コード例 #1
0
ファイル: __init__.py プロジェクト: ChaosPaladin/project_c4
    def onEvent(self, event, st):
        htmltext = event

        # shows you how much materials you need to enhance, ok button to go forward, too
        if event.startswith("2_"):
            reqEnh = event.replace("2_", "").split(".")
            ObjectID = int(reqEnh[0])
            EnhancID = int(reqEnh[1])
            Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
            if Item.getItemId() in EnhanceList:
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                Name, WeaponID, CrystalID, MaterialID, MaterialQuant = Enhancements[
                    EnhancID]
                htmltext = st.showHtmlFile("2.htm")
                return htmltext.replace("<WeaponName>", getItemName(Item) + ": " + Name)\
                    .replace("<WeaponIcon>", Icon)\
                    .replace("<CrystalName>", getMaterialName(CrystalID))\
                    .replace("<CrystalIcon>", getMaterialIcon(CrystalID))\
                    .replace("<MaterialName>", getMaterialName(MaterialID))\
                    .replace("<MaterialIcon>", getMaterialIcon(MaterialID))\
                    .replace("<MaterialQuantity>", str(MaterialQuant))\
                    .replace("<EventOK>", "3_" + str(Item.getObjectId()) + "." + str(EnhancID))

        # this handles the whole enhance stuff with objectIds, not ItemIds... no html shows up.. just work and socket return
        elif event.startswith("3_"):
            reqEnh = event.replace("3_", "").split(".")
            ObjectID = int(reqEnh[0])
            EnhancID = int(reqEnh[1])
            Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
            if Item.getItemId() in EnhanceList:
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                Name, WeaponID, CrystalID, MaterialID, MaterialQuant = Enhancements[
                    EnhancID]

                if st.getQuestItemsCount(
                        CrystalID) >= 1 and st.getQuestItemsCount(
                            MaterialID) >= MaterialQuant:
                    EnchantLevel = Item.getEnchantLevel()
                    st.getPlayer().destroyItem("enhance_1008", ObjectID, 1,
                                               st.getPlayer(), 0)
                    NewItem = ItemTable.getInstance().createItem(
                        "enhance", WeaponID, 1, st.getPlayer())
                    NewItem.setEnchantLevel(EnchantLevel)
                    st.getPlayer().addItem("enhance", NewItem, st.getPlayer(),
                                           0)
                    st.takeItems(CrystalID, 1)
                    st.takeItems(MaterialID, MaterialQuant)
                    htmltext = "Item has been succesfully enhanced!"
                else:
                    htmltext = "You do not have enough materials."

        # if event is 0, or has a bug... trade is canceled
        else:
            htmltext = "Trade has been cancelled."

        st.setState(COMPLETED)
        st.exitQuest(1)
        return htmltext
コード例 #2
0
ファイル: __init__.py プロジェクト: ivanovkrasen/C4-Datapack
    def onEvent(self, event, st):
        htmltext = event

        # shows you how much materials you need to enhance, ok button to go forward, too
        if event.startswith("2_"):
            reqEnh = event.replace("2_", "").split(".")
            ObjectID = int(reqEnh[0])
            EnhancID = int(reqEnh[1])
            Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
            if Item.getItemId() in EnhanceList:
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                Name, WeaponID, CrystalID, MaterialID, MaterialQuant = Enhancements[EnhancID]
                htmltext = st.showHtmlFile("2.htm")
                return (
                    htmltext.replace("<WeaponName>", getItemName(Item) + ": " + Name)
                    .replace("<WeaponIcon>", Icon)
                    .replace("<CrystalName>", getMaterialName(CrystalID))
                    .replace("<CrystalIcon>", getMaterialIcon(CrystalID))
                    .replace("<MaterialName>", getMaterialName(MaterialID))
                    .replace("<MaterialIcon>", getMaterialIcon(MaterialID))
                    .replace("<MaterialQuantity>", str(MaterialQuant))
                    .replace("<EventOK>", "3_" + str(Item.getObjectId()) + "." + str(EnhancID))
                )

        # this handles the whole enhance stuff with objectIds, not ItemIds... no html shows up.. just work and socket return
        elif event.startswith("3_"):
            reqEnh = event.replace("3_", "").split(".")
            ObjectID = int(reqEnh[0])
            EnhancID = int(reqEnh[1])
            Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
            if Item.getItemId() in EnhanceList:
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                Name, WeaponID, CrystalID, MaterialID, MaterialQuant = Enhancements[EnhancID]

                if st.getQuestItemsCount(CrystalID) >= 1 and st.getQuestItemsCount(MaterialID) >= MaterialQuant:
                    EnchantLevel = Item.getEnchantLevel()
                    st.getPlayer().destroyItem("enhance_1008", ObjectID, 1, st.getPlayer(), 0)
                    NewItem = ItemTable.getInstance().createItem("enhance", WeaponID, 1, st.getPlayer())
                    NewItem.setEnchantLevel(EnchantLevel)
                    st.getPlayer().addItem("enhance", NewItem, st.getPlayer(), 0)
                    st.takeItems(CrystalID, 1)
                    st.takeItems(MaterialID, MaterialQuant)
                    htmltext = "Item has been succesfully enhanced!"
                else:
                    htmltext = "You do not have enough materials."

        # if event is 0, or has a bug... trade is canceled
        else:
            htmltext = "Trade has been cancelled."

        st.setState(COMPLETED)
        st.exitQuest(1)
        return htmltext
コード例 #3
0
    def onEvent(self, event, st):
        htmltext = event

        # Creates a List to chose a weapon
        if event == "1":
            htmltext = ""
            for Item in st.getPlayer().getInventory().getItems():
                if Item.getItemId() in EnhanceList and not Item.isEquipped():
                    Icon, Enhancements = EnhanceList[Item.getItemId()]
                    EnhancID = 0
                    for Name, WeaponID, CrystalID, MaterialID, MaterialQuant, Adena in Enhancements:
                        htmltext += "<tr>\n<td width=35><img src=\"icon." + Icon + "\" width=32 height=32 align=\"left\"></td>\n" \
                            "<td width=835><table border=0 width=\"835\">\n<tr><td><a action=\"bypass -h Quest 1007_enhance 2_" + str(Item.getObjectId()) + "." + str(EnhancID) + "\">" + getItemName(Item) + ": " + Name + "</a></td></tr>\n" \
                            "<tr><td><font color=\"B09878\">Enhance</font></td></tr></table></td>\n</tr>"
                        EnhancID += 1
            if htmltext == "":
                htmltext = "<tr><td>You have no enhancable weapon in your inventory</td></tr>"
            htmltext = "<html><body>\nList:\n<left>\n<table width=870 border=0>\n" + htmltext + "</table>\n<br></left></body></html>"
            return htmltext

        # shows you how much materials you need to enhance, ok button to go forward, too
        elif event.startswith("2_"):
            reqEnh = event.replace("2_", "").split(".")
            ObjectID = int(reqEnh[0])
            EnhancID = int(reqEnh[1])
            Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
            if Item.getItemId() in EnhanceList:
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                Name, WeaponID, CrystalID, MaterialID, MaterialQuant, Adena = Enhancements[
                    EnhancID]
                htmltext = st.showHtmlFile("2.htm")
                return htmltext.replace("<WeaponName>", getItemName(Item) + ": " + Name)\
                    .replace("<WeaponIcon>", Icon)\
                    .replace("<CrystalName>", getMaterialName(CrystalID))\
                    .replace("<CrystalIcon>", getMaterialIcon(CrystalID))\
                    .replace("<MaterialName>", getMaterialName(MaterialID))\
                    .replace("<MaterialIcon>", getMaterialIcon(MaterialID))\
                    .replace("<MaterialQuantity>", str(MaterialQuant))\
                    .replace("<Adena>", str(Adena))\
                    .replace("<EventOK>", "3_" + str(Item.getObjectId()) + "." + str(EnhancID))

        # this handels the whole enhance stuff with objectIds, not ItemIds... no html shows up.. just work and socket return
        elif event.startswith("3_"):
            reqEnh = event.replace("3_", "").split(".")
            ObjectID = int(reqEnh[0])
            EnhancID = int(reqEnh[1])
            Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
            if Item.getItemId() in EnhanceList:
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                Name, WeaponID, CrystalID, MaterialID, MaterialQuant, Adena = Enhancements[
                    EnhancID]

                if st.getQuestItemsCount(
                        CrystalID) >= 1 and st.getQuestItemsCount(
                            MaterialID
                        ) >= MaterialQuant and st.getQuestItemsCount(
                            57) >= Adena:
                    EnchantLevel = Item.getEnchantLevel()
                    st.getPlayer().destroyItem("enhance_1007", ObjectID, 1,
                                               st.getPlayer(), 0)
                    NewItem = ItemTable.getInstance().createItem(
                        "enhance", WeaponID, 1, st.getPlayer())
                    NewItem.setEnchantLevel(EnchantLevel)
                    st.getPlayer().addItem("enhance", NewItem, st.getPlayer(),
                                           0)
                    st.takeItems(CrystalID, 1)
                    st.takeItems(MaterialID, MaterialQuant)
                    st.takeItems(57, Adena)
                    htmltext = "Item has been succesfully enhanced!"
                else:
                    htmltext = "You do not have enough materials."

        # if event is 0, or has a bug... trade is canceled
        else:
            htmltext = "Trade has been cancelled."

        st.setState(COMPLETED)
        st.exitQuest(1)
        return htmltext
コード例 #4
0
ファイル: __init__.py プロジェクト: ChaosPaladin/project_c4
 def onEvent (self,event,st) :
    htmltext = event
   # shows the weapons available for exchange that you can trade from
    if event.startswith("1_"):
        for ItemInst in st.getPlayer().getInventory().getItems():
            Item = ItemInst.getItem()
            if Item.getType1() != 0 or Item.getType2() != 0 or ItemInst.isEquipped():
                continue
            if Item.getItemGrade() == 1 or Item.getItemGrade() == 2 :
                htmltext += "<tr><td width=35><img src=\"icon." + getItemIcon(Item.getName()) + "\" width=32 height=32 align=\"left\"></td>" \
                    "<td width=835><table border=0 width=835><tr><td><a action=\"bypass -h Quest 1012_upgrade 2_" + str(ItemInst.getObjectId()) + "\">" + getItemName(ItemInst) + "</a></td></tr>" \
                    "<tr><td><font color=\"B09878\">Upgrade</font></td></tr></table></td></tr>"
        if htmltext == "":
            htmltext = "<html><body><tr><td>You have no weapon in your inventory that can be upgraded.</td></tr></body></html>"
        htmltext = "<html><body>Choose the weapon you want upgrade:<br>List:<left><table width=870 border=0>" + htmltext + "</table><br></left></body></html>"
        return htmltext
   
   # shows you the available weapons for exchange that you can trade for
    elif event.startswith("2_"):
        reqExch = event.replace("2_", "")
        ObjectID = int(reqExch)
        ItemInst = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
        htmltext = ""
        Item = ItemInst.getItem()
        if Item.getType1() != 0 or Item.getType2() != 0 or ItemInst.isEquipped():
            return htmltext
        if Item.getItemGrade() != 1 and Item.getItemGrade() != 2:
            return htmltext
        if Item.getCrystalCount() == 743 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 1170
            WeaponGrade = 1
        elif Item.getCrystalCount() == 1170 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 1758
            WeaponGrade = 1
        elif Item.getCrystalCount() == 1758 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 2545
            WeaponGrade = 1
        elif Item.getCrystalCount() == 2545 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 3272
            WeaponGrade = 1
        elif Item.getCrystalCount() == 3272 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 916
            WeaponGrade = 2
        elif Item.getCrystalCount() == 916 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 1148
            WeaponGrade = 2
        elif Item.getCrystalCount() == 1148 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 1720
            WeaponGrade = 2
        elif Item.getCrystalCount() == 1720 and (Item.getItemType().toString() != "Dual Sword"):
            WeaponCrystals = 2452
            WeaponGrade = 2
            
        elif Item.getCrystalCount() == 1594 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 1927
            WeaponGrade = 1
        elif Item.getCrystalCount() == 1927 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 2545
            WeaponGrade = 1
        elif Item.getCrystalCount() == 2545 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 3018
            WeaponGrade = 1
        elif Item.getCrystalCount() == 3018 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 784
            WeaponGrade = 2
        elif Item.getCrystalCount() == 784 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 848
            WeaponGrade = 2
        elif Item.getCrystalCount() == 848 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 988
            WeaponGrade = 2
        elif Item.getCrystalCount() == 916 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 988
            WeaponGrade = 2
        elif Item.getCrystalCount() == 988 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 1148
            WeaponGrade = 2
        elif Item.getCrystalCount() == 1148 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 1336
            WeaponGrade = 2
        elif Item.getCrystalCount() == 1336 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 1528
            WeaponGrade = 2
        elif Item.getCrystalCount() == 1528 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 1912
            WeaponGrade = 2
        elif Item.getCrystalCount() == 1912 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 2112
            WeaponGrade = 2
        elif Item.getCrystalCount() == 2112 and (Item.getItemType().toString() == "Dual Sword"):
            WeaponCrystals = 2452
            WeaponGrade = 2
        else:    
            htmltext = "<html><body><tr><td>This weapon is not suitable for exchange.</td></tr></body></html>"
            return htmltext
        WeaponName = Item.getName()         
        for NewItemID in ExchangeList:
            NewItem = ItemTable.getInstance().getTemplate(NewItemID)
            NewItemName = NewItem.getName()
            if NewItem.getItemGrade() == WeaponGrade and NewItem.getCrystalCount() == WeaponCrystals and WeaponCrystals != 1726 and Item.getItemType() == NewItem.getItemType() and not WeaponName.startswith(NewItemName):
                if (NewItem.getItemType().toString() == "Dual Sword") ^ (Item.getItemType().toString() == "Dual Sword"):
                    continue
                htmltext += "<tr><td width=35><img src=\"icon." + getItemIcon(NewItem.getName()) + "\" width=32 height=32 align=\"left\"></td>" \
                    "<td width=835><table border=0 width=835><tr><td><a action=\"bypass -h Quest 1012_upgrade 3_" + str(ObjectID) + "." + str(NewItemID) + "\">" + NewItemName + "</a></td></tr>" \
                    "<tr><td><font color=\"B09878\">Upgrade</font></td></tr></table></td></tr>"
        if htmltext == "":
            htmltext = "<html><body><tr><td>This weapon is not suitable for upgrade.</td></tr></body></html>"
        else:
            htmltext = "<html><body>Choose the weapon you want to upgrade for: <br>List:<left><table width=870 border=0>" + htmltext + "</table><br></left></body></html>"
        return htmltext
    # displays the recipe
    elif event.startswith("3_"):
        TradeItems = event.replace("3_", "").split(".")
        OldItemID = int(TradeItems[0])
        NewItemID = int(TradeItems[1])
        OldItemInst = st.getPlayer().getInventory().getItemByObjectId(OldItemID)
        OldWeaponName = getItemName(OldItemInst)
        NewItem = ItemTable.getInstance().getTemplate(NewItemID)
        NewItemName = NewItem.getName()
        NewItemGrade= getSystemIcon(NewItem)
        OldItemGrade= getSystemIcon(OldItemInst.getItem())
        AncientAdenaNum = str(int((NewItem.getReferencePrice()-OldItemInst.getReferencePrice())*1.2))
        htmltext = st.showHtmlFile("2.htm")
        return htmltext.replace("<NewWeaponName>", NewItemName)\
            .replace("<OldWeaponName>", OldWeaponName)\
            .replace("<AncientAdenaNum>", AncientAdenaNum)\
            .replace("<NewItemGrade>", NewItemGrade)\
            .replace("<OldItemGrade>", OldItemGrade)\
            .replace("<NewWeaponIcon>", getItemIcon(NewItem.getName()))\
            .replace("<OldWeaponIcon>", getItemIcon(OldItemInst.getItem().getName()))\
            .replace("<EventOK>", "4_" + str(OldItemID) + "." + str(NewItemID) + "." + str(AncientAdenaNum))
    # this handles the whole exchange stuff with objectIds... no html shows up.. just work and socket return
    elif event.startswith("4_"):
        TradeItems = event.replace("4_", "").split(".")
        OldItemID = int(TradeItems[0])
        NewItemID = int(TradeItems[1])
        OldItemInst = st.getPlayer().getInventory().getItemByObjectId(OldItemID)
        NewItem = ItemTable.getInstance().getTemplate(NewItemID)
        if NewItem.getItemGrade() == 1:
            NewItemGrade = "D"
        elif NewItem.getItemGrade() == 2:
            NewItemGrade = "C"
        AncientAdenaNum = int((NewItem.getReferencePrice()-OldItemInst.getReferencePrice())*1.2)
        if not OldItemInst or OldItemInst.isEquipped():
            return "Player is trying to dupe!"
        #check to see if player has enough AA
        if st.getQuestItemsCount(5575) >= AncientAdenaNum:
            st.takeItems(5575,AncientAdenaNum)
        else :
            return "Not enough Ancient Adena!"
        st.getPlayer().destroyItem("exchange",OldItemID, 1, st.getPlayer(), 0)
        NewItem = ItemTable.getInstance().createItem("exchange", NewItemID, 1, st.getPlayer())
        st.getPlayer().addItem("exchange", NewItem, st.getPlayer(), 0)
        htmltext = "Upgrade has been successfully done!"
    else :
        htmltext = "Trade has been cancelled."
    st.setState(COMPLETED)
    st.exitQuest(1)
    return htmltext
コード例 #5
0
ファイル: __init__.py プロジェクト: ChaosPaladin/project_c4
    def onEvent(self, event, st):
        htmltext = event
        # shows the weapons available for exchange that you can trade from
        if event.startswith("1_"):
            for ItemInst in st.getPlayer().getInventory().getItems():
                Item = ItemInst.getItem()
                if Item.getType1() != 0 or Item.getType2(
                ) != 0 or ItemInst.isEquipped():
                    continue
                if Item.getItemGrade() == 1 or Item.getItemGrade() == 2:
                    htmltext += "<tr><td width=35><img src=\"icon." + getItemIcon(Item.getName()) + "\" width=32 height=32 align=\"left\"></td>" \
                        "<td width=835><table border=0 width=835><tr><td><a action=\"bypass -h Quest 1010_exchange 2_" + str(ItemInst.getObjectId()) + "\">" + getItemName(ItemInst) + "</a></td></tr>" \
                        "<tr><td><font color=\"B09878\">Exchange</font></td></tr></table></td></tr>"
            if htmltext == "":
                htmltext = "<html><body><tr><td>You have no weapon in your inventory that can be exchanged.</td></tr></body></html>"
            htmltext = "<html><body>Choose the weapon you want exchange:<br>List:<left><table width=870 border=0>" + htmltext + "</table><br></left></body></html>"
            return htmltext

    # shows you the available weapons for exchange that you can trade for
        elif event.startswith("2_"):
            reqExch = event.replace("2_", "")
            ObjectID = int(reqExch)
            ItemInst = st.getPlayer().getInventory().getItemByObjectId(
                ObjectID)
            htmltext = ""
            Item = ItemInst.getItem()
            if Item.getType1() != 0 or Item.getType2(
            ) != 0 or ItemInst.isEquipped():
                return htmltext
            if Item.getItemGrade() != 1 and Item.getItemGrade() != 2:
                return htmltext
            WeaponCrystals = Item.getCrystalCount()
            WeaponGrade = Item.getItemGrade()
            WeaponName = Item.getName()
            for NewItemID in ExchangeList:
                NewItem = ItemTable.getInstance().getTemplate(NewItemID)
                NewItemName = NewItem.getName()
                if NewItem.getItemGrade(
                ) == WeaponGrade and NewItem.getCrystalCount(
                ) == WeaponCrystals and not WeaponName.startswith(NewItemName):
                    if (NewItem.getItemType().toString() == "Dual Sword") ^ (
                            Item.getItemType().toString() == "Dual Sword"):
                        continue
                    if ItemInst.getEnchantLevel() > 0:
                        NewItemName = "+" + str(
                            ItemInst.getEnchantLevel()) + " " + NewItemName
                    htmltext += "<tr><td width=35><img src=\"icon." + getItemIcon(NewItem.getName()) + "\" width=32 height=32 align=\"left\"></td>" \
                        "<td width=835><table border=0 width=835><tr><td><a action=\"bypass -h Quest 1010_exchange 3_" + str(ObjectID) + "." + str(NewItemID) + "\">" + NewItemName + "</a></td></tr>" \
                        "<tr><td><font color=\"B09878\">Exchange</font></td></tr></table></td></tr>"
            if htmltext == "":
                htmltext = "<html><body><tr><td>This weapon is not suitable for exchange.</td></tr></body></html>"
            else:
                htmltext = "<html><body>Choose the weapon you want to trade for: <br>List:<left><table width=870 border=0>" + htmltext + "</table><br></left></body></html>"
            return htmltext

        # displays the recipe
        elif event.startswith("3_"):
            TradeItems = event.replace("3_", "").split(".")
            OldItemID = int(TradeItems[0])
            NewItemID = int(TradeItems[1])
            OldItemInst = st.getPlayer().getInventory().getItemByObjectId(
                OldItemID)
            OldWeaponName = getItemName(OldItemInst)
            NewItem = ItemTable.getInstance().getTemplate(NewItemID)
            NewItemName = NewItem.getName()
            if OldItemInst.getEnchantLevel() > 0:
                NewItemName = "+" + str(
                    OldItemInst.getEnchantLevel()) + " " + NewItemName
            htmltext = st.showHtmlFile("2.htm")
            return htmltext.replace("<NewWeaponName>", NewItemName)\
                .replace("<OldWeaponName>", OldWeaponName)\
                .replace("<NewWeaponIcon>", getItemIcon(NewItem.getName()))\
                .replace("<OldWeaponIcon>", getItemIcon(OldItemInst.getItem().getName()))\
                .replace("<EventOK>", "4_" + str(OldItemID) + "." + str(NewItemID))

        # this handles the whole exchange stuff with objectIds... no html shows up.. just work and socket return
        elif event.startswith("4_"):
            TradeItems = event.replace("4_", "").split(".")
            OldItemID = int(TradeItems[0])
            NewItemID = int(TradeItems[1])
            OldItemInst = st.getPlayer().getInventory().getItemByObjectId(
                OldItemID)
            #only need to check if the item hasn't been equiped or dropped
            if not OldItemInst or OldItemInst.isEquipped():
                return "Player is trying to dupe!"
            NewItem = ItemTable.getInstance().getTemplate(NewItemID)
            EnchantLevel = OldItemInst.getEnchantLevel()
            st.getPlayer().destroyItem("exchange", OldItemID, 1,
                                       st.getPlayer(), 0)
            NewItem = ItemTable.getInstance().createItem(
                "exchange", NewItemID, 1, st.getPlayer())
            NewItem.setEnchantLevel(EnchantLevel)
            st.getPlayer().addItem("exchange", NewItem, st.getPlayer(), 0)
            htmltext = "Exchange has been successfully done!"

        # if event is 0, or has a bug... trade is canceled
        else:
            htmltext = "Trade has been cancelled."
        st.setState(COMPLETED)
        st.exitQuest(1)
        return htmltext
コード例 #6
0
ファイル: __init__.py プロジェクト: ivanovkrasen/C4-Datapack
 def onEvent (self,event,st) :
    htmltext = event
   # shows the weapons available for exchange that you can trade from
    if event.startswith("1_"):
        for ItemInst in st.getPlayer().getInventory().getItems():
            Item = ItemInst.getItem()
            if Item.getType1() != 0 or Item.getType2() != 0 or ItemInst.isEquipped():
                continue
            if Item.getItemGrade() == 1 or Item.getItemGrade() == 2:
                htmltext += "<tr><td width=35><img src=\"icon." + getItemIcon(Item.getName()) + "\" width=32 height=32 align=\"left\"></td>" \
                    "<td width=835><table border=0 width=835><tr><td><a action=\"bypass -h Quest 1010_exchange 2_" + str(ItemInst.getObjectId()) + "\">" + getItemName(ItemInst) + "</a></td></tr>" \
                    "<tr><td><font color=\"B09878\">Exchange</font></td></tr></table></td></tr>"
        if htmltext == "":
            htmltext = "<html><body><tr><td>You have no weapon in your inventory that can be exchanged.</td></tr></body></html>"
        htmltext = "<html><body>Choose the weapon you want exchange:<br>List:<left><table width=870 border=0>" + htmltext + "</table><br></left></body></html>"
        return htmltext
   
   # shows you the available weapons for exchange that you can trade for
    elif event.startswith("2_"):
        reqExch = event.replace("2_", "")
        ObjectID = int(reqExch)
        ItemInst = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
        htmltext = ""
        Item = ItemInst.getItem()
        if Item.getType1() != 0 or Item.getType2() != 0 or ItemInst.isEquipped():
            return htmltext
        if Item.getItemGrade() != 1 and Item.getItemGrade() != 2:
            return htmltext
        WeaponCrystals = Item.getCrystalCount()
        WeaponGrade = Item.getItemGrade()
        WeaponName = Item.getName()
        for NewItemID in ExchangeList:
            NewItem = ItemTable.getInstance().getTemplate(NewItemID)
            NewItemName = NewItem.getName()
            if NewItem.getItemGrade() == WeaponGrade and NewItem.getCrystalCount() == WeaponCrystals and not WeaponName.startswith(NewItemName):
                if (NewItem.getItemType().toString() == "Dual Sword") ^ (Item.getItemType().toString() == "Dual Sword"):
                    continue
                if ItemInst.getEnchantLevel() > 0:
                    NewItemName = "+" + str(ItemInst.getEnchantLevel()) + " " + NewItemName
                htmltext += "<tr><td width=35><img src=\"icon." + getItemIcon(NewItem.getName()) + "\" width=32 height=32 align=\"left\"></td>" \
                    "<td width=835><table border=0 width=835><tr><td><a action=\"bypass -h Quest 1010_exchange 3_" + str(ObjectID) + "." + str(NewItemID) + "\">" + NewItemName + "</a></td></tr>" \
                    "<tr><td><font color=\"B09878\">Exchange</font></td></tr></table></td></tr>"
        if htmltext == "":
            htmltext = "<html><body><tr><td>This weapon is not suitable for exchange.</td></tr></body></html>"
        else:
            htmltext = "<html><body>Choose the weapon you want to trade for: <br>List:<left><table width=870 border=0>" + htmltext + "</table><br></left></body></html>"
        return htmltext
   
    # displays the recipe
    elif event.startswith("3_"):
        TradeItems = event.replace("3_", "").split(".")
        OldItemID = int(TradeItems[0])
        NewItemID = int(TradeItems[1])
        OldItemInst = st.getPlayer().getInventory().getItemByObjectId(OldItemID)
        OldWeaponName = getItemName(OldItemInst)
        NewItem = ItemTable.getInstance().getTemplate(NewItemID)
        NewItemName = NewItem.getName()
        if OldItemInst.getEnchantLevel() > 0:
            NewItemName = "+" + str(OldItemInst.getEnchantLevel()) + " " + NewItemName
        htmltext = st.showHtmlFile("2.htm")
        return htmltext.replace("<NewWeaponName>", NewItemName)\
            .replace("<OldWeaponName>", OldWeaponName)\
            .replace("<NewWeaponIcon>", getItemIcon(NewItem.getName()))\
            .replace("<OldWeaponIcon>", getItemIcon(OldItemInst.getItem().getName()))\
            .replace("<EventOK>", "4_" + str(OldItemID) + "." + str(NewItemID))
   
    # this handles the whole exchange stuff with objectIds... no html shows up.. just work and socket return
    elif event.startswith("4_"):
        TradeItems = event.replace("4_", "").split(".")
        OldItemID = int(TradeItems[0])
        NewItemID = int(TradeItems[1])
        OldItemInst = st.getPlayer().getInventory().getItemByObjectId(OldItemID)
        #only need to check if the item hasn't been equiped or dropped
        if not OldItemInst or OldItemInst.isEquipped():
            return "Player is trying to dupe!"
        NewItem = ItemTable.getInstance().getTemplate(NewItemID)
        EnchantLevel = OldItemInst.getEnchantLevel()
        st.getPlayer().destroyItem("exchange",OldItemID, 1, st.getPlayer(), 0)
        NewItem = ItemTable.getInstance().createItem("exchange", NewItemID, 1, st.getPlayer())
        NewItem.setEnchantLevel(EnchantLevel)
        st.getPlayer().addItem("exchange", NewItem, st.getPlayer(), 0)
        htmltext = "Exchange has been successfully done!"

    # if event is 0, or has a bug... trade is canceled
    else :
        htmltext = "Trade has been cancelled."
    st.setState(COMPLETED)
    st.exitQuest(1)
    return htmltext
コード例 #7
0
ファイル: __init__.py プロジェクト: ivanovkrasen/C4-Datapack
 def onEvent (self,event,st) :
    htmltext = event
    
    # Creates a List to chose a weapon
    if event == "1":
        htmltext = ""
        for Item in st.getPlayer().getInventory().getItems():
            if Item.getItemId() in EnhanceList and not Item.isEquipped():
                Icon, Enhancements = EnhanceList[Item.getItemId()]
                EnhancID = 0
                for Name, WeaponID, CrystalID, MaterialID, MaterialQuant,Adena in Enhancements:
                    htmltext += "<tr>\n<td width=35><img src=\"icon." + Icon + "\" width=32 height=32 align=\"left\"></td>\n" \
                        "<td width=835><table border=0 width=\"835\">\n<tr><td><a action=\"bypass -h Quest 1007_enhance 2_" + str(Item.getObjectId()) + "." + str(EnhancID) + "\">" + getItemName(Item) + ": " + Name + "</a></td></tr>\n" \
                        "<tr><td><font color=\"B09878\">Enhance</font></td></tr></table></td>\n</tr>"
                    EnhancID += 1
        if htmltext == "": 
            htmltext = "<tr><td>You have no enhancable weapon in your inventory</td></tr>"
        htmltext = "<html><body>\nList:\n<left>\n<table width=870 border=0>\n" + htmltext + "</table>\n<br></left></body></html>"
        return htmltext

    # shows you how much materials you need to enhance, ok button to go forward, too
    elif event.startswith("2_"):
        reqEnh = event.replace("2_", "").split(".")
        ObjectID = int(reqEnh[0])
        EnhancID = int(reqEnh[1])
        Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
        if Item.getItemId() in EnhanceList:
            Icon, Enhancements = EnhanceList[Item.getItemId()]
            Name, WeaponID, CrystalID, MaterialID, MaterialQuant, Adena = Enhancements[EnhancID]
            htmltext = st.showHtmlFile("2.htm")
            return htmltext.replace("<WeaponName>", getItemName(Item) + ": " + Name)\
                .replace("<WeaponIcon>", Icon)\
                .replace("<CrystalName>", getMaterialName(CrystalID))\
                .replace("<CrystalIcon>", getMaterialIcon(CrystalID))\
                .replace("<MaterialName>", getMaterialName(MaterialID))\
                .replace("<MaterialIcon>", getMaterialIcon(MaterialID))\
                .replace("<MaterialQuantity>", str(MaterialQuant))\
                .replace("<Adena>", str(Adena))\
                .replace("<EventOK>", "3_" + str(Item.getObjectId()) + "." + str(EnhancID))
    
    # this handels the whole enhance stuff with objectIds, not ItemIds... no html shows up.. just work and socket return
    elif event.startswith("3_"):
        reqEnh = event.replace("3_", "").split(".")
        ObjectID = int(reqEnh[0])
        EnhancID = int(reqEnh[1])
        Item = st.getPlayer().getInventory().getItemByObjectId(ObjectID)
        if Item.getItemId() in EnhanceList:
            Icon, Enhancements = EnhanceList[Item.getItemId()]
            Name, WeaponID, CrystalID, MaterialID, MaterialQuant, Adena = Enhancements[EnhancID]

            if st.getQuestItemsCount(CrystalID) >= 1 and st.getQuestItemsCount(MaterialID) >= MaterialQuant and st.getQuestItemsCount(57) >= Adena :
                EnchantLevel = Item.getEnchantLevel()
                st.getPlayer().destroyItem("enhance_1007", ObjectID, 1, st.getPlayer(), 0)
                NewItem = ItemTable.getInstance().createItem("enhance", WeaponID, 1, st.getPlayer())
                NewItem.setEnchantLevel(EnchantLevel)
                st.getPlayer().addItem("enhance", NewItem, st.getPlayer(), 0)
                st.takeItems(CrystalID, 1)
                st.takeItems(MaterialID, MaterialQuant)
                st.takeItems(57,Adena)
                htmltext = "Item has been succesfully enhanced!"
            else :
                htmltext = "You do not have enough materials."
    
    # if event is 0, or has a bug... trade is canceled
    else :
        htmltext = "Trade has been cancelled."

    
    st.setState(COMPLETED)
    st.exitQuest(1)
    return htmltext