class CubeStorage: def __init__(self, display, cube_size): self.cube_size = cube_size self.current_cube = None self._start_cube = VRubiksCube(self.cube_size, None, None, None, True) self._start_cube.set_cube_visible(False) #self.start_turn_cube = self._result_cube = VRubiksCube(self.cube_size, None, None, None, True) self._result_cube.set_cube_visible(False) #self.result_turn_cube = def load_from_xml_object(self, xml_object): self._start_cube = RubiksCubeConverter.to_visual_cube(xml_object._start_cube) self._result_cube = RubiksCubeConverter.to_visual_cube(xml_object._result_cube) def _turn_invisible(self): if self.current_cube is not None: self.current_cube.set_cube_visible(False) def switch_to_start(self): self._turn_invisible() self.current_cube = self._start_cube self.current_cube.set_cube_visible(True) def switch_to_result(self): self._turn_invisible() self.current_cube = self._result_cube self.current_cube.set_cube_visible(True) def switch_to_code(self): self._turn_invisible() self.current_cube = RubiksCubeConverter.to_visual_cube(RubiksCubeConverter.to_code_cube(self._start_cube)) self.current_cube.set_cube_visible(True)
def generateRubiksCube(self, size): cube = VRubiksCube(size, None, None, None, True) cube.set_cube_visible(False) cubeG = RubiksCubeG(cube) return cubeG