コード例 #1
0
    def __init__(
        self,
        start: PointDef,
        start_parent: GraphicObject,
        end: PointDef,
        end_parent: Optional[GraphicObject] = None,
    ):
        """
        Args:
            start: The position of the start-pedal mark relative to `start_parent`.
            start_parent: Anchor for the start-pedal mark, which must be in a staff
                or a staff itself.
            end: The position of the release-pedal mark relative to `end_parent`.
            end_parent: An optional anchor for the release-pedal mark. If provided,
                this must be in the same staff as `start_parent`. Otherwise, this
                defaults to `self`.
        """
        ObjectGroup.__init__(self, start, start_parent)
        Spanner2D.__init__(
            self,
            end if isinstance(end, Point) else Point(*end),
            cast(Positioned, end_parent) if end_parent else self,
        )
        StaffObject.__init__(self, self.parent)

        # Add opening pedal mark
        # (GraphicObject init handles registration with ObjectGroup)
        self.depress_mark = MusicText((GraphicUnit(0), GraphicUnit(0)),
                                      "keyboardPedalPed",
                                      parent=self)
        self.lift_mark = MusicText(self.end_pos,
                                   "keyboardPedalUp",
                                   parent=self.end_parent)
コード例 #2
0
ファイル: notehead.py プロジェクト: ajyoon/brown
 def __init__(
     self, pos_x: Unit, pitch: PitchDef, duration: BeatDef, parent: GraphicObject
 ):
     """
     Args:
         pos_x (Unit): The x-axis position relative to `parent`.
             The y-axis position is calculated automatically based
             on `pitch` and contextual information in `self.staff`.
         pitch (Pitch or str): May be a `str` pitch representation.
             See `Pitch` for valid signatures.
         duration (Beat or init tuple): The logical duration of
             the notehead. This is used to determine the glyph style.
         parent (GraphicObject): Must either be a `Staff` or an object
             with an ancestor `Staff`.
     """
     self._pitch = Pitch.from_def(pitch)
     self._duration = Beat.from_def(duration)
     # Use a temporary y-axis position before calculating it for real
     MusicText.__init__(
         self,
         (pos_x, ZERO),
         [self._glyphnames[self.duration.base_division]],
         parent,
     )
     StaffObject.__init__(self, parent)
     self.y = self.staff.unit(
         self.staff_pos - map_between(self.staff, self.parent).y
     )
コード例 #3
0
 def __init__(
     self,
     start: PointDef,
     start_parent: GraphicObject,
     stop: PointDef,
     stop_parent: Optional[GraphicObject],
     direction: int = -1,
 ):
     """
     Args:
         start: The starting point.
         start_parent: The parent for the starting position.
             Must be a staff or in one.
         stop: The stopping point.
         stop_parent: The parent for the ending position.
             If `None`, defaults to `self`.
         direction: The direction of the slur, where
             `-1` indicates curving upward, and `1` vice versa.
     """
     Path.__init__(self,
                   start,
                   parent=start_parent,
                   brush=Brush((0, 0, 0, 255)))
     StaffObject.__init__(self, self.parent)
     stop = Point.from_def(stop)
     Spanner2D.__init__(self, stop, stop_parent or self)
     self.direction = direction
     # Load relevant engraving defaults from music font
     engraving_defaults = self.staff.music_font.engraving_defaults
     self.midpoint_thickness = self.staff.unit(
         engraving_defaults["slurMidpointThickness"])
     self.endpoint_thickness = self.staff.unit(
         engraving_defaults["slurEndpointThickness"])
     self._draw_path()
コード例 #4
0
 def __init__(
     self,
     start: PointDef,
     start_parent: GraphicObject,
     stop: PointDef,
     stop_parent: GraphicObject,
 ):
     """
     Args:
         start: The starting (left) position of the beam
         start_parent: The parent for the starting position.
             Must be a staff or in one.
         stop: The ending (right) position of the beam
         stop_parent: The parent for the ending position.
             Must be a staff or in one.
     """
     Path.__init__(self, start, parent=start_parent)
     StaffObject.__init__(self, start_parent)
     self.beam_thickness = self.staff.music_font.engraving_defaults[
         "beamThickness"]
     # Draw beam
     stop = Point.from_def(stop)
     self.line_to(stop.x, stop.y, stop_parent)
     self.line_to(stop.x, stop.y + self.beam_thickness, stop_parent)
     self.line_to(ZERO, self.beam_thickness, self)
     self.close_subpath()
コード例 #5
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 def __init__(
     self, pos: PointDef, accidental_type: AccidentalType, parent: GraphicObject
 ):
     self._accidental_type = accidental_type
     canonical_name = self._canonical_names[self.accidental_type]
     MusicText.__init__(self, pos, [canonical_name], parent)
     StaffObject.__init__(self, parent)
コード例 #6
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 def __init__(
     self,
     start: PointDef,
     start_parent: GraphicObject,
     stop: PointDef,
     stop_parent: Optional[GraphicObject],
     direction: int,
     width: Optional[Unit] = None,
 ):
     """
     Args:
         start: The starting point.
         start_parent: The parent for the starting position.
             Must be a staff or in one.
         stop: The stopping point.
         stop_parent: The parent for the ending position.
             If `None`, defaults to `self`.
         direction: The direction of the hairpin, where `-1` means diminuendo (>)
             and `1` means crescendo (<).
         width: The width of the wide hairpin. Defaults to 1 staff unit.
     """
     Path.__init__(self, start, parent=start_parent)
     StaffObject.__init__(self, start_parent)
     stop = Point.from_def(stop)
     Spanner2D.__init__(self, stop, stop_parent or self)
     self.direction = direction
     self.width = width if width is not None else self.staff.unit(1)
     self.thickness = self.staff.music_font.engraving_defaults[
         "hairpinThickness"]
     self._draw_path()
コード例 #7
0
 def __init__(self, pos: PointDef, text: str, parent: GraphicObject):
     """
     Args:
         pos: The object position
         text: A valid dynamic indicator string consisting
             of the letters: 'p, m, f, r, s, z, n'
         parent: The object parent.
     """
     parsed_text = self._parse_dynamic_string(text)
     MusicText.__init__(self, pos, parsed_text, parent)
     StaffObject.__init__(self, parent)
コード例 #8
0
ファイル: rest.py プロジェクト: ajyoon/brown
 def __init__(
     self,
     pos: PointDef,
     parent: Union[StaffObject, Staff],
     duration: BeatDef,
 ):
     pos = Point.from_def(pos)
     self._duration = Beat.from_def(duration)
     MusicText.__init__(self, pos,
                        [self._glyphnames[self.duration.base_division]],
                        parent)
     StaffObject.__init__(self, parent)
コード例 #9
0
ファイル: music_text.py プロジェクト: ajyoon/brown
 def __init__(
     self,
     pos: PointDef,
     text: Any,
     parent: Parent,
     font: Optional[MusicFont] = None,
     scale: float = 1,
 ):
     """
     Args:
         pos: The position of the text.
         text (str, tuple, MusicChar, or list of these):
             The text to be used, represented as a either a `str`
             (glyph name), `tuple` (glyph name, alternate number),
             `MusicChar`, or a list of these.
         parent: The parent of the glyph. If no `font`
             is given, this must either be a `Staff` or an object which has
             a `Staff` as an ancestor.
         font: The music font to be used. If not specified,
             `parent` must be or have a `Staff` ancestor.
         scale: A hard scaling factor to be applied
             in addition to the size of the music font.
     """
     if font is None:
         ancestor_staff = StaffObject.find_staff(parent)
         if ancestor_staff is None:
             raise ValueError(
                 "MusicText must be given either a MusicFont or an ancestor staff"
             )
         font = ancestor_staff.music_font
     self.music_chars = MusicText._resolve_music_chars(text, font)
     text = "".join(char.codepoint for char in self.music_chars)
     Text.__init__(self, pos, text, font, parent, scale=scale)
コード例 #10
0
ファイル: stem.py プロジェクト: ajyoon/brown
    def __init__(self, start: PointDef, height: Unit, parent: GraphicObject):
        """
        Args:
            start: Starting point for the stem
            height: The height of the stem,
                where positive extend downward.
            parent:
        """
        Path.__init__(self, start, parent=parent)
        StaffObject.__init__(self, parent=parent)
        thickness = self.staff.music_font.engraving_defaults["stemThickness"]
        self.pen = Pen(thickness=thickness)

        self._height = height
        # Draw stem path
        self.line_to(self.staff.unit(0), self.height)
コード例 #11
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 def __init__(
     self, pos: PointDef, parent: GraphicObject, length: Unit, indication: str
 ):
     """
     Args:
         pos:
         parent:
         length:
         indication: A valid octave indication.
             Should be a valid entry in `OctaveLine.glyphs`.
     """
     MusicText.__init__(self, pos, OctaveLine.glyphs[indication], parent)
     StaffObject.__init__(self, parent)
     open_paren_char = MusicChar(self.font, OctaveLine.glyphs["("])
     close_paren_char = MusicChar(self.font, OctaveLine.glyphs[")"])
     self.parenthesized_text = (
         open_paren_char.codepoint + self.text + close_paren_char.codepoint
     )
     self._length = length
コード例 #12
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ファイル: ledger_line.py プロジェクト: ajyoon/brown
 def __init__(self, pos: PointDef, parent: GraphicObject,
              base_length: Unit):
     """
     Args:
         pos: The position of the left edge of the notehead column.
         parent: The parent, which must be a staff or in one.
         base_length: The of the notehead this line is related to.
             The real length will be this plus a small extension defined in the
             `MusicFont`s engraving defaults.
     """
     Path.__init__(self, pos, parent=parent)
     StaffObject.__init__(self, parent=parent)
     thickness = self.staff.music_font.engraving_defaults[
         "legerLineThickness"]
     self.pen = Pen(thickness=thickness)
     extension = self.staff.music_font.engraving_defaults[
         "legerLineExtension"]
     length = base_length + extension
     self.move_to(extension * -1, self.staff.unit(0))
     self.line_to(length, self.staff.unit(0))
コード例 #13
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 def __init__(
     self,
     pos_x: Unit,
     staff: Staff,
     key_signature_type: Union[KeySignatureType, str],
 ):
     """
     Args:
         pos_x (Unit): The x position relative to the parent staff.
         staff (Staff): The parent staff
         key_signature_type (KeySignatureType or str): A description of the
             key signature. Any KeySignatureType may be used, or a str
             of one's name.
     """
     ObjectGroup.__init__(self, Point(pos_x, staff.unit(0)), staff)
     StaffObject.__init__(self, staff)
     self._key_signature_type = (
         key_signature_type
         if isinstance(key_signature_type, KeySignatureType) else
         KeySignatureType[key_signature_type.upper()])
     self._create_pseudo_accidentals()
コード例 #14
0
ファイル: clef.py プロジェクト: ajyoon/brown
    def __init__(self, staff: Staff, pos_x: Unit, clef_type: Union[ClefType,
                                                                   str]):
        """
        Args:
            staff (Staff):
            pos_x (Unit):
            clef_type (ClefType or str): The type of clef.
                For convenience, any `str` of a `ClefType`
                enum name may be passed.

        Raises:
            KeyError: If the given `clef_type` is not a valid
                `ClefType` or `ClefType` enum name.
        """
        if isinstance(clef_type, ClefType):
            self._clef_type = clef_type
        else:
            self._clef_type = ClefType[clef_type.upper()]
        MusicText.__init__(self, (pos_x, staff.unit(0)),
                           self._canonical_names[self._clef_type], staff)
        StaffObject.__init__(self, staff)
        self.y = self.staff_position
コード例 #15
0
 def __init__(
     self,
     pos,
     pitch_letter,
     accidental_type,
     key_signature,
     music_font,
     scale,
     length,
 ):
     MusicText.__init__(
         self,
         pos,
         Accidental._canonical_names[accidental_type],
         key_signature,
         music_font,
         scale,
     )
     StaffObject.__init__(self, key_signature)
     self._length = length
     self.pitch_letter = pitch_letter
     self.accidental_type = accidental_type
コード例 #16
0
ファイル: chordrest.py プロジェクト: ajyoon/brown
 def __init__(
     self,
     pos_x: Unit,
     staff: Staff,
     pitches: Optional[list[PitchDef]],
     duration: BeatDef,
     stem_direction: Optional[int] = None,
 ):
     """
     Args:
         pos_x: The horizontal position
         staff: The staff the object is attached to
         pitches: A list of pitch strings representing noteheads.
             An empty list or `None` indicates a rest.
         duration: The duration of the Chordrest
         stem_direction: An optional stem direction override
             where `1` points down and `-1` points up. If omitted, the
             direction is automatically calculated to point away from
             the furthest-out notehead.
     """
     StaffObject.__init__(self, staff)
     ObjectGroup.__init__(self, Point(pos_x, staff.unit(0)), staff, None)
     self.duration = duration
     self._noteheads = set()
     self._accidentals = set()
     self._ledgers = set()
     self._dots = set()
     self._noteheads = set()
     self._stem_direction_override = stem_direction
     if pitches:
         for pitch in pitches:
             self._noteheads.add(Notehead(staff.unit(0), pitch, self.duration, self))
         self.rest = None
     else:
         # TODO LOW support explicit rest Y positioning
         self.rest = Rest(Point(staff.unit(0), staff.unit(2)), self, duration)
     self._stem = None
     self._flag = None
コード例 #17
0
 def __init__(
     self,
     start: PointDef,
     parent: GraphicObject,
     end_x: Unit,
     text,
     end_parent: Optional[GraphicObject] = None,
     font: Optional[MusicFont] = None,
     scale: float = 1,
 ):
     """
     Args:
         start (Point or init tuple): The starting point.
         parent (GraphicObject): The parent of the starting point.
         end_x (Unit): The end x position.
         text (str, tuple, MusicChar, or list of these):
             The text to be repeated over the spanner,
             represented as a str (glyph name), tuple
             (glyph name, alternate number), MusicChar, or a list of them.
         end_parent (GraphicObject): An optional parent of the end point.
             If omitted, the end position is relative to the main object.
         font (MusicFont): The music font to be used. If not specified,
             the font is taken from the ancestor staff.
         scale (float): A hard scaling factor to be applied
             in addition to the size of the music font.
     """
     start = start if isinstance(start, Point) else Point(*start)
     # init the MusicText to ask it how wide a single
     # repetition of `text` is in order to calculate how many
     # repetitions are needed to cover the spanner.
     MusicText.__init__(self, start, text, parent, font, scale)
     StaffObject.__init__(self, parent)
     Spanner.__init__(self, end_x, end_parent or self)
     self.repeating_music_chars = self.music_chars
     self.repeating_text = self.text
     repetitions = self._repetitions_needed
     self.music_chars = self.music_chars * repetitions
     self._text = self.text * repetitions
コード例 #18
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ファイル: brace.py プロジェクト: ajyoon/brown
 def __init__(self, pos_x: Unit, staves: set[Staff]):
     """
     Args:
         pos_x (Unit): Where this brace goes into effect
         staves (set(Staff)): The staves this brace spans
     """
     MultiStaffObject.__init__(self, staves)
     StaffObject.__init__(self, self.highest_staff)
     # Calculate the height of the brace in highest_staff staff units
     scale = self.vertical_span / self.highest_staff.unit(4)
     if self.vertical_span > self.highest_staff.unit(50):
         text = ("brace", 4)
     elif self.vertical_span > self.highest_staff.unit(30):
         text = ("brace", 3)
     elif self.vertical_span > self.highest_staff.unit(15):
         text = ("brace", 2)
     elif self.vertical_span > self.highest_staff.unit(4):
         text = "brace"
     else:
         text = ("brace", 1)
     try:
         # Attempt to use size-specific optional glyph
         MusicText.__init__(
             self,
             (pos_x, self.vertical_span),
             text,
             self.highest_staff,
             scale=scale,
         )
     except MusicFontGlyphNotFoundError:
         # Default to non-optional glyph
         MusicText.__init__(
             self,
             (pos_x, self.vertical_span),
             "brace",
             self.highest_staff,
             scale=scale,
         )
コード例 #19
0
ファイル: pedal_line.py プロジェクト: ajyoon/brown
 def __init__(
     self,
     start: PointDef,
     start_parent: GraphicObject,
     end_x: Unit,
     end_parent: Optional[GraphicObject] = None,
     half_lift_positions: Unit = None,
 ):
     """
     Args:
         start (Point or init tuple): The starting position of the
             pedal line.
         start_parent (GraphicObject): An object either in a Staff
             or an actual Staff.
         end_x (Unit): The
     """
     StaffObject.__init__(self, start_parent)
     pen = Pen(thickness=self.staff.music_font.
               engraving_defaults["pedalLineThickness"])
     Path.__init__(self, start, pen, parent=start_parent)
     Spanner.__init__(self, end_x, end_parent or self)
     self.half_lift_positions = half_lift_positions
     self._draw_path()
コード例 #20
0
 def __init__(self,
              pos: PointDef,
              parent: GraphicObject,
              font: Optional[MusicFont] = None):
     MusicText.__init__(self, pos, [self._glyph_name], parent, font)
     StaffObject.__init__(self, parent)
コード例 #21
0
ファイル: mock_staff_object.py プロジェクト: ajyoon/brown
 def __init__(self, pos, parent):
     InvisibleObject.__init__(self, pos, parent)
     StaffObject.__init__(self, parent)
コード例 #22
0
    def __init__(
        self,
        start: PointDef,
        start_parent: GraphicObject,
        end_x: Unit,
        end_parent: Optional[GraphicObject] = None,
        indication: str = "8va",
    ):
        """
        Args:
            start (Point or tuple init args):
            start_parent (GraphicObject): An object either in a Staff or
                a staff itself. This object will become the line's parent.
            end_x (Unit): The spanner end x position. The y position will be
                automatically calculated to be horizontal.
            end_parent (GraphicObject): An object either in a Staff or
                a staff itself. The root staff of this *must* be the same
                as the root staff of `start_parent`. If omitted, the
                stop point is relative to the start point.
            indication (str): A valid octave indication.
                currently supported indications are:
                    - '15ma' (two octaves higher)
                    - '8va' (one octave higher)
                    - '8vb' (one octave lower)
                    - '15mb' (two octaves lower)
                The default value is '8va'.
        """
        ObjectGroup.__init__(self, start, start_parent)
        Spanner.__init__(self, end_x, end_parent or self)
        StaffObject.__init__(self, self.parent)
        self.transposition = Transposition(OctaveLine.intervals[indication])
        self.line_text = _OctaveLineText(
            # No offset relative to ObjectGroup
            pos=ORIGIN,
            parent=self,
            length=self.length,
            indication=indication,
        )

        # Vertically center the path relative to the text
        text_rect = self.line_text.bounding_rect
        # TODO LOW line needs some padding
        path_x = text_rect.width
        path_y = text_rect.height / -2
        self.line_path = Path(
            pos=Point(path_x, path_y),
            pen=Pen(
                thickness=self.staff.music_font.engraving_defaults[
                    "octaveLineThickness"
                ],
                pattern=PenPattern.DASH,
            ),
            parent=self,
        )
        # Drawn main line part
        self.line_path.line_to(self.end_pos.x, path_y, self.end_parent)
        pos_relative_to_staff = map_between(self.staff, self)
        # Draw end hook pointing toward the staff
        hook_direction = 1 if pos_relative_to_staff.y <= ZERO else -1
        self.line_path.line_to(
            self.end_pos.x,
            (path_y + self.staff.unit(0.75 * hook_direction)),
            self.end_parent,
        )