コード例 #1
0
ファイル: oculusmanager.py プロジェクト: ulethHCI/GLuskap
    def configureEyeTextureInfo(self):
        """
        This function creates the necessary Oculus Rift texture information structure for each eye
        to Allow Oculus Rift SDK to render properly
        """

        # Create the left eye texture information structure
        leftEyeTexture=oculusvr.texture()
        leftEyeTexture.API=oculusvr.ovrRenderAPI_OpenGL
        leftEyeTexture.TextureSize=self.FullTextureSize
        leftEyeTexture.RenderViewport.Size=oculusvr.sizei(self.FullTextureSize.w/2,self.FullTextureSize.h)
        leftEyeTexture.RenderViewport.Pos.x=0
        leftEyeTexture.RenderViewport.Pos.y=0
        leftEyeTexture.TexId=self.cTextureID

        # Create the right eye texture information structure
        rightEyeTexture=oculusvr.texture()
        rightEyeTexture.API=oculusvr.ovrRenderAPI_OpenGL
        rightEyeTexture.TextureSize=self.FullTextureSize
        rightEyeTexture.RenderViewport.Size=oculusvr.sizei(self.FullTextureSize.w/2,self.FullTextureSize.h)
        rightEyeTexture.RenderViewport.Pos.x=(self.FullTextureSize.w+1)/2
        rightEyeTexture.RenderViewport.Pos.y=0
        rightEyeTexture.TexId=self.cTextureID

        # Combine left eye and right eye in a single list
        self.EyeTextures=[leftEyeTexture,rightEyeTexture]
コード例 #2
0
ファイル: oculusmanager.py プロジェクト: ulethHCI/GLuskap
    def computeTextureSize(self):
        """
        This function computes the desired texture size for the rendering texture of the Oculus Rift.
        We render both eyes into the same texture
        """

        # Get the texture size for the left eye
        leftEyeTextureSize = oculusvr.ovrHmd_GetFovTextureSize(self.HMD, oculusvr.ovrEye_Left,
                                                               self.HMDDesc.DefaultEyeFov[0], 1.0)
        # Get the texture size for the right eye
        rightEyeTextureSize = oculusvr.ovrHmd_GetFovTextureSize(self.HMD, oculusvr.ovrEye_Right,
                                                               self.HMDDesc.DefaultEyeFov[1], 1.0)

        # Calculate the texture size for the final texture which is used for both eyes
        self.FullTextureSize=oculusvr.sizei()
        self.FullTextureSize.w=leftEyeTextureSize.w+rightEyeTextureSize.w
        self.FullTextureSize.h=max(leftEyeTextureSize.h,rightEyeTextureSize.h)