コード例 #1
0
    def init_gui(self):
        """
        Do changes to the GUI while entering this command. This includes opening
        the property manager, updating the command toolbar , connecting widget
        slots (if any) etc. Note: The slot connection in property manager and
        command toolbar is handled in those classes.

        Called once each time the command is entered; should be called only
        by code in modes.py

        @see: L{self.restore_gui}
        """
        EditCommand.init_gui(self)
        if self.flyoutToolbar is None:
            self.flyoutToolbar = ProteinFlyout(self.win, self.propMgr)

        self.flyoutToolbar.activateFlyoutToolbar()
コード例 #2
0
    def init_gui(self):
        """
        Do changes to the GUI while entering this command. This includes opening
        the property manager, updating the command toolbar , connecting widget
        slots (if any) etc. Note: The slot connection in property manager and
        command toolbar is handled in those classes.

        Called once each time the command is entered; should be called only
        by code in modes.py

        @see: L{self.restore_gui}
        """
        EditCommand.init_gui(self)
        if self.flyoutToolbar is None:
            self.flyoutToolbar = ProteinFlyout(self.win, self.propMgr)

        self.flyoutToolbar.activateFlyoutToolbar()
コード例 #3
0
class BuildProtein_EditCommand(EditCommand):
    """
    BuildProtein_EditCommand provides a convenient way to edit or create
    a Protein object
    """
    cmd              =  greenmsg("Build Protein: ")
    sponsor_keyword  =  'Protein'
    prefix           =  'ProteinGroup'   # used for gensym
    cmdname          = "Build Protein"
    commandName       = 'BUILD_PROTEIN'
    featurename       = 'Build_Protein'

    #GraphicsMode_class = BuildDna_GraphicsMode

    command_should_resume_prevMode = False
    command_has_its_own_gui = True
    command_can_be_suspended = True

    # Generators for DNA, nanotubes and graphene have their MT name
    # generated (in GeneratorBaseClass) from the prefix.
    create_name_from_prefix  =  True

    #The following class constant is used in creating dynamic menu items (using self.makeMenus)
    #if this flag is not defined, the menu doesn't get created
    #or use of self.graphicsMode in self.makeMenus throws errors.
    #See also other examples of its use in older Commands such as
    #BuildAtoms_Command (earlier depositmode)
    call_makeMenus_for_each_event = True

    def __init__(self, commandSequencer, struct = None):
        """
        Constructor for BuildDna_EditCommand
        """

        EditCommand.__init__(self, commandSequencer)
        self.struct = struct


    def init_gui(self):
        """
        Do changes to the GUI while entering this command. This includes opening
        the property manager, updating the command toolbar , connecting widget
        slots (if any) etc. Note: The slot connection in property manager and
        command toolbar is handled in those classes.

        Called once each time the command is entered; should be called only
        by code in modes.py

        @see: L{self.restore_gui}
        """
        EditCommand.init_gui(self)
        if self.flyoutToolbar is None:
            self.flyoutToolbar = ProteinFlyout(self.win, self.propMgr)

        self.flyoutToolbar.activateFlyoutToolbar()

    def resume_gui(self):
        """
        Called when this command, that was suspended earlier, is being resumed.
        The temporary command (which was entered by suspending this command)
        might have made some changes to the model which need to be reflected
        while resuming command.

        Example: A user enters BreakStrands_Command by suspending
        BuildDna_EditCommand, then breaks a few strands, thereby creating new
        strand chunks. Now when the user returns to the BuildDna_EditCommand,
        the command's property manager needs to update the list of strands
        because of the changes done while in BreakStrands_Command.
        @see: Command.resume_gui
        @see: Command._enterMode where this method is called.
        """
        #NOTE: Doing command toolbar updates in this method doesn't alwayswork.
        #consider this situation : You are in a) BuildDna_EditCommand, then you
        #b) enter DnaDuplex_EditCommand(i.e. Dna line) and from this temporary
        #command, you directly c) enter BreakStrands_Command
        #-- During b to c, 1) it first exits (b) , 2) resumes (a)
        #and then 3)enters (c)
        #This method is called during operation #2 and any changes to flyout
        #toolbar are reset during #3  --- Ninad 2008-01-14
        
        if self.flyoutToolbar:
            self.flyoutToolbar.resetStateOfActions()


    def restore_gui(self):
        """
        Do changes to the GUI while exiting this command. This includes closing
        this mode's property manager, updating the command toolbar ,
        Note: The slot connection/disconnection in property manager and
        command toolbar is handled in those classes.
        @see: L{self.init_gui}
        """
        EditCommand.restore_gui(self)
        
        if self.flyoutToolbar:
            self.flyoutToolbar.deActivateFlyoutToolbar()

    def StateDone(self):
        """
        @see: Command.StateDone
        """
        
        return None

    def StateCancel(self):
        """
        @see Command.StateCancel
        """
        return None

    def runCommand(self):
        """
        Overrides EditCommand.runCommand
        """
        self.struct = None
        self.existingStructForEditing = False
        

    def keep_empty_group(self, group):
        """
        Returns True if the empty group should not be automatically deleted.
        otherwise returns False. The default implementation always returns
        False. Subclasses should override this method if it needs to keep the
        empty group for some reasons. Note that this method will only get called
        when a group has a class constant autdelete_when_empty set to True.
        (and as of 2008-03-06, it is proposed that dna_updater calls this method
        when needed.
        @see: Command.keep_empty_group() which is overridden here.
        """

        bool_keep = EditCommand.keep_empty_group(self, group)

        if not bool_keep:
            if group is self.struct:
                bool_keep = True

        return bool_keep

    def create_and_or_show_PM_if_wanted(self, showPropMgr = True):
        """
        Create the property manager object if one doesn't already exist
        and then show the propMgr if wanted by the user.
        @param showPropMgr: If True, show the property manager
        @type showPropMgr: boolean
        """
        EditCommand.create_and_or_show_PM_if_wanted(
            self,
            showPropMgr = showPropMgr)
        
        self.propMgr.updateMessage("Use appropriate command in the command "\
                                   "toolbar to create or modify a Protein Object"\
                                   "<br>"
                               )

    def _createPropMgrObject(self):
        """
        Creates a property manager  object (that defines UI things) for this
        editCommand.
        """
        assert not self.propMgr
        propMgr = self.win.createBuildProteinPropMgr_if_needed(self)
        return propMgr
コード例 #4
0
class BuildProtein_EditCommand(EditCommand):
    """
    BuildProtein_EditCommand provides a convenient way to edit or create
    a Protein object
    """
    cmd = greenmsg("Build Protein: ")
    sponsor_keyword = 'Protein'
    prefix = 'ProteinGroup'  # used for gensym
    cmdname = "Build Protein"
    commandName = 'BUILD_PROTEIN'
    featurename = 'Build_Protein'

    #GraphicsMode_class = BuildDna_GraphicsMode

    command_should_resume_prevMode = False
    command_has_its_own_gui = True
    command_can_be_suspended = True

    # Generators for DNA, nanotubes and graphene have their MT name
    # generated (in GeneratorBaseClass) from the prefix.
    create_name_from_prefix = True

    #The following class constant is used in creating dynamic menu items (using self.makeMenus)
    #if this flag is not defined, the menu doesn't get created
    #or use of self.graphicsMode in self.makeMenus throws errors.
    #See also other examples of its use in older Commands such as
    #BuildAtoms_Command (earlier depositmode)
    call_makeMenus_for_each_event = True

    def __init__(self, commandSequencer, struct=None):
        """
        Constructor for BuildDna_EditCommand
        """

        EditCommand.__init__(self, commandSequencer)
        self.struct = struct

    def init_gui(self):
        """
        Do changes to the GUI while entering this command. This includes opening
        the property manager, updating the command toolbar , connecting widget
        slots (if any) etc. Note: The slot connection in property manager and
        command toolbar is handled in those classes.

        Called once each time the command is entered; should be called only
        by code in modes.py

        @see: L{self.restore_gui}
        """
        EditCommand.init_gui(self)
        if self.flyoutToolbar is None:
            self.flyoutToolbar = ProteinFlyout(self.win, self.propMgr)

        self.flyoutToolbar.activateFlyoutToolbar()

    def resume_gui(self):
        """
        Called when this command, that was suspended earlier, is being resumed.
        The temporary command (which was entered by suspending this command)
        might have made some changes to the model which need to be reflected
        while resuming command.

        Example: A user enters BreakStrands_Command by suspending
        BuildDna_EditCommand, then breaks a few strands, thereby creating new
        strand chunks. Now when the user returns to the BuildDna_EditCommand,
        the command's property manager needs to update the list of strands
        because of the changes done while in BreakStrands_Command.
        @see: Command.resume_gui
        @see: Command._enterMode where this method is called.
        """
        #NOTE: Doing command toolbar updates in this method doesn't alwayswork.
        #consider this situation : You are in a) BuildDna_EditCommand, then you
        #b) enter DnaDuplex_EditCommand(i.e. Dna line) and from this temporary
        #command, you directly c) enter BreakStrands_Command
        #-- During b to c, 1) it first exits (b) , 2) resumes (a)
        #and then 3)enters (c)
        #This method is called during operation #2 and any changes to flyout
        #toolbar are reset during #3  --- Ninad 2008-01-14

        if self.flyoutToolbar:
            self.flyoutToolbar.resetStateOfActions()

    def restore_gui(self):
        """
        Do changes to the GUI while exiting this command. This includes closing
        this mode's property manager, updating the command toolbar ,
        Note: The slot connection/disconnection in property manager and
        command toolbar is handled in those classes.
        @see: L{self.init_gui}
        """
        EditCommand.restore_gui(self)

        if self.flyoutToolbar:
            self.flyoutToolbar.deActivateFlyoutToolbar()

    def StateDone(self):
        """
        @see: Command.StateDone
        """

        return None

    def StateCancel(self):
        """
        @see Command.StateCancel
        """
        return None

    def runCommand(self):
        """
        Overrides EditCommand.runCommand
        """
        self.struct = None
        self.existingStructForEditing = False

    def keep_empty_group(self, group):
        """
        Returns True if the empty group should not be automatically deleted.
        otherwise returns False. The default implementation always returns
        False. Subclasses should override this method if it needs to keep the
        empty group for some reasons. Note that this method will only get called
        when a group has a class constant autdelete_when_empty set to True.
        (and as of 2008-03-06, it is proposed that dna_updater calls this method
        when needed.
        @see: Command.keep_empty_group() which is overridden here.
        """

        bool_keep = EditCommand.keep_empty_group(self, group)

        if not bool_keep:
            if group is self.struct:
                bool_keep = True

        return bool_keep

    def create_and_or_show_PM_if_wanted(self, showPropMgr=True):
        """
        Create the property manager object if one doesn't already exist
        and then show the propMgr if wanted by the user.
        @param showPropMgr: If True, show the property manager
        @type showPropMgr: boolean
        """
        EditCommand.create_and_or_show_PM_if_wanted(self,
                                                    showPropMgr=showPropMgr)

        self.propMgr.updateMessage("Use appropriate command in the command "\
                                   "toolbar to create or modify a Protein Object"\
                                   "<br>"
                               )

    def _createPropMgrObject(self):
        """
        Creates a property manager  object (that defines UI things) for this
        editCommand.
        """
        assert not self.propMgr
        propMgr = self.win.createBuildProteinPropMgr_if_needed(self)
        return propMgr