コード例 #1
0
ファイル: produce.py プロジェクト: stormcone/nml
 def pre_process(self):
     for i, param in enumerate(self.subtract_in):
         self.subtract_in[i].value = action2var.reduce_varaction2_expr(param.value, 0x0A)
     for i, param in enumerate(self.add_out):
         self.add_out[i].value = action2var.reduce_varaction2_expr(param.value, 0x0A)
     self.again = action2var.reduce_varaction2_expr(self.again, 0x0A)
     produce_base_class.pre_process(self)
コード例 #2
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ファイル: produce.py プロジェクト: getttd/nml
 def pre_process(self):
     generic.print_warning(
         "Consider using the new produce() syntax for '{}'".format(
             self.name), self.name.pos)
     for i, param in enumerate(self.param_list):
         self.param_list[i] = action2var.reduce_varaction2_expr(param, 0x0A)
     produce_base_class.pre_process(self)
コード例 #3
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ファイル: action2layout.py プロジェクト: stormcone/nml
    def resolve_spritegroup_ref(self, sg_ref):
        """
        Resolve a reference to a (sprite/palette) sprite group

        @param sg_ref: Reference to a sprite group
        @type sg_ref: L{SpriteGroupRef}

        @return: Sprite number (index of action1 set) to use
        @rtype: L{Expression}
        """
        spriteset = action2.resolve_spritegroup(sg_ref.name)

        if len(sg_ref.param_list) == 0:
            offset = None
        elif len(sg_ref.param_list) == 1:
            id_dicts = [(spriteset.labels, lambda val, pos: expression.ConstantNumeric(val, pos))]
            offset = action2var.reduce_varaction2_expr(sg_ref.param_list[0], self.feature, self.extra_dicts + id_dicts)
            if isinstance(offset, expression.ConstantNumeric):
                generic.check_range(offset.value, 0, len(real_sprite.parse_sprite_data(spriteset)) - 1, "offset within spriteset", sg_ref.pos)
        else:
            raise generic.ScriptError("Expected 0 or 1 parameter, got " + str(len(sg_ref.param_list)), sg_ref.pos)

        num = action1.get_action1_index(spriteset)
        generic.check_range(num, 0, (1 << 14) - 1, "sprite", sg_ref.pos)
        return expression.ConstantNumeric(num), offset
コード例 #4
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 def reduce_expressions(self, var_feature, extra_dicts=None):
     if extra_dicts is None:
         extra_dicts = []
     for r in self.ranges[:]:
         if r.min is r.max and isinstance(
                 r.min, expression.Identifier) and r.min.value == "default":
             if self.default is not None:
                 raise generic.ScriptError(
                     "Switch-block has more than one default, which is impossible.",
                     r.result.pos)
             self.default = r.result
             self.ranges.remove(r)
         else:
             r.reduce_expressions(var_feature, extra_dicts)
     if self.default is not None:
         if self.default.value is not None:
             self.default.value = action2var.reduce_varaction2_expr(
                 self.default.value, var_feature, extra_dicts)
         if len(self.ranges) != 0:
             if any(self.default.value != r.result.value
                    for r in self.ranges):
                 return
             generic.print_warning(
                 "Switch-Block ranges are the same as default, optimising.",
                 self.default.pos)
             self.ranges = []
コード例 #5
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 def reduce_expressions(self, var_feature, extra_dicts=None):
     if extra_dicts is None:
         extra_dicts = []
     self.min = self.min.reduce(global_constants.const_list)
     self.max = self.max.reduce(global_constants.const_list)
     if self.result.value is not None:
         self.result.value = action2var.reduce_varaction2_expr(self.result.value, var_feature, extra_dicts)
コード例 #6
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    def pre_process(self):
        # Check parameter names
        seen_names = set()
        for param in self.param_list:
            if not isinstance(param, expression.Identifier):
                raise generic.ScriptError(
                    "switch parameter names must be identifiers.", param.pos)
            if param.value in seen_names:
                raise generic.ScriptError(
                    "Duplicate parameter name '{}' encountered.".format(
                        param.value), param.pos)
            seen_names.add(param.value)

        feature = next(iter(self.feature_set))
        var_feature = action2var.get_feature(
            self)  # Feature of the accessed variables

        # Allocate registers
        param_map = {}
        param_registers = []
        for param in self.param_list:
            reg = action2var.VarAction2CallParam(param.value)
            param_registers.append(reg)
            param_map[param.value] = reg
        param_map = (param_map, lambda name, value, pos: action2var.
                     VarAction2LoadCallParam(value, name))
        self.register_map[feature] = param_registers

        self.expr = action2var.reduce_varaction2_expr(self.expr, var_feature,
                                                      [param_map])
        self.body.reduce_expressions(var_feature, [param_map])
        switch_base_class.pre_process(self)
コード例 #7
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 def reduce_expressions(self, var_feature):
     # Do not reduce cargo-id (yet)
     if self.result.value is None:
         raise generic.ScriptError(
             "Returning the computed value is not possible in a graphics-block, as there is no computed value.",
             self.result.pos)
     self.result.value = action2var.reduce_varaction2_expr(
         self.result.value, var_feature)
コード例 #8
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 def reduce_expressions(self, var_feature):
     self.probability = self.probability.reduce_constant(
         global_constants.const_list)
     if self.probability.value <= 0:
         raise generic.ScriptError(
             "Random probability must be higher than 0",
             self.probability.pos)
     self.result.value = action2var.reduce_varaction2_expr(
         self.result.value, var_feature)
コード例 #9
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    def __init__(self, param_list, choices, pos):
        base_statement.BaseStatement.__init__(self, "random_switch-block", pos, False, False)
        if not (3 <= len(param_list) <= 4):
            raise generic.ScriptError(
                "random_switch requires 3 or 4 parameters, encountered {:d}".format(len(param_list)), pos
            )
        # feature
        feature = general.parse_feature(param_list[0]).value

        # type
        self.type = param_list[1]
        # Extract type name and possible argument
        if isinstance(self.type, expression.Identifier):
            self.type_count = None
        elif isinstance(self.type, expression.FunctionCall):
            if len(self.type.params) == 0:
                self.type_count = None
            elif len(self.type.params) == 1:
                self.type_count = action2var.reduce_varaction2_expr(self.type.params[0], feature)
            else:
                raise generic.ScriptError(
                    "Value for random_switch parameter 2 'type' can have only one parameter.", self.type.pos
                )
            self.type = self.type.name
        else:
            raise generic.ScriptError(
                "random_switch parameter 2 'type' should be an identifier, possibly with a parameter.", self.type.pos
            )

        # name
        if not isinstance(param_list[2], expression.Identifier):
            raise generic.ScriptError("random_switch parameter 3 'name' should be an identifier", pos)
        name = param_list[2]

        # triggers
        self.triggers = param_list[3] if len(param_list) == 4 else expression.ConstantNumeric(0)

        # body
        self.choices = []
        self.dependent = []
        self.independent = []
        for choice in choices:
            if isinstance(choice.probability, expression.Identifier):
                if choice.probability.value == "dependent":
                    self.dependent.append(choice.result)
                    continue
                elif choice.probability.value == "independent":
                    self.independent.append(choice.result)
                    continue
            self.choices.append(choice)
        if len(self.choices) == 0:
            raise generic.ScriptError("random_switch requires at least one possible choice", pos)

        self.initialize(name, feature)
        self.random_act2 = None  # Set during action generation to resolve dependent/independent chains
コード例 #10
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 def reduce_expressions(self, var_feature):
     for r in self.ranges[:]:
         if r.min is r.max and isinstance(r.min, expression.Identifier) and r.min.value == 'default':
             if self.default is not None:
                 raise generic.ScriptError("Switch-block has more than one default, which is impossible.", r.result.pos)
             self.default = r.result
             self.ranges.remove(r)
         else:
             r.reduce_expressions(var_feature)
     if self.default is not None and self.default.value is not None:
         self.default.value = action2var.reduce_varaction2_expr(self.default.value, var_feature)
コード例 #11
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ファイル: produce.py プロジェクト: spnda/nml
 def pre_process(self):
     generic.print_warning(
         generic.Warning.DEPRECATION,
         "Consider using the new produce() syntax for '{}'".format(
             self.name),
         self.name.pos,
     )
     var_scope = action2var.get_scope(0x0A)
     for i, param in enumerate(self.param_list):
         self.param_list[i] = action2var.reduce_varaction2_expr(
             param, var_scope)
     produce_base_class.pre_process(self)
コード例 #12
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    def pre_process(self):
        for graphics_def in self.graphics_list:
            graphics_def.reduce_expressions(item_feature)
        if self.default_graphics is not None:
            if self.default_graphics.value is None:
                raise generic.ScriptError(
                    "Returning the computed value is not possible in a graphics-block, as there is no computed value.",
                    self.pos)
            self.default_graphics.value = action2var.reduce_varaction2_expr(
                self.default_graphics.value, item_feature)

        # initialize base class and pre_process it as well (in that order)
        self.initialize(None, item_feature)
        graphics_base_class.pre_process(self)
コード例 #13
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def resolve_prodcb_register(param, varact2parser):
    if isinstance(param, expression.StorageOp) and param.name == 'LOAD_TEMP' and isinstance(param.register, expression.ConstantNumeric):
        # We can load a register directly
        res = action2var.VarAction2Var(0x7D, 0, 0xFFFFFFFF, param.register.value)
    else:
        if len(varact2parser.var_list) != 0:
            varact2parser.var_list.append(nmlop.VAL2)
            varact2parser.var_list_size += 1
        varact2parser.parse_expr(action2var.reduce_varaction2_expr(param, 0x0A))
        store_tmp = action2var.VarAction2StoreTempVar()
        res = action2var.VarAction2LoadTempVar(store_tmp)
        varact2parser.var_list.append(nmlop.STO_TMP)
        varact2parser.var_list.append(store_tmp)
        varact2parser.var_list_size += store_tmp.get_size() + 1 # Add 1 for operator
    return res
コード例 #14
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ファイル: switch.py プロジェクト: planetmaker/nml
 def pre_process(self):
     var_feature = action2var.get_feature(
         self)  # Feature of the accessed variables
     self.expr = action2var.reduce_varaction2_expr(self.expr, var_feature)
     self.body.reduce_expressions(var_feature)
     switch_base_class.pre_process(self)
コード例 #15
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ファイル: switch.py プロジェクト: planetmaker/nml
 def reduce_expressions(self, var_feature):
     self.min = self.min.reduce(global_constants.const_list)
     self.max = self.max.reduce(global_constants.const_list)
     if self.result.value is not None:
         self.result.value = action2var.reduce_varaction2_expr(
             self.result.value, var_feature)
コード例 #16
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def get_layout_action2s(spritelayout, feature, spr_pos):
    """
    @param spr_pos: Position information of the sprite view.
    @type  spr_pos: L{Position}
    """
    ground_sprite = None
    building_sprites = []
    actions = []

    if feature not in action2.features_sprite_layout:
        raise generic.ScriptError(
            "Sprite layouts are not supported for feature '{}'.".format(
                general.feature_name(feature)))

    # Allocate registers
    param_map = {}
    param_registers = []
    for param in spritelayout.param_list:
        reg = action2var.VarAction2CallParam(param.value)
        param_registers.append(reg)
        param_map[param.value] = reg
    param_map = (param_map, lambda name, value, pos: action2var.
                 VarAction2LoadCallParam(value, name))
    spritelayout.register_map[feature] = param_registers

    # Reduce all expressions, can't do that earlier as feature is not known
    all_sprite_sets = []
    layout_sprite_list = []  # Create a new structure
    for layout_sprite in spritelayout.layout_sprite_list:
        param_list = []
        layout_sprite_list.append(
            (layout_sprite.type, layout_sprite.pos, param_list))
        for param in layout_sprite.param_list:
            param_val = action2var.reduce_varaction2_expr(
                param.value, action2var.get_scope(feature), [param_map])
            param_list.append((param.name, param_val))
            if isinstance(param_val, expression.SpriteGroupRef):
                spriteset = action2.resolve_spritegroup(param_val.name)
                if not spriteset.is_spriteset():
                    raise generic.ScriptError(
                        "Expected a reference to a spriteset.", param_val.pos)
                all_sprite_sets.append(spriteset)
    actions.extend(
        action1.add_to_action1(all_sprite_sets, feature, spritelayout.pos))

    temp_registers = []
    for type, pos, param_list in layout_sprite_list:
        if type.value not in layout_sprite_types:
            raise generic.ScriptError(
                "Invalid sprite type '{}' encountered. Expected 'ground', 'building', or 'childsprite'."
                .format(type.value),
                type.pos,
            )
        sprite = Action2LayoutSprite(feature, layout_sprite_types[type.value],
                                     pos, [param_map])
        for name, value in param_list:
            sprite.set_param(name, value)
        temp_registers.extend(sprite.get_all_registers())
        if sprite.type == Action2LayoutSpriteType.GROUND:
            if ground_sprite is not None:
                raise generic.ScriptError(
                    "Sprite layout can have no more than one ground sprite",
                    spritelayout.pos)
            ground_sprite = sprite
        else:
            building_sprites.append(sprite)

    if ground_sprite is None:
        if len(building_sprites) == 0:
            # no sprites defined at all, that's not very much.
            raise generic.ScriptError(
                "Sprite layout requires at least one sprite", spr_pos)
        # set to 0 for no ground sprite
        ground_sprite = Action2LayoutSprite(feature,
                                            Action2LayoutSpriteType.GROUND)
        ground_sprite.set_param(expression.Identifier("sprite"),
                                expression.ConstantNumeric(0))

    action6.free_parameters.save()
    act6 = action6.Action6()

    advanced = any(x.is_advanced_sprite()
                   for x in building_sprites + [ground_sprite])

    offset = 4
    sprite_num = ground_sprite.get_sprite_number()
    sprite_num, offset = actionD.write_action_value(sprite_num, actions, act6,
                                                    offset, 4)
    if advanced:
        offset += ground_sprite.get_registers_size()

    for sprite in building_sprites:
        sprite_num = sprite.get_sprite_number()
        sprite_num, offset = actionD.write_action_value(
            sprite_num, actions, act6, offset, 4)
        if advanced:
            offset += sprite.get_registers_size()
        offset += 3 if sprite.type == Action2LayoutSpriteType.CHILD else 6

    if len(act6.modifications) > 0:
        actions.append(act6)

    layout_action = Action2Layout(
        feature,
        spritelayout.name.value + " - feature {:02X}".format(feature),
        spritelayout.pos,
        ground_sprite,
        building_sprites,
        param_registers,
    )
    actions.append(layout_action)

    if temp_registers:
        varact2parser = action2var.Varaction2Parser(
            feature, action2var.get_scope(feature))
        for register_info in temp_registers:
            reg, expr = register_info[1], register_info[2]
            if reg is None:
                continue
            varact2parser.parse_expr(expr)
            varact2parser.var_list.append(nmlop.STO_TMP)
            varact2parser.var_list.append(reg)
            varact2parser.var_list.append(nmlop.VAL2)
            varact2parser.var_list_size += reg.get_size() + 2

    # Only continue if we actually needed any new registers
    if temp_registers and varact2parser.var_list:  # lgtm[py/uninitialized-local-variable]
        # Remove the last VAL2 operator
        varact2parser.var_list.pop()
        varact2parser.var_list_size -= 1

        actions.extend(varact2parser.extra_actions)
        extra_act6 = action6.Action6()
        for mod in varact2parser.mods:
            extra_act6.modify_bytes(mod.param, mod.size, mod.offset + 4)
        if len(extra_act6.modifications) > 0:
            actions.append(extra_act6)

        varaction2 = action2var.Action2Var(
            feature,
            "{}@registers - feature {:02X}".format(spritelayout.name.value,
                                                   feature), spritelayout.pos,
            0x89)
        varaction2.var_list = varact2parser.var_list
        ref = expression.SpriteGroupRef(spritelayout.name, [], None,
                                        layout_action)
        varaction2.ranges.append(
            action2var.VarAction2Range(expression.ConstantNumeric(0),
                                       expression.ConstantNumeric(0), ref, ""))
        varaction2.default_result = ref
        varaction2.default_comment = ""

        # Add two references (default + range)
        # Make sure that registers allocated here are not used by the spritelayout
        action2.add_ref(ref, varaction2, True)
        action2.add_ref(ref, varaction2, True)
        spritelayout.set_action2(varaction2, feature)
        actions.append(varaction2)
    else:
        spritelayout.set_action2(layout_action, feature)

    action6.free_parameters.restore()
    return actions
コード例 #17
0
ファイル: action2production.py プロジェクト: pabloajz/nml
def get_production_actions(produce):
    """
    Get the action list that implements the given produce-block in nfo.

    @param produce: Produce-block to parse.
    @type produce: L{Produce}
    """
    action_list = []
    act6 = action6.Action6()
    action6.free_parameters.save()

    result_list = []
    varact2parser = action2var.Varaction2Parser(0x0A)
    if all(x.supported_by_actionD(False) for x in produce.param_list):
        version = 0
        offset = 4
        for i, param in enumerate(produce.param_list):
            result, offset = actionD.write_action_value(
                param, action_list, act6, offset, 2 if i < 5 else 1)
            result_list.append(result.value)
    else:
        version = 1
        for i, param in enumerate(produce.param_list):
            if isinstance(param, expression.StorageOp) and param.name == 'LOAD_TEMP' and \
                    isinstance(param.register, expression.ConstantNumeric):
                # We can load a register directly
                result_list.append(
                    action2var.VarAction2Var(0x7D, 0, 0xFFFFFFFF,
                                             param.register.value))
            else:
                if len(varact2parser.var_list) != 0:
                    varact2parser.var_list.append(nmlop.VAL2)
                    varact2parser.var_list_size += 1
                varact2parser.parse_expr(
                    action2var.reduce_varaction2_expr(param, 0x0A))
                store_tmp = action2var.VarAction2StoreTempVar()
                result_list.append(action2var.VarAction2LoadTempVar(store_tmp))
                varact2parser.var_list.append(nmlop.STO_TMP)
                varact2parser.var_list.append(store_tmp)
                varact2parser.var_list_size += store_tmp.get_size(
                ) + 1  # Add 1 for operator

    if len(act6.modifications) > 0: action_list.append(act6)
    prod_action = Action2Production(produce.name.value, produce.pos, version,
                                    result_list[0:3], result_list[3:5],
                                    result_list[5])
    action_list.append(prod_action)

    if len(varact2parser.var_list) == 0:
        produce.set_action2(prod_action, 0x0A)
    else:
        # Create intermediate varaction2
        varaction2 = action2var.Action2Var(
            0x0A, '{}@registers'.format(produce.name.value), produce.pos, 0x89)
        varaction2.var_list = varact2parser.var_list
        action_list.extend(varact2parser.extra_actions)
        extra_act6 = action6.Action6()
        for mod in varact2parser.mods:
            extra_act6.modify_bytes(mod.param, mod.size, mod.offset + 4)
        if len(extra_act6.modifications) > 0: action_list.append(extra_act6)
        ref = expression.SpriteGroupRef(produce.name, [], None, prod_action)
        varaction2.ranges.append(
            action2var.VarAction2Range(expression.ConstantNumeric(0),
                                       expression.ConstantNumeric(0), ref, ''))
        varaction2.default_result = ref
        varaction2.default_comment = ''

        # Add two references (default + range)
        action2.add_ref(ref, varaction2)
        action2.add_ref(ref, varaction2)
        produce.set_action2(varaction2, 0x0A)
        action_list.append(varaction2)

    action6.free_parameters.restore()

    return action_list
コード例 #18
0
ファイル: produce.py プロジェクト: stormcone/nml
 def pre_process(self):
     for i, param in enumerate(self.param_list):
         self.param_list[i] = action2var.reduce_varaction2_expr(param, 0x0A)
     produce_base_class.pre_process(self)