def build(self): NodeInspectorWidget.build(self) layout = self.layout() compileShaderButton = QtGui.QPushButton("compile shader", self) layout.addWidget(compileShaderButton) self.connect(compileShaderButton, QtCore.SIGNAL("clicked()"), self._compileShaderButtonClicked) self._log = QtGui.QTextEdit(self) layout.addWidget(self._log) layout.setAlignment(self._log, QtCore.Qt.AlignTop) self._log.setMaximumHeight(100) self._log.setReadOnly(True) self._log.setLineWrapMode(QtGui.QTextEdit.NoWrap) palette = self._log.palette() palette.setColor(QtGui.QPalette.Base, QtGui.QColor(50, 55, 60)) self._log.setPalette(palette) self._log.setTextColor(QtGui.QColor(200, 190, 200)) if self._logTimer is not None: self.killTimer(self._logTimer) self._logTimer = self.startTimer(500)
def build(self): NodeInspectorWidget.build(self) addGeoButton = QtGui.QPushButton("add input geo", self) self.layout().addWidget(addGeoButton) self.connect(addGeoButton, QtCore.SIGNAL("clicked()"), self._addGeoButtonClicked)
def build(self): NodeInspectorWidget.build(self) addAttrButton = QtGui.QPushButton("Add Input", self) self.layout().addWidget(addAttrButton) self.connect(addAttrButton, QtCore.SIGNAL("clicked()"), self._addInputClicked)
def build(self): NodeInspectorWidget.build(self) self._playButton = QtGui.QToolButton(self) self._playButton.setText("Play") self._playButton.setCheckable(True) self._playButton.setChecked(self.coralNode().isPlaying()) self.layout().addWidget(self._playButton) self.connect(self._playButton, QtCore.SIGNAL("toggled(bool)"), self._playButtonToggled)
def __init__(self, coralNode, parentWidget): NodeInspectorWidget.__init__(self, coralNode, parentWidget) self._log = None self._logTimer = None
def __init__(self, coralNode, parentWidget): NodeInspectorWidget.__init__(self, coralNode, parentWidget) self._playButton = None
def __init__(self, coralNode, parentWidget): NodeInspectorWidget.__init__(self, coralNode, parentWidget)