def __init__(self): bed = Bed() lamp = UnreachableLamp() dresser = Dresser() chair = Chair() Bedroom = Room(name='Bedroom', objects=[bed, lamp, dresser], description='A homey room with blue wallpaper \ and old-fashioned scenes hanging from brass frames. There is a large four-poster against one wall \ and a small dresser in the corner.', exits={}) Closet = Room(name='Closet', objects=[chair], description='Significantly colder than the bedroom, \ the closet has a slanted roof that only makes it feel more cramped', exits={}) Bedroom.exits['west'] = Closet Closet.exits['east'] = Bedroom self.all_objs = [bed, lamp, dresser, chair] self.game = { 'rooms': [Bedroom, Closet], 'inv': [], 'location': Bedroom }
def __init__(self, player, screen): SceneBase.__init__(self) self.player = player self.screen = screen self.bgX = 0 self.bg_image = pygame.image.load('assets/bedroom.png').convert_alpha() self.counter = 0 self.doorOpenS = 'sounds/effects/door-open.wav' w, h = pygame.display.get_surface().get_size() self.frameClicked = False self.chairClicked = False self.frameCoords = (0.58 * w, 0.35 * h) self.chairCoords = (0.7 * w, 0.6 * h) # Need to initialize the objects # Painting, Chair, folder, etc self.objects_list = [ Painting(self.frameCoords, 'assets/frame.png', self.screen, False, True), Chair(self.chairCoords, 'assets/chair.png', self.screen, False, True) ] self.objects_group = pygame.sprite.Group() for i in self.objects_list: self.objects_group.add(i) self.is_new_item = None self.new_item_group = pygame.sprite.Group() self.items_found = 0 self.items_available = 2 self.canAdvance = False self.detail_image = pygame.image.load( 'assets/bunker_details.PNG').convert() self.detail_rect = self.detail_image.get_rect(center=(w / 2, h / 2)) self.display_file_contents = False
def setUp(self): self.dresser = Dresser() self.bed = Bed() self.lamp = Lamp() self.chair = Chair() self.room = Room(name="Room", objects=[self.dresser, self.bed, self.lamp], description="A room.", exits={}) self.southern_room = Room(name='', objects=[], description='', exits={'north': self.room}) self.room.exits['south'] = self.southern_room
def setUp(self): closet = Dresser() closet.name = closet.id = 'closet' outer = Dresser() outer.id = outer.name = 'outer' chair = Chair() room = Room(name='room', objects=[outer, chair], exits={}, description='a room.') self.game = Game() self.game.game['rooms'] = [room] self.game.game['location'] = room self.game.game['inv'] = [] self.game.all_objs = [outer, closet, chair] self.base = deepcopy(self.game)
def test_object_equality(self): new_chair = Chair() self.assertEquals(new_chair, self.chair)
def test_inequality(self): new_chair = Chair() new_chair.has_user = True self.assertNotEqual(new_chair, self.chair)
def setUp(self): self.dresser = Dresser() self.bed = Bed() self.lamp = Lamp() self.unreachable_lamp = UnreachableLamp() self.chair = Chair()
class TestObjects(unittest.TestCase): def setUp(self): self.dresser = Dresser() self.bed = Bed() self.lamp = Lamp() self.unreachable_lamp = UnreachableLamp() self.chair = Chair() def tearDown(self): pass # test bed def test_bed_description(self): "bed.description returns the description" self.bed.description = "A self.bed." self.assertEquals(self.bed.description, "A self.bed.") def test_bed_look(self): "bed.look() returns the item description" self.bed.description = "A self.bed." self.assertEquals(self.bed.look(), "A self.bed.") def test_bed_stand(self): "bed.stand() returns the specified message" # TODO make this so it is not hard-coded self.assertEquals(self.bed.stand(), "Didn't your mother teach you anything?") def test_bed_climb_equals_stand(self): "bed.climb() returns the same result as bed.stand()" self.assertEquals(self.bed.climb(), self.bed.stand()) # test dresser def test_dresser_starts_closed(self): "dresser.is_open defaults to false" self.assertFalse(self.dresser.is_open) def test_closed_dresser_description(self): "dresser returns the description + closed_description when it is closed." self.assertEquals( str(self.dresser), self.dresser.description + ' ' + self.dresser.closed_description) def test_open_dresser_description(self): """dresser returns the description + open_description + a list of containing objects when self.objects is not empty and returns the description + open_description only when self.objects is empty""" # self.objects = [] self.dresser.is_open = True self.assertEquals(str(self.dresser),\ self.dresser.description + ' ' + self.dresser.open_description + ' This object is empty.') # self.objects = ["key"] key = FakeObject('key') self.dresser.objects = [key] self.assertEquals(str(self.dresser),\ self.dresser.description + ' ' + self.dresser.open_description + ' ' + "This object has a key inside.") # self.objects = ["sword", "key"] sword = FakeObject('sword') self.dresser.objects = [sword, key] self.assertEquals(str(self.dresser),\ self.dresser.description + ' ' + self.dresser.open_description + ' ' + "This object contains: sword, key.") def test_dresser_look(self): "dresser.look() returns the dresser.description + open/closed description (based on dresser.is_open)" self.assertEquals(self.dresser.look(), str(self.dresser)) self.dresser.is_open = True self.assertEquals(self.dresser.look(), str(self.dresser)) def test_open_dresser(self): """Opening a closed dresser sets dresser.is_open to True and returns dresser.open_description Opening an already open dresser returns a message""" # dresser is closed self.assertEquals(self.dresser.open(), self.dresser.open_description) self.assertTrue(self.dresser.is_open) # dresser is already open self.assertEquals(self.dresser.open(), "That object is as open as it can get!") self.assertTrue(self.dresser.is_open) def test_close_dresser(self): """Closing an open dresser sets dresser.is_open to False and returns dresser.closed_description Closing an already closed dresser returns a message""" # dresser is open self.dresser.is_open = True self.assertEquals(self.dresser.close(), self.dresser.closed_description) self.assertFalse(self.dresser.is_open) # dresser is already closed self.assertEquals(self.dresser.close(), "That object can't get any more closed.") self.assertFalse(self.dresser.is_open) # test container aspect of dresser def test_get_fails_when_object_is_closed(self): "Trying to get an object from a closed dresser should return an error message" room = Room(self.bed, self.dresser) self.dresser.objects.append(self.chair) inv = [] self.assertEquals(self.chair.get(inventory=inv, location=room), "The object is closed.") def test_get_object_from_open_dresser(self): """Trying to get an object from an open dresser should add the object to the user's inventory and remove it from the container""" room = Room(self.bed, self.dresser) self.dresser.objects.append(self.chair) inv = [] self.dresser.open() self.chair.get(inventory=inv, location=room) self.assertEquals(self.dresser.objects, []) self.assertEquals(inv, [self.chair]) def test_put_object_in_dresser(self): "Put in should put an item in the dresser only when it is open, and return an error message otherwise" room = Room(self.bed, self.dresser) inv = [self.chair] # dresser is closed self.assertEquals(self.dresser.put_in(self.chair, inventory=inv), "Try opening the container first.") # dresser is open self.dresser.open() self.dresser.put_in(self.chair, inventory=inv) self.assertEquals(self.dresser.objects, [self.chair]) self.assertEquals(inv, []) def test_look_in_dresser(self): "Look_in should return the list of contained objects if the dresser is open, and an error otherwise" # self.is_open = False self.assertEquals(self.dresser.look_in(), "You cannot look inside a closed object.") # self.objects = [] self.dresser.is_open = True self.assertEquals(self.dresser.look_in(), "This object is empty.") # self.objects = ["key"] key = FakeObject('key') self.dresser.objects = [key] self.assertEquals(self.dresser.look_in(), "This object has a key inside.") # self.objects = ["sword", "letter", "key"] sword = FakeObject('sword') self.dresser.objects = [sword, key] self.assertEquals(self.dresser.look_in(), "This object contains: sword, key.") # test lamp def test_lamp_starts_off(self): "lamp.is_lit defaults to false" self.assertFalse(self.lamp.is_lit) def test_lamp_descriptions(self): """lamp returns the description + off_description when lamp.is_lit is False and description + on_description when lamp.is_lit is True""" # off description self.assertEquals( str(self.lamp), self.lamp.description + ' ' + self.lamp.off_description) # on description self.lamp.is_lit = True self.assertEquals( str(self.lamp), self.lamp.description + ' ' + self.lamp.on_description) def test_lamp_look(self): "lamp.look() returns the lamp.description + on/off description (based on lamp.is_lit)" self.assertEquals(self.lamp.look(), str(self.lamp)) self.lamp.is_lit = True self.assertEquals(self.lamp.look(), str(self.lamp)) def test_light_lamp(self): """Lighting a lamp that is off sets lamp.is_lit to True and returns lamp.on_description Lighting an already lit lamp returns a message""" # lamp is lit self.assertEquals(self.lamp.light(), self.lamp.on_description) self.assertTrue(self.lamp.is_lit) # lamp is already light self.assertEquals(self.lamp.light(), "The object is already glowing brightly") self.assertTrue(self.lamp.is_lit) def test_snuff_lamp(self): """Snuffing a lit lamp sets lamp.is_lit to False and returns lamp.off_description Snuffing a lamp that is already off returns a message""" # lamp is lit self.lamp.is_lit = True self.assertEquals(self.lamp.snuff(), "The glow fades into blackness.") self.assertFalse(self.lamp.is_lit) # lamp is off self.assertEquals(self.lamp.snuff(), "The object cannot get any darker.") self.assertFalse(self.lamp.is_lit) # test unreachable lamp def test_unreachable_lamp_starts_off(self): "unreachable_lamp.is_lit defaults to false" self.assertFalse(self.unreachable_lamp.is_lit) def test_unreachable_lamp_descriptions(self): """unreachable_lamp returns the description + off_description when lamp.is_lit is False and description + on_description when lamp.is_lit is True""" # off description self.assertEquals( str(self.unreachable_lamp), self.unreachable_lamp.description + ' ' + self.unreachable_lamp.off_description) # on description self.unreachable_lamp.is_lit = True self.assertEquals( str(self.unreachable_lamp), self.unreachable_lamp.description + ' ' + self.unreachable_lamp.on_description) def test_unreachable_lamp_look(self): "unreachable_lamp.look() returns the unreachable_lamp.description + on/off description (based on unreachable_lamp.is_lit)" self.assertEquals(self.unreachable_lamp.look(), str(self.unreachable_lamp)) self.unreachable_lamp.is_lit = True self.assertEquals(self.unreachable_lamp.look(), str(self.unreachable_lamp)) def test_error_message_when_user_is_not_standing(self): "Trying to perform an action on the unreachable lamp returns an error message if the user is not standing on something." room = Room(self.unreachable_lamp) # unreachable_lamp is off self.assertEquals(self.unreachable_lamp.light(location=room), self.unreachable_lamp.error_description) self.assertFalse(self.unreachable_lamp.is_lit) # unreachable_lamp is lit self.unreachable_lamp.is_lit = True self.assertEquals(self.unreachable_lamp.snuff(location=room), self.unreachable_lamp.error_description) self.assertTrue(self.unreachable_lamp.is_lit) def test_light_unreachable_lamp(self): """User can light an unreachable lamp if standing on something.""" room = Room(self.bed, self.chair) self.unreachable_lamp._room = room self.chair.has_user = True # unreachable_lamp is lit self.assertEquals(self.unreachable_lamp.light(location=room), self.unreachable_lamp.on_description) self.assertTrue(self.unreachable_lamp.is_lit) # unreachable_lamp is already lit self.assertEquals(self.unreachable_lamp.light(location=room), "The object is already glowing brightly") self.assertTrue(self.unreachable_lamp.is_lit) def test_snuff_unreachable_lamp(self): """User can snuff an unreachable lamp if standing on something.""" # unreachable_lamp is lit room = Room(self.bed, self.chair) self.unreachable_lamp._room = room self.chair.has_user = True self.unreachable_lamp.is_lit = True self.assertEquals(self.unreachable_lamp.snuff(location=room), "The glow fades into blackness.") self.assertFalse(self.unreachable_lamp.is_lit) # unreachable_lamp is off self.assertEquals(self.unreachable_lamp.snuff(location=room), "The object cannot get any darker.") self.assertFalse(self.unreachable_lamp.is_lit) # test chair climability def test_chair_starts_off(self): "chair.has_user defaults to false" self.assertFalse(self.chair.has_user) def test_chair_look(self): "chair.look() returns the chair.description" self.assertEquals(self.chair.look(), str(self.chair)) def test_climbing_chair(self): """Climbing a chair that does not already have a user standing on it sets has_user to True Otherwise, climbing sets has_user to False (climb is multipurpose).""" # chair is unoccupied inv = [] self.assertEquals(self.chair.climb(inventory=inv), "You clamber onto the object.") self.assertTrue(self.chair.has_user) self.assertEquals(self.chair.climb(inventory=inv), "You step carefully back down.") self.assertFalse(self.chair.has_user) def test_get_on_and_off_chair(self): "Get_on and get_off are single-purpose (i.e. a user cannot use get_on to get off an object)" inv = [] self.assertEquals(self.chair.get_off(inventory=inv), "You are not standing on anything.") self.assertFalse(self.chair.has_user) self.assertEquals(self.chair.get_on(inventory=inv), "You clamber onto the object.") self.assertTrue(self.chair.has_user) self.assertEquals(self.chair.get_on(inventory=inv), "You are already standing on that object!") self.assertTrue(self.chair.has_user) self.assertEquals(self.chair.get_off(inventory=inv), "You step carefully back down.") self.assertFalse(self.chair.has_user) def test_climb_when_chair_in_inventory(self): "User can only climb when the object is not in their inventory" inv = [self.chair] self.assertEquals(self.chair.climb(inventory=inv), 'You cannot climb that while still holding it.') inv = [] self.assertEquals(self.chair.climb(inventory=inv), 'You clamber onto the object.') # test chair getability def test_get_chair(self): "Getting an object removes it from room.objects and adds it to the passed-in inventory" inv = [] room = Room(self.chair, self.bed) self.chair.get(location=room, inventory=inv) self.assertEquals(room.objects, [self.bed]) self.assertEquals(inv, [self.chair]) def test_getting_object_not_in_room_objects_returns_error_message(self): """Getting an object that is already in user's inventory returns an error message, as does trying to get an object that does not exist.""" inv = [self.chair] room = Room(self.bed) self.assertEquals(self.chair.get(location=room, inventory=inv), "You already have that object.") inv = [] self.assertEquals(self.chair.get(location=room, inventory=inv), "That object does not exist.") def test_drop_chair(self): "Dropping an item removes it from user's inventory and places it in room.objects" inv = [self.chair] room = Room(self.bed) self.chair.drop(inventory=inv, location=room) self.assertEquals(inv, []) self.assertEquals(room.objects, [self.bed, self.chair]) def test_drop_item_not_in_inventory(self): "Trying to drop an item that is not currently in the user's inventory returns an error message" inv = [] room = Room(self.bed) self.assertEquals(self.chair.drop(location=room, inventory=inv), "That item is not currently in your inventory.") room.objects.append(self.chair) self.assertEquals(self.chair.drop(location=room, inventory=inv), "That item is not currently in your inventory.") # test equality def test_object_equality(self): new_chair = Chair() self.assertEquals(new_chair, self.chair) # test inequality def test_inequality(self): new_chair = Chair() new_chair.has_user = True self.assertNotEqual(new_chair, self.chair) # test openable def test_openable_synonyms(self): "Calling dresser.pull = dresser.open; dresser.shut and dresser.push = dresser.close" pull_if_closed = self.dresser.pull() self.dresser.is_open = False open_if_closed = self.dresser.open() self.assertEquals(pull_if_closed, open_if_closed) self.dresser.is_open = False self.assertEquals(self.dresser.shut(), self.dresser.close()) self.assertEquals(self.dresser.push(), self.dresser.close()) # test lightable def test_lightable_synonyms(self): "Calling lamp.turn_on = lamp.light; lamp.turn_off = lamp.snuff" turn_on_if_off = self.lamp.turn_on() self.lamp.is_lit = False light_if_off = self.lamp.light() self.assertEquals(turn_on_if_off, light_if_off) self.lamp.is_lit = False self.assertEquals(self.lamp.turn_off(), self.lamp.snuff()) # test gettable def test_gettable_synonyms(self): "Calling chair.pickup = chair.get" inv = [] room = Room(self.chair, self.bed) self.chair.pickup(location=room, inventory=inv) self.assertEquals(room.objects, [self.bed]) # test climbable def test_climbable_synonyms(self): "Calling chair.stand/get_on/get_off/get_down calls chair.climb" # stand is multipurpose (i.e. can be used to both get on and get off a climbable object) inv = [] self.chair.stand(inventory=inv) self.assertTrue(self.chair.has_user) self.chair.stand(inventory=inv) self.assertFalse(self.chair.has_user) # get_on, get_off, and get_down are single purpose self.chair.get_on(inventory=inv) self.assertTrue(self.chair.has_user) self.chair.get_off(inventory=inv) self.assertFalse(self.chair.has_user) self.chair.get_down(inventory=inv) self.assertFalse(self.chair.has_user)
class TestObjects(unittest.TestCase): def setUp(self): self.dresser = Dresser() self.bed = Bed() self.lamp = Lamp() self.unreachable_lamp = UnreachableLamp() self.chair = Chair() def tearDown(self): pass # test bed def test_bed_description(self): "bed.description returns the description" self.bed.description = "A self.bed." self.assertEquals(self.bed.description, "A self.bed.") def test_bed_look(self): "bed.look() returns the item description" self.bed.description = "A self.bed." self.assertEquals(self.bed.look(), "A self.bed.") def test_bed_stand(self): "bed.stand() returns the specified message" # TODO make this so it is not hard-coded self.assertEquals(self.bed.stand(), "Didn't your mother teach you anything?") def test_bed_climb_equals_stand(self): "bed.climb() returns the same result as bed.stand()" self.assertEquals(self.bed.climb(), self.bed.stand()) # test dresser def test_dresser_starts_closed(self): "dresser.is_open defaults to false" self.assertFalse(self.dresser.is_open) def test_closed_dresser_description(self): "dresser returns the description + closed_description when it is closed." self.assertEquals(str(self.dresser), self.dresser.description + " " + self.dresser.closed_description) def test_open_dresser_description(self): """dresser returns the description + open_description + a list of containing objects when self.objects is not empty and returns the description + open_description only when self.objects is empty""" # self.objects = [] self.dresser.is_open = True self.assertEquals( str(self.dresser), self.dresser.description + " " + self.dresser.open_description + " This object is empty.", ) # self.objects = ["key"] key = FakeObject("key") self.dresser.objects = [key] self.assertEquals( str(self.dresser), self.dresser.description + " " + self.dresser.open_description + " " + "This object has a key inside.", ) # self.objects = ["sword", "key"] sword = FakeObject("sword") self.dresser.objects = [sword, key] self.assertEquals( str(self.dresser), self.dresser.description + " " + self.dresser.open_description + " " + "This object contains: sword, key.", ) def test_dresser_look(self): "dresser.look() returns the dresser.description + open/closed description (based on dresser.is_open)" self.assertEquals(self.dresser.look(), str(self.dresser)) self.dresser.is_open = True self.assertEquals(self.dresser.look(), str(self.dresser)) def test_open_dresser(self): """Opening a closed dresser sets dresser.is_open to True and returns dresser.open_description Opening an already open dresser returns a message""" # dresser is closed self.assertEquals(self.dresser.open(), self.dresser.open_description) self.assertTrue(self.dresser.is_open) # dresser is already open self.assertEquals(self.dresser.open(), "That object is as open as it can get!") self.assertTrue(self.dresser.is_open) def test_close_dresser(self): """Closing an open dresser sets dresser.is_open to False and returns dresser.closed_description Closing an already closed dresser returns a message""" # dresser is open self.dresser.is_open = True self.assertEquals(self.dresser.close(), self.dresser.closed_description) self.assertFalse(self.dresser.is_open) # dresser is already closed self.assertEquals(self.dresser.close(), "That object can't get any more closed.") self.assertFalse(self.dresser.is_open) # test container aspect of dresser def test_get_fails_when_object_is_closed(self): "Trying to get an object from a closed dresser should return an error message" room = Room(self.bed, self.dresser) self.dresser.objects.append(self.chair) inv = [] self.assertEquals(self.chair.get(inventory=inv, location=room), "The object is closed.") def test_get_object_from_open_dresser(self): """Trying to get an object from an open dresser should add the object to the user's inventory and remove it from the container""" room = Room(self.bed, self.dresser) self.dresser.objects.append(self.chair) inv = [] self.dresser.open() self.chair.get(inventory=inv, location=room) self.assertEquals(self.dresser.objects, []) self.assertEquals(inv, [self.chair]) def test_put_object_in_dresser(self): "Put in should put an item in the dresser only when it is open, and return an error message otherwise" room = Room(self.bed, self.dresser) inv = [self.chair] # dresser is closed self.assertEquals(self.dresser.put_in(self.chair, inventory=inv), "Try opening the container first.") # dresser is open self.dresser.open() self.dresser.put_in(self.chair, inventory=inv) self.assertEquals(self.dresser.objects, [self.chair]) self.assertEquals(inv, []) def test_look_in_dresser(self): "Look_in should return the list of contained objects if the dresser is open, and an error otherwise" # self.is_open = False self.assertEquals(self.dresser.look_in(), "You cannot look inside a closed object.") # self.objects = [] self.dresser.is_open = True self.assertEquals(self.dresser.look_in(), "This object is empty.") # self.objects = ["key"] key = FakeObject("key") self.dresser.objects = [key] self.assertEquals(self.dresser.look_in(), "This object has a key inside.") # self.objects = ["sword", "letter", "key"] sword = FakeObject("sword") self.dresser.objects = [sword, key] self.assertEquals(self.dresser.look_in(), "This object contains: sword, key.") # test lamp def test_lamp_starts_off(self): "lamp.is_lit defaults to false" self.assertFalse(self.lamp.is_lit) def test_lamp_descriptions(self): """lamp returns the description + off_description when lamp.is_lit is False and description + on_description when lamp.is_lit is True""" # off description self.assertEquals(str(self.lamp), self.lamp.description + " " + self.lamp.off_description) # on description self.lamp.is_lit = True self.assertEquals(str(self.lamp), self.lamp.description + " " + self.lamp.on_description) def test_lamp_look(self): "lamp.look() returns the lamp.description + on/off description (based on lamp.is_lit)" self.assertEquals(self.lamp.look(), str(self.lamp)) self.lamp.is_lit = True self.assertEquals(self.lamp.look(), str(self.lamp)) def test_light_lamp(self): """Lighting a lamp that is off sets lamp.is_lit to True and returns lamp.on_description Lighting an already lit lamp returns a message""" # lamp is lit self.assertEquals(self.lamp.light(), self.lamp.on_description) self.assertTrue(self.lamp.is_lit) # lamp is already light self.assertEquals(self.lamp.light(), "The object is already glowing brightly") self.assertTrue(self.lamp.is_lit) def test_snuff_lamp(self): """Snuffing a lit lamp sets lamp.is_lit to False and returns lamp.off_description Snuffing a lamp that is already off returns a message""" # lamp is lit self.lamp.is_lit = True self.assertEquals(self.lamp.snuff(), "The glow fades into blackness.") self.assertFalse(self.lamp.is_lit) # lamp is off self.assertEquals(self.lamp.snuff(), "The object cannot get any darker.") self.assertFalse(self.lamp.is_lit) # test unreachable lamp def test_unreachable_lamp_starts_off(self): "unreachable_lamp.is_lit defaults to false" self.assertFalse(self.unreachable_lamp.is_lit) def test_unreachable_lamp_descriptions(self): """unreachable_lamp returns the description + off_description when lamp.is_lit is False and description + on_description when lamp.is_lit is True""" # off description self.assertEquals( str(self.unreachable_lamp), self.unreachable_lamp.description + " " + self.unreachable_lamp.off_description ) # on description self.unreachable_lamp.is_lit = True self.assertEquals( str(self.unreachable_lamp), self.unreachable_lamp.description + " " + self.unreachable_lamp.on_description ) def test_unreachable_lamp_look(self): "unreachable_lamp.look() returns the unreachable_lamp.description + on/off description (based on unreachable_lamp.is_lit)" self.assertEquals(self.unreachable_lamp.look(), str(self.unreachable_lamp)) self.unreachable_lamp.is_lit = True self.assertEquals(self.unreachable_lamp.look(), str(self.unreachable_lamp)) def test_error_message_when_user_is_not_standing(self): "Trying to perform an action on the unreachable lamp returns an error message if the user is not standing on something." room = Room(self.unreachable_lamp) # unreachable_lamp is off self.assertEquals(self.unreachable_lamp.light(location=room), self.unreachable_lamp.error_description) self.assertFalse(self.unreachable_lamp.is_lit) # unreachable_lamp is lit self.unreachable_lamp.is_lit = True self.assertEquals(self.unreachable_lamp.snuff(location=room), self.unreachable_lamp.error_description) self.assertTrue(self.unreachable_lamp.is_lit) def test_light_unreachable_lamp(self): """User can light an unreachable lamp if standing on something.""" room = Room(self.bed, self.chair) self.unreachable_lamp._room = room self.chair.has_user = True # unreachable_lamp is lit self.assertEquals(self.unreachable_lamp.light(location=room), self.unreachable_lamp.on_description) self.assertTrue(self.unreachable_lamp.is_lit) # unreachable_lamp is already lit self.assertEquals(self.unreachable_lamp.light(location=room), "The object is already glowing brightly") self.assertTrue(self.unreachable_lamp.is_lit) def test_snuff_unreachable_lamp(self): """User can snuff an unreachable lamp if standing on something.""" # unreachable_lamp is lit room = Room(self.bed, self.chair) self.unreachable_lamp._room = room self.chair.has_user = True self.unreachable_lamp.is_lit = True self.assertEquals(self.unreachable_lamp.snuff(location=room), "The glow fades into blackness.") self.assertFalse(self.unreachable_lamp.is_lit) # unreachable_lamp is off self.assertEquals(self.unreachable_lamp.snuff(location=room), "The object cannot get any darker.") self.assertFalse(self.unreachable_lamp.is_lit) # test chair climability def test_chair_starts_off(self): "chair.has_user defaults to false" self.assertFalse(self.chair.has_user) def test_chair_look(self): "chair.look() returns the chair.description" self.assertEquals(self.chair.look(), str(self.chair)) def test_climbing_chair(self): """Climbing a chair that does not already have a user standing on it sets has_user to True Otherwise, climbing sets has_user to False (climb is multipurpose).""" # chair is unoccupied inv = [] self.assertEquals(self.chair.climb(inventory=inv), "You clamber onto the object.") self.assertTrue(self.chair.has_user) self.assertEquals(self.chair.climb(inventory=inv), "You step carefully back down.") self.assertFalse(self.chair.has_user) def test_get_on_and_off_chair(self): "Get_on and get_off are single-purpose (i.e. a user cannot use get_on to get off an object)" inv = [] self.assertEquals(self.chair.get_off(inventory=inv), "You are not standing on anything.") self.assertFalse(self.chair.has_user) self.assertEquals(self.chair.get_on(inventory=inv), "You clamber onto the object.") self.assertTrue(self.chair.has_user) self.assertEquals(self.chair.get_on(inventory=inv), "You are already standing on that object!") self.assertTrue(self.chair.has_user) self.assertEquals(self.chair.get_off(inventory=inv), "You step carefully back down.") self.assertFalse(self.chair.has_user) def test_climb_when_chair_in_inventory(self): "User can only climb when the object is not in their inventory" inv = [self.chair] self.assertEquals(self.chair.climb(inventory=inv), "You cannot climb that while still holding it.") inv = [] self.assertEquals(self.chair.climb(inventory=inv), "You clamber onto the object.") # test chair getability def test_get_chair(self): "Getting an object removes it from room.objects and adds it to the passed-in inventory" inv = [] room = Room(self.chair, self.bed) self.chair.get(location=room, inventory=inv) self.assertEquals(room.objects, [self.bed]) self.assertEquals(inv, [self.chair]) def test_getting_object_not_in_room_objects_returns_error_message(self): """Getting an object that is already in user's inventory returns an error message, as does trying to get an object that does not exist.""" inv = [self.chair] room = Room(self.bed) self.assertEquals(self.chair.get(location=room, inventory=inv), "You already have that object.") inv = [] self.assertEquals(self.chair.get(location=room, inventory=inv), "That object does not exist.") def test_drop_chair(self): "Dropping an item removes it from user's inventory and places it in room.objects" inv = [self.chair] room = Room(self.bed) self.chair.drop(inventory=inv, location=room) self.assertEquals(inv, []) self.assertEquals(room.objects, [self.bed, self.chair]) def test_drop_item_not_in_inventory(self): "Trying to drop an item that is not currently in the user's inventory returns an error message" inv = [] room = Room(self.bed) self.assertEquals( self.chair.drop(location=room, inventory=inv), "That item is not currently in your inventory." ) room.objects.append(self.chair) self.assertEquals( self.chair.drop(location=room, inventory=inv), "That item is not currently in your inventory." ) # test equality def test_object_equality(self): new_chair = Chair() self.assertEquals(new_chair, self.chair) # test inequality def test_inequality(self): new_chair = Chair() new_chair.has_user = True self.assertNotEqual(new_chair, self.chair) # test openable def test_openable_synonyms(self): "Calling dresser.pull = dresser.open; dresser.shut and dresser.push = dresser.close" pull_if_closed = self.dresser.pull() self.dresser.is_open = False open_if_closed = self.dresser.open() self.assertEquals(pull_if_closed, open_if_closed) self.dresser.is_open = False self.assertEquals(self.dresser.shut(), self.dresser.close()) self.assertEquals(self.dresser.push(), self.dresser.close()) # test lightable def test_lightable_synonyms(self): "Calling lamp.turn_on = lamp.light; lamp.turn_off = lamp.snuff" turn_on_if_off = self.lamp.turn_on() self.lamp.is_lit = False light_if_off = self.lamp.light() self.assertEquals(turn_on_if_off, light_if_off) self.lamp.is_lit = False self.assertEquals(self.lamp.turn_off(), self.lamp.snuff()) # test gettable def test_gettable_synonyms(self): "Calling chair.pickup = chair.get" inv = [] room = Room(self.chair, self.bed) self.chair.pickup(location=room, inventory=inv) self.assertEquals(room.objects, [self.bed]) # test climbable def test_climbable_synonyms(self): "Calling chair.stand/get_on/get_off/get_down calls chair.climb" # stand is multipurpose (i.e. can be used to both get on and get off a climbable object) inv = [] self.chair.stand(inventory=inv) self.assertTrue(self.chair.has_user) self.chair.stand(inventory=inv) self.assertFalse(self.chair.has_user) # get_on, get_off, and get_down are single purpose self.chair.get_on(inventory=inv) self.assertTrue(self.chair.has_user) self.chair.get_off(inventory=inv) self.assertFalse(self.chair.has_user) self.chair.get_down(inventory=inv) self.assertFalse(self.chair.has_user)