コード例 #1
0
ファイル: chat.py プロジェクト: wesleycsj/Twitch4OBS
def thread_data(name):
    source = obs.obs_get_source_by_name(TEXTSOURCE_VALUE)
    button = obs.obs_get_source_by_name("btn_connect")

    print("Started the chat service.")

    while STOP_SIGNAL:
        data = None
        try:
            data = SOCKET.recv(1024).decode("utf-8")
            if not data:
                break
        except:
            print("ERROR: Non valid data received to be parsed.")
            break
        #Parses the IRC line and returns a dictionary with the command
        content = parse_message(data)
        if not content['command'] == None:
            if content['command'] == "PING":
                SOCKET.sendall(
                    bytes("PONG {}\r\n".format(PINGPONG_SERVER), "UTF-8"))
            elif content['command'] == "PRIVMSG":
                append_buffer(
                    source, "{}: {}".format(content['username'],
                                            content['message']))
    obs.obs_source_release(source)
    print("Stopping the chat service.")
コード例 #2
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def validate_and_start():
    global initial_load
    global idle_scene
    global playing_scene
    initial_load = True
    obs.timer_remove(validate_and_start)
    obs.timer_remove(check_status_and_toggle)

    # check if file exists
    if not os.path.isfile(status_file):
        raise FileNotFoundError(f"Could not find file '{status_file}'")
    obs.script_log(obs.LOG_INFO, f'{status_file} found!')

    # check if gameplay enter scene exists
    src = obs.obs_get_source_by_name(playing_scene)
    if src is None or obs.obs_source_get_type(
            src) != obs.OBS_SOURCE_TYPE_SCENE:
        obs.obs_source_release(src)
        raise FileNotFoundError(f" Could not find scene '{playing_scene}'")
    obs.obs_source_release(src)
    obs.script_log(obs.LOG_INFO, f"Scene '{playing_scene}' found!")

    # check if gameplay exit scene exists
    src = obs.obs_get_source_by_name(idle_scene)
    if src is None or obs.obs_source_get_type(
            src) != obs.OBS_SOURCE_TYPE_SCENE:
        obs.obs_source_release(src)
        raise FileNotFoundError(f" Could not find scene '{idle_scene}'")
    obs.obs_source_release(src)
    obs.script_log(obs.LOG_INFO, f"Scene '{idle_scene}' found!")

    obs.script_log(obs.LOG_INFO, 'Script is now active.')
    obs.timer_add(check_status_and_toggle, 500)
コード例 #3
0
def check_status_and_toggle():
    global status_file
    global idle_scene
    global playing_scene
    global previous_status

    # read status file contents
    if not os.path.isfile(status_file):
        obs.timer_remove(check_status_and_toggle)
        raise FileNotFoundError("Could not find file '{status_file}'")
    with open(status_file, 'r') as f:
        status = f.readlines()
    if status == []:
        return
    status = status[0].strip()
    if status == previous_status:  # status has not changed
        return

    # Switch scene according to game status
    if status == 'Playing':
        src = obs.obs_get_source_by_name(playing_scene)
    else:
        src = obs.obs_get_source_by_name(idle_scene)
    obs.obs_frontend_set_current_scene(src)
    obs.obs_source_release(src)

    previous_status = status
コード例 #4
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ファイル: Buffer.py プロジェクト: darkdrgn2k/ipfs-live-stream
def update_content():
    global debug_mode
    global currentTalk
    global nextTalk

    #with open(json_filename, 'r') as myfile:
    with open("c:\\test\\test.json", 'r') as myfile:
        data = myfile.read()
    nextTalk = ""
    data = json.loads(data)
    for value in data:

        #Format string from json into date/time for comparison
        value["startTime"] = datetime.datetime.strptime(
            value["startTime"], '%Y-%m-%d %H:%M')
        value["endTime"] = datetime.datetime.strptime(value["endTime"],
                                                      '%Y-%m-%d %H:%M')

        #If no nextTalk set, set it to the first entry on the list
        if nextTalk == "":
            nextTalk = value

        # If Current Date is greater then value's start time but less then values end time, set it as current talk.
        if value["startTime"] < datetime.datetime.now() < value["endTime"]:
            currentTalk = value

        # If start time is less then the currently selected next talk
        # Meaning it is no longer next because it started
        if nextTalk["startTime"] < datetime.datetime.now():
            nextTalk = value

    #Update fields on OBS
    settings = obs.obs_data_create()
    obs.obs_data_set_string(settings, "text", currentTalk["title"])
    source = obs.obs_get_source_by_name(source_title)
    obs.obs_source_update(source, settings)
    obs.obs_data_release(settings)
    obs.obs_source_release(source)

    settings = obs.obs_data_create()
    obs.obs_data_set_string(settings, "text", currentTalk["presenter"])
    source = obs.obs_get_source_by_name(source_presenter)
    obs.obs_source_update(source, settings)
    obs.obs_data_release(settings)
    obs.obs_source_release(source)

    settings = obs.obs_data_create()
    obs.obs_data_set_string(
        settings, "text",
        datetime.datetime.strftime(currentTalk["startTime"], "%I:%M%p") +
        " - " + datetime.datetime.strftime(currentTalk["endTime"], "%I:%M%p"))
    source = obs.obs_get_source_by_name(source_time)
    obs.obs_source_update(source, settings)
    obs.obs_data_release(settings)
    obs.obs_source_release(source)
コード例 #5
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def reset_relics(props, prop):
    """Sets faction of all relics in overlay to NS by disabling overlays for other factions"""

    global previous_relic_status, previous_wg_status, previous_connected_status

    for name in relic_source_names:  # Iterate through and disable relic overlay sources
        source = obs.obs_get_source_by_name(name)
        if source is not None:
            obs.obs_source_set_enabled(source, False)
        obs.obs_source_release(
            source)  # Release sources to prevent memory leak

    for name in warpgate_names:  # Iterate through and disable warpgate overlay sources
        for fxn in ['_VS', '_NC', '_TR']:
            nm = warpgate_names[name] + fxn
            source = obs.obs_get_source_by_name(nm)
            if source is not None:
                obs.obs_source_set_enabled(source, False)
            obs.obs_source_release(
                source)  # Release sources to prevent memory leak

    for name in ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
                 'I']:  # Iterate through and disable cutoff overlay sources
        nm = name + '_cutoff'
        source = obs.obs_get_source_by_name(nm)
        if source is not None:
            obs.obs_source_set_enabled(source, False)
        obs.obs_source_release(
            source)  # Release sources to prevent memory leak

    previous_relic_status = {
        'A': 0,
        'B': 0,
        'C': 0,
        'D': 0,
        'E': 0,
        'F': 0,
        'G': 0,
        'H': 0,
        'I': 0
    }
    previous_wg_status = {'N_WG': 0, 'SE_WG': 0, 'SW_WG': 0}
    previous_connected_status = {
        'A': True,
        'B': True,
        'C': True,
        'D': True,
        'E': True,
        'F': True,
        'G': True,
        'H': True,
        'I': True
    }
コード例 #6
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def run_import(props, prop):
    global template_scene_name
    global video_directory

    template_source = obs.obs_get_source_by_name(template_scene_name)
    template_scene = obs.obs_scene_from_source(template_source)

    files = glob.glob(video_directory + "/*")
    files.sort()
    transition_number = 0
    for filename in files:
        transition_number += 1

        bare_name = "Transition " + str(transition_number)

        new_scene = obs.obs_scene_duplicate(template_scene, bare_name,
                                            obs.OBS_SCENE_DUP_REFS)

        source_data = obs.obs_data_create()
        obs.obs_data_set_string(source_data, 'local_file', filename)
        source = obs.obs_source_create('ffmpeg_source', 'Video - ' + bare_name,
                                       source_data, None)

        scene_item = obs.obs_scene_add(new_scene, source)
        obs.obs_sceneitem_set_order(scene_item, obs.OBS_ORDER_MOVE_BOTTOM)
        import_utils.fit_to_screen(scene_item)

        obs.obs_source_release(source)
        obs.obs_scene_release(new_scene)

        obs.script_log(obs.LOG_INFO,
                       "created scene '" + bare_name + "' from " + filename)

    obs.obs_source_release(template_source)
コード例 #7
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ファイル: livetime.py プロジェクト: VishalKumarSahu/LiveTime
    def update_text(self, force=False, updateTime=True):
        source = obs.obs_get_source_by_name(self.source_name)
        if source is not None:
            if updateTime:
                self.secondsLive += 1

                if (self.secondsLive >= 60):
                    self.minutesLive += 1
                    self.secondsLive = 0
                    if (self.minutesLive >= 60):
                        self.hoursLive += 1
                        self.minutesLive = 0

            if (Data._visible_ and not Data._timerRunning_):
                timeLive = ""
            else:
                timeLive = self.get_formatted_time()

            #prevent more work being done than necessary
            if (timeLive == self.lastTimeLive and not force):
                return

            self.lastTimeLive = timeLive
            settings = obs.obs_data_create()
            obs.obs_data_set_string(settings, "text", timeLive)
            obs.obs_source_update(source, settings)
            obs.obs_data_release(settings)
            obs.obs_source_release(source)
コード例 #8
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def update_text():
    global source_name
    source = obs.obs_get_source_by_name(source_name)

    if source is not None:
        # Get the time from the computer OBS runs on
        if clock_24hr is True:
            time_now = datetime.now().strftime("%H:%M")
        else:
            time_now = datetime.now().strftime("%I:%M %p").lstrip("0")

        # Add timezone text beneath clock
        if timezone_text != "":
            clock_entry = f"{time_now}\n{timezone_text}"
        else:
            clock_entry = time_now

        # Updating the OBS source data
        settings = obs.obs_data_create()
        obs.obs_data_set_string(settings, "text", clock_entry)
        obs.obs_source_update(source, settings)
        obs.obs_data_release(settings)
        obs.obs_source_release(source)

        set_timer_interval()
コード例 #9
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    def update_cursor(self):
        source = obs.obs_get_source_by_name(self.source_name)
        settings = obs.obs_data_create()
        if source is not None:
            scene_source = obs.obs_frontend_get_current_scene()
            scene_width = obs.obs_source_get_width(source)
            scene_height = obs.obs_source_get_height(source)
            scene = obs.obs_scene_from_source(scene_source)
            scene_item = obs.obs_scene_find_source(scene, self.source_name)
            if scene_item:
                scale = obs.vec2()
                obs.obs_sceneitem_get_scale(scene_item, scale)
                scene_width, scene_height = apply_scale(
                    scale.x, scale.y, scene_width, scene_height
                )
                next_pos = obs.vec2()
                next_pos.x, next_pos.y = get_position()
                next_pos.x -= scene_width / 2
                next_pos.y -= scene_height / 2
                # set position to center of source where cursor is
                obs.obs_sceneitem_set_pos(scene_item, next_pos)

            obs.obs_data_release(settings)
            obs.obs_scene_release(scene)
            obs.obs_source_release(source)
コード例 #10
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def create_muted_callback(sn):
    global callback_name

    if sn is None or sn == callback_name:
        return False  # source hasn't changed or callback is already set

    if callback_name is not None:
        remove_muted_callback(callback_name)

    source = obs.obs_get_source_by_name(sn)

    if source is None:
        if sources_loaded:  # don't print if sources are still loading
            dprint("ERROR: Could not create callback for", sn)
        return False

    handler = obs.obs_source_get_signal_handler(source)
    obs.signal_handler_connect(handler, "mute", mute_callback)
    callback_name = sn  # save name for future reference
    dprint("Added callback for \"{:s}\"".format(
        obs.obs_source_get_name(source)))

    if port:  # if the serial port is open...
        obs.timer_add(send_initial_state,
                      init_state_delay)  # send the initial state

    obs.obs_source_release(source)

    return True
コード例 #11
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def update_text():
    global interval
    global source_name
    global strftime
    global prefix
    global suffix
    global time_offset

    time_stamp = time.time() + (time_offset * 60 * 60)

    source = obs.obs_get_source_by_name(source_name)
    if source is not None:
        time_obj = datetime.datetime.fromtimestamp(time_stamp)
        settings = obs.obs_data_create()
        time_str = "格式错误"
        try:
            time_str = "{}{}{}".format(prefix, time_obj.strftime(strftime), suffix)
        except ValueError:
            pass

        obs.obs_data_set_string(settings, "text", time_str)

        obs.obs_source_update(source, settings)
        obs.obs_data_release(settings)
        obs.obs_source_release(source)
コード例 #12
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def update_text():
    """Updates text sources for the scoreboard"""

    global scoreboard_source_names, rate_vs, rate_nc, rate_tr

    scoreboard_source_names['RATE_VS'] = rate_vs
    scoreboard_source_names['RATE_NC'] = rate_nc
    scoreboard_source_names['RATE_TR'] = rate_tr

    for name in scoreboard_source_names:  # Iterate through list and update sources in OBS
        source = obs.obs_get_source_by_name(name)
        if source is not None:
            try:
                settings = obs.obs_data_create()
                obs.obs_data_set_string(settings, "text",
                                        scoreboard_source_names[name])
                obs.obs_source_update(source, settings)
                obs.obs_data_release(settings)
            except:
                obs.script_log(
                    obs.LOG_WARNING,
                    f'[{datetime.datetime.now()}][TRACKER] Encountered error updating '
                    f'scoreboard source')
                obs.remove_current_callback()

        obs.obs_source_release(
            source)  # Releases source and prevents memory leak
コード例 #13
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def update_sprite_sources(source_name, team_slot):
    """Updates the settings values

    Gets called by update_team.

    Given the source name list, it updates the path for the sprite sources
    """
    # If the dex number is zero or null, then give it the empty GIF file so
    # they can set sizing
    if (not team_slot["dexnumber"]) or (team_slot["dexnumber"] == 0):
        location = f"{script_path()}empty.gif"
    else:
        sprite = get_sprite_location(sprite_map['sprites'], team_slot['shiny'],
                                     team_slot["dexnumber"], None)
        location = cache_image(sprite, team_slot['shiny'],
                               sprite_map['cache_location'], "sprites")

    source = obs.obs_get_source_by_name(source_name)
    if source is not None:
        # Set the text element as being the local cached version of the file
        settings = obs.obs_data_create()
        obs.obs_data_set_string(settings, "file", location)
        obs.obs_source_update(source, settings)
        obs.obs_data_release(settings)

        # Release the source
        obs.obs_source_release(source)
コード例 #14
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def run_import(props, prop):
  global template_scene_name
  global image_directory

  template_source = obs.obs_get_source_by_name(template_scene_name)
  template_scene = obs.obs_scene_from_source(template_source)

  # expecting filenames like '01 - test.jpg'
  files = glob.glob(image_directory + "/*")
  files.sort()
  for filename in files:
    # try to remove the initial ordinal, but don't error if it isn't present.
    # '01 - test.jpg' -> 'test'
    #      'test.jpg' -> 'test'
    parts = Path(filename).stem.split('-')
    bare_name = parts[len(parts) - 1].strip()

    new_scene = obs.obs_scene_duplicate(template_scene, bare_name, obs.OBS_SCENE_DUP_REFS)

    source_data = obs.obs_data_create()
    obs.obs_data_set_string(source_data, 'file', filename)
    source = obs.obs_source_create('image_source', 'Image - ' + bare_name, source_data, None)
    scene_item = obs.obs_scene_add(new_scene, source)
    obs.obs_sceneitem_set_order(scene_item, obs.OBS_ORDER_MOVE_BOTTOM)
    import_utils.fit_to_screen(scene_item)

    obs.obs_source_release(source)
    obs.obs_scene_release(new_scene)

    obs.script_log(obs.LOG_INFO, "created scene '" + bare_name + "' from " + filename)

  obs.obs_source_release(template_source)
コード例 #15
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def is_source_playing():
    source = obs.obs_get_source_by_name(sourcename)
    mediastate = obs.obs_source_media_get_state(source)
    #obs.script_log(obs.LOG_DEBUG, "Media state: "+str(mediastate))
    obs.obs_source_release(source)

    return mediastate == 1  #PLAYING is 1
コード例 #16
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 def update_text(self):
     source = obs.obs_get_source_by_name(self.source_name)
     if source is not None:
         data = str(next(datacycle))
         settings = obs.obs_data_create()
         obs.obs_data_set_string(settings, "text", data)
         obs.obs_source_update(source, settings)
コード例 #17
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def update_text():
    """
    Update the text with the passed time string
    """

    _hide_zero_units = script_state.properties['hide_zero_units'].cur_value
    _format = script_state.properties['format'].cur_value
    _round_up = script_state.properties['round_up'].cur_value
    _time = script_state.clock.get_time(_format, _hide_zero_units, _round_up)

    _source = script_state.get_value('text_source')

    if not _source:
        return

    _text = _time.string

    if _time.seconds == 0:
        obs.remove_current_callback()
        _text = script_state.get_value('end_text')

    _settings = obs.obs_data_create()
    _source = obs.obs_get_source_by_name(_source)

    obs.obs_data_set_string(_settings, 'text', _text)
    obs.obs_source_update(_source, _settings)
    obs.obs_data_release(_settings)
    obs.obs_source_release(_source)
コード例 #18
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    def update_crop(self):
        """
        Create 2 display captures.
        Create crop filter with this name: cropXY.
        Check relative.
        Set Width and Height to relatively small numbers e.g : 64x64 .
        Image mask blend + color correction might be an option too.
        Run script,select this source as cursor source , check Update crop, click start.
        """
        source = obs.obs_get_source_by_name(self.source_name)
        crop = obs.obs_source_get_filter_by_name(source, "cropXY")
        filter_settings = obs.obs_source_get_settings(crop)

        _x, _y = get_position()
        # https://github.com/obsproject/obs-studio/blob/79981889c6d87d6e371e9dc8fcaad36f06eb9c9e/plugins/obs-filters/crop-filter.c#L87-L93
        w = obs.obs_data_get_int(filter_settings, "cx")
        h = obs.obs_data_get_int(filter_settings, "cy")
        h, w = int(h / 2), int(w / 2)
        obs.obs_data_set_int(filter_settings, "left", _x - h)
        obs.obs_data_set_int(filter_settings, "top", _y - w)

        obs.obs_source_update(crop, filter_settings)

        obs.obs_data_release(filter_settings)
        obs.obs_source_release(source)
        obs.obs_source_release(crop)
def set_sources():  #run only at loading and in thread t
    global update_time
    global slideText
    global last_slideText
    global source_1_name
    global source_2_name
    global transparency1
    global transparency2

    update_time = time.time()
    transparency2 = transparency1
    transparency1 = 0

    source1 = obs.obs_get_source_by_name(source_1_name)
    source2 = obs.obs_get_source_by_name(source_2_name)
    filter1 = obs.obs_source_get_filter_by_name(source1, COLOR_FILTER_NAME)
    filter2 = obs.obs_source_get_filter_by_name(source2, COLOR_FILTER_NAME)
    source1Settings = obs.obs_data_create()
    source2Settings = obs.obs_data_create()
    filter1Settings = obs.obs_data_create()
    filter2Settings = obs.obs_data_create()

    if source1 is not None:
        obs.obs_data_set_string(source1Settings, "text", slideText)
        if source2 is not None:
            obs.obs_data_set_string(source2Settings, "text", last_slideText)
            obs.obs_data_set_int(filter1Settings, "opacity", transparency1)
            obs.obs_data_set_int(filter2Settings, "opacity", transparency2)
        else:
            obs.obs_data_set_int(filter1Settings, "opacity", 100)
    elif source2 is not None:
        obs.obs_data_set_string(source2Settings, "text", last_slideText)
        obs.obs_data_set_int(filter1Settings, "opacity", 0)
        obs.obs_data_set_int(filter2Settings, "opacity", 100)

    obs.obs_source_update(source1, source1Settings)
    obs.obs_source_update(source2, source2Settings)
    obs.obs_source_update(filter1, filter1Settings)
    obs.obs_source_update(filter2, filter2Settings)
    obs.obs_data_release(source1Settings)
    obs.obs_data_release(source2Settings)
    obs.obs_data_release(filter1Settings)
    obs.obs_data_release(filter2Settings)
    obs.obs_source_release(source1)
    obs.obs_source_release(source2)
    obs.obs_source_release(filter1)
    obs.obs_source_release(filter2)
コード例 #20
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def tulosta(props, p):
    global settings

    nimi = obs.obs_data_get_string(settings, "valinta")
    source = obs.obs_get_source_by_name(nimi)
    data = obs.obs_source_get_settings(source)
    color = obs.obs_data_get_int(data, "color")
    print(color)
コード例 #21
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 def is_ql_source(self):
     source = obs.obs_get_source_by_name(self.source_name)
     setting = obs.obs_source_get_settings(source)
     name = obs.obs_data_get_string(setting, "window")
     if QUAKELIVE_PROCESS in name and (not self.onlyruninql or self.is_ql_running()):
         return True
     else:
         return False
 def update_text(self):
     source = obs.obs_get_source_by_name(self.source_name)
     if source is not None:
         settings = obs.obs_data_create()
         obs.obs_data_set_string(settings, "text", self.data)
         obs.obs_source_update(source, settings)
         obs.obs_data_release(settings)
         obs.obs_source_release(source)
コード例 #23
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def blink():
    global source_name
    global visible

    source = obs.obs_get_source_by_name(source_name)
    if source is not None:
        visible = not visible
        obs.obs_source_set_enabled(source, visible)
コード例 #24
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def set_text_source(text):
    source = obs.obs_get_source_by_name(text_source)
    if source != None:
        settings = obs.obs_data_create()
        obs.obs_data_set_string(settings, "text", text)
        obs.obs_source_update(source, settings)
        obs.obs_data_release(settings)
        obs.obs_source_release(source)
コード例 #25
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def scene_name_to_scene(scene):
    source = obs.obs_get_source_by_name(scene)
    if source is not None:
        scene = obs.obs_scene_from_source(source)
        obs.obs_source_release(source)
        return scene
    else:
        return None
コード例 #26
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 async def updateSource(self):
     source = obs.obs_get_source_by_name(config.obsSource)
     text = config.streamList.displayNext()
     if source is not None:
         settings = obs.obs_data_create()
         obs.obs_data_set_string(settings, "text", text)
         obs.obs_source_update(source, settings)
         obs.obs_data_release(settings)
         obs.obs_source_release(source)
コード例 #27
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def update_match_video():
    global last_video_path

    print('update_match_video')

    # TODO: actually set the video starting at the start of the game, rather
    # than the slot. Also involves ensuring that our timings are in step with
    # the compbox.

    path = video_path.get()
    if last_video_path == path:
        print(f"{path!r} has already played")
        return

    # TODO: can we pull the current video from the source? I tried this but
    # couldn't work out how.
    last_video_path = path
    print(f"Updating to {path!r}")

    source = obs.obs_get_source_by_name(source_name)
    if source != None:
        print('got source')

        settings = obs.obs_data_create()
        source_id = obs.obs_source_get_id(source)
        if source_id == "ffmpeg_source":

            obs.obs_data_set_string(settings, "local_file", path)
            obs.obs_data_set_bool(settings, "is_local_file", True)

            # updating will automatically cause the source to
            # refresh if the source is currently active
            obs.obs_source_update(source, settings)

            # TODO: this ends up resetting the size of the video within OBS. Can
            # we inspect the source beforehand and preserve the apparent size?
            # Might be moot if all our videos are the same size and we're
            # showing them at 100% scale, but would be good to sort properly.

        elif source_id == "vlc_source":
            # "playlist"
            array = obs.obs_data_array_create()
            item = obs.obs_data_create()
            obs.obs_data_set_string(item, "value", path)
            obs.obs_data_array_push_back(array, item)
            obs.obs_data_set_array(settings, "playlist", array)

            # updating will automatically cause the source to
            # refresh if the source is currently active
            obs.obs_source_update(source, settings)
            obs.obs_data_release(item)
            obs.obs_data_array_release(array)

        obs.obs_data_release(settings)
        obs.obs_source_release(source)

    print('update_match_video done')
コード例 #28
0
ファイル: obs-mpk.py プロジェクト: quorauk/mpk-obs-plugin
def midi_update(msg):
    global audio_source
    global start_note
    global scene_sources
    if (msg.type == "control_change"):
        if (msg.control - 1) < len(audio_source):
            audio_device = audio_source[msg.control - 1]
            audio = obs.obs_get_source_by_name(audio_device)
            if audio is not None:
                volume = float(msg.value) / 127.0
                obs.obs_source_set_volume(audio, volume)
            obs.obs_source_release(audio)
    elif (msg.type == "note_on"):
        index = msg.note - start_note
        if (index < len(scene_sources) and index >= 0):
            scene = obs.obs_get_source_by_name(scene_sources[index])
            obs.obs_frontend_set_current_scene(scene)
            obs.obs_source_release(scene)
コード例 #29
0
def update_text(text):  #updates
    global source_name
    source = obs.obs_get_source_by_name(source_name)
    if source is not None:
        settings = obs.obs_data_create()
        obs.obs_data_set_string(settings, "text", text)
        obs.obs_source_update(source, settings)
        obs.obs_data_release(settings)
        obs.obs_source_release(source)
コード例 #30
0
ファイル: vsc_obs_script.py プロジェクト: torriz/vsc
def blur(pred):
    # Switches blur on if probability is high
    source = obs.obs_get_source_by_name(stgs.source)
    blured = obs.obs_source_enabled(source)
    if blured and pred <= stgs.pred_threshold:
        obs.obs_source_set_enabled(source, False)
    if not blured and pred > stgs.pred_threshold:
        obs.obs_source_set_enabled(source, True)
    obs.obs_source_release(source)
コード例 #31
0
ファイル: url-text.py プロジェクト: AmesianX/obs-studio
def update_text():
	global url
	global interval
	global source_name

	source = obs.obs_get_source_by_name(source_name)
	if source is not None:
		try:
			with urllib.request.urlopen(url) as response:
				data = response.read()
				text = data.decode('utf-8')

				settings = obs.obs_data_create()
				obs.obs_data_set_string(settings, "text", text)
				obs.obs_source_update(source, settings)
				obs.obs_data_release(settings)

		except urllib.error.URLError as err:
			obs.script_log(obs.LOG_WARNING, "Error opening URL '" + url + "': " + err.reason)
			obs.remove_current_callback()

		obs.obs_source_release(source)