG_Compound([spawn])
        mapTag2.name = "Map"

        # I think it looks more familiar with [] syntax.

        l, w, h = 128, 128, 128
        mapTag["Height"] = nbt.TAG_Short(h)  # y dimension
        mapTag["Length"] = nbt.TAG_Short(l)  # z dimension
        mapTag["Width"] = nbt.TAG_Short(w)  # x dimension

        # Byte arrays are stored as numpy.uint8 arrays.

        mapTag["Blocks"] = nbt.TAG_Byte_Array()
        mapTag["Blocks"].value = numpy.zeros(
            l * w * h, dtype=numpy.uint8)  # create lots of air!

        # The blocks array is indexed (y,z,x) for indev levels, so reshape the blocks
        mapTag["Blocks"].value.shape = (h, l, w)

        # Replace the bottom layer of the indev level with wood
        mapTag["Blocks"].value[0, :, :] = 5

        # This is a great way to learn the power of numpy array slicing and indexing.

        mapTag["Data"] = nbt.TAG_Byte_Array()
        mapTag["Data"].value = numpy.zeros(l * w * h, dtype=numpy.uint8)

        # Save a few more tag types for completeness

        level["ShortArray"] = nbt.TAG_Short_Array(
            numpy.zeros((16, 16), dtype='uint16'))
        level["IntArray"] = nbt.TAG_Int_Array(
            numpy.zeros((16, 16), dtype='uint32'))
        level["Float"] = nbt.TAG_Float(0.3)

        return level