コード例 #1
0
ファイル: bla.py プロジェクト: yoomua/Arnold-For-Blender
def _BezierInterpolate(pts, n, cache, npts, steps, scale):
    """Interpolate points cache to bezier curve
        pts:
            numpy.ndarray([x, y, 3], dtype='f')
            array for bezier interpolated control points
        n:
            int
            position in pts array
        cache:
            ctypes.POINTER(_ParticleCacheKey)
            points cache
        npts:
            int
            points number in cache.
        scale:
            float
            interpolation scale factor
    """
    #TODO: First Render -> Cache is Empty, causes Hair only to appear in subsequent renders.
    #try:
    for i in range(npts):
        #print(npts)
        if cache:
            c = cache[i]

            a = _NDARRAY([steps, 3], dtype='f')
            for j in range(steps):
                a[j] = c[j].co

            s = a[1:-1]
            t = a[2:] - a[:-2]
            t *= scale / _NORM(t, axis=1)[_S]  # tangents
            m = _NORM(a[1:] - a[:-1], axis=1)[_S]  # magnitudes

            pts[n, ::3] = a
            pts[n, 1] = a[0] + (a[1] - a[0]) * scale
            pts[n, -2] = a[-1] - (a[-1] - a[-2]) * scale
            pts[n, 2:-3:3] = s - t * m[:-1]
            pts[n, 4::3] = s + t * m[1:]
            n += 1
        # else:
        #     cache = []
        #     for i in range(npts):
        #         cache.append(i)
    return n
コード例 #2
0
ファイル: bla.py プロジェクト: wildparky/barnold
def _BezierInterpolate(pts, n, cache, npts, steps, scale):
    """Interpolate points cache to bezier curve
        pts:
            numpy.ndarray([x, y, 3], dtype='f')
            array for bezier interpolated control points
        n:
            int
            position in pts array
        cache:
            ctypes.POINTER(_ParticleCacheKey)
            points cache
        npts:
            int
            points number in cache.
        scale:
            float
            interpolation scale factor
    """
    for i in range(npts):
        c = cache[i]

        a = _NDARRAY([steps, 3], dtype='f')
        for j in range(steps):
            a[j] = c[j].co

        s = a[1:-1]
        t = a[2:] - a[:-2]
        t *= scale / _NORM(t, axis=1)[_S]  # tangents
        m = _NORM(a[1:] - a[:-1], axis=1)[_S]  # magnitudes

        pts[n, ::3] = a
        pts[n, 1] = a[0] + (a[1] - a[0]) * scale
        pts[n, -2] = a[-1] - (a[-1] - a[-2]) * scale
        pts[n, 2:-3:3] = s - t * m[:-1]
        pts[n, 4::3] = s + t * m[1:]
        n += 1
    return n
コード例 #3
0
ファイル: bla.py プロジェクト: knekke/barnold
def _BezierInterpolate(pts, n, cache, npts, steps, scale):
    """Interpolate points cache to bezier curve
        pts:
            numpy.ndarray([x, y, 3], dtype='f')
            array for bezier interpolated control points
        n:
            int
            position in pts array
        cache:
            ctypes.POINTER(_ParticleCacheKey)
            points cache
        npts:
            int
            points number in cache.
        scale:
            float
            interpolation scale factor
    """
    for i in range(npts):
        c = cache[i]

        a = _NDARRAY([steps, 3], dtype='f')
        for j in range(steps):
            a[j] = c[j].co

        s = a[1:-1]
        t = a[2:] - a[:-2]
        t *= scale / _NORM(t, axis=1)[_S]  # tangents
        m = _NORM(a[1:] - a[:-1], axis=1)[_S]  # magnitudes

        pts[n, ::3] = a
        pts[n, 1] = a[0] + (a[1] - a[0]) * scale
        pts[n, -2] = a[-1] - (a[-1] - a[-2]) * scale
        pts[n, 2:-3:3] = s - t * m[:-1]
        pts[n, 4::3] = s + t * m[1:]
        n += 1
    return n
コード例 #4
0
ファイル: bla.py プロジェクト: yoomua/Arnold-For-Blender
def psys_get_curves(ps, steps, use_parent_particles, props):
    nch = len(ps.child_particles)
    if nch == 0 or use_parent_particles:
        np = len(ps.particles)
        tot = np + nch
        if tot <= 0:
            return None
        use_parent_particles = True
    elif nch > 0:
        tot = nch
        use_parent_particles = False
    else:
        return None

    _ps = _ParticleSystem.from_address(ps.as_pointer())
    n = 0

    if props.basis == 'bezier':
        nsteps = steps * 3 - 2
        points = _NDARRAY([tot, nsteps, 3], dtype=numpy.float32)
        #print(points)
        scale = props.bezier_scale
        if use_parent_particles:
            n = _BezierInterpolate(points, n, _ps.pathcache, np, steps, scale)
        _BezierInterpolate(points, n, _ps.childcache, nch, steps, scale)
        radius = numpy.linspace(props.radius_root,
                                props.radius_tip,
                                steps,
                                dtype=numpy.float32)
        return (points.reshape(-1, 3), numpy.tile(radius, tot), nsteps)

    if props.basis in {'b-spline', 'catmull-rom'}:
        points = _NDARRAY([tot * (steps + 4), 3], dtype=numpy.float32)
        if use_parent_particles:
            _cache = _ps.pathcache
            for i in range(np):
                if _cache:
                    c = _cache[i]
                    points[n:n + 2] = c[0].co
                    n += 2
                    for j in range(steps):
                        points[n] = c[j].co
                        n += 1
                    points[n:n + 2] = points[n - 1]
                    n += 2
        _cache = _ps.childcache
        for i in range(nch):
            if _cache:
                c = _cache[i]
                points[n:n + 2] = c[0].co
                n += 2
                for j in range(steps):
                    points[n] = c[j].co
                    n += 1
                points[n:n + 2] = points[n - 1]
                n += 2
        radius = numpy.ndarray(steps + 2, dtype=numpy.float32)
        radius[1:-1] = numpy.linspace(props.radius_root,
                                      props.radius_tip,
                                      steps,
                                      dtype=numpy.float32)
        radius[0] = 0
        radius[-1] = 0
        return (points, numpy.tile(radius, tot), steps + 4)

    if props.basis == 'linear':
        points = _NDARRAY([tot * steps, 3], dtype=numpy.float32)
        if use_parent_particles:
            _cache = _ps.pathcache
            for i in range(np):
                if _cache:
                    c = _cache[i]
                    for j in range(steps):
                        points[n] = c[j].co
                        n += 1
        _cache = _ps.childcache
        for i in range(nch):
            if _cache:
                c = _cache[i]
                for j in range(steps):
                    points[n] = c[j].co
                    n += 1
        radius = numpy.linspace(props.radius_root,
                                props.radius_tip,
                                steps,
                                dtype=numpy.float32)
        return (points, numpy.tile(radius, tot), steps)

    return None
コード例 #5
0
ファイル: bla.py プロジェクト: knekke/barnold
def psys_get_curves(ps, steps, use_parent_particles, props):
    nch = len(ps.child_particles)
    if nch == 0 or use_parent_particles:
        np = len(ps.particles)
        tot = np + nch
        if tot <= 0:
            return None
        use_parent_particles = True
    elif nch > 0:
        tot = nch
        use_parent_particles = False
    else:
        return None

    _ps = _ParticleSystem.from_address(ps.as_pointer())
    n = 0

    if props.basis == 'bezier':
        nsteps = steps * 3 - 2
        points = _NDARRAY([tot, nsteps, 3], dtype=numpy.float32)
        scale = props.bezier_scale
        if use_parent_particles:
            n = _BezierInterpolate(points, n, _ps.pathcache, np, steps, scale)
        _BezierInterpolate(points, n, _ps.childcache, nch, steps, scale)
        radius = numpy.linspace(props.radius_root, props.radius_tip, steps, dtype=numpy.float32)
        return (points.reshape(-1, 3), numpy.tile(radius, tot), nsteps)

    if props.basis in {'b-spline', 'catmull-rom'}:
        points = _NDARRAY([tot * (steps + 4), 3], dtype=numpy.float32)
        if use_parent_particles:
            _cache = _ps.pathcache
            for i in range(np):
                c = _cache[i]
                points[n:n + 2] = c[0].co
                n += 2
                for j in range(steps):
                    points[n] = c[j].co
                    n += 1
                points[n:n + 2] = points[n - 1]
                n += 2
        _cache = _ps.childcache
        for i in range(nch):
            c = _cache[i]
            points[n:n + 2] = c[0].co
            n += 2
            for j in range(steps):
                points[n] = c[j].co
                n += 1
            points[n: n + 2] = points[n - 1]
            n += 2
        radius = numpy.ndarray(steps + 2, dtype=numpy.float32)
        radius[1:-1] = numpy.linspace(props.radius_root, props.radius_tip, steps, dtype=numpy.float32)
        radius[0] = 0
        radius[-1] = 0
        return (points, numpy.tile(radius, tot), steps + 4)

    if props.basis == 'linear':
        points = _NDARRAY([tot * steps, 3], dtype=numpy.float32)
        if use_parent_particles:
            _cache = _ps.pathcache
            for i in range(np):
                c = _cache[i]
                for j in range(steps):
                    points[n] = c[j].co
                    n += 1
        _cache = _ps.childcache
        for i in range(nch):
            c = _cache[i]
            for j in range(steps):
                points[n] = c[j].co
                n += 1
        radius = numpy.linspace(props.radius_root, props.radius_tip, steps, dtype=numpy.float32)
        return (points, numpy.tile(radius, tot), steps)

    return None