コード例 #1
0
    def __init__(self, framework):
        if self.init:
            return
        self.init = True
        self.nextCycle = time.time()

        MainLoopApplication.__init__(self, framework)

        self.threadPool = ThreadPool(16, 0, 0, None)

        #
        # Class holding custom infos on the dispatcher.
        # This data can be periodically flushed in a specific log file for later use
        #
        

        self.cycle = 1
        self.dispatchTree = DispatchTree()
        self.licenseManager = LicenseManager()
        self.enablePuliDB = settings.DB_ENABLE
        self.cleanDB = settings.DB_CLEAN_DATA

        self.pulidb = None
        if self.enablePuliDB:
            self.pulidb = PuliDB(self.cleanDB, self.licenseManager)

        self.dispatchTree.registerModelListeners()
        rnsAlreadyInitialized = self.initPoolsDataFromBackend()

        if self.enablePuliDB and not self.cleanDB:
            LOGGER.warning("reloading jobs from database")
            beginTime = time.time()
            self.pulidb.restoreStateFromDb(self.dispatchTree, rnsAlreadyInitialized)
            LOGGER.warning("reloading took %.2fs" % (time.time() - beginTime))
            LOGGER.warning("done reloading jobs from database")
            LOGGER.warning("reloaded %d tasks" % len(self.dispatchTree.tasks))
        LOGGER.warning("checking dispatcher state")

        self.dispatchTree.updateCompletionAndStatus()
        self.updateRenderNodes()
        self.dispatchTree.validateDependencies()
        if self.enablePuliDB and not self.cleanDB:
            self.dispatchTree.toModifyElements = []
        self.defaultPool = self.dispatchTree.pools['default']

        LOGGER.warning("loading dispatch rules")
        self.loadRules()
        # it should be better to have a maxsize
        self.queue = Queue(maxsize=10000)
コード例 #2
0
    def __init__(self, framework):
        if self.init:
            return
        self.init = True
        self.nextCycle = time.time()

        MainLoopApplication.__init__(self, framework)

        self.threadPool = ThreadPool(16, 0, 0, None)

        LOGGER.info('settings.DEBUG = %s', settings.DEBUG)
        LOGGER.info('settings.ADDRESS = %s', settings.ADDRESS)
        LOGGER.info('settings.PORT = %s', settings.PORT)

        self.cycle = 1
        self.dispatchTree = DispatchTree()
        self.licenseManager = LicenseManager()
        self.enablePuliDB = settings.DB_ENABLE
        self.cleanDB = settings.DB_CLEAN_DATA

        self.pulidb = None
        if self.enablePuliDB:
            self.pulidb = PuliDB(self.cleanDB, self.licenseManager)
        self.dispatchTree.registerModelListeners()
        rnsAlreadyInitialized = self.initPoolsDataFromBackend()
        if self.enablePuliDB and not self.cleanDB:
            LOGGER.info("reloading jobs from database")
            beginTime = time.time()
            self.pulidb.restoreStateFromDb(self.dispatchTree, rnsAlreadyInitialized)
            LOGGER.info("reloading took %s" % str(time.time() - beginTime))
            LOGGER.info("done reloading jobs from database")
            LOGGER.info("reloaded %d tasks" % len(self.dispatchTree.tasks))
        LOGGER.info("checking dispatcher state")
        self.dispatchTree.updateCompletionAndStatus()
        self.updateRenderNodes()
        self.dispatchTree.validateDependencies()
        if self.enablePuliDB and not self.cleanDB:
            self.dispatchTree.toModifyElements = []
        self.defaultPool = self.dispatchTree.pools['default']
        LOGGER.info("loading dispatch rules")
        self.loadRules()
        # it should be better to have a maxsize
        self.queue = Queue(maxsize=10000)
コード例 #3
0
    def __init__(self, framework):
        LOGGER = logging.getLogger('main.dispatcher')
        if self.init:
            return
        self.init = True
        self.nextCycle = time.time()

        MainLoopApplication.__init__(self, framework)

        self.threadPool = ThreadPool(16, 0, 0, None)

        #
        # Class holding custom infos on the dispatcher.
        # This data can be periodically flushed in a specific log file for
        # later use
        #
        self.cycle = 1
        self.dispatchTree = DispatchTree()
        self.licenseManager = LicenseManager()
        self.enablePuliDB = settings.DB_ENABLE
        self.cleanDB = settings.DB_CLEAN_DATA
        self.restartService = False

        self.pulidb = None
        if self.enablePuliDB:
            self.pulidb = PuliDB(self.cleanDB, self.licenseManager)

        self.dispatchTree.registerModelListeners()
        rnsAlreadyInitialized = self.initPoolsDataFromBackend()

        if self.enablePuliDB and not self.cleanDB:
            LOGGER.warning("--- Reloading database (9 steps) ---")
            prevTimer = time.time()
            self.pulidb.restoreStateFromDb(self.dispatchTree,
                                           rnsAlreadyInitialized)

            LOGGER.warning("%d jobs reloaded from database" %
                           len(self.dispatchTree.tasks))
            LOGGER.warning("Total time elapsed %s" %
                           elapsedTimeToString(prevTimer))
            LOGGER.warning("")

        LOGGER.warning("--- Checking dispatcher state (3 steps) ---")
        startTimer = time.time()
        LOGGER.warning("1/3 Update completion and status")
        self.dispatchTree.updateCompletionAndStatus()
        LOGGER.warning("    Elapsed time %s" % elapsedTimeToString(startTimer))

        prevTimer = time.time()
        LOGGER.warning("2/3 Update rendernodes")
        self.updateRenderNodes()
        LOGGER.warning("    Elapsed time %s" % elapsedTimeToString(prevTimer))

        prevTimer = time.time()
        LOGGER.warning("3/3 Validate dependencies")
        self.dispatchTree.validateDependencies()
        LOGGER.warning("    Elapsed time %s" % elapsedTimeToString(prevTimer))
        LOGGER.warning("Total time elapsed %s" %
                       elapsedTimeToString(startTimer))
        LOGGER.warning("")

        if self.enablePuliDB and not self.cleanDB:
            self.dispatchTree.toModifyElements = []

        # If no 'default' pool exists, create default pool
        # When creating a pool with id=None, it is automatically appended in "toCreateElement" list in dispatcher and in the dispatcher's "pools" attribute
        if 'default' not in self.dispatchTree.pools:
            pool = Pool(None, name='default')
            LOGGER.warning(
                "Default pool was not loaded from DB, create a new default pool: %s"
                % pool)
        self.defaultPool = self.dispatchTree.pools['default']

        LOGGER.warning("--- Loading dispatch rules ---")
        startTimer = time.time()
        self.loadRules()
        LOGGER.warning("Total time elapsed %s" %
                       elapsedTimeToString(startTimer))
        LOGGER.warning("")

        # it should be better to have a maxsize
        self.queue = Queue(maxsize=10000)
コード例 #4
0
    def __init__(self, framework):
        if self.init:
            return
        self.init = True
        self.nextCycle = time.time()

        MainLoopApplication.__init__(self, framework)

        self.threadPool = ThreadPool(16, 0, 0, None)

        #
        # Class holding custom infos on the dispatcher.
        # This data can be periodically flushed in a specific log file for
        # later use
        #
        self.cycle = 1
        self.dispatchTree = DispatchTree()
        self.licenseManager = LicenseManager()
        self.enablePuliDB = settings.DB_ENABLE
        self.cleanDB = settings.DB_CLEAN_DATA
        self.restartService = False

        self.pulidb = None
        if self.enablePuliDB:
            self.pulidb = PuliDB(self.cleanDB, self.licenseManager)

        self.dispatchTree.registerModelListeners()
        rnsAlreadyInitialized = self.initPoolsDataFromBackend()

        if self.enablePuliDB and not self.cleanDB:
            log.warning("--- Reloading database (9 steps) ---")
            prevTimer = time.time()
            self.pulidb.restoreStateFromDb(self.dispatchTree, rnsAlreadyInitialized)

            log.warning("%d jobs reloaded from database" % len(self.dispatchTree.tasks))
            log.warning("Total time elapsed %s" % elapsedTimeToString(prevTimer))
            log.warning("")

        log.warning("--- Checking dispatcher state (3 steps) ---")
        startTimer = time.time()
        log.warning("1/3 Update completion and status")
        self.dispatchTree.updateCompletionAndStatus()
        log.warning("    Elapsed time %s" % elapsedTimeToString(startTimer))

        prevTimer = time.time()
        log.warning("2/3 Update rendernodes")
        self.updateRenderNodes()
        log.warning("    Elapsed time %s" % elapsedTimeToString(prevTimer))

        prevTimer = time.time()
        log.warning("3/3 Validate dependencies")
        self.dispatchTree.validateDependencies()
        log.warning("    Elapsed time %s" % elapsedTimeToString(prevTimer))
        log.warning("Total time elapsed %s" % elapsedTimeToString(startTimer))
        log.warning("")

        if self.enablePuliDB and not self.cleanDB:
            self.dispatchTree.toModifyElements = []

        # If no 'default' pool exists, create default pool
        # When creating a pool with id=None, it is automatically appended in "toCreateElement" list in dispatcher and in the dispatcher's "pools" attribute
        if 'default' not in self.dispatchTree.pools:
            pool = Pool(None, name='default')
            log.warning("Default pool was not loaded from DB, create a new default pool: %s" % pool)
        self.defaultPool = self.dispatchTree.pools['default']

        log.warning("--- Loading dispatch rules ---")
        startTimer = time.time()
        self.loadRules()
        log.warning("Total time elapsed %s" % elapsedTimeToString(startTimer))
        log.warning("")

        # it should be better to have a maxsize
        self.queue = Queue(maxsize=10000)