def __init__(self, tp, first=None, second=None): Node.__init__(self) self.type = tp if first is not None: self.set_left_child(first) if second is not None: self.set_right_child(second)
def __init__(self, cluster): # A lot of things are wrong in that method. It assumes that the ip # 127.0.0.<nbnode> is free and use standard ports without asking. # It should problably be fixed, but will be good enough for now. addr = '127.0.0.%d' % (len(cluster.nodes) + 1) self.path = tempfile.mkdtemp(prefix='bulkloader-') Node.__init__(self, 'bulkloader', cluster, False, (addr, 9160), (addr, 7000), str(9042), 2000, None)
def __init__(self, window_id, woof_id): Node.__init__(self, 0) # This is barely a node at all self.window_id = window_id self.woof_id = woof_id self.state = WINDOW_STATE.NORMAL self.window_class = system_calls.get_window_class(self.window_id)
def __init__(self): Node.__init__(self, -1) self.nodes = {} self.connections = {} self.index = 0 self.tnodes = {} self.doprop = True
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Pond' Node.__init__(self, Ystart, Xstart, graphics_file, space) self.vicinity = find_vicinity(self.boundaries)
def __init__(self): # The base class constructor has to run to set all # the properties here. # # The most important property on an Input is value. # self.value is set during `topological_sort` later. Node.__init__(self)
def __init__(self, matrix, x, y, identity): Node.__init__(self, matrix, x, y, identity) self.name = 'Nexus' self.images['operational'] = self.images['node_operational'] self.images['damaged'] = self.images['node_damaged'] self.images['failed'] = self.images['node_failed'] self.image = self.images['operational'] self.rect = self.image.get_rect(center=(int(self.x),int(self.y))) self.radius = (self.image.get_width()//2) self.sound = {} self.sound['bootup'] = load_sound('powerup.wav') self.sound['bootup'].set_volume(0.3) self.matrix.node_update(self) self.initiation = False self.initiate = False self.init_count = 3 self.aware = False self.data_type = ['noncorrupt','corrupt'] self.data_process = 0 self.data_corruption = 0 self.data_integration = 0 self.data_integration_top = 0 self.integrity_high_color = engine.Color(80,100,220) self.integrity_low_color = engine.Color(180,50,50) self.integrity_loss = -0.001 self.integrity = 1.0 self.count = 10
def __init__(self, start, end): Node.__init__(self) self.start = start self.end = end self.outter = False self.inverse = None logger.info("the edge has been created")
def __init__(self, y, a): """ The mean squared error cost function. Should be used as the last node for a network. """ # Call the base class' constructor. Node.__init__(self, [y, a])
def __init__(self): self.launch_local_server(ip, port) self.buf = "" self.connect_to_server(ip, port) Node.__init__(self, self.socket) network.serverproxy = self out("proxy connected.")
def __init__(self, matrix, x, y, identity): Node.__init__(self, matrix, x, y, identity) self.name = 'Nexus' self.images['operational'] = self.images['node_operational'] self.images['damaged'] = self.images['node_damaged'] self.images['failed'] = self.images['node_failed'] self.image = self.images['operational'] self.rect = self.image.get_rect(center=(int(self.x), int(self.y))) self.radius = (self.image.get_width() // 2) self.sound = {} self.sound['bootup'] = load_sound('powerup.wav') self.sound['bootup'].set_volume(0.3) self.matrix.node_update(self) self.initiation = False self.initiate = False self.init_count = 3 self.aware = False self.data_type = ['noncorrupt', 'corrupt'] self.data_process = 0 self.data_corruption = 0 self.data_integration = 0 self.data_integration_top = 0 self.integrity_high_color = engine.Color(80, 100, 220) self.integrity_low_color = engine.Color(180, 50, 50) self.integrity_loss = -0.001 self.integrity = 1.0 self.count = 10
def __init__(self, name, description, width, height): Node.__init__(self, name, description) self.width = width if width >= 0 else -width self.height = height if height >= 0 else -height self.map_grid = [[False]*self.height for row in range(self.width)]
def __init__(self): duckiebot = rospy.get_param('localization/duckiebot') Node.__init__(self, duckiebot, "localization") # Initialize tf listener and pose/trajectory publisher. self.tf_listener = tf.TransformListener() topic = str("/" + duckiebot + "/intnav/pose") self.pose_pub = rospy.Publisher(topic, PoseWithCovarianceStamped, queue_size=1) topic = str("/" + duckiebot + "/intnav/trajectory") self.traj_pub = rospy.Publisher(topic, Path, queue_size=1) self.traj = Path() # Initialize control input subscriber. topic = str("/" + duckiebot + "/joy_mapper_node/car_cmd") self.vel_sub = rospy.Subscriber(topic, Twist2DStamped, self.control_callback) topic = str("/" + duckiebot + "/intnav/direction") self.direction_sub = rospy.Subscriber(topic, String, self.direction_callback) # Initialize april pose subscriber - Low-frequent update. self.tag_sub = rospy.Subscriber("/tag_detections", AprilTagDetectionArray, self.tag_callback) # Initialize april tag id subscriber (that are taken into account # for localization). topic = str("/" + duckiebot + "/intnav/tagids") self.tagid_sub = rospy.Subscriber(topic, Int16MultiArray, self.tagid_callback) rospy.spin()
def __init__(self, **kwargs): Node.__init__(self, 1) self.name = kwargs.get('name', 'unnamed') self.geometry = kwargs.get('geometry', None) self.state = kwargs.get('state', SCREEN_STATE.INACTIVE) self.last_active_window_id = kwargs.get('last_active_window_id', None)
def __init__(self, **kwargs): logging.debug('Site.__init__: args:\n{}'.format( pprint.PrettyPrinter().pformat(kwargs))) # No VIMs/NFV infrastructure or SDN controllers yet. Will populate during discovery Node.__init__(self, **kwargs)
def __init__(self): duckiebot = rospy.get_param('april_activator/duckiebot') self.switch_pub = rospy.Publisher('apriltag_detector_node/switch', BoolStamped, queue_size=1) Node.__init__(self, duckiebot, "april_activator") rospy.spin()
def __init__(self): duckiebot = rospy.get_param('interface/duckiebot') Node.__init__(self, duckiebot, "interface") # Initialize intersection type publisher and hard set the type. topic = str("/" + duckiebot + "/intnav/type") self.itype_pub = rospy.Publisher(topic, String, queue_size=1) # Initialize direction publisher. topic = str("/" + duckiebot + "/intnav/direction") self.direction_pub = rospy.Publisher(topic, String, queue_size=1) # Start timer. self.timer = rospy.Timer(rospy.Duration(0.5), self.timer_callback) # Initialize pose callback to switch back to lane following # as well as state & lane following switch. topic = str("/" + duckiebot + "/intnav/pose") self.pose_sub = rospy.Subscriber(topic, PoseWithCovarianceStamped, self.pose_callback) topic = str("/" + duckiebot + "/lane_controller_node/switch") self.lc_switch_pub = rospy.Publisher(topic, BoolStamped, queue_size=1) topic = str("/" + duckiebot + "/intnav/switch") self.int_switch_pub = rospy.Publisher(topic, Bool, queue_size=1) topic = str("/" + duckiebot + "/fsm_node/mode") self.fsm_pub = rospy.Publisher(topic, FSMState, queue_size=1) self.tag_sub = rospy.Subscriber("/tag_detections", AprilTagDetectionArray, self.tag_callback) # publish apriltag IDs to be detected topic = str("/" + duckiebot + "/intnav/tagids") self.tagid_pub = rospy.Publisher(topic, Int16MultiArray, queue_size=1) rospy.spin()
def __init__(self, x, y, nodes_per_dim, dimensions): Node.__init__(self, dimensions) self.x = x self.y = y self.nodes_per_dim = nodes_per_dim self.labels_history = 20 self.current_label_index = 0 self.reset_labels()
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Room' Node.__init__(self, Ystart, Xstart, graphics_file, space) self.doors = {} self.find_doors()
def __init__(self, cursor, comment): Node.__init__(self, cursor, comment) self.process_children = True self.current_access = cindex.CXXAccessSpecifier.PRIVATE self.bases = [] self.subclasses = [] self.name_to_method = {}
def __init__(self, is_start, port): Node.__init__(self) self.port = port self.communicator_socket = None self.is_start = is_start self.next_port = None self.next_ip = None
def __init__(self, identity, links): Node.__init__(self, identity) self.link = links self.current = {} # Current Routing table self.new = {} # Routing table under construction self.itr = 0 self.host_array = [] self.no_change = 0
def __init__(self, parent, pos, w, h, color=Color.BLACK, refresh=True): Node.__init__(self, parent, pos) self.w = w self.h = h self.color = color self.display_surface = self.init_display_surface(color, refresh)
def __init__(self, max_peers, server_port): Node.__init__(self, max_peers, server_port, 'LOGIN', node_desc='Handle User Login and Logout') self.debug = True self.addhandler('LOGI', self.__handle_login) self.addhandler('PASS', self.__handle_change_password) self.addhandler('PASU', self.__handle_change_password_user) self.addhandler('LOGO', self.__handle_logout)
def __init__(self,config): Node.__init__(self , config) self.previous_cp_time = -1 if self.name + ".log" in os.listdir("."): self.recover() self.regulator = threading.Thread(target=self.regulate_cp , args=()) self.regulator.start()
def __init__(self, name, description, width, height): Node.__init__(self, name, description) self.width = width self.height = height self.entrance = None self.floor_matrix = [[False] * self.height for row in range(self.width)] self.goal_complete = False
def __init__(self, name, description, creature_type, health, armors): Node.__init__(self, name, description) self.creature_type = creature_type self.health = health self.armor = armors[0] self.resist_tarnish = armors[1] self.resist_environment = armors[2]
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Rock' Node.__init__(self, Ystart, Xstart, graphics_file, space) self.vicinity = find_vicinity(self.boundaries) self.resource_qty = 1
def __init__(self, name, memorySize, totalPower, processingPowerUnit, transmissionPowerUnit, arch): Node.__init__(self, name, memorySize, totalPower, processingPowerUnit, transmissionPowerUnit, arch) self.interestName = name.split(':')[1] self.totalWaitingTime = 0 self.numberOfresponses = 0
def __init__(self, name, cpu_id): """ name: name of the node, can be any arbitrary string cpu_id: the integer id of the CPU that this Node should be running on """ Node.__init__(self, name) self.cpu_id = cpu_id self.is_cpu = True self.is_gpu = False
def __init__(self, v): Node.__init__(self) # tries to parse v as a float. If it doesn't work, then it's a function. try: self.value = float(v) except ValueError: self.value = None self.left_child = Function_Call(v, None) self.type = 'Double'
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Bush' Node.__init__(self, Ystart, Xstart, graphics_file, space) self.vicinity = find_vicinity(self.boundaries) random.seed() self.resource_qty = random.randint(0, 2)
def __init__(self, cursor, comment): Node.__init__(self, cursor, comment) self.process_children = True self.current_access = cindex.CXXAccessSpecifier.PRIVATE self.bases = [] self.implements = [] self.implemented_by = [] self.subclasses = [] self.name_to_method = {}
def __init__(self, upstreamLinks, downstreamLinks, priority): if len(upstreamLinks) < 1 or len(downstreamLinks) != 1: raise WrongNodeTypeException Node.__init__(self, upstreamLinks, downstreamLinks) self.priority = priority if min(priority.values()) <= 0: print( "Merge nodes must have strictly positive priority values for incoming links." ) raise WrongNodeTypeException
def __init__(self, tp): Node.__init__(self, None, None) self.tp = tp self._qualifier = [] self._declared = None self._builtin = False self.extract(tp)
def __init__(self, var): Node.__init__(self) if isinstance(var, float): self.string_value = None self.left_child = Double_Node(var) self.type = "ReturnStmt" else: if isinstance(var, str): self.string_value = var self.type = "ReturnStmt"
def __init__(self, **kwargs): Node.__init__(self, 0) # This is barely a node at all self.window_id = kwargs.get('window_id', None) self.woof_id = kwargs.get('woof_id', None) self.state = kwargs.get('state', WINDOW_STATE.NORMAL) if 'window_class' in kwargs: self.window_class = kwargs.get('window_class') else: self.window_class = system_calls.get_window_class(self.window_id)
def __init__(self, name, description, exits=''): Node.__init__(self, name, description) self.children = { 'creatures': [], 'pickups': [], 'features': [] } self.exits = exits ## perhaps make a 'auto_generate_exits' method self.coordinate = None
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Crop' # Stage of growth out of 3 self.stage = 1 self.value = 5 Node.__init__(self, Ystart, Xstart, graphics_file, space)
def __init__(self, file, parent = None): Node.__init__(self, parent) self.file_ = file self.file_info_ = self.file_.query_info(','.join([ gio.FILE_ATTRIBUTE_STANDARD_TYPE, gio.FILE_ATTRIBUTE_STANDARD_NAME, gio.FILE_ATTRIBUTE_STANDARD_DISPLAY_NAME, gio.FILE_ATTRIBUTE_STANDARD_ICON, gio.FILE_ATTRIBUTE_STANDARD_CONTENT_TYPE, ])) self.children_ = None
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Shipbox' self.inventory = Inventory(self.name) Node.__init__(self, Ystart, Xstart, graphics_file, space) self.visible = True self.vicinity = find_vicinity(self.boundaries)
def __init__(self, max_peers, server_port): Node.__init__(self, max_peers, server_port, 'CENTRAL_SERVER', 9999) self.debug = True self.addhandler("REGE", self.__handle_register) self.addhandler("UNRE", self.__handle_unregister) self.addhandler("LNOD", self.__handle_list_node) self.node_index = 0 self.available_nodes = {}
def __init__(self, transform, name = '', parent = None, children = []): #try: # transform = keys['transform'] #except KeyError: # self.transform = LinearTransform2D() #else: # self.transform = transform # del keys['transform'] # Node.__init__(self, name, parent, children) self.transform = transform
def __init__(self, max_peers, server_port): Node.__init__(self, max_peers, server_port, 'PAYROLL', node_desc='Handle User Payroll') self.debug = True self.addhandler('PAYS', self.__handle_payslips) self.addhandler('MODE', self.__handle_model)
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'House' Node.__init__(self, Ystart, Xstart, graphics_file, space) # Visible from the start self.visible = True # Location of the front door self.vicinity.append([(Ystart + 5), (Xstart + 5)])
def __init__(self, transform, name='', parent=None, children=[]): #try: # transform = keys['transform'] #except KeyError: # self.transform = LinearTransform2D() #else: # self.transform = transform # del keys['transform'] # Node.__init__(self, name, parent, children) self.transform = transform
def __init__(self, tree_manager, name, geometry=None, state=SCREEN_STATE.INACTIVE): Node.__init__(self, 1) Node.set_parent(self, tree_manager) self.name = name self.geometry = geometry self.state = state self.last_active_window_id = None
def __init__(self, parent, name, **kws): """ Represents one stand-alone script or program. Each child represents the various aspects of script/program. Children: `Includes Funcs Inlines Structs Headers Log` All keyword arguments are passed to `mc.Node.__init__`. """ self._program = self Node.__init__(self, parent, name=name, **kws)
def __init__(self, cursor, comment): Node.__init__(self, cursor, comment) self._return_type = Type(self.cursor.type.get_result()) self._arguments = [] for child in cursor.get_children(): if child.kind != cindex.CursorKind.PARM_DECL: continue self._arguments.append(Argument(self, child))
def __init__(self, Ystart, Xstart, graphics_file, space): self.name = 'Entrance' Node.__init__(self, Ystart, Xstart, graphics_file, space) self.doors = {'exit': [Ystart + 4, Xstart + 2]} self.vicinity = [[Ystart + 1, Xstart + 2]] # Make sure the entrance is the first passed to Astar pathfinder self.space.contents['Room'].insert(0, self)
def __init__(self,socket,address,pid,server): self.pid=pid Player.instances[self.pid]=self Node.__init__(self,socket) self.socket.setblocking(0) self.address=address self.buf='' self.server=server self.server.update_list.append(self.update) #sum of tiles under player control self.owned_tiles=0 self.send({network.stc_pid_setup:{'pid':self.pid}})
def __init__(self, enc_mode=defs.ENC_MODE_DEFAULT, max_buf_size=defs.MAX_MSG_BUF, data_size=defs.DEFAULT_DATA_SIZE): Node.__init__(self, enc_mode=enc_mode, data_size=data_size, max_buf_size=max_buf_size) self.log_id = 'NodeServer' self.max_buf_size = max_buf_size return