コード例 #1
0
ファイル: setup.py プロジェクト: werbfred/nml
    def run(self):
        # Create a parser so that nml/generated/{parse,lex}tab.py are generated.
        from nml import parser

        parser.NMLParser(rebuild=True)
        # Then continue with the normal setuptools build.
        super().run()
コード例 #2
0
def nml(inputfile, input_filename, output_debug, outputfiles, start_sprite_num,
        compress_grf, crop_sprites, enable_cache, forced_palette, md5_filename,
        rebuild_parser, debug_parser):
    """
    Compile an NML file.

    @param inputfile: File handle associated with the input file.
    @type  inputfile: C{File}

    @param input_filename: Filename of the input file, C{None} if receiving from L{sys.stdin}
    @type  input_filename: C{str} or C{None}

    @param outputfiles: Output streams to write to.
    @type  outputfiles: C{List} of L{output_base.OutputBase}

    @param start_sprite_num: Number of the first sprite.
    @type  start_sprite_num: C{int}

    @param compress_grf: Enable GRF sprite compression.
    @type  compress_grf: C{bool}

    @param crop_sprites: Enable sprite cropping.
    @type  crop_sprites: C{bool}

    @param enable_cache: Enable sprite cache.
    @type  enable_cache: C{bool}

    @param forced_palette: Palette to use for the file.
    @type  forced_palette: C{str}

    @param md5_filename: Filename to use for writing the md5 sum of the grf file. C{None} if the file should not be written.
    @type  md5_filename: C{str} or C{None}
    """
    generic.OnlyOnce.clear()

    generic.print_progress("Reading ...")

    try:
        script = inputfile.read()
    except UnicodeDecodeError as ex:
        raise generic.ScriptError(
            'Input file is not utf-8 encoded: {}'.format(ex))
    # Strip a possible BOM
    script = script.lstrip(str(codecs.BOM_UTF8, "utf-8"))

    if script.strip() == "":
        generic.print_error("Empty input file")
        return 4

    generic.print_progress("Init parser ...")

    nml_parser = parser.NMLParser(rebuild_parser, debug_parser)
    if input_filename is None:
        input_filename = 'input'

    generic.print_progress("Parsing ...")

    result = nml_parser.parse(script, input_filename)
    result.validate([])

    if output_debug > 0:
        result.debug_print(0)

    for outputfile in outputfiles:
        if isinstance(outputfile, output_nml.OutputNML):
            outputfile.open()
            outputfile.write(str(result))
            outputfile.close()

    generic.print_progress("Preprocessing ...")

    result.register_names()
    result.pre_process()
    tmp_actions = result.get_action_list()

    generic.print_progress("Generating actions ...")

    actions = []
    for action in tmp_actions:
        if isinstance(action, action1.SpritesetCollection):
            actions.extend(action.get_action_list())
        else:
            actions.append(action)
    actions.extend(action11.get_sound_actions())

    generic.print_progress("Assigning Action2 registers ...")

    action8_index = -1
    for i in range(len(actions) - 1, -1, -1):
        if isinstance(actions[i],
                      (action2var.Action2Var, action2layout.Action2Layout)):
            actions[i].resolve_tmp_storage()
        elif isinstance(actions[i], action8.Action8):
            action8_index = i

    generic.print_progress("Generating strings ...")

    if action8_index != -1:
        lang_actions = []
        # Add plural/gender/case tables
        for lang_pair in grfstrings.langs:
            lang_id, lang = lang_pair
            lang_actions.extend(action0.get_language_translation_tables(lang))
        # Add global strings
        lang_actions.extend(action4.get_global_string_actions())
        actions = actions[:action8_index +
                          1] + lang_actions + actions[action8_index + 1:]

    generic.print_progress("Collecting real sprites ...")

    # Collect all sprite files, and put them into buckets of same image and mask files
    sprite_files = dict()
    for action in actions:
        if isinstance(action, real_sprite.RealSpriteAction):
            for sprite in action.sprite_list:
                if sprite.is_empty: continue
                sprite.validate_size()

                file = sprite.file
                if file is not None:
                    file = file.value

                mask_file = sprite.mask_file
                if mask_file is not None:
                    mask_file = mask_file.value

                key = (file, mask_file)
                sprite_files.setdefault(key, []).append(sprite)

    # Check whether we can terminate sprite processing prematurely for
    #     dependency checks
    skip_sprite_processing = True
    for outputfile in outputfiles:
        if isinstance(outputfile, output_dep.OutputDEP):
            outputfile.open()
            for f in sprite_files:
                if f[0] is not None:
                    outputfile.write(f[0])
                if f[1] is not None:
                    outputfile.write(f[1])
            outputfile.close()
        skip_sprite_processing &= outputfile.skip_sprite_checks()

    if skip_sprite_processing:
        generic.clear_progress()
        return 0

    if not Image and len(sprite_files) > 0:
        generic.print_error(
            "PIL (python-imaging) wasn't found, no support for using graphics")
        sys.exit(3)

    generic.print_progress("Checking palette of source images ...")

    used_palette = forced_palette
    last_file = None
    for f_pair in sprite_files:
        # Palette is defined by mask_file, if present. Otherwise by the main file.
        f = f_pair[1]
        if f is None:
            f = f_pair[0]

        try:
            im = Image.open(generic.find_file(f))
        except IOError as ex:
            raise generic.ImageError(str(ex), f)
        if im.mode != "P":
            continue
        pal = palette.validate_palette(im, f)

        if forced_palette != "ANY" and pal != forced_palette and not (
                forced_palette == "DEFAULT" and pal == "LEGACY"):
            raise generic.ImageError(
                "Image has '{}' palette, but you forced the '{}' palette".
                format(pal, used_palette), f)

        if used_palette == "ANY":
            used_palette = pal
        elif pal != used_palette:
            if used_palette in ("LEGACY", "DEFAULT") and pal in ("LEGACY",
                                                                 "DEFAULT"):
                used_palette = "DEFAULT"
            else:
                raise generic.ImageError(
                    "Image has '{}' palette, but \"{}\" has the '{}' palette".
                    format(pal, last_file, used_palette), f)
        last_file = f

    palette_bytes = {"LEGACY": "W", "DEFAULT": "D", "ANY": "A"}
    if used_palette in palette_bytes:
        grf.set_palette_used(palette_bytes[used_palette])
    encoder = None
    for outputfile in outputfiles:
        outputfile.palette = used_palette  # used by RecolourSpriteAction
        if isinstance(outputfile, output_grf.OutputGRF):
            if encoder is None:
                encoder = spriteencoder.SpriteEncoder(compress_grf,
                                                      crop_sprites,
                                                      enable_cache,
                                                      used_palette)
            outputfile.encoder = encoder

    generic.clear_progress()

    # Read all image data, compress, and store in sprite cache
    if encoder is not None:
        encoder.open(sprite_files)

    #If there are any 32bpp sprites hint to openttd that we'd like a 32bpp blitter
    if alt_sprites.any_32bpp_sprites:
        grf.set_preferred_blitter("3")

    generic.print_progress("Linking actions ...")

    if action8_index != -1:
        actions = [sprite_count.SpriteCountAction(len(actions))] + actions

    for idx, action in enumerate(actions):
        num = start_sprite_num + idx
        action.prepare_output(num)

    # Processing finished, print some statistics
    action0.print_stats()
    actionF.print_stats()
    action7.print_stats()
    action1.print_stats()
    action2.print_stats()
    action6.print_stats()
    grf.print_stats()
    global_constants.print_stats()
    action4.print_stats()
    action11.print_stats()

    generic.print_progress("Writing output ...")

    md5 = None
    for outputfile in outputfiles:
        if isinstance(outputfile, output_grf.OutputGRF):
            outputfile.open()
            for action in actions:
                action.write(outputfile)
            outputfile.close()
            md5 = outputfile.get_md5()

        if isinstance(outputfile, output_nfo.OutputNFO):
            outputfile.open()
            for action in actions:
                action.write(outputfile)
            outputfile.close()

    if md5 is not None and md5_filename is not None:
        with open(md5_filename, 'w', encoding="utf-8") as f:
            f.write(md5 + '\n')

    if encoder is not None:
        encoder.close()

    generic.clear_progress()
    return 0