コード例 #1
0
	def onAdvEvent (self,event,npc,player):
		if event == "timer" or event =="timer2":
			if self.npcobject[npc.getObjectId()].correct == False:
				dx = npc.getX() - 142999
				dy = npc.getY() - 151671
				d = dx * dx + dy * dy
				if d < 10000:
					npc.broadcastPacket(MagicSkillUse(npc, npc, 5441, 1, 1, 0))
					self.npcobject[npc.getObjectId()].correct = True
					self.worlds[npc.getInstanceId()].correct = self.worlds[npc.getInstanceId()].correct +1

			if self.npcobject[npc.getObjectId()].correct == False:
				dx = npc.getX() - 139494
				dy = npc.getY() - 151668
				d = dx * dx + dy * dy
				if d < 10000:
					npc.broadcastPacket(MagicSkillUse(npc, npc, 5441, 1, 1, 0))
					self.npcobject[npc.getObjectId()].correct = True
					self.worlds[npc.getInstanceId()].correct = self.worlds[npc.getInstanceId()].correct +1

			if self.worlds[npc.getInstanceId()].correct>=2:
				for door in InstanceManager.getInstance().getInstance(npc.getInstanceId()).getDoors():
					if door.getDoorId() == 24220026:
						door.openMe()
				return

			if self.npcobject[npc.getObjectId()].lastitem:
				L2World.getInstance().removeVisibleObject(self.npcobject[npc.getObjectId()].lastitem, self.npcobject[npc.getObjectId()].lastitem.getWorldRegion())
				L2World.getInstance().removeObject(self.npcobject[npc.getObjectId()].lastitem)
				if len(self.npcobject[npc.getObjectId()].walklist_order)==0:
					return

			for item in self.npcobject[npc.getObjectId()].walklist_order:
				crystal = self.npcobject[npc.getObjectId()].walklist[item]
				newpos = L2CharPosition(crystal.getX(), crystal.getY(), crystal.getZ(), 0)
				npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, newpos)
				self.npcobject[npc.getObjectId()].lastitem = crystal
				self.npcobject[npc.getObjectId()].walklist_order.remove(item)
				npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"小氣鬼,只分一個給我!真是絕情耶~ ..."))
				break;

			if(len(self.npcobject[npc.getObjectId()].walklist_order))>0:
				if event == "timer":
					self.startQuestTimer("timer2",2000,npc,None)
				else:
					self.startQuestTimer("timer",2000,npc,None)
			else:
				if self.npcobject[npc.getObjectId()].last == False:
					self.npcobject[npc.getObjectId()].last = True
					if event == "timer":
						self.startQuestTimer("timer2",2000,npc,None)
					else:
						self.startQuestTimer("timer",2000,npc,None)
			return
コード例 #2
0
ファイル: __init__.py プロジェクト: EdgarsZabroda/svn
 def findRightState(self, player, mob):
     mobid = mob.getObjectId()
     name = player.getName()
     st1 = None
     if [mobid, name] in self.Spawn_List:
         st1 = L2World.getInstance().getPlayer(name)
     else:
         for entry in self.Spawn_List:
             if entry[0] == mobid:
                 name = entry[1]
                 st1 = L2World.getInstance().getPlayer(name)
                 break
     if st1:
         return st1.getQuestState(self.qn)
     return st1
コード例 #3
0
ファイル: __init__.py プロジェクト: EdgarsZabroda/svn
 def findRightState(self, player,mob) :
     mobObjectId = mob.getObjectId()
     st1 = None
     playerName,mob = self.Spawn_List[mobObjectId]
     st1 = L2World.getInstance().getPlayer(playerName)
     if st1 : st1 = st1.getQuestState(self.qn)
     return st1
コード例 #4
0
 def findRightState(self, mobObjectId):
     st1 = None
     playerName = self.Spawn_List[mobObjectId][
         0]  #There is a possibility for an NPE here, but only if something else is wrong in the quest
     st1 = L2World.getInstance().getPlayer(
         playerName
     )  #Therefore, placing an NPE catch here will only hide the error, not solve it.
     if st1: st1 = st1.getQuestState(self.qn)
     return st1
コード例 #5
0
ファイル: __init__.py プロジェクト: Vados420/l2jtw_datapack
 def onSkillSee (self,npc,player,skill,targets,isPet) :
     name = self.Spawn_List[npc.getObjectId()][0] #This can also result in an NPE, but again, this alerts us to an error.
     if player.getName() != name :
         quest_player = L2World.getInstance().getPlayer(name)
         if (quest_player in targets) or (npc in targets) :
             st2 = self.findRightState(npc.getObjectId())
             if not st2 : return
             self.AutoChat(npc,self.Text[5].replace('PLAYERNAME',player.getName()))
             if st2.getQuestTimer("Archon Hellisha has despawned") :
                st2.getQuestTimer("Archon Hellisha has despawned").cancel()
             self.DeleteSpawn(st2,npc.getObjectId())
             st2.set("spawned","0")
コード例 #6
0
ファイル: __init__.py プロジェクト: EdgarsZabroda/svn
 def onSkillSee (self,npc,player,skill,targets,isPet) :
     name = self.Spawn_List[npc.getObjectId()][0]
     if player.getName() != name :
         quest_player = L2World.getInstance().getPlayer(name)
         if (quest_player in targets) or (npc in targets) :
             st2 = self.findRightState(player,npc)
             if not st2 : return
             self.AutoChat(npc,self.Text[5].replace('PLAYERNAME',player.getName()))
             if st2.getQuestTimer("Archon Hellisha has despawned") :
                st2.getQuestTimer("Archon Hellisha has despawned").cancel()
             self.DeleteSpawn(st2,st2.getInt("Archon"))
             st2.set("spawned","0")
コード例 #7
0
ファイル: __init__.py プロジェクト: Vados420/l2jtw_datapack
 def findRightState(self, mobObjectId) :
     st1 = None
     playerName = self.Spawn_List[mobObjectId][0]      #There is a possibility for an NPE here, but only if something else is wrong in the quest
     st1 = L2World.getInstance().getPlayer(playerName)  #Therefore, placing an NPE catch here will only hide the error, not solve it.
     if st1 : st1 = st1.getQuestState(self.qn)
     return st1