コード例 #1
0
ファイル: Assignment1Widget.py プロジェクト: lzgtk/HY
    def _makeMolecule(self):
        #H2O
        O = cmds.polySphere(r=1, n='O', ax = [0,0,0]);
        H1 = cmds.polySphere(r=0.8, n='H1', ax=[0,0,0]);
        H2 = cmds.polySphere(r=0.8, n='H2', ax=[0,0,0]);
        cmds.move(0.0,0.0,1,H1, r=True)
        cmds.move(0.0,0.0,-1,H2, r=True)
        cmds.xform(H1, piv=[0,0,0], ws=True)
        cmds.xform(H2, piv=[0,0,0], ws=True)
        cmds.rotate(0,'60',0, H1);

        #group O, H1, H2 as a water molecule
        H2O = cmds.group( empty=True, name='H2O' )
        cmds.parent(H1,H2,O,H2O)

        #paint on colors for the water molecule
        #create red lambert
        cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name='O_WhiteSG' )
        cmds.shadingNode( 'lambert', asShader=True, name='O_White' )
        cmds.setAttr( 'O_White.color', 1, 1, 1, type='double3')
        cmds.connectAttr('O_White.outColor', 'O_WhiteSG.surfaceShader')
        #create red lambert
        cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name='H_RedSG' )
        cmds.shadingNode( 'lambert', asShader=True, name='H_Red' )
        cmds.setAttr( 'H_Red.color', 1, 0, 0, type='double3')
        cmds.connectAttr('H_Red.outColor', 'H_RedSG.surfaceShader')

        #assign the material
        cmds.sets('H1', edit=True, forceElement='H_RedSG')
        cmds.sets('H2', edit=True, forceElement='H_RedSG')
        cmds.sets('O', edit=True, forceElement='O_WhiteSG')
        return H2O
コード例 #2
0
ファイル: Box.py プロジェクト: awhalbert/cis410repo
 def render(self):
     if (self.name == "unnamed"):
         self.name = cmds.polyCube(n='visBox')[0]
         cmds.xform(sp=[self.posX, -.5, self.posZ], ro=[0, 0, self.theta])
     for i in range(len(self.heights)):
         cmds.setKeyframe(self.name,
                          v=self.heights[i],
                          at='scaleY',
                          t=i * BoxOnSphere.SPHERE_STEP)
         cmds.setKeyframe(self.name,
                          v=self.positions[i][0],
                          at='translateX',
                          t=i * BoxOnSphere.SPHERE_STEP)
         cmds.setKeyframe(self.name,
                          v=self.positions[i][1],
                          at='translateY',
                          t=i * BoxOnSphere.SPHERE_STEP)
         cmds.setKeyframe(self.name,
                          v=self.widths[i],
                          at='scaleX',
                          t=i * BoxOnSphere.SPHERE_STEP)
         cmds.setKeyframe(self.name,
                          v=self.widths[i],
                          at='scaleZ',
                          t=i * BoxOnSphere.SPHERE_STEP)
コード例 #3
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 def setVertexHeight(self, vertex, val):
     flat_index = self.getFlatIndex(vertex)
     index_string = str(self.terrain)
     index_string += ".pnts["
     index_string += str(flat_index)
     index_string += "]"
     vertex_position = cmds.xform(index_string, query=True, translation=True, worldSpace=True)
     cmds.xform(index_string, t=(vertex_position[0], val, vertex_position[2]), worldSpace=True)
コード例 #4
0
ファイル: Box.py プロジェクト: awhalbert/cis410repo
 def render(self):
     if (self.name == "unnamed"):
         self.name = cmds.polyCube(n='VisBox')[0]
     cmds.xform(t=(self.posX, self.posY, self.posZ))
     for i in range(len(self.heights)):
         cmds.setKeyframe(self.name,
                          v=self.heights[i],
                          at='scaleY',
                          t=i * Box.FRAME_STEP)
コード例 #5
0
ファイル: Box.py プロジェクト: awhalbert/cis410repo
 def render(self):
     if (self.name == "unnamed"):
         self.name = cmds.polyCube(n='VisBox')[0]
         cmds.xform(sp=[self.posX, -.5, self.posZ])
     cmds.xform(t=[self.posX, self.posY, self.posZ])
     for i in range(0, len(self.heights), Box.AVG_WIN):
         cmds.setKeyframe(self.name,
                          v=self.avg(
                              [x for x in self.heights[i:i + Box.AVG_WIN]]),
                          at='scaleY',
                          t=i)
コード例 #6
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 def setVertexHeight(self, vertex, val):
     flat_index = self.getFlatIndex(vertex)
     index_string = str(self.terrain)
     index_string += ".pnts["
     index_string += str(flat_index)
     index_string += "]"
     vertex_position = cmds.xform(index_string,
                                  query=True,
                                  translation=True,
                                  worldSpace=True)
     cmds.xform(index_string,
                t=(vertex_position[0], val, vertex_position[2]),
                worldSpace=True)
コード例 #7
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    def render(self):
        if (self.name == "unnamed"):
            self.name = cmds.polyCube(n='VisDrop')[0]

        frameStart = max(0, self.frameHit - 3)
        cmds.xform(t=(self.offset, self.posY + 10, self.posZ))
        cmds.setKeyframe(self.name,
                         v=self.posY + 10,
                         at='translateY',
                         t=frameStart * Drop.FRAME_STEP)
        cmds.setKeyframe(self.name,
                         v=self.posY,
                         at='translateY',
                         t=self.frameHit * Drop.FRAME_STEP)
コード例 #8
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 def getVertex(self, vertex):
     x, y = vertex
     if x * y < (self.size * self.size) - 1:
         flat_index = y * self.size + x
         index_string = str(self.terrain)
         index_string += ".pnts["
         index_string += str(flat_index)
         index_string += "]"
         vertex_position = cmds.xform(index_string, query=True, translation=True, worldSpace=True)
         return vertex_position
コード例 #9
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 def calculateRadii(self):
     print('Calculating radii...')
     for frame in range(self.boxes[0].getNumberOfFrames()):
         actualFrame = frame * BoxOnSphere.SPHERE_STEP
         cmds.currentTime(
             actualFrame,
             update=True)  # try to replace with query at a particular frame
         self.radii[frame] = cmds.xform(
             self.sphere, q=True, s=True, relative=True)[
                 0]  # get radius of sphere from x scale attribute
コード例 #10
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 def getVertex(self, vertex):
     x, y = vertex
     if x * y < (self.size * self.size) - 1:
         flat_index = y * self.size + x
         index_string = str(self.terrain)
         index_string += ".pnts["
         index_string += str(flat_index)
         index_string += "]"
         vertex_position = cmds.xform(index_string,
                                      query=True,
                                      translation=True,
                                      worldSpace=True)
         return vertex_position
コード例 #11
0
    def _handleExampleButton(self):
        """
        This callback creates a polygonal cylinder in the Maya scene.

        """

        random.seed(1234)

        #check
        sphereList = cmds.ls('hydrogen1', 'hydrogen2', 'oxygen', 'H2O')

        if len(sphereList) > 0:
            cmds.delete(sphereList)

        #create 2 hydrogen and oxygen
        h1 = cmds.polySphere(r=12.0, name='hydrogen1')
        h2 = cmds.polySphere(r=12.0, name='hydrogen2')
        oxygen = cmds.polySphere(r=15.0, name='oxygen')

        #move
        cmds.move(-15, 0, 0, h1)
        cmds.move(15, 0, 0, h2)
        cmds.xform(h1, piv=[0, 0, 0], ws=True)
        cmds.xform(h2, piv=[0, 0, 0], ws=True)
        cmds.rotate(0, '75', 0, h1)

        #group hydrogen and oxygen together
        H2O = cmds.group(empty=True, name='H2O#')
        cmds.parent('hydrogen1', 'hydrogen2', 'oxygen', 'H2O1')

        #add color
        def createMaterial(name, color, type):
            cmds.sets(renderable=True,
                      noSurfaceShader=True,
                      empty=True,
                      name=name + 'SG')
            cmds.shadingNode(type, asShader=True, name=name)
            cmds.setAttr(name + '.color',
                         color[0],
                         color[1],
                         color[2],
                         type='double3')
            cmds.connectAttr(name + '.outColor', name + 'SG.surfaceShader')

        def assignMaterial(name, object):
            cmds.sets(object, edit=True, forceElement=name + 'SG')

        def assignNewMaterial(name, color, type, object):
            createMaterial(name, color, type)
            assignMaterial(name, object)

        #H is white and O is red
        assignNewMaterial('Red', (1, 0, 0), 'lambert', 'oxygen')
        assignNewMaterial('White', (1, 1, 1), 'lambert', 'hydrogen1')
        assignMaterial('White', 'hydrogen2')

        #key frame
        def keyFullRotation(pObjectName, pStartTime, pEndTime,
                            pTargetAttribute, pValueStart, pvalueEnd):
            keyt = (pStartTime[0], pStartTime[0])
            cmds.cutKey(pObjectName,
                        time=(keyt, keyt),
                        attribute=pTargetAttribute)
            cmds.setKeyframe(pObjectName,
                             time=pStartTime,
                             attribute=pTargetAttribute,
                             value=pValueStart)
            cmds.setKeyframe(pObjectName,
                             time=pEndTime,
                             attribute=pTargetAttribute,
                             value=pvalueEnd)
            #cmds.selectKey( pObjectName, time=(pStartTime, [pEndTime]), attribute=pTargetAttribute, keyframe=True )

        #duplicate H2O
        for i in range(1, 52):
            cmds.duplicate(H2O)
            #get random coord
            x = random.uniform(-200, 200)
            y = random.uniform(0, 300)
            z = random.uniform(-200, 200)

            cmds.move(x, y, z, H2O)

            xRot = random.uniform(0, 360)
            yRot = random.uniform(0, 360)
            zRot = random.uniform(0, 360)

            cmds.rotate(xRot, yRot, zRot, H2O)

            startTime = cmds.playbackOptions(minTime=1)
            endTime = cmds.playbackOptions(maxTime=30)

            h2o = "H2O" + str(i)

            for y in range(3):
                coordsX = cmds.getAttr(h2o + '.translateX')
                coordsY = cmds.getAttr(h2o + '.translateY')
                coordsZ = cmds.getAttr(h2o + '.translateZ')

                ranStartX = int(random.uniform(0, 15))
                ranStartY = int(random.uniform(0, 15))
                ranStartZ = int(random.uniform(0, 15))

                ranEndX = int(random.uniform(15, 30))
                ranEndY = int(random.uniform(15, 30))
                ranEndZ = int(random.uniform(15, 30))

                x = random.uniform(coordsX - 50, coordsX + 50)
                y = random.uniform(coordsY, coordsY + 50)
                z = random.uniform(coordsZ - 50, coordsZ + 50)
                #print x,y,z

                keyFullRotation(h2o, ranStartZ, 15, 'translateZ', coordsZ, z)
                keyFullRotation(h2o, ranStartX, 15, 'translateX', coordsX, x)
                keyFullRotation(h2o, ranStartY, 15, 'translateY', coordsY, y)

                keyFullRotation(h2o, 15, ranEndZ, 'translateZ', z, coordsZ)
                keyFullRotation(h2o, 15, ranEndX, 'translateX', x, coordsX)
                keyFullRotation(h2o, 15, ranEndY, 'translateY', y, coordsY)

                RcoordsX = cmds.getAttr(h2o + '.rotateX')
                RcoordsY = cmds.getAttr(h2o + '.rotateY')
                RcoordsZ = cmds.getAttr(h2o + '.rotateZ')

                xRot = random.uniform(0, 360)
                yRot = random.uniform(0, 360)
                zRot = random.uniform(0, 360)

                keyFullRotation(h2o, ranStartZ, 15, 'rotateZ', RcoordsZ, zRot)
                keyFullRotation(h2o, ranStartX, 15, 'rotateX', RcoordsX, xRot)
                keyFullRotation(h2o, ranStartY, 15, 'rotateY', RcoordsY, zRot)

                keyFullRotation(h2o, 15, ranEndZ, 'rotateZ', zRot, RcoordsZ)
                keyFullRotation(h2o, 15, ranEndX, 'rotateX', xRot, RcoordsX)
                keyFullRotation(h2o, 15, ranEndY, 'rotateY', zRot, RcoordsY)

        print 'done'
        cmds.delete('H2O52')
コード例 #12
0
    def _handleExampleButton(self):
        """
        This callback creates a polygonal cylinder in the Maya scene.

        """

        random.seed(1234)

        #check
        sphereList = cmds.ls('hydrogen1','hydrogen2', 'oxygen','H2O')

        if len(sphereList)>0:
            cmds.delete(sphereList)

        #create 2 hydrogen and oxygen
        h1 = cmds.polySphere(r=12.0, name='hydrogen1')
        h2 = cmds.polySphere(r=12.0, name='hydrogen2')
        oxygen = cmds.polySphere(r=15.0, name='oxygen')


        #move
        cmds.move(-15,0,0,h1)
        cmds.move(15,0,0,h2)
        cmds.xform(h1, piv=[0,0,0],ws=True)
        cmds.xform(h2, piv=[0,0,0],ws=True)
        cmds.rotate(0,'75',0,h1)

        #group hydrogen and oxygen together
        H2O = cmds.group(empty=True, name='H2O#')
        cmds.parent('hydrogen1','hydrogen2','oxygen','H2O1')

        #add color
        def createMaterial( name, color, type ):
            cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name=name + 'SG' )
            cmds.shadingNode( type, asShader=True, name=name )
            cmds.setAttr( name+'.color', color[0], color[1], color[2], type='double3')
            cmds.connectAttr(name+'.outColor', name+'SG.surfaceShader')

        def assignMaterial (name, object):
            cmds.sets(object, edit=True, forceElement=name+'SG')

        def assignNewMaterial( name, color, type, object):
            createMaterial (name, color, type)
            assignMaterial (name, object)

        #H is white and O is red
        assignNewMaterial('Red', (1,0,0), 'lambert', 'oxygen');
        assignNewMaterial('White',(1,1,1),'lambert', 'hydrogen1');
        assignMaterial('White', 'hydrogen2');

        #key frame
        def keyFullRotation( pObjectName, pStartTime, pEndTime, pTargetAttribute,pValueStart, pvalueEnd ):
            keyt = (pStartTime[0], pStartTime[0])
            cmds.cutKey( pObjectName, time=(keyt, keyt), attribute=pTargetAttribute )
            cmds.setKeyframe( pObjectName, time=pStartTime, attribute=pTargetAttribute, value=pValueStart )
            cmds.setKeyframe( pObjectName, time=pEndTime, attribute=pTargetAttribute, value=pvalueEnd )
            #cmds.selectKey( pObjectName, time=(pStartTime, [pEndTime]), attribute=pTargetAttribute, keyframe=True )

        #duplicate H2O
        for i in range(1,52):
            cmds.duplicate(H2O)
            #get random coord
            x = random.uniform(-200,200)
            y = random.uniform(0,300)
            z = random.uniform(-200,200)

            cmds.move(x,y,z, H2O)


            xRot = random.uniform(0,360)
            yRot = random.uniform(0,360)
            zRot = random.uniform(0,360)

            cmds.rotate(xRot,yRot,zRot,H2O)

            startTime = cmds.playbackOptions(minTime=1 )
            endTime = cmds.playbackOptions( maxTime=30 )

            h2o = "H2O"+str(i)

            for y in range(3):
                coordsX = cmds.getAttr( h2o+'.translateX' )
                coordsY = cmds.getAttr( h2o+'.translateY' )
                coordsZ = cmds.getAttr( h2o+'.translateZ' )

                ranStartX = int(random.uniform(0,15))
                ranStartY = int(random.uniform(0,15))
                ranStartZ = int(random.uniform(0,15))

                ranEndX = int(random.uniform(15,30))
                ranEndY = int(random.uniform(15,30))
                ranEndZ = int(random.uniform(15,30))

                x = random.uniform(coordsX-50,coordsX+50)
                y = random.uniform(coordsY,coordsY+50)
                z = random.uniform(coordsZ-50,coordsZ+50)
                #print x,y,z

                keyFullRotation( h2o, ranStartZ, 15, 'translateZ',coordsZ,z)
                keyFullRotation( h2o, ranStartX, 15, 'translateX', coordsX,x)
                keyFullRotation( h2o, ranStartY, 15, 'translateY', coordsY,y)

                keyFullRotation( h2o, 15, ranEndZ, 'translateZ',z,coordsZ)
                keyFullRotation( h2o, 15, ranEndX, 'translateX', x,coordsX)
                keyFullRotation( h2o, 15, ranEndY, 'translateY', y,coordsY)

                RcoordsX = cmds.getAttr( h2o+'.rotateX' )
                RcoordsY = cmds.getAttr( h2o+'.rotateY' )
                RcoordsZ = cmds.getAttr( h2o+'.rotateZ' )

                xRot = random.uniform(0,360)
                yRot = random.uniform(0,360)
                zRot = random.uniform(0,360)

                keyFullRotation( h2o, ranStartZ, 15, 'rotateZ',RcoordsZ,zRot)
                keyFullRotation( h2o, ranStartX, 15, 'rotateX', RcoordsX,xRot)
                keyFullRotation( h2o, ranStartY, 15, 'rotateY', RcoordsY,zRot)

                keyFullRotation( h2o, 15, ranEndZ, 'rotateZ',zRot,RcoordsZ)
                keyFullRotation( h2o, 15, ranEndX, 'rotateX', xRot,RcoordsX)
                keyFullRotation( h2o, 15, ranEndY, 'rotateY', zRot,RcoordsY)

        print 'done'
        cmds.delete('H2O52')
コード例 #13
0
ファイル: PolygonUtils.py プロジェクト: sernst/Nimble
 def getPositionOfVertex(cls, transform, vertexIndex):
     return cmds.xform('%s.pnts[%s]' % (transform, vertexIndex),
        query=True,
        worldSpace=True,
        translation=True)
コード例 #14
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 def createLight(self, name, translate, rotate):
     cmds.spotLight(n=name)
     cmds.xform(name, t=[translate[0], translate[1], translate[2]])
     cmds.rotate(rotate[0], rotate[1], rotate[2], name)
     cmds.setAttr(self.getShapeString(name) + '.intensity', 1.5)
     cmds.setAttr(self.getShapeString(name) + '.penumbraAngle', 5.)
コード例 #15
0
ファイル: PolygonUtils.py プロジェクト: josephkirk/Nimble
 def getPositionOfVertex(cls, transform, vertexIndex):
     return cmds.xform('%s.pnts[%s]' % (transform, vertexIndex),
                       query=True,
                       worldSpace=True,
                       translation=True)